Don't lock OpenGL context twice
Use GAL_DRAWING_CONTEXT as this unlocks the context in its destructor,
so that when an exception is thrown inside the `try` block, it should
automatically unlock before we switch backend.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/10840
(cherry picked from commit 1b6fe615e5
)
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parent
30276fb5f7
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@ -213,6 +213,7 @@ void EDA_DRAW_PANEL_GAL::DoRePaint()
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try
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{
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cntUpd.Start();
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try
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{
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m_view->UpdateItems();
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@ -229,9 +230,7 @@ void EDA_DRAW_PANEL_GAL::DoRePaint()
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cntUpd.Stop();
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cntCtx.Start();
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int cookie = rand();
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m_gal->LockContext( cookie );
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m_gal->BeginDrawing();
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KIGFX::GAL_DRAWING_CONTEXT ctx( m_gal );
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cntCtx.Stop();
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if( m_view->IsTargetDirty( KIGFX::TARGET_OVERLAY )
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@ -273,9 +272,6 @@ void EDA_DRAW_PANEL_GAL::DoRePaint()
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m_gal->DrawCursor( m_viewControls->GetCursorPosition() );
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cntCtxDestroy.Start();
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m_gal->EndDrawing();
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m_gal->UnlockContext( cookie );
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cntCtxDestroy.Stop();
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}
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catch( std::exception& err )
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{
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@ -294,6 +290,9 @@ void EDA_DRAW_PANEL_GAL::DoRePaint()
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}
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}
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// ctx goes out of scope here so destructor would be called
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cntCtxDestroy.Stop();
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if( isDirty )
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{
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