Mainly case changes.
This commit is contained in:
parent
0ac3e1fbf2
commit
bc305859b2
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@ -325,7 +325,7 @@ void CAIRO_GAL::SetIsFill( bool aIsFillEnabled )
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if( isGrouping )
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if( isGrouping )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.command = CMD_SET_FILL;
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groupElement.command = CMD_SET_FILL;
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groupElement.boolArgument = aIsFillEnabled;
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groupElement.boolArgument = aIsFillEnabled;
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currentGroup->push_back( groupElement );
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currentGroup->push_back( groupElement );
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@ -340,7 +340,7 @@ void CAIRO_GAL::SetIsStroke( bool aIsStrokeEnabled )
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if( isGrouping )
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if( isGrouping )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.command = CMD_SET_STROKE;
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groupElement.command = CMD_SET_STROKE;
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groupElement.boolArgument = aIsStrokeEnabled;
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groupElement.boolArgument = aIsStrokeEnabled;
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currentGroup->push_back( groupElement );
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currentGroup->push_back( groupElement );
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@ -355,7 +355,7 @@ void CAIRO_GAL::SetStrokeColor( const COLOR4D& aColor )
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if( isGrouping )
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if( isGrouping )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.command = CMD_SET_STROKECOLOR;
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groupElement.command = CMD_SET_STROKECOLOR;
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groupElement.arguments[0] = strokeColor.r;
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groupElement.arguments[0] = strokeColor.r;
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groupElement.arguments[1] = strokeColor.g;
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groupElement.arguments[1] = strokeColor.g;
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@ -373,7 +373,7 @@ void CAIRO_GAL::SetFillColor( const COLOR4D& aColor )
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if( isGrouping )
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if( isGrouping )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.command = CMD_SET_FILLCOLOR;
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groupElement.command = CMD_SET_FILLCOLOR;
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groupElement.arguments[0] = fillColor.r;
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groupElement.arguments[0] = fillColor.r;
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groupElement.arguments[1] = fillColor.g;
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groupElement.arguments[1] = fillColor.g;
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@ -392,7 +392,7 @@ void CAIRO_GAL::SetLineWidth( double aLineWidth )
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if( isGrouping )
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if( isGrouping )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.command = CMD_SET_LINE_WIDTH;
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groupElement.command = CMD_SET_LINE_WIDTH;
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groupElement.arguments[0] = aLineWidth;
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groupElement.arguments[0] = aLineWidth;
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currentGroup->push_back( groupElement );
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currentGroup->push_back( groupElement );
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@ -446,7 +446,7 @@ void CAIRO_GAL::Rotate( double aAngle )
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if( isGrouping )
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if( isGrouping )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.command = CMD_ROTATE;
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groupElement.command = CMD_ROTATE;
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groupElement.arguments[0] = aAngle;
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groupElement.arguments[0] = aAngle;
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currentGroup->push_back( groupElement );
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currentGroup->push_back( groupElement );
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@ -464,7 +464,7 @@ void CAIRO_GAL::Translate( const VECTOR2D& aTranslation )
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if( isGrouping )
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if( isGrouping )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.command = CMD_TRANSLATE;
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groupElement.command = CMD_TRANSLATE;
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groupElement.arguments[0] = aTranslation.x;
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groupElement.arguments[0] = aTranslation.x;
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groupElement.arguments[1] = aTranslation.y;
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groupElement.arguments[1] = aTranslation.y;
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@ -483,7 +483,7 @@ void CAIRO_GAL::Scale( const VECTOR2D& aScale )
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if( isGrouping )
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if( isGrouping )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.command = CMD_SCALE;
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groupElement.command = CMD_SCALE;
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groupElement.arguments[0] = aScale.x;
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groupElement.arguments[0] = aScale.x;
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groupElement.arguments[1] = aScale.y;
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groupElement.arguments[1] = aScale.y;
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@ -502,7 +502,7 @@ void CAIRO_GAL::Save()
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if( isGrouping )
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if( isGrouping )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.command = CMD_SAVE;
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groupElement.command = CMD_SAVE;
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currentGroup->push_back( groupElement );
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currentGroup->push_back( groupElement );
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}
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}
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@ -519,7 +519,7 @@ void CAIRO_GAL::Restore()
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if( isGrouping )
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if( isGrouping )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.command = CMD_RESTORE;
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groupElement.command = CMD_RESTORE;
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currentGroup->push_back( groupElement );
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currentGroup->push_back( groupElement );
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}
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}
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@ -538,7 +538,7 @@ int CAIRO_GAL::BeginGroup()
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// a attribute was changed or when grouping stops with the end group method.
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// a attribute was changed or when grouping stops with the end group method.
