Code formatting fixes
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cd738297b0
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@ -373,19 +373,12 @@ bool EDA_RECT::Contains( const wxPoint& aPoint ) const
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}
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}
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/*
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* return true if aRect is inside me (or on boundaries)
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*/
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bool EDA_RECT::Contains( const EDA_RECT& aRect ) const
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bool EDA_RECT::Contains( const EDA_RECT& aRect ) const
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{
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{
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return Contains( aRect.GetOrigin() ) && Contains( aRect.GetEnd() );
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return Contains( aRect.GetOrigin() ) && Contains( aRect.GetEnd() );
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}
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}
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/* Intersects
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* test for a common area between segment and rect.
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* return true if at least a common point is found
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*/
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bool EDA_RECT::Intersects( const wxPoint& aPoint1, const wxPoint& aPoint2 ) const
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bool EDA_RECT::Intersects( const wxPoint& aPoint1, const wxPoint& aPoint2 ) const
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{
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{
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wxPoint point2, point4;
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wxPoint point2, point4;
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@ -412,10 +405,6 @@ bool EDA_RECT::Intersects( const wxPoint& aPoint1, const wxPoint& aPoint2 ) cons
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}
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}
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/* Intersects
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* test for a common area between 2 rect.
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* return true if at least a common point is found
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*/
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bool EDA_RECT::Intersects( const EDA_RECT& aRect ) const
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bool EDA_RECT::Intersects( const EDA_RECT& aRect ) const
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{
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{
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// this logic taken from wxWidgets' geometry.cpp file:
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// this logic taken from wxWidgets' geometry.cpp file:
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@ -443,6 +432,7 @@ bool EDA_RECT::Intersects( const EDA_RECT& aRect ) const
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return rc;
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return rc;
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}
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}
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bool EDA_RECT::Intersects( const EDA_RECT& aRect, double aRot ) const
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bool EDA_RECT::Intersects( const EDA_RECT& aRect, double aRot ) const
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{
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{
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/* Most rectangles will be axis aligned.
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/* Most rectangles will be axis aligned.
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@ -459,7 +449,7 @@ bool EDA_RECT::Intersects( const EDA_RECT& aRect, double aRot ) const
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NORMALIZE_ANGLE_POS<double>( aRot );
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NORMALIZE_ANGLE_POS<double>( aRot );
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// Test for non-rotated rectangle
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// Test for non-rotated rectangle
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for( int ii=0; ii<5; ii++ )
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for( int ii = 0; ii < 5; ii++ )
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{
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{
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if( std::fabs( aRot - ROT_PARALLEL[ii] ) < ROT_EPS )
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if( std::fabs( aRot - ROT_PARALLEL[ii] ) < ROT_EPS )
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{
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{
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@ -468,7 +458,7 @@ bool EDA_RECT::Intersects( const EDA_RECT& aRect, double aRot ) const
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}
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}
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// Test for rectangle rotated by multiple of 90 degrees
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// Test for rectangle rotated by multiple of 90 degrees
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for( int jj=0; jj<4; jj++ )
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for( int jj = 0; jj < 4; jj++ )
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{
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{
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if( std::fabs( aRot - ROT_PERPENDICULAR[jj] ) < ROT_EPS )
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if( std::fabs( aRot - ROT_PERPENDICULAR[jj] ) < ROT_EPS )
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{
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{
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@ -499,7 +489,7 @@ bool EDA_RECT::Intersects( const EDA_RECT& aRect, double aRot ) const
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wxPoint rCentre = aRect.Centre();
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wxPoint rCentre = aRect.Centre();
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for( int i=0; i<4; i++ )
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for( int i = 0; i < 4; i++ )
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{
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{
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wxPoint delta = corners[i] - rCentre;
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wxPoint delta = corners[i] - rCentre;
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RotatePoint( &delta, -aRot );
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RotatePoint( &delta, -aRot );
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@ -547,9 +537,10 @@ bool EDA_RECT::Intersects( const EDA_RECT& aRect, double aRot ) const
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return false;
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return false;
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}
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}
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const wxPoint EDA_RECT::ClosestPointTo( const wxPoint& aPoint ) const
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const wxPoint EDA_RECT::ClosestPointTo( const wxPoint& aPoint ) const
