Corrected weird inch to mm ratio
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@ -458,7 +458,7 @@ double To_User_Unit( bool is_metric, double val, int internal_unit_value )
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double value;
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double value;
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if( is_metric )
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if( is_metric )
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value = val * 25.4000508001016 / internal_unit_value;
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value = val * 25.4 / internal_unit_value;
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else
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else
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value = val / internal_unit_value;
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value = val / internal_unit_value;
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@ -474,7 +474,7 @@ int From_User_Unit( bool is_metric, double val, int internal_unit_value )
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double value;
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double value;
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if( is_metric )
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if( is_metric )
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value = val * internal_unit_value / 25.4000508001016;
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value = val * internal_unit_value / 25.4;
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else
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else
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value = val * internal_unit_value;
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value = val * internal_unit_value;
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