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storePath();
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storePath();
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Group group;
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GROUP group;
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int groupNumber = getNewGroupNumber();
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int groupNumber = getNewGroupNumber();
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groups.insert( std::make_pair( groupNumber, group ) );
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groups.insert( std::make_pair( groupNumber, group ) );
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currentGroup = &groups[groupNumber];
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currentGroup = &groups[groupNumber];
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@ -564,7 +564,7 @@ void CAIRO_GAL::DrawGroup( int aGroupNumber )
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storePath();
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storePath();
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for( Group::iterator it = groups[aGroupNumber].begin();
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for( GROUP::iterator it = groups[aGroupNumber].begin();
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it != groups[aGroupNumber].end(); ++it )
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it != groups[aGroupNumber].end(); ++it )
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{
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{
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switch( it->command )
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switch( it->command )
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@ -649,7 +649,7 @@ void CAIRO_GAL::ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor )
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{
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{
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storePath();
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storePath();
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for( Group::iterator it = groups[aGroupNumber].begin();
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for( GROUP::iterator it = groups[aGroupNumber].begin();
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it != groups[aGroupNumber].end(); ++it )
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it != groups[aGroupNumber].end(); ++it )
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{
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{
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if( it->command == CMD_SET_FILLCOLOR || it->command == CMD_SET_STROKECOLOR )
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if( it->command == CMD_SET_FILLCOLOR || it->command == CMD_SET_STROKECOLOR )
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@ -675,7 +675,7 @@ void CAIRO_GAL::DeleteGroup( int aGroupNumber )
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storePath();
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storePath();
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// Delete the Cairo paths
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// Delete the Cairo paths
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std::deque<GroupElement>::iterator it, end;
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std::deque<GROUP_ELEMENT>::iterator it, end;
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for( it = groups[aGroupNumber].begin(), end = groups[aGroupNumber].end(); it != end; ++it )
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for( it = groups[aGroupNumber].begin(), end = groups[aGroupNumber].end(); it != end; ++it )
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{
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{
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@ -730,7 +730,7 @@ void CAIRO_GAL::RestoreScreen()
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}
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}
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void CAIRO_GAL::SetTarget( RenderTarget aTarget )
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void CAIRO_GAL::SetTarget( RENDER_TARGET aTarget )
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{
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{
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// If the compositor is not set, that means that there is a recaching process going on
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// If the compositor is not set, that means that there is a recaching process going on
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// and we do not need the compositor now
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// and we do not need the compositor now
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@ -766,13 +766,13 @@ void CAIRO_GAL::SetTarget( RenderTarget aTarget )
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}
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}
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RenderTarget CAIRO_GAL::GetTarget() const
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RENDER_TARGET CAIRO_GAL::GetTarget() const
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{
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{
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return currentTarget;
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return currentTarget;
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}
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}
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void CAIRO_GAL::ClearTarget( RenderTarget aTarget )
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void CAIRO_GAL::ClearTarget( RENDER_TARGET aTarget )
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{
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{
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// Save the current state
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// Save the current state
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unsigned int currentBuffer = compositor->GetBuffer();
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unsigned int currentBuffer = compositor->GetBuffer();
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@ -844,7 +844,7 @@ void CAIRO_GAL::storePath()
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// add this command to the group list;
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// add this command to the group list;
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if( isStrokeEnabled )
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if( isStrokeEnabled )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.cairoPath = cairo_copy_path( currentContext );
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groupElement.cairoPath = cairo_copy_path( currentContext );
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groupElement.command = CMD_STROKE_PATH;
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groupElement.command = CMD_STROKE_PATH;
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currentGroup->push_back( groupElement );
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currentGroup->push_back( groupElement );
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@ -852,7 +852,7 @@ void CAIRO_GAL::storePath()
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if( isFillEnabled )
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if( isFillEnabled )
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{
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{
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GroupElement groupElement;
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GROUP_ELEMENT groupElement;
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groupElement.cairoPath = cairo_copy_path( currentContext );
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groupElement.cairoPath = cairo_copy_path( currentContext );
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groupElement.command = CMD_FILL_PATH;
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groupElement.command = CMD_FILL_PATH;
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currentGroup->push_back( groupElement );
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currentGroup->push_back( groupElement );
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@ -45,7 +45,7 @@ CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
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VERTEX_CONTAINER( aSize ), m_item( NULL )
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VERTEX_CONTAINER( aSize ), m_item( NULL )
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{
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{
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// In the beginning there is only free space
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// In the beginning there is only free space
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m_freeChunks.insert( Chunk( aSize, 0 ) );
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m_freeChunks.insert( CHUNK( aSize, 0 ) );
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}
