Improve moving, rendering and plotting of very small angle arcs.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17110
(cherry picked from commit b905b4eac8
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@ -1067,8 +1067,20 @@ void OPENGL_GAL::DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius,
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if( seg_count % 2 != 0 )
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seg_count += 1;
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// Our shaders have trouble rendering null line quads, so delegate this task to DrawSegment.
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if( seg_count == 0 )
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{
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VECTOR2D p_start( aCenterPoint.x + cos( startAngle ) * aRadius,
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aCenterPoint.y + sin( startAngle ) * aRadius );
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VECTOR2D p_end( aCenterPoint.x + cos( endAngle ) * aRadius,
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aCenterPoint.y + sin( endAngle ) * aRadius );
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DrawSegment( p_start, p_end, aWidth );
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return;
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}
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// Recalculate alphaIncrement with a even integer number of segment
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if( seg_count )
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alphaIncrement = ( endAngle - startAngle ) / seg_count;
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Save();
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@ -833,11 +833,22 @@ void GERBER_PLOTTER::Arc( const VECTOR2D& aCenter, const EDA_ANGLE& aStartAngle,
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{
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SetCurrentLineWidth( aWidth );
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double arcLength = std::abs( aRadius * aAngle.AsRadians() );
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if( arcLength < 100 || std::abs( aAngle.AsDegrees() ) < 0.1 )
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{
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// Prevent plotting very short arcs as full circles, especially with 4.5 mm precision.
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// Also reduce the risk of integer overflow issues.
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polyArc( aCenter, aStartAngle, aAngle, aRadius, aFill, aWidth );
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}
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else
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{
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EDA_ANGLE endAngle = aStartAngle + aAngle;
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// aFill is not used here.
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plotArc( aCenter, aStartAngle, endAngle, aRadius, false );
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}
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}
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void GERBER_PLOTTER::plotArc( const SHAPE_ARC& aArc, bool aPlotInRegion )
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@ -565,6 +565,13 @@ void HPGL_PLOTTER::Arc( const VECTOR2D& aCenter, const EDA_ANGLE& aStartAngle,
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if( aRadius <= 0 )
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return;
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// Avoid integer overflow when calculating the center point
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if( std::abs( aAngle.AsDegrees() ) < 5 )
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{
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polyArc( aCenter, aStartAngle, aAngle, aRadius, aFill, aWidth );
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return;
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}
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double const radius_device = userToDeviceSize( aRadius );
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double const circumf_device = 2.0 * M_PI * radius_device;
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double const target_chord_length = m_arcTargetChordLength;
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@ -191,8 +191,8 @@ void PLOTTER::polyArc( const VECTOR2D& aCenter, const EDA_ANGLE& aStartAngle,
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SetCurrentLineWidth( aWidth );
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start.x = aCenter.x + KiROUND( aRadius * startAngle.Cos() );
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start.y = aCenter.y + sign * KiROUND( aRadius * startAngle.Sin() );
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start.x = KiROUND( aCenter.x + aRadius * startAngle.Cos() );
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start.y = KiROUND( aCenter.y + sign * aRadius * startAngle.Sin() );
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if( aFill != FILL_T::NO_FILL )
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{
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@ -206,13 +206,13 @@ void PLOTTER::polyArc( const VECTOR2D& aCenter, const EDA_ANGLE& aStartAngle,
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for( EDA_ANGLE ii = startAngle + delta; ii < endAngle; ii += delta )
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{
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end.x = aCenter.x + KiROUND( aRadius * ii.Cos() );
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end.y = aCenter.y + sign * KiROUND( aRadius * ii.Sin() );
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end.x = KiROUND( aCenter.x + aRadius * ii.Cos() );
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end.y = KiROUND( aCenter.y + sign * aRadius * ii.Sin() );
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LineTo( end );
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}
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end.x = aCenter.x + KiROUND( aRadius * endAngle.Cos() );
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end.y = aCenter.y + sign * KiROUND( aRadius * endAngle.Sin() );
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end.x = KiROUND( aCenter.x + aRadius * endAngle.Cos() );
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end.y = KiROUND( aCenter.y + sign * aRadius * endAngle.Sin() );
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if( aFill != FILL_T::NO_FILL )
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{
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@ -141,7 +141,7 @@ protected:
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double Distance( const VECTOR2I& aP ) const
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{
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return ( aP - pos ).EuclideanNorm();
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return VECTOR2D( (double) aP.x - pos.x, (double) aP.y - pos.y ).EuclideanNorm();
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}
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};
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