bugfix #1323135: PNS creates vias with giant holes.
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@ -380,8 +380,7 @@ bool PNS_LINE_PLACER::handleViaPlacement( PNS_LINE& aHead )
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return true;
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PNS_LAYERSET allLayers( 0, 15 );
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PNS_VIA v( aHead.CPoint( -1 ), allLayers, m_viaDiameter, aHead.Net() );
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v.SetDrill( m_viaDrill );
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PNS_VIA v( aHead.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill, aHead.Net() );
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VECTOR2I force;
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VECTOR2I lead = aHead.CPoint( -1 ) - aHead.CPoint( 0 );
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@ -441,7 +440,7 @@ bool PNS_LINE_PLACER::rhWalkOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
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else if( m_placingVia && viaOk )
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{
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PNS_LAYERSET allLayers( 0, 15 );
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PNS_VIA v1( walkFull.CPoint( -1 ), allLayers, m_viaDiameter );
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PNS_VIA v1( walkFull.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
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walkFull.AppendVia( v1 );
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}
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@ -466,7 +465,7 @@ bool PNS_LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, PNS_LINE& aNewHead )
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if( m_placingVia )
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{
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PNS_LAYERSET allLayers( 0, 15 );
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PNS_VIA v1( m_head.CPoint( -1 ), allLayers, m_viaDiameter );
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PNS_VIA v1( m_head.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
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m_head.AppendVia( v1 );
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}
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@ -509,10 +508,8 @@ bool PNS_LINE_PLACER::rhShoveOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
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if( m_placingVia )
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{
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PNS_LAYERSET allLayers( 0, 15 );
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PNS_VIA v1( l.CPoint( -1 ), allLayers, m_viaDiameter );
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PNS_VIA v2( l2.CPoint( -1 ), allLayers, m_viaDiameter );
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v1.SetDrill( m_viaDrill );
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v2.SetDrill( m_viaDrill );
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PNS_VIA v1( l.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
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PNS_VIA v2( l2.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
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l.AppendVia( v1 );
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l2.AppendVia( v2 );
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@ -35,13 +35,15 @@ public:
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PNS_ITEM( VIA )
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{}
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PNS_VIA( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers, int aDiameter, int aNet = -1 ) :
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PNS_VIA( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers,
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int aDiameter, int aDrill, int aNet = -1 ) :
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PNS_ITEM( VIA )
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{
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SetNet( aNet );
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SetLayers( aLayers );
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m_pos = aPos;
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m_diameter = aDiameter;
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m_drill = aDrill;
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m_shape = SHAPE_CIRCLE( aPos, aDiameter / 2 );
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}
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