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}
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@ -80,7 +80,7 @@ void CACHED_CONTAINER::FinishItem()
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int itemOffset = m_item->GetOffset();
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int itemOffset = m_item->GetOffset();
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// Add the not used memory back to the pool
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// Add the not used memory back to the pool
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m_freeChunks.insert( Chunk( m_chunkSize - m_itemSize, itemOffset + m_itemSize ) );
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m_freeChunks.insert( CHUNK( m_chunkSize - m_itemSize, itemOffset + m_itemSize ) );
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m_freeSpace += ( m_chunkSize - m_itemSize );
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m_freeSpace += ( m_chunkSize - m_itemSize );
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// mergeFreeChunks(); // veery slow and buggy
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// mergeFreeChunks(); // veery slow and buggy
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}
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}
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@ -152,7 +152,7 @@ void CACHED_CONTAINER::Delete( VERTEX_ITEM* aItem )
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// Insert a free memory chunk entry in the place where item was stored
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// Insert a free memory chunk entry in the place where item was stored
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if( size > 0 )
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if( size > 0 )
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{
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{
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m_freeChunks.insert( Chunk( size, offset ) );
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m_freeChunks.insert( CHUNK( size, offset ) );
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m_freeSpace += size;
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m_freeSpace += size;
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// Indicate that the item is not stored in the container anymore
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// Indicate that the item is not stored in the container anymore
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aItem->setSize( 0 );
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aItem->setSize( 0 );
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@ -186,7 +186,7 @@ void CACHED_CONTAINER::Clear()
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// Set the size of all the stored VERTEX_ITEMs to 0, so it is clear that they are not held
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// Set the size of all the stored VERTEX_ITEMs to 0, so it is clear that they are not held
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// in the container anymore
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// in the container anymore
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Items::iterator it;
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ITEMS::iterator it;
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for( it = m_items.begin(); it != m_items.end(); ++it )
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for( it = m_items.begin(); it != m_items.end(); ++it )
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{
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{
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@ -198,7 +198,7 @@ void CACHED_CONTAINER::Clear()
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// Now there is only free space left
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// Now there is only free space left
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m_freeChunks.clear();
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m_freeChunks.clear();
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m_freeChunks.insert( Chunk( m_freeSpace, 0 ) );
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m_freeChunks.insert( CHUNK( m_freeSpace, 0 ) );
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}
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}
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@ -240,7 +240,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
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}
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}
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// Look for the free space chunk of at least given size
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// Look for the free space chunk of at least given size
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FreeChunkMap::iterator newChunk = m_freeChunks.lower_bound( aSize );
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FREE_CHUNK_MAP::iterator newChunk = m_freeChunks.lower_bound( aSize );
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if( newChunk == m_freeChunks.end() )
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if( newChunk == m_freeChunks.end() )
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{
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{
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@ -277,7 +277,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
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// Free the space previously used by the chunk
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// Free the space previously used by the chunk
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wxASSERT( m_itemSize > 0 );
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wxASSERT( m_itemSize > 0 );
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m_freeChunks.insert( Chunk( m_itemSize, m_chunkOffset ) );
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m_freeChunks.insert( CHUNK( m_itemSize, m_chunkOffset ) );
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m_freeSpace += m_itemSize;
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m_freeSpace += m_itemSize;
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}
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}
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@ -287,7 +287,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
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// If there is some space left, return it to the pool - add an entry for it
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// If there is some space left, return it to the pool - add an entry for it
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if( chunkSize > aSize )
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if( chunkSize > aSize )
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{
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{
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m_freeChunks.insert( Chunk( chunkSize - aSize, chunkOffset + aSize ) );
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m_freeChunks.insert( CHUNK( chunkSize - aSize, chunkOffset + aSize ) );
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}
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}
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m_freeSpace -= aSize;
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m_freeSpace -= aSize;
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@ -321,7 +321,7 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget )
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}
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}
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int newOffset = 0;
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int newOffset = 0;
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Items::iterator it, it_end;
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ITEMS::iterator it, it_end;
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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{
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{
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@ -345,7 +345,7 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget )
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// Now there is only one big chunk of free memory
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// Now there is only one big chunk of free memory
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m_freeChunks.clear();
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m_freeChunks.clear();
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wxASSERT( m_freeSpace > 0 );
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wxASSERT( m_freeSpace > 0 );
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m_freeChunks.insert( Chunk( m_freeSpace, m_currentSize - m_freeSpace ) );
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m_freeChunks.insert( CHUNK( m_freeSpace, m_currentSize - m_freeSpace ) );
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#if CACHED_CONTAINER_TEST > 0
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#if CACHED_CONTAINER_TEST > 0
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prof_end( &totalTime );
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prof_end( &totalTime );
