Router Tool: get rid of getNearestRatnestAnchor

Unused now that the PNS Router handles the actions that needed it.
This commit is contained in:
Mike Williams 2022-09-13 10:42:50 -04:00
parent 6252840abd
commit ba6afafc86
1 changed files with 10 additions and 77 deletions

View File

@ -468,9 +468,14 @@ bool ROUTER_TOOL::Init()
auto hasOtherEnd = [&]( const SELECTION& ) auto hasOtherEnd = [&]( const SELECTION& )
{ {
VECTOR2I unusedEnd; // Need to have something unconnected to finish to
LAYER_RANGE unusedEndLayers; return getEditFrame<PCB_EDIT_FRAME>()
return getNearestRatnestAnchor( unusedEnd, unusedEndLayers ); ->GetBoard()
->GetConnectivity()
->GetRatsnestForNet( m_router->GetCurrentNets()[0] )
->GetEdges()
.size()
> 0;
}; };
menu.AddItem( ACTIONS::cancelInteractive, SELECTION_CONDITIONS::ShowAlways, 1 ); menu.AddItem( ACTIONS::cancelInteractive, SELECTION_CONDITIONS::ShowAlways, 1 );
@ -651,78 +656,6 @@ void ROUTER_TOOL::switchLayerOnViaPlacement()
} }
bool ROUTER_TOOL::getNearestRatnestAnchor( VECTOR2I& aOtherEnd, LAYER_RANGE& aOtherEndLayers )
{
// Can't finish something with no connections
if( m_router->GetCurrentNets().empty() )
return false;
PNS::LINE_PLACER* placer = dynamic_cast<PNS::LINE_PLACER*>( m_router->Placer() );
if( placer == nullptr )
return false;
PNS::LINE current = placer->Trace();
PNS::NODE* lastNode = placer->CurrentNode( true );
PNS::TOPOLOGY topo( lastNode );
VECTOR2I currentEndPos = placer->CurrentEnd();
VECTOR2I currentStartPos = m_startSnapPoint;
int currentLayer = m_router->GetCurrentLayer();
// If we have an active line being routed, attempt finish from line front using
// dynamic ratnest topology
if( current.PointCount() > 0 )
return topo.NearestUnconnectedAnchorPoint( &current, aOtherEnd, aOtherEndLayers );
// No line, find nearest static ratsnest item for net
auto connectivity = getEditFrame<PCB_EDIT_FRAME>()->GetBoard()->GetConnectivity();
RN_NET* net = connectivity->GetRatsnestForNet( m_router->GetCurrentNets()[0] );
auto edges = net->GetEdges();
// Need to have something unconnected to finish to
if( edges.size() == 0 )
return false;
// Default to the first item if we don't have a position
std::shared_ptr<CN_ANCHOR> nearest = edges[0].GetSourceNode();
double currentDistance = DBL_MAX;
// Find nearest unconnected end
for( const CN_EDGE& edge : edges )
{
VECTOR2I sourcePos = edge.GetSourcePos();
VECTOR2I targetPos = edge.GetTargetPos();
double sourceDistance = ( currentEndPos - sourcePos ).EuclideanNorm();
double targetDistance = ( currentEndPos - targetPos ).EuclideanNorm();
LAYER_RANGE sourceLayers = edge.GetSourceNode()->Item()->Layers();
LAYER_RANGE targetLayers = edge.GetTargetNode()->Item()->Layers();
// Basically look for the closest ratnest item that isn't this item
// (same point, same layer)
if( ( sourcePos != m_startSnapPoint || !sourceLayers.Overlaps( currentLayer ) )
&& ( sourceDistance < currentDistance ) )
{
nearest = edge.GetSourceNode();
currentDistance = sourceDistance;
}
if( ( targetPos != m_startSnapPoint || !targetLayers.Overlaps( currentLayer ) )
&& ( targetDistance < currentDistance ) )
{
nearest = edge.GetTargetNode();
currentDistance = targetDistance;
}
}
aOtherEnd = nearest->Pos();
aOtherEndLayers = nearest->Item()->Layers();
return true;
}
static VIATYPE getViaTypeFromFlags( int aFlags ) static VIATYPE getViaTypeFromFlags( int aFlags )
{ {
switch( aFlags & VIA_ACTION_FLAGS::VIA_MASK ) switch( aFlags & VIA_ACTION_FLAGS::VIA_MASK )