Cleanup.
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346495ae31
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b79d2d9258
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@ -22,7 +22,6 @@
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#include <undo_redo_container.h>
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#include <undo_redo_container.h>
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#include <class_board.h>
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#include <class_board.h>
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#include <board_connected_item.h>
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#include <board_connected_item.h>
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#include <class_module.h>
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#include <class_text_mod.h>
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#include <class_text_mod.h>
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#include <class_edge_mod.h>
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#include <class_edge_mod.h>
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#include <class_track.h>
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#include <class_track.h>
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@ -46,20 +45,15 @@
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#include <geometry/shape_rect.h>
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#include <geometry/shape_rect.h>
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#include <geometry/shape_circle.h>
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#include <geometry/shape_circle.h>
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#include <geometry/shape_arc.h>
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#include <geometry/shape_arc.h>
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#include <geometry/convex_hull.h>
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#include "tools/pcb_tool_base.h"
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#include "tools/pcb_tool_base.h"
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#include "pns_kicad_iface.h"
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#include "pns_kicad_iface.h"
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#include "../../include/geometry/shape_simple.h"
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#include "../../include/geometry/shape_simple.h"
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#include "pns_routing_settings.h"
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#include "pns_routing_settings.h"
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#include "pns_sizes_settings.h"
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#include "pns_item.h"
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#include "pns_item.h"
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#include "pns_solid.h"
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#include "pns_solid.h"
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#include "pns_segment.h"
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#include "pns_segment.h"
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#include "pns_solid.h"
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#include "pns_itemset.h"
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#include "pns_node.h"
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#include "pns_node.h"
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#include "pns_topology.h"
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#include "pns_topology.h"
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#include "pns_router.h"
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#include "pns_router.h"
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@ -88,7 +82,7 @@ private:
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};
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};
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int localPadClearance( const PNS::ITEM* aItem ) const;
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int localPadClearance( const PNS::ITEM* aItem ) const;
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int matchDpSuffix( wxString aNetName, wxString& aComplementNet, wxString& aBaseDpName );
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int matchDpSuffix( const wxString& aNetName, wxString& aComplementNet, wxString& aBaseDpName );
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PNS::ROUTER* m_router;
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PNS::ROUTER* m_router;
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BOARD* m_board;
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BOARD* m_board;
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@ -212,7 +206,8 @@ int PNS_PCBNEW_RULE_RESOLVER::Clearance( int aNetCode ) const
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}
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}
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int PNS_PCBNEW_RULE_RESOLVER::matchDpSuffix( wxString aNetName, wxString& aComplementNet, wxString& aBaseDpName )
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int PNS_PCBNEW_RULE_RESOLVER::matchDpSuffix( const wxString& aNetName, wxString& aComplementNet,
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wxString& aBaseDpName )
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{
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{
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int rv = 0;
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int rv = 0;
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@ -25,9 +25,7 @@
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#include <math/vector2d.h>
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#include <math/vector2d.h>
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#include <geometry/seg.h>
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#include <geometry/seg.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_index.h>
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#include "pns_item.h"
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#include "pns_item.h"
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#include "pns_line.h"
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#include "pns_line.h"
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@ -36,7 +34,6 @@
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#include "pns_solid.h"
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#include "pns_solid.h"
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#include "pns_joint.h"
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#include "pns_joint.h"
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#include "pns_index.h"
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#include "pns_index.h"
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#include "pns_router.h"
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namespace PNS {
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namespace PNS {
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@ -83,10 +80,10 @@ NODE::~NODE()
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m_joints.clear();
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m_joints.clear();
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for( INDEX::ITEM_SET::iterator i = m_index->begin(); i != m_index->end(); ++i )
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for( ITEM* item : *m_index )
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{
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{
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if( (*i)->BelongsTo( this ) )
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if( item->BelongsTo( this ) )
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delete *i;
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delete item;
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}
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}
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releaseGarbage();
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releaseGarbage();
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@ -118,15 +115,14 @@ NODE* NODE::Branch()
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child->m_root = isRoot() ? this : m_root;
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child->m_root = isRoot() ? this : m_root;
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child->m_maxClearance = m_maxClearance;
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child->m_maxClearance = m_maxClearance;
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// immmediate offspring of the root branch needs not copy anything.
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// Immmediate offspring of the root branch needs not copy anything. For the rest, deep-copy
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// For the rest, deep-copy joints, overridden item map and pointers
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// joints, overridden item maps and pointers to stored items.
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// to stored items.
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if( !isRoot() )
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if( !isRoot() )
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{
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{
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JOINT_MAP::iterator j;
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JOINT_MAP::iterator j;
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for( INDEX::ITEM_SET::iterator i = m_index->begin(); i != m_index->end(); ++i )
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for( ITEM* item : *m_index )
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child->m_index->Add( *i );
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child->m_index->Add( item );
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child->m_joints = m_joints;
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child->m_joints = m_joints;
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child->m_override = m_override;
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child->m_override = m_override;
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@ -154,7 +150,6 @@ OBSTACLE_VISITOR::OBSTACLE_VISITOR( const ITEM* aItem ) :
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m_override( NULL ),
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m_override( NULL ),
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m_extraClearance( 0 )
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m_extraClearance( 0 )
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{
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{
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}
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}
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@ -330,9 +325,9 @@ NODE::OPT_OBSTACLE NODE::NearestObstacle( const LINE* aItem, int aKindMask,
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nearest.m_item = NULL;
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nearest.m_item = NULL;
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nearest.m_distFirst = INT_MAX;
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nearest.m_distFirst = INT_MAX;
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for( OBSTACLE obs : obs_list )
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for( const OBSTACLE& obs : obs_list )
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{
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{
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VECTOR2I ip_first, ip_last;
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VECTOR2I ip_last;
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int dist_max = INT_MIN;
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int dist_max = INT_MIN;
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if( aRestrictedSet && aRestrictedSet->find( obs.m_item ) == aRestrictedSet->end() )
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if( aRestrictedSet && aRestrictedSet->find( obs.m_item ) == aRestrictedSet->end() )
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