Fix missing consts.
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@ -365,7 +365,7 @@ inline EDA_ANGLE operator/( const EDA_ANGLE& aAngleA, double aOperator )
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}
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inline double operator/( const EDA_ANGLE& aAngleA, EDA_ANGLE& aOperator )
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inline double operator/( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aOperator )
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{
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return aAngleA.AsDegrees() / aOperator.AsDegrees();
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}
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@ -188,7 +188,7 @@ public:
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*
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* @param aShape shape to check collision against
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* @param aClearance minimum clearance
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* @param aMTV minimum translation vector
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* @param aMTV [out] minimum translation vector
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* @param aActual [out] an optional pointer to an int to store the actual distance in the
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* event of a collision.
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* @param aLocation [out] an option pointer to a point to store a nearby location in the
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@ -603,7 +603,7 @@ public:
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* @param aAccuracy Accuracy of the arc representation in IU
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* @return the number of points in the arc (including the interpolated points from the arc)
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*/
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int Append( SHAPE_ARC& aArc, int aOutline = -1, int aHole = -1,
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int Append( const SHAPE_ARC& aArc, int aOutline = -1, int aHole = -1,
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double aAccuracy = SHAPE_ARC::DefaultAccuracyForPCB() );
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/**
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@ -637,7 +637,7 @@ public:
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* @param aNext is the globalIndex of the next corner of the same contour.
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* @return true if OK, false if aGlobalIndex is out of range
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*/
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bool GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext );
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bool GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext ) const;
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/**
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* Check whether the aPolygonIndex-th polygon in the set is self intersecting.
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@ -273,7 +273,7 @@ int SHAPE_POLY_SET::Append( int x, int y, int aOutline, int aHole, bool aAllowDu
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}
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int SHAPE_POLY_SET::Append( SHAPE_ARC& aArc, int aOutline, int aHole, double aAccuracy )
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int SHAPE_POLY_SET::Append( const SHAPE_ARC& aArc, int aOutline, int aHole, double aAccuracy )
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{
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assert( m_polys.size() );
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@ -414,7 +414,7 @@ const VECTOR2I& SHAPE_POLY_SET::CVertex( SHAPE_POLY_SET::VERTEX_INDEX index ) co
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}
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bool SHAPE_POLY_SET::GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext )
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bool SHAPE_POLY_SET::GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext ) const
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{
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SHAPE_POLY_SET::VERTEX_INDEX index;
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