pcbnew: Fix 45° snapping polygons
The constrained draw was constraining the polygon size to fit the existing points rather than extending the existing points to fit the user's intent. This adds a 90° double-joint for the completion polygon that allows the user to complete common constrained polygons visually based on the preview with a double-click to finish.
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@ -145,46 +145,49 @@ void POLYGON_GEOM_MANAGER::Reset()
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void POLYGON_GEOM_MANAGER::updateLeaderPoints( const VECTOR2I& aEndPoint, LEADER_MODE aModifier )
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void POLYGON_GEOM_MANAGER::updateLeaderPoints( const VECTOR2I& aEndPoint, LEADER_MODE aModifier )
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{
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{
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wxCHECK( m_lockedPoints.PointCount() > 0, /*void*/ );
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wxCHECK( m_lockedPoints.PointCount() > 0, /*void*/ );
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const VECTOR2I& lastPt = m_lockedPoints.CLastPoint();
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const VECTOR2I& last_pt = m_lockedPoints.CLastPoint();
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if( m_leaderMode == LEADER_MODE::DEG45 || aModifier == LEADER_MODE::DEG45 )
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if( m_leaderMode == LEADER_MODE::DEG45 || aModifier == LEADER_MODE::DEG45 )
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{
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{
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const VECTOR2I lineVector( aEndPoint - lastPt );
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const VECTOR2I line_vec( aEndPoint - last_pt );
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// get a restricted 45/H/V line from the last fixed point to the cursor
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// get a restricted 45/H/V line from the last fixed point to the cursor
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auto newEnd = lastPt + GetVectorSnapped45( lineVector );
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auto new_end = last_pt + GetVectorSnapped45( line_vec );
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OPT_VECTOR2I pt;
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OPT_VECTOR2I pt;
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if( m_lockedPoints.SegmentCount() >0 )
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if( m_lockedPoints.SegmentCount() > 1 )
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{
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{
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SEG first( lastPt, newEnd );
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const VECTOR2I& start_pt = m_lockedPoints.CPoint( 0 );
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SEG test_seg = m_lockedPoints.CSegment( 0 );
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VECTOR2I completed_vec( start_pt - new_end );
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pt = first.IntersectLines( m_lockedPoints.CSegment( 0 ) );
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if( completed_vec != GetVectorSnapped45( completed_vec ) )
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int dist = pt ? ( aEndPoint - *pt ).EuclideanNorm() : std::numeric_limits<int>::max();
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for( int i = 1; i < 8; i++ )
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{
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{
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test_seg.B = ( test_seg.B - test_seg.A ).Rotate( M_PI_4 ) + test_seg.A;
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SEG v_first( new_end, VECTOR2I( new_end.x, start_pt.y ) );
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auto pt2 = first.IntersectLines( test_seg );
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SEG h_first( new_end, VECTOR2I( start_pt.x, new_end.y ) );
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if( pt2 )
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SHAPE_LINE_CHAIN::INTERSECTIONS intersections;
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auto v_hits = m_lockedPoints.Intersect( v_first, intersections );
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v_hits += m_lockedPoints.Intersect( SEG( v_first.B, start_pt ), intersections );
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pt = v_first.B;
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if( v_hits > 0 )
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{
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{
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int dist2 = ( aEndPoint - *pt2 ).EuclideanNorm();
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intersections.clear();
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if( dist2 < dist )
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auto h_hits = m_lockedPoints.Intersect( h_first, intersections );
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{
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h_hits += m_lockedPoints.Intersect( SEG( h_first.B, start_pt ), intersections );
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dist = dist2;
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pt = pt2;
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if( h_hits < v_hits )
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}
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pt = h_first.B;
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}
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}
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}
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}
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}
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}
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m_leaderPts = SHAPE_LINE_CHAIN( lastPt, newEnd );
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m_leaderPts = SHAPE_LINE_CHAIN( last_pt, new_end );
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if( pt )
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if( pt )
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{
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{
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// This checks for backtracking from the point to intersection
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// This checks for backtracking from the point to intersection
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if( SEG( lastPt, newEnd ).Collinear( SEG( newEnd, *pt ) ) )
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if( SEG( last_pt, new_end ).Collinear( SEG( new_end, *pt ) ) )
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m_leaderPts = SHAPE_LINE_CHAIN( lastPt, *pt );
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m_leaderPts = SHAPE_LINE_CHAIN( last_pt, *pt );
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else
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else
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m_leaderPts.Append( *pt );
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m_leaderPts.Append( *pt );
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}
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}
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@ -192,7 +195,7 @@ void POLYGON_GEOM_MANAGER::updateLeaderPoints( const VECTOR2I& aEndPoint, LEADER
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else
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else
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{
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{
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// direct segment
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// direct segment
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m_leaderPts = SHAPE_LINE_CHAIN( lastPt, aEndPoint );
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m_leaderPts = SHAPE_LINE_CHAIN( last_pt, aEndPoint );
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}
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}
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m_client.OnGeometryChange( *this );
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m_client.OnGeometryChange( *this );
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@ -285,22 +285,13 @@ void ZONE_CREATE_HELPER::OnComplete( const POLYGON_GEOM_MANAGER& aMgr )
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if( aMgr.GetLeaderMode() == POLYGON_GEOM_MANAGER::LEADER_MODE::DEG45 )
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if( aMgr.GetLeaderMode() == POLYGON_GEOM_MANAGER::LEADER_MODE::DEG45 )
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{
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{
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auto pts = aMgr.GetLeaderLinePoints();
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auto pts = aMgr.GetLeaderLinePoints();
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for( int i = 1; i < pts.PointCount(); i++ )
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// The first 2 points of the leader are the continuation of the previous segment
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outline->Append( pts.CPoint( i ) );
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// The third point is where it intersects with the extension from the 0-th segment
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for( int i = 0; i < pts.PointCount(); i++ )
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{
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auto pt = pts.CPoint( i );
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// If we have at least 2 points, then we need to check if the leader points
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// already exist before re-adding them to the finalized polygon
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if( pts.PointCount() < 2 || ( pts.CPoint( -1 ) != pt && pts.CPoint( -2 ) != pt ) )
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outline->Append( pts.CPoint( i ) );
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}
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}
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}
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outline->Outline( 0 ).SetClosed( true );
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outline->Outline( 0 ).SetClosed( true );
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outline->RemoveNullSegments();
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outline->RemoveNullSegments();
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outline->Simplify( SHAPE_POLY_SET::PM_FAST );
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// hand the zone over to the committer
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// hand the zone over to the committer
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commitZone( std::move( m_zone ) );
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commitZone( std::move( m_zone ) );
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