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{
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{
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EDA_RECT me(*this);
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EDA_RECT me( *this );
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me.Normalize(); // ensure size is >= 0
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me.Normalize(); // ensure size is >= 0
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@ -560,9 +551,10 @@ const wxPoint EDA_RECT::ClosestPointTo( const wxPoint& aPoint ) const
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return wxPoint( nx, ny );
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return wxPoint( nx, ny );
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}
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}
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const wxPoint EDA_RECT::FarthestPointTo( const wxPoint& aPoint ) const
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const wxPoint EDA_RECT::FarthestPointTo( const wxPoint& aPoint ) const
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{
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{
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EDA_RECT me(*this);
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EDA_RECT me( *this );
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me.Normalize(); // ensure size is >= 0
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me.Normalize(); // ensure size is >= 0
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@ -572,9 +564,7 @@ const wxPoint EDA_RECT::FarthestPointTo( const wxPoint& aPoint ) const
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return wxPoint( fx, fy );
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return wxPoint( fx, fy );
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}
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}
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/* IntersectsCircle
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* test for common area between this rect and a circle
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*/
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bool EDA_RECT::IntersectsCircle( const wxPoint& aCenter, const int aRadius ) const
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bool EDA_RECT::IntersectsCircle( const wxPoint& aCenter, const int aRadius ) const
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{
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{
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wxPoint closest = ClosestPointTo( aCenter );
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wxPoint closest = ClosestPointTo( aCenter );
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@ -587,9 +577,10 @@ bool EDA_RECT::IntersectsCircle( const wxPoint& aCenter, const int aRadius ) con
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return ( dx * dx + dy * dy ) <= ( r * r );
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return ( dx * dx + dy * dy ) <= ( r * r );
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}
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}
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bool EDA_RECT::IntersectsCircleEdge( const wxPoint& aCenter, const int aRadius, const int aWidth ) const
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bool EDA_RECT::IntersectsCircleEdge( const wxPoint& aCenter, const int aRadius, const int aWidth ) const
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{
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{
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EDA_RECT me(*this);
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EDA_RECT me( *this );
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me.Normalize(); // ensure size is >= 0
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me.Normalize(); // ensure size is >= 0
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// Test if the circle intersects at all
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// Test if the circle intersects at all
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@ -608,6 +599,7 @@ bool EDA_RECT::IntersectsCircleEdge( const wxPoint& aCenter, const int aRadius,
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return ( fx * fx + fy * fy ) > ( r * r );
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return ( fx * fx + fy * fy ) > ( r * r );
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}
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}
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EDA_RECT& EDA_RECT::Inflate( int aDelta )
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EDA_RECT& EDA_RECT::Inflate( int aDelta )
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{
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{
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Inflate( aDelta, aDelta );
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Inflate( aDelta, aDelta );
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@ -743,8 +735,6 @@ EDA_RECT EDA_RECT::Common( const EDA_RECT& aRect ) const
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}
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}
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/* Calculate the bounding box of this, when rotated
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*/
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const EDA_RECT EDA_RECT::GetBoundingBoxRotated( wxPoint aRotCenter, double aAngle )
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const EDA_RECT EDA_RECT::GetBoundingBoxRotated( wxPoint aRotCenter, double aAngle )
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{
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{
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wxPoint corners[4];
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wxPoint corners[4];
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@ -45,6 +45,7 @@ SELECTION_AREA::SELECTION_AREA() :
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SetFillColor( SELECT_MODE_NORMAL );
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SetFillColor( SELECT_MODE_NORMAL );
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}
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}
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void SELECTION_AREA::SetAdditive( bool aAdditive )
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void SELECTION_AREA::SetAdditive( bool aAdditive )
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{
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{
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m_additive = aAdditive;
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m_additive = aAdditive;
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@ -53,14 +54,16 @@ void SELECTION_AREA::SetAdditive( bool aAdditive )
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m_subtractive = false;
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m_subtractive = false;
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}
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}
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void SELECTION_AREA::SetSubtractive( bool aSubtractive )
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void SELECTION_AREA::SetSubtractive( bool aSubtractive )
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{
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{
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m_subtractive = aSubtractive;
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m_subtractive = aSubtractive;