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@ -369,9 +369,9 @@ void CACHED_CONTAINER::mergeFreeChunks()
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#endif
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#endif
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// Reversed free chunks map - this one stores chunk size with its offset as the key
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// Reversed free chunks map - this one stores chunk size with its offset as the key
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std::list<Chunk> freeChunks;
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std::list<CHUNK> freeChunks;
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FreeChunkMap::const_iterator it, it_end;
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FREE_CHUNK_MAP::const_iterator it, it_end;
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for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it )
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for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it )
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{
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{
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@ -381,7 +381,7 @@ void CACHED_CONTAINER::mergeFreeChunks()
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m_freeChunks.clear();
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m_freeChunks.clear();
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freeChunks.sort();
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freeChunks.sort();
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std::list<Chunk>::const_iterator itf, itf_end;
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std::list<CHUNK>::const_iterator itf, itf_end;
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unsigned int offset = freeChunks.front().first;
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unsigned int offset = freeChunks.front().first;
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unsigned int size = freeChunks.front().second;
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unsigned int size = freeChunks.front().second;
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freeChunks.pop_front();
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freeChunks.pop_front();
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@ -449,7 +449,7 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
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// We have to correct freeChunks after defragmentation
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// We have to correct freeChunks after defragmentation
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m_freeChunks.clear();
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m_freeChunks.clear();
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wxASSERT( aNewSize - reservedSpace() > 0 );
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wxASSERT( aNewSize - reservedSpace() > 0 );
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m_freeChunks.insert( Chunk( aNewSize - reservedSpace(), reservedSpace() ) );
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m_freeChunks.insert( CHUNK( aNewSize - reservedSpace(), reservedSpace() ) );
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}
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}
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else
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else
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{
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{
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@ -463,7 +463,7 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
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}
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}
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// Add an entry for the new memory chunk at the end of the container
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// Add an entry for the new memory chunk at the end of the container
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m_freeChunks.insert( Chunk( aNewSize - m_currentSize, m_currentSize ) );
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m_freeChunks.insert( CHUNK( aNewSize - m_currentSize, m_currentSize ) );
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}
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}
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m_vertices = newContainer;
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m_vertices = newContainer;
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@ -691,7 +691,7 @@ void OPENGL_GAL::RestoreScreen()
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}
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}
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void OPENGL_GAL::SetTarget( RenderTarget aTarget )
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void OPENGL_GAL::SetTarget( RENDER_TARGET aTarget )
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{
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{
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switch( aTarget )
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switch( aTarget )
|
||||||
{
|
{
|
||||||
|
@ -713,13 +713,13 @@ void OPENGL_GAL::SetTarget( RenderTarget aTarget )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
RenderTarget OPENGL_GAL::GetTarget() const
|
RENDER_TARGET OPENGL_GAL::GetTarget() const
|
||||||
{
|
{
|
||||||
return currentTarget;
|
return currentTarget;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void OPENGL_GAL::ClearTarget( RenderTarget aTarget )
|
void OPENGL_GAL::ClearTarget( RENDER_TARGET aTarget )
|
||||||
{
|
{
|
||||||
// Save the current state
|
// Save the current state
|
||||||
unsigned int oldTarget = compositor.GetBuffer();
|
unsigned int oldTarget = compositor.GetBuffer();
|
||||||
|
|
|
@ -63,7 +63,7 @@ SHADER::~SHADER()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool SHADER::LoadBuiltinShader( unsigned int aShaderNumber, ShaderType aShaderType )
|
bool SHADER::LoadBuiltinShader( unsigned int aShaderNumber, SHADER_TYPE aShaderType )
|
||||||
{
|
{
|
||||||
if( aShaderNumber >= shaders_number )
|
if( aShaderNumber >= shaders_number )
|
||||||
return false;
|
return false;
|
||||||
|
@ -72,7 +72,7 @@ bool SHADER::LoadBuiltinShader( unsigned int aShaderNumber, ShaderType aShaderTy
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool SHADER::LoadShaderFromFile( const std::string& aShaderSourceName, ShaderType aShaderType )
|
bool SHADER::LoadShaderFromFile( const std::string& aShaderSourceName, SHADER_TYPE aShaderType )
|
||||||
{
|
{
|
||||||
// Load shader sources
|
// Load shader sources
|
||||||
const std::string shaderSource = readSource( aShaderSourceName );
|
const std::string shaderSource = readSource( aShaderSourceName );
|
||||||
|
@ -219,7 +219,7 @@ std::string SHADER::readSource( std::string aShaderSourceName )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool SHADER::addSource( const std::string& aShaderSource, ShaderType aShaderType )
|
bool SHADER::addSource( const std::string& aShaderSource, SHADER_TYPE aShaderType )
|
||||||
{
|
{
|
||||||
if( isShaderLinked )
|
if( isShaderLinked )
|
||||||
{
|
{
|
||||||
|
|
|
@ -59,7 +59,7 @@ bool STROKE_FONT::LoadNewStrokeFont( const char* const aNewStrokeFont[], int aNe
|
||||||
|
|
||||||
for( int j = 0; j < aNewStrokeFontSize; j++ )
|
for( int j = 0; j < aNewStrokeFontSize; j++ )
|
||||||
{
|
{
|
||||||
Glyph glyph;
|
GLYPH glyph;
|
||||||
double glyphStartX = 0.0;
|
double glyphStartX = 0.0;
|
||||||
double glyphEndX = 0.0;
|
double glyphEndX = 0.0;
|
||||||
VECTOR2D glyphBoundingX;
|
VECTOR2D glyphBoundingX;
|
||||||
|
@ -118,21 +118,21 @@ bool STROKE_FONT::LoadNewStrokeFont( const char* const aNewStrokeFont[], int aNe
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
BOX2D STROKE_FONT::computeBoundingBox( const Glyph& aGlyph, const VECTOR2D& aGlyphBoundingX ) const
|
BOX2D STROKE_FONT::computeBoundingBox( const GLYPH& aGLYPH, const VECTOR2D& aGLYPHBoundingX ) const
|
||||||
{
|
{
|
||||||
BOX2D boundingBox;
|
BOX2D boundingBox;
|
||||||
|
|
||||||
std::deque<VECTOR2D> boundingPoints;
|
std::deque<VECTOR2D> boundingPoints;
|
||||||
|
|
||||||
boundingPoints.push_back( VECTOR2D( aGlyphBoundingX.x, 0 ) );
|
boundingPoints.push_back( VECTOR2D( aGLYPHBoundingX.x, 0 ) );
|
||||||
boundingPoints.push_back( VECTOR2D( aGlyphBoundingX.y, 0 ) );
|
boundingPoints.push_back( VECTOR2D( aGLYPHBoundingX.y, 0 ) );
|
||||||
|
|
||||||
for( Glyph::const_iterator pointListIt = aGlyph.begin(); pointListIt != aGlyph.end(); ++pointListIt )
|
for( GLYPH::const_iterator pointListIt = aGLYPH.begin(); pointListIt != aGLYPH.end(); ++pointListIt )
|
||||||
{
|
{
|
||||||
for( std::deque<VECTOR2D>::const_iterator pointIt = pointListIt->begin();
|
for( std::deque<VECTOR2D>::const_iterator pointIt = pointListIt->begin();
|
||||||
pointIt != pointListIt->end(); ++pointIt )
|
pointIt != pointListIt->end(); ++pointIt )
|
||||||
{
|
{
|
||||||
boundingPoints.push_back( VECTOR2D( aGlyphBoundingX.x, pointIt->y ) );
|
boundingPoints.push_back( VECTOR2D( aGLYPHBoundingX.x, pointIt->y ) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -241,15 +241,15 @@ void STROKE_FONT::Draw( std::string aText, const VECTOR2D& aPosition, double aRo
