Fix missing consts.

This commit is contained in:
Kuba Sunderland-Ober 2023-06-22 01:14:15 -04:00 committed by Ian McInerney
parent 3ce50c3db5
commit b938064e29
4 changed files with 6 additions and 6 deletions

View File

@ -365,7 +365,7 @@ inline EDA_ANGLE operator/( const EDA_ANGLE& aAngleA, double aOperator )
} }
inline double operator/( const EDA_ANGLE& aAngleA, EDA_ANGLE& aOperator ) inline double operator/( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aOperator )
{ {
return aAngleA.AsDegrees() / aOperator.AsDegrees(); return aAngleA.AsDegrees() / aOperator.AsDegrees();
} }

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@ -188,7 +188,7 @@ public:
* *
* @param aShape shape to check collision against * @param aShape shape to check collision against
* @param aClearance minimum clearance * @param aClearance minimum clearance
* @param aMTV minimum translation vector * @param aMTV [out] minimum translation vector
* @param aActual [out] an optional pointer to an int to store the actual distance in the * @param aActual [out] an optional pointer to an int to store the actual distance in the
* event of a collision. * event of a collision.
* @param aLocation [out] an option pointer to a point to store a nearby location in the * @param aLocation [out] an option pointer to a point to store a nearby location in the

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@ -603,7 +603,7 @@ public:
* @param aAccuracy Accuracy of the arc representation in IU * @param aAccuracy Accuracy of the arc representation in IU
* @return the number of points in the arc (including the interpolated points from the arc) * @return the number of points in the arc (including the interpolated points from the arc)
*/ */
int Append( SHAPE_ARC& aArc, int aOutline = -1, int aHole = -1, int Append( const SHAPE_ARC& aArc, int aOutline = -1, int aHole = -1,
double aAccuracy = SHAPE_ARC::DefaultAccuracyForPCB() ); double aAccuracy = SHAPE_ARC::DefaultAccuracyForPCB() );
/** /**
@ -637,7 +637,7 @@ public:
* @param aNext is the globalIndex of the next corner of the same contour. * @param aNext is the globalIndex of the next corner of the same contour.
* @return true if OK, false if aGlobalIndex is out of range * @return true if OK, false if aGlobalIndex is out of range
*/ */
bool GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext ); bool GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext ) const;
/** /**
* Check whether the aPolygonIndex-th polygon in the set is self intersecting. * Check whether the aPolygonIndex-th polygon in the set is self intersecting.

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@ -273,7 +273,7 @@ int SHAPE_POLY_SET::Append( int x, int y, int aOutline, int aHole, bool aAllowDu
} }
int SHAPE_POLY_SET::Append( SHAPE_ARC& aArc, int aOutline, int aHole, double aAccuracy ) int SHAPE_POLY_SET::Append( const SHAPE_ARC& aArc, int aOutline, int aHole, double aAccuracy )
{ {
assert( m_polys.size() ); assert( m_polys.size() );
@ -414,7 +414,7 @@ const VECTOR2I& SHAPE_POLY_SET::CVertex( SHAPE_POLY_SET::VERTEX_INDEX index ) co
} }
bool SHAPE_POLY_SET::GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext ) bool SHAPE_POLY_SET::GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext ) const
{ {
SHAPE_POLY_SET::VERTEX_INDEX index; SHAPE_POLY_SET::VERTEX_INDEX index;