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if ( m_subtractive )
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if( m_subtractive )
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m_additive = false;
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m_additive = false;
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}
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}
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const BOX2I SELECTION_AREA::ViewBBox() const
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const BOX2I SELECTION_AREA::ViewBBox() const
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{
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{
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BOX2I tmp;
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BOX2I tmp;
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@ -94,4 +97,3 @@ void SELECTION_AREA::drawPreviewShape( KIGFX::GAL& aGal ) const
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aGal.DrawRectangle( m_origin, m_end );
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aGal.DrawRectangle( m_origin, m_end );
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}
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}
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@ -196,7 +196,6 @@ public:
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*/
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*/
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bool IntersectsCircle( const wxPoint& aCenter, const int aRadius ) const;
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bool IntersectsCircle( const wxPoint& aCenter, const int aRadius ) const;
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/**
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/**
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* IntersectsCircleEdge
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* IntersectsCircleEdge
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* Tests for intersection between this rect and the edge (radius) of a circle
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* Tests for intersection between this rect and the edge (radius) of a circle
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@ -178,9 +178,6 @@ int D_PAD::GetRoundRectCornerRadius( const wxSize& aSize ) const
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}
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}
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/**
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* Return the BoundingBox for a D_PAD
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*/
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const EDA_RECT D_PAD::GetBoundingBox() const
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const EDA_RECT D_PAD::GetBoundingBox() const
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{
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{
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EDA_RECT area;
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EDA_RECT area;
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@ -751,6 +748,7 @@ void D_PAD::GetOblongDrillGeometry( wxPoint& aStartPoint,
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aEndPoint.y = - delta_cy;
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aEndPoint.y = - delta_cy;
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}
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}
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bool D_PAD::HitTest( const wxPoint& aPosition ) const
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bool D_PAD::HitTest( const wxPoint& aPosition ) const
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{
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{
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int dx, dy;
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int dx, dy;
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@ -831,9 +829,7 @@ bool D_PAD::HitTest( const wxPoint& aPosition ) const
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return false;
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return false;
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}
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}
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/**
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* Test if an x,y axis-aligned rectangle hits this pad
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*/
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bool D_PAD::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
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bool D_PAD::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
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{
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{
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EDA_RECT arect = aRect;
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EDA_RECT arect = aRect;
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@ -89,6 +89,7 @@ void TEXTE_MODULE::SetTextAngle( double aAngle )
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EDA_TEXT::SetTextAngle( NormalizeAngle360( aAngle ) );
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EDA_TEXT::SetTextAngle( NormalizeAngle360( aAngle ) );
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}
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}
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bool TEXTE_MODULE::TextHitTest( const wxPoint& aPoint, int aAccuracy ) const
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bool TEXTE_MODULE::TextHitTest( const wxPoint& aPoint, int aAccuracy ) const
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{
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{
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EDA_RECT rect = GetTextBox( -1 );
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EDA_RECT rect = GetTextBox( -1 );
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@ -101,6 +102,7 @@ bool TEXTE_MODULE::TextHitTest( const wxPoint& aPoint, int aAccuracy ) const
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return rect.Contains( location );
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return rect.Contains( location );
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}
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}
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bool TEXTE_MODULE::TextHitTest( const EDA_RECT& aRect, bool aContains, int aAccuracy ) const
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bool TEXTE_MODULE::TextHitTest( const EDA_RECT& aRect, bool aContains, int aAccuracy ) const
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{
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{
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EDA_RECT rect = aRect;
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EDA_RECT rect = aRect;
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@ -115,7 +117,6 @@ bool TEXTE_MODULE::TextHitTest( const EDA_RECT& aRect, bool aContains, int aAccu
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{
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{
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return rect.Intersects( GetTextBox( -1 ), GetDrawRotation() );
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return rect.Intersects( GetTextBox( -1 ), GetDrawRotation() );
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}
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}
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}
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}
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