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
GlyphList::iterator glyphIt = m_glyphs.begin();
|
GLYPH_LIST::iterator glyphIt = m_glyphs.begin();
|
||||||
std::deque<BOX2D>::iterator bbIt = m_glyphBoundingBoxes.begin();
|
std::deque<BOX2D>::iterator bbIt = m_glyphBoundingBoxes.begin();
|
||||||
|
|
||||||
advance( glyphIt, (int) ( *chIt ) - (int) ' ' );
|
advance( glyphIt, (int) ( *chIt ) - (int) ' ' );
|
||||||
advance( bbIt, (int) ( *chIt ) - (int) ' ' );
|
advance( bbIt, (int) ( *chIt ) - (int) ' ' );
|
||||||
|
|
||||||
Glyph glyph = *glyphIt;
|
GLYPH glyph = *glyphIt;
|
||||||
|
|
||||||
for( Glyph::iterator pointListIt = glyph.begin(); pointListIt != glyph.end();
|
for( GLYPH::iterator pointListIt = glyph.begin(); pointListIt != glyph.end();
|
||||||
pointListIt++ )
|
pointListIt++ )
|
||||||
{
|
{
|
||||||
std::deque<VECTOR2D> pointListScaled;
|
std::deque<VECTOR2D> pointListScaled;
|
||||||
|
|
|
@ -22,28 +22,27 @@
|
||||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#include <geometry/seg.h>
|
#include <geometry/seg.h>
|
||||||
|
|
||||||
template<typename T>
|
template <typename T>
|
||||||
int sgn( T val )
|
int sgn( T aVal )
|
||||||
{
|
{
|
||||||
return ( T( 0 ) < val ) - ( val < T( 0 ) );
|
return ( T( 0 ) < aVal ) - ( aVal < T( 0 ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const
|
bool SEG::PointCloserThan( const VECTOR2I& aP, int aDist ) const
|
||||||
{
|
{
|
||||||
VECTOR2I d = b - a;
|
VECTOR2I d = B - A;
|
||||||
ecoord dist_sq = (ecoord) dist * dist;
|
ecoord dist_sq = (ecoord) aDist * aDist;
|
||||||
|
|
||||||
SEG::ecoord l_squared = d.Dot( d );
|
SEG::ecoord l_squared = d.Dot( d );
|
||||||
SEG::ecoord t = d.Dot( aP - a );
|
SEG::ecoord t = d.Dot( aP - A );
|
||||||
|
|
||||||
if( t <= 0 || !l_squared )
|
if( t <= 0 || !l_squared )
|
||||||
return ( aP - a ).SquaredEuclideanNorm() < dist_sq;
|
return ( aP - A ).SquaredEuclideanNorm() < dist_sq;
|
||||||
else if( t >= l_squared )
|
else if( t >= l_squared )
|
||||||
return ( aP - b ).SquaredEuclideanNorm() < dist_sq;
|
return ( aP - B ).SquaredEuclideanNorm() < dist_sq;
|
||||||
|
|
||||||
int dxdy = abs( d.x ) - abs( d.y );
|
int dxdy = abs( d.x ) - abs( d.y );
|
||||||
|
|
||||||
|
@ -51,7 +50,7 @@ bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const
|
||||||
{
|
{
|
||||||
int ca = -sgn( d.y );
|
int ca = -sgn( d.y );
|
||||||
int cb = sgn( d.x );
|
int cb = sgn( d.x );
|
||||||
int cc = -ca * a.x - cb * a.y;
|
int cc = -ca * A.x - cb * A.y;
|
||||||
|
|
||||||
ecoord num = ca * aP.x + cb * aP.y + cc;
|
ecoord num = ca * aP.x + cb * aP.y + cc;
|
||||||
num *= num;
|
num *= num;
|
||||||
|
@ -66,8 +65,8 @@ bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const
|
||||||
}
|
}
|
||||||
|
|
||||||
VECTOR2I nearest;
|
VECTOR2I nearest;
|
||||||
nearest.x = a.x + rescale( t, (ecoord) d.x, l_squared );
|
nearest.x = A.x + rescale( t, (ecoord) d.x, l_squared );
|
||||||
nearest.y = a.y + rescale( t, (ecoord) d.y, l_squared );
|
nearest.y = A.y + rescale( t, (ecoord) d.y, l_squared );
|
||||||
|
|
||||||
return ( nearest - aP ).SquaredEuclideanNorm() <= dist_sq;
|
return ( nearest - aP ).SquaredEuclideanNorm() <= dist_sq;
|
||||||
}
|
}
|
||||||
|
@ -81,10 +80,10 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const
|
||||||
|
|
||||||
const VECTOR2I pts[4] =
|
const VECTOR2I pts[4] =
|
||||||
{
|
{
|
||||||
aSeg.NearestPoint( a ) - a,
|
aSeg.NearestPoint( A ) - A,
|
||||||
aSeg.NearestPoint( b ) - b,
|
aSeg.NearestPoint( B ) - B,
|
||||||
NearestPoint( aSeg.a ) - aSeg.a,
|
NearestPoint( aSeg.A ) - aSeg.A,
|
||||||
NearestPoint( aSeg.b ) - aSeg.b
|
NearestPoint( aSeg.B ) - aSeg.B
|
||||||
};
|
};
|
||||||
|
|
||||||
ecoord m = VECTOR2I::ECOORD_MAX;
|
ecoord m = VECTOR2I::ECOORD_MAX;
|
||||||
|
@ -98,9 +97,9 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const
|
||||||
|
|
||||||
OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines ) const
|
OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines ) const
|
||||||
{
|
{
|
||||||
const VECTOR2I e( b - a );
|
const VECTOR2I e( B - A );
|
||||||
const VECTOR2I f( aSeg.b - aSeg.a );
|
const VECTOR2I f( aSeg.B - aSeg.A );
|
||||||
const VECTOR2I ac( aSeg.a - a );
|
const VECTOR2I ac( aSeg.A - A );
|
||||||
|
|
||||||
ecoord d = f.Cross( e );
|
ecoord d = f.Cross( e );
|
||||||
ecoord p = f.Cross( ac );
|
ecoord p = f.Cross( ac );
|
||||||
|
@ -118,16 +117,16 @@ OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines
|
||||||
if( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) )
|
if( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) )
|
||||||
return OPT_VECTOR2I();
|
return OPT_VECTOR2I();
|
||||||
|
|
||||||
VECTOR2I ip( aSeg.a.x + rescale( q, (ecoord) f.x, d ),
|
VECTOR2I ip( aSeg.A.x + rescale( q, (ecoord) f.x, d ),
|
||||||
aSeg.a.y + rescale( q, (ecoord) f.y, d ) );
|
aSeg.A.y + rescale( q, (ecoord) f.y, d ) );
|
||||||
|
|
||||||
return ip;
|
return ip;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool SEG::ccw( const VECTOR2I& a, const VECTOR2I& b, const VECTOR2I& c ) const
|
bool SEG::ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) const
|
||||||
{
|
{
|
||||||
return (ecoord) ( c.y - a.y ) * ( b.x - a.x ) > (ecoord) ( b.y - a.y ) * ( c.x - a.x );
|
return (ecoord) ( aC.y - aA.y ) * ( aB.x - aA.x ) > (ecoord) ( aB.y - aA.y ) * ( aC.x - aA.x );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -135,17 +134,17 @@ bool SEG::Collide( const SEG& aSeg, int aClearance ) const
|
||||||
{
|
{
|
||||||
// check for intersection
|
// check for intersection
|
||||||
// fixme: move to a method
|
// fixme: move to a method
|
||||||
if( ccw( a, aSeg.a, aSeg.b ) != ccw( b, aSeg.a, aSeg.b ) &&
|
if( ccw( A, aSeg.A, aSeg.B ) != ccw( B, aSeg.A, aSeg.B ) &&
|
||||||
ccw( a, b, aSeg.a ) != ccw( a, b, aSeg.b ) )
|
ccw( A, B, aSeg.A ) != ccw( A, B, aSeg.B ) )
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
#define CHK( _seg, _pt ) \
|
#define CHK( _seg, _pt ) \
|
||||||
if( (_seg).PointCloserThan( _pt, aClearance ) ) return true;
|
if( (_seg).PointCloserThan( _pt, aClearance ) ) return true;
|
||||||
|
|
||||||
CHK( *this, aSeg.a );
|
CHK( *this, aSeg.A );
|
||||||
CHK( *this, aSeg.b );
|
CHK( *this, aSeg.B );
|
||||||
CHK( aSeg, a );
|
CHK( aSeg, A );
|
||||||
CHK( aSeg, b );
|
CHK( aSeg, B );
|
||||||
#undef CHK
|
#undef CHK
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -50,6 +50,7 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int aClearance,
|
static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int aClearance,
|
||||||
bool aNeedMTV, VECTOR2I& aMTV )
|
bool aNeedMTV, VECTOR2I& aMTV )
|
||||||
{
|
{
|
||||||
|
@ -154,7 +155,8 @@ static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN& aB, in
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
|
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance,
|
||||||
|
bool aNeedMTV, VECTOR2I& aMTV )
|
||||||
{
|
{
|
||||||
switch( aA->Type() )
|
switch( aA->Type() )
|
||||||
{
|
{
|
||||||
|
@ -172,6 +174,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
case SH_CIRCLE:
|
case SH_CIRCLE:
|
||||||
switch( aB->Type() )
|
switch( aB->Type() )
|
||||||
|
@ -191,6 +194,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
case SH_LINE_CHAIN:
|
case SH_LINE_CHAIN:
|
||||||
switch( aB->Type() )
|
switch( aB->Type() )
|
||||||
|
@ -210,6 +214,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
|
|
||||||
#include <geometry/shape_index.h>
|
#include <geometry/shape_index.h>
|
||||||
|
|
||||||
template<>
|
template <>
|
||||||
const SHAPE* shapeFunctor( SHAPE* aItem )
|
const SHAPE* shapeFunctor( SHAPE* aItem )
|
||||||
{
|
{
|
||||||
return aItem;
|
return aItem;
|
||||||
|
|
|
@ -31,6 +31,7 @@ using boost::optional;
|
||||||
bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance ) const
|
bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance ) const
|
||||||
{
|
{
|
||||||
assert( false );
|
assert( false );
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,19 +39,20 @@ bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance ) const
|
||||||
bool SHAPE_LINE_CHAIN::Collide( const BOX2I& aBox, int aClearance ) const
|
bool SHAPE_LINE_CHAIN::Collide( const BOX2I& aBox, int aClearance ) const
|
||||||
{
|
{
|
||||||
assert( false );
|
assert( false );
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const
|
bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const
|
||||||
{
|
{
|
||||||
BOX2I box_a( aSeg.a, aSeg.b - aSeg.a );
|
BOX2I box_a( aSeg.A, aSeg.B - aSeg.A );
|
||||||
BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance;
|
BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance;
|
||||||
|
|
||||||
for( int i = 0; i < SegmentCount(); i++ )
|
for( int i = 0; i < SegmentCount(); i++ )
|
||||||
{
|
{
|
||||||
const SEG& s = CSegment( i );
|
const SEG& s = CSegment( i );
|
||||||
BOX2I box_b( s.a, s.b - s.a );
|
BOX2I box_b( s.A, s.B - s.A );
|
||||||
|
|
||||||
BOX2I::ecoord_type d = box_a.SquaredDistance( box_b );
|
BOX2I::ecoord_type d = box_a.SquaredDistance( box_b );
|
||||||
|
|
||||||
|
@ -158,7 +160,7 @@ int SHAPE_LINE_CHAIN::Split( const VECTOR2I& aP )
|
||||||
|
|
||||||
// make sure we are not producing a 'slightly concave' primitive. This might happen
|
// make sure we are not producing a 'slightly concave' primitive. This might happen
|
||||||
// if aP lies very close to one of already existing points.
