Eeschema, point editor: constraint corners of a SHEET symbol to stay on 50 mil grid

Fixes #3867
https://gitlab.com/kicad/code/kicad/issues/3867
This commit is contained in:
jean-pierre charras 2020-02-07 10:06:01 +01:00
parent b0367f5a34
commit ba9dedaaf3
1 changed files with 49 additions and 5 deletions

View File

@ -371,17 +371,39 @@ int EE_POINT_EDITOR::Main( const TOOL_EVENT& aEvent )
return 0;
}
void pinEditedCorner( int editedPointIndex, int minWidth, int minHeight, VECTOR2I& topLeft,
VECTOR2I& topRight, VECTOR2I& botLeft, VECTOR2I& botRight )
/**
* Update the coordinates of 4 corners of a rectangle, accordint to constraints
* and the moved corner
* @param aEditedPointIndex is the corner id
* @param minWidth is the minimal width constraint
* @param minHeight is the minimal height constraint
* @param topLeft is the RECT_TOPLEFT to constraint
* @param topRight is the RECT_TOPRIGHT to constraint
* @param botLeft is the RECT_BOTLEFT to constraint
* @param botRight is the RECT_BOTRIGHT to constraint
* @param aGridSize is the a constraint: if > 1 new coordinates are on this grid
*/
static void pinEditedCorner( int aEditedPointIndex, int minWidth, int minHeight,
VECTOR2I& topLeft, VECTOR2I& topRight,
VECTOR2I& botLeft, VECTOR2I& botRight,
int aGridSize = 0 )
{
switch( editedPointIndex )
// A macro to keep a coordinate on the grid:
#define MOVE_TO_GRID(z) { z.x = ( (z.x +1 ) / aGridSize ) * aGridSize;\
z.y = ( (z.y +1 ) / aGridSize ) * aGridSize; }
switch( aEditedPointIndex )
{
case RECT_TOPLEFT:
// pin edited point within opposite corner
topLeft.x = std::min( topLeft.x, botRight.x - minWidth );
topLeft.y = std::min( topLeft.y, botRight.y - minHeight );
if( aGridSize > 1 ) // Keep point on specified grid size
{
topLeft.x = ( topLeft.x / aGridSize ) * aGridSize;
topLeft.y = ( topLeft.y / aGridSize ) * aGridSize;
}
// push edited point edges to adjacent corners
topRight.y = topLeft.y;
botLeft.x = topLeft.x;
@ -393,6 +415,12 @@ void pinEditedCorner( int editedPointIndex, int minWidth, int minHeight, VECTOR2
topRight.x = std::max( topRight.x, botLeft.x + minWidth );
topRight.y = std::min( topRight.y, botLeft.y - minHeight );
if( aGridSize > 1 ) // Keep point on specified grid size
{
topRight.x = ( ( topRight.x+1 ) / aGridSize ) * aGridSize;
topRight.y = ( topRight.y / aGridSize ) * aGridSize;
}
// push edited point edges to adjacent corners
topLeft.y = topRight.y;
botRight.x = topRight.x;
@ -404,6 +432,12 @@ void pinEditedCorner( int editedPointIndex, int minWidth, int minHeight, VECTOR2
botLeft.x = std::min( botLeft.x, topRight.x - minWidth );
botLeft.y = std::max( botLeft.y, topRight.y + minHeight );
if( aGridSize > 1 ) // Keep point on specified grid size
{
botLeft.x = ( botLeft.x / aGridSize ) * aGridSize;
botLeft.y = ( ( botLeft.y+1 ) / aGridSize ) * aGridSize;
}
// push edited point edges to adjacent corners
botRight.y = botLeft.y;
topLeft.x = botLeft.x;
@ -415,6 +449,12 @@ void pinEditedCorner( int editedPointIndex, int minWidth, int minHeight, VECTOR2
botRight.x = std::max( botRight.x, topLeft.x + minWidth );
botRight.y = std::max( botRight.y, topLeft.y + minHeight );
if( aGridSize > 1 ) // Keep point on specified grid size
{
botRight.x = ( ( botRight.x+1 ) / aGridSize ) * aGridSize;
botRight.y = ( ( botRight.y+1 ) / aGridSize ) * aGridSize;
}
// push edited point edges to adjacent corners
botLeft.y = botRight.y;
topRight.x = botRight.x;
@ -525,8 +565,12 @@ void EE_POINT_EDITOR::updateItem() const
VECTOR2I botLeft = m_editPoints->Point( RECT_BOTLEFT ).GetPosition();
VECTOR2I botRight = m_editPoints->Point( RECT_BOTRIGHT ).GetPosition();
// The grid size used to place connected items. because a sheet contains
// connected items (sheet pins), keep corners coordinates on this grid.
// Otherwise, some sheet pins can be moved off grid
int grid_size = Mils2iu( 50 );
pinEditedCorner( getEditedPointIndex(), sheet->GetMinWidth(), sheet->GetMinHeight(),
topLeft, topRight, botLeft, botRight );
topLeft, topRight, botLeft, botRight, grid_size );
sheet->SetPosition( (wxPoint) topLeft );
sheet->SetSize( wxSize( botRight.x - topLeft.x, botRight.y - topLeft.y ) );