GAL::GetGridPoint() takes a const reference.
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@ -232,7 +232,7 @@ void GAL::DrawGrid()
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}
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VECTOR2D GAL::GetGridPoint( VECTOR2D aPoint ) const
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VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
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{
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VECTOR2D pointWorld = ToWorld( aPoint );
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@ -720,7 +720,7 @@ public:
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* @param aPoint is the point for which the grid point is searched.
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* @return The nearest grid point.
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*/
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VECTOR2D GetGridPoint( VECTOR2D aPoint ) const;
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VECTOR2D GetGridPoint( const VECTOR2D& aPoint ) const;
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/**
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