|
// if aP lies very close to one of already existing points.
|
||||||
if( dist < min_dist && seg.a != aP && seg.b != aP )
|
if( dist < min_dist && seg.A != aP && seg.B != aP )
|
||||||
{
|
{
|
||||||
min_dist = dist;
|
min_dist = dist;
|
||||||
ii = s;
|
ii = s;
|
||||||
|
@ -208,8 +210,8 @@ struct compareOriginDistance
|
||||||
compareOriginDistance( VECTOR2I& aOrigin ) :
|
compareOriginDistance( VECTOR2I& aOrigin ) :
|
||||||
m_origin( aOrigin ) {};
|
m_origin( aOrigin ) {};
|
||||||
|
|
||||||
bool operator()( const SHAPE_LINE_CHAIN::Intersection& aA,
|
bool operator()( const SHAPE_LINE_CHAIN::INTERSECTION& aA,
|
||||||
const SHAPE_LINE_CHAIN::Intersection& aB )
|
const SHAPE_LINE_CHAIN::INTERSECTION& aB )
|
||||||
{
|
{
|
||||||
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
|
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
|
||||||
}
|
}
|
||||||
|
@ -218,7 +220,7 @@ struct compareOriginDistance
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const
|
int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, INTERSECTIONS& aIp ) const
|
||||||
{
|
{
|
||||||
for( int s = 0; s < SegmentCount(); s++ )
|
for( int s = 0; s < SegmentCount(); s++ )
|
||||||
{
|
{
|
||||||
|
@ -226,7 +228,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const
|
||||||
|
|
||||||
if( p )
|
if( p )
|
||||||
{
|
{
|
||||||
Intersection is;
|
INTERSECTION is;
|
||||||
is.our = CSegment( s );
|
is.our = CSegment( s );
|
||||||
is.their = aSeg;
|
is.their = aSeg;
|
||||||
is.p = *p;
|
is.p = *p;
|
||||||
|
@ -234,21 +236,21 @@ int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
compareOriginDistance comp( aSeg.a );
|
compareOriginDistance comp( aSeg.A );
|
||||||
sort( aIp.begin(), aIp.end(), comp );
|
sort( aIp.begin(), aIp.end(), comp );
|
||||||
|
|
||||||
return aIp.size();
|
return aIp.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections& aIp ) const
|
int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, INTERSECTIONS& aIp ) const
|
||||||
{
|
{
|
||||||
BOX2I bb_other = aChain.BBox();
|
BOX2I bb_other = aChain.BBox();
|
||||||
|
|
||||||
for( int s1 = 0; s1 < SegmentCount(); s1++ )
|
for( int s1 = 0; s1 < SegmentCount(); s1++ )
|
||||||
{
|
{
|
||||||
const SEG& a = CSegment( s1 );
|
const SEG& a = CSegment( s1 );
|
||||||
const BOX2I bb_cur( a.a, a.b - a.a );
|
const BOX2I bb_cur( a.A, a.B - a.A );
|
||||||
|
|
||||||
if( !bb_other.Intersects( bb_cur ) )
|
if( !bb_other.Intersects( bb_cur ) )
|
||||||
continue;
|
continue;
|
||||||
|
@ -256,14 +258,14 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
|
||||||
for( int s2 = 0; s2 < aChain.SegmentCount(); s2++ )
|
for( int s2 = 0; s2 < aChain.SegmentCount(); s2++ )
|
||||||
{
|
{
|
||||||
const SEG& b = aChain.CSegment( s2 );
|
const SEG& b = aChain.CSegment( s2 );
|
||||||
Intersection is;
|
INTERSECTION is;
|
||||||
|
|
||||||
if( a.Collinear( b ) )
|
if( a.Collinear( b ) )
|
||||||
{
|
{
|
||||||
if( a.Contains( b.a ) ) { is.p = b.a; aIp.push_back( is ); }
|
if( a.Contains( b.A ) ) { is.p = b.A; aIp.push_back( is ); }
|
||||||
if( a.Contains( b.b ) ) { is.p = b.b; aIp.push_back( is ); }
|
if( a.Contains( b.B ) ) { is.p = b.B; aIp.push_back( is ); }
|
||||||
if( b.Contains( a.a ) ) { is.p = a.a; aIp.push_back( is ); }
|
if( b.Contains( a.A ) ) { is.p = a.A; aIp.push_back( is ); }
|
||||||
if( b.Contains( a.b ) ) { is.p = a.b; aIp.push_back( is ); }
|
if( b.Contains( a.B ) ) { is.p = a.B; aIp.push_back( is ); }
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -289,7 +291,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
|
||||||
const SEG& a = CSegment( s1 );
|
const SEG& a = CSegment( s1 );
|
||||||
const SEG& b = aChain.CSegment( s2 );
|
const SEG& b = aChain.CSegment( s2 );
|
||||||
OPT_VECTOR2I p = a.Intersect( b );
|
OPT_VECTOR2I p = a.Intersect( b );
|
||||||
Intersection is;
|
INTERSECTION is;
|
||||||
|
|
||||||
if( p )
|
if( p )
|
||||||
{
|
{
|
||||||
|
@ -300,16 +302,16 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
|
||||||
}
|
}
|
||||||
else if( a.Collinear( b ) )
|
else if( a.Collinear( b ) )
|
||||||
{
|
{
|
||||||
if( a.a != b.a && a.a != b.b && b.Contains( a.a ) )
|
if( a.A != b.A && a.A != b.B && b.Contains( a.A ) )
|
||||||
{
|
{
|
||||||
is.p = a.a;
|
is.p = a.A;
|
||||||
is.our = a;
|
is.our = a;
|
||||||
is.their = b;
|
is.their = b;
|
||||||
aIp.push_back( is );
|
aIp.push_back( is );
|
||||||
}
|
}
|
||||||
else if( a.b != b.a && a.b != b.b && b.Contains( a.b ) )
|
else if( a.B != b.A && a.B != b.B && b.Contains( a.B ) )
|
||||||
{
|
{
|
||||||
is.p = a.b;
|
is.p = a.B;
|
||||||
is.our = a;
|
is.our = a;
|
||||||
is.their = b;
|
is.their = b;
|
||||||
aIp.push_back( is );
|
aIp.push_back( is );
|
||||||
|
@ -333,7 +335,7 @@ int SHAPE_LINE_CHAIN::PathLength( const VECTOR2I& aP ) const
|
||||||
|
|
||||||
if( d <= 1 )
|
if( d <= 1 )
|
||||||
{
|
{
|
||||||
sum += ( aP - seg.a ).EuclideanNorm();
|
sum += ( aP - seg.A ).EuclideanNorm();
|
||||||
return sum;
|
return sum;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -358,7 +360,7 @@ bool SHAPE_LINE_CHAIN::PointInside( const VECTOR2I& aP ) const
|
||||||
{
|
{
|
||||||
const SEG s = CSegment( i );
|
const SEG s = CSegment( i );
|
||||||
|
|
||||||
if( aP == s.a || aP == s.b ) // edge does not belong to the interior!
|
if( aP == s.A || aP == s.B ) // edge does not belong to the interior!
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if( s.Side( aP ) != cur )
|
if( s.Side( aP ) != cur )
|
||||||
|
@ -378,7 +380,7 @@ bool SHAPE_LINE_CHAIN::PointOnEdge( const VECTOR2I& aP ) const
|
||||||
{
|
{
|
||||||
const SEG s = CSegment( i );
|
const SEG s = CSegment( i );
|
||||||
|
|
||||||
if( s.a == aP || s.b == aP )
|
if( s.A == aP || s.B == aP )
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if( s.Distance( aP ) <= 1 )
|
if( s.Distance( aP ) <= 1 )
|
||||||
|
@ -389,17 +391,17 @@ bool SHAPE_LINE_CHAIN::PointOnEdge( const VECTOR2I& aP ) const
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersecting() const
|
const optional<SHAPE_LINE_CHAIN::INTERSECTION> SHAPE_LINE_CHAIN::SelfIntersecting() const
|
||||||
{
|
{
|
||||||
for( int s1 = 0; s1 < SegmentCount(); s1++ )
|
for( int s1 = 0; s1 < SegmentCount(); s1++ )
|
||||||
{
|
{
|
||||||
for( int s2 = s1 + 1; s2 < SegmentCount(); s2++ )
|
for( int s2 = s1 + 1; s2 < SegmentCount(); s2++ )
|
||||||
{
|
{
|
||||||
const VECTOR2I s2a = CSegment( s2 ).a, s2b = CSegment( s2 ).b;
|
const VECTOR2I s2a = CSegment( s2 ).A, s2b = CSegment( s2 ).B;
|
||||||
|
|
||||||
if( s1 + 1 != s2 && CSegment( s1 ).Contains( s2a ) )
|
if( s1 + 1 != s2 && CSegment( s1 ).Contains( s2a ) )
|
||||||
{
|
{
|
||||||
Intersection is;
|
INTERSECTION is;
|
||||||
is.our = CSegment( s1 );
|
is.our = CSegment( s1 );
|
||||||
is.their = CSegment( s2 );
|
is.their = CSegment( s2 );
|
||||||
is.p = s2a;
|
is.p = s2a;
|
||||||
|
@ -407,7 +409,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin
|
||||||
}
|
}
|
||||||
else if( CSegment( s1 ).Contains( s2b ) )
|
else if( CSegment( s1 ).Contains( s2b ) )
|
||||||
{
|
{
|
||||||
Intersection is;
|
INTERSECTION is;
|
||||||
is.our = CSegment( s1 );
|
is.our = CSegment( s1 );
|
||||||
is.their = CSegment( s2 );
|
is.their = CSegment( s2 );
|
||||||
is.p = s2b;
|
is.p = s2b;
|
||||||
|
@ -419,7 +421,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin
|
||||||
|
|
||||||
if( p )
|
if( p )
|
||||||
{
|
{
|
||||||
Intersection is;
|
INTERSECTION is;
|
||||||
is.our = CSegment( s1 );
|
is.our = CSegment( s1 );
|
||||||
is.their = CSegment( s2 );
|
is.their = CSegment( s2 );
|
||||||
is.p = *p;
|
is.p = *p;
|
||||||
|
@ -429,7 +431,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return optional<Intersection>();
|
return optional<INTERSECTION>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -28,31 +28,32 @@
|
||||||
#include <climits>
|
#include <climits>
|
||||||
#include <math/math_util.h>
|
#include <math/math_util.h>
|
||||||
|
|
||||||
template<>
|
template <>
|
||||||
int rescale( int numerator, int value, int denominator )
|
int rescale( int aNumerator, int aValue, int aDenominator )
|
||||||
{
|
{
|
||||||
return (int) ( (int64_t) numerator * (int64_t) value / (int64_t) denominator );
|
return (int) ( (int64_t) aNumerator * (int64_t) aValue / (int64_t) aDenominator );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<>
|
template <>
|
||||||
int64_t rescale( int64_t numerator, int64_t value, int64_t denominator )
|
int64_t rescale( int64_t aNumerator, int64_t aValue, int64_t aDenominator )
|
||||||
{
|
{
|
||||||
int64_t r = 0;
|
int64_t r = 0;
|
||||||
int64_t sign = ( ( numerator < 0) ? -1 : 1 ) * ( denominator < 0 ? -1 : 1 ) * ( value < 0 ? -1 : 1 );
|
int64_t sign = ( ( aNumerator < 0 ) ? -1 : 1 ) * ( aDenominator < 0 ? -1 : 1 ) *
|
||||||
|
( aValue < 0 ? -1 : 1 );
|
||||||
|
|
||||||
int64_t a = std::abs( numerator );
|
int64_t a = std::abs( aNumerator );
|
||||||
int64_t b = std::abs( value );
|
int64_t b = std::abs( aValue );
|
||||||
int64_t c = std::abs( denominator );
|
int64_t c = std::abs( aDenominator );
|
||||||
|
|
||||||
r = c / 2;
|
r = c / 2;
|
||||||
|
|
||||||
if( b <= INT_MAX && c <= INT_MAX )
|
if( b <= INT_MAX && c <= INT_MAX )
|
||||||
{
|
{
|
||||||
if( a <= INT_MAX )
|
if( a <= INT_MAX )
|
||||||
return sign * ( (a * b + r ) / c );
|
return sign * ( ( a * b + r ) / c );
|
||||||
else
|
else
|
||||||
return sign * (a / c * b + (a % c * b + r) / c);
|
return sign * ( a / c * b + ( a % c * b + r ) / c);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -104,8 +104,8 @@ void CONTEXT_MENU::Add( const TOOL_ACTION& aAction )
|
||||||
wxString menuEntry;
|
wxString menuEntry;
|
||||||
|
|
||||||
if( aAction.HasHotKey() )
|
if( aAction.HasHotKey() )
|
||||||
menuEntry = wxString( ( aAction.GetMenuItem() + '\t' + getHotKeyDescription( aAction ) ).c_str(),
|
menuEntry = wxString( ( aAction.GetMenuItem() + '\t' +
|
||||||
wxConvUTF8 );
|
getHotKeyDescription( aAction ) ).c_str(), wxConvUTF8 );
|
||||||
else
|
else
|
||||||
menuEntry = wxString( aAction.GetMenuItem().c_str(), wxConvUTF8 );
|
menuEntry = wxString( aAction.GetMenuItem().c_str(), wxConvUTF8 );
|
||||||
|
|
||||||
|
@ -134,17 +134,17 @@ std::string CONTEXT_MENU::getHotKeyDescription( const TOOL_ACTION& aAction ) con
|
||||||
|
|
||||||
std::string description = "";
|
std::string description = "";
|
||||||
|
|
||||||
if( hotkey & MD_ModAlt )
|
if( hotkey & MD_ALT )
|
||||||
description += "ALT+";
|
description += "ALT+";
|
||||||
|
|
||||||
if( hotkey & MD_ModCtrl )
|
if( hotkey & MD_CTRL )
|
||||||
description += "CTRL+";
|
description += "CTRL+";
|
||||||
|
|
||||||
if( hotkey & MD_ModShift )
|
if( hotkey & MD_SHIFT )
|
||||||
description += "SHIFT+";
|
description += "SHIFT+";
|
||||||
|
|
||||||
// TODO dispatch keys such as Fx, TAB, PG_UP/DN, HOME, END, etc.
|
// TODO dispatch keys such as Fx, TAB, PG_UP/DN, HOME, END, etc.
|
||||||
description += char(hotkey & ~MD_ModifierMask);
|
description += char( hotkey & ~MD_MODIFIER_MASK );
|
||||||
|
|
||||||
return description;
|
return description;
|
||||||
}
|
}
|
||||||
|
@ -159,7 +159,7 @@ void CONTEXT_MENU::CMEventHandler::onEvent( wxEvent& aEvent )
|
||||||
// For example, the selection tool can use this to dynamically highlight the current item
|
// For example, the selection tool can use this to dynamically highlight the current item
|
||||||
// from selection clarification popup.
|
// from selection clarification popup.
|
||||||
if( type == wxEVT_MENU_HIGHLIGHT )
|
if( type == wxEVT_MENU_HIGHLIGHT )
|
||||||
evt = TOOL_EVENT( TC_Command, TA_ContextMenuUpdate, aEvent.GetId() );
|
evt = TOOL_EVENT( TC_COMMAND, TA_CONTEXT_MENU_UPDATE, aEvent.GetId() );
|
||||||
|
|
||||||
// One of menu entries was selected..
|
// One of menu entries was selected..
|
||||||
else if( type == wxEVT_COMMAND_MENU_SELECTED )
|
else if( type == wxEVT_COMMAND_MENU_SELECTED )
|
||||||
|
@ -172,7 +172,7 @@ void CONTEXT_MENU::CMEventHandler::onEvent( wxEvent& aEvent )
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Handling non-action menu entries (e.g. items in clarification list)
|
// Handling non-action menu entries (e.g. items in clarification list)
|
||||||
evt = TOOL_EVENT( TC_Command, TA_ContextMenuChoice, aEvent.GetId() );
|
evt = TOOL_EVENT( TC_COMMAND, TA_CONTEXT_MENU_CHOICE, aEvent.GetId() );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -40,9 +40,9 @@
|
||||||
using boost::optional;
|
using boost::optional;
|
||||||
|
|
||||||
///> Stores information about a mouse button state
|
///> Stores information about a mouse button state
|
||||||
struct TOOL_DISPATCHER::ButtonState
|
struct TOOL_DISPATCHER::BUTTON_STATE
|
||||||
{
|
{
|
||||||
ButtonState( TOOL_MouseButtons aButton, const wxEventType& aDownEvent,
|
BUTTON_STATE( TOOL_MOUSE_BUTTONS aButton, const wxEventType& aDownEvent,
|
||||||
const wxEventType& aUpEvent ) :
|
const wxEventType& aUpEvent ) :
|
||||||
button( aButton ),
|
button( aButton ),
|
||||||
downEvent( aDownEvent ),
|
downEvent( aDownEvent ),
|
||||||
|
@ -66,7 +66,7 @@ struct TOOL_DISPATCHER::ButtonState
|
||||||
double dragMaxDelta;
|
double dragMaxDelta;
|
||||||
|
|
||||||
///> Determines the mouse button for which information are stored.
|
///> Determines the mouse button for which information are stored.
|
||||||
TOOL_MouseButtons button;
|
TOOL_MOUSE_BUTTONS button;
|
||||||
|
|
||||||
///> The type of wxEvent that determines mouse button press.
|
///> The type of wxEvent that determines mouse button press.
|
||||||
wxEventType downEvent;
