Code formatting.
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@ -90,8 +90,8 @@ bool EDIT_TOOL::Init()
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// Footprint actions
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// Footprint actions
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m_selectionTool->AddMenuItem( COMMON_ACTIONS::editFootprintInFpEditor,
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m_selectionTool->AddMenuItem( COMMON_ACTIONS::editFootprintInFpEditor,
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SELECTION_CONDITIONS::OnlyType ( PCB_MODULE_T ) &&
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SELECTION_CONDITIONS::OnlyType( PCB_MODULE_T ) &&
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SELECTION_CONDITIONS::Count ( 1 ) );
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SELECTION_CONDITIONS::Count( 1 ) );
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m_offset.x = 0;
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m_offset.x = 0;
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m_offset.y = 0;
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m_offset.y = 0;
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@ -352,7 +352,7 @@ bool SELECTION_TOOL::selectCursor( const VECTOR2I& aWhere, bool aOnDrag )
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else if( collector.GetCount() > 1 )
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else if( collector.GetCount() > 1 )
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{
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{
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if( aOnDrag )
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if( aOnDrag )
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Wait ( TOOL_EVENT( TC_ANY, TA_MOUSE_UP, BUT_LEFT ) );
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Wait( TOOL_EVENT( TC_ANY, TA_MOUSE_UP, BUT_LEFT ) );
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item = disambiguationMenu( &collector );
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item = disambiguationMenu( &collector );
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@ -507,6 +507,7 @@ SELECTION_LOCK_FLAGS SELECTION_TOOL::CheckLock()
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return SELECTION_UNLOCKED;
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return SELECTION_UNLOCKED;
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}
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}
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int SELECTION_TOOL::CursorSelection( const TOOL_EVENT& aEvent )
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int SELECTION_TOOL::CursorSelection( const TOOL_EVENT& aEvent )
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{
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{
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selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
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selectCursor( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
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@ -522,6 +523,7 @@ int SELECTION_TOOL::ClearSelection( const TOOL_EVENT& aEvent )
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return 0;
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return 0;
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}
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}
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int SELECTION_TOOL::SelectItem( const TOOL_EVENT& aEvent )
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int SELECTION_TOOL::SelectItem( const TOOL_EVENT& aEvent )
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{
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{
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// Check if there is an item to be selected
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// Check if there is an item to be selected
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@ -538,6 +540,7 @@ int SELECTION_TOOL::SelectItem( const TOOL_EVENT& aEvent )
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return 0;
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return 0;
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}
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}
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int SELECTION_TOOL::UnselectItem( const TOOL_EVENT& aEvent )
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int SELECTION_TOOL::UnselectItem( const TOOL_EVENT& aEvent )
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{
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{
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// Check if there is an item to be selected
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// Check if there is an item to be selected
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@ -171,8 +171,8 @@ public:
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///> Clear current selection event handler.
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///> Clear current selection event handler.
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int ClearSelection( const TOOL_EVENT& aEvent );
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int ClearSelection( const TOOL_EVENT& aEvent );
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///> Makes sure a group selection does not contain items that would cause
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///> Makes sure a group selection does not contain items that would cause
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///> conflicts when moving/rotating together (e.g. a footprint and one of the same footprint's pads)
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///> conflicts when moving/rotating together (e.g. a footprint and one of the same footprint's pads)
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bool SanitizeSelection();
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bool SanitizeSelection();
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///> Item selection event handler.
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///> Item selection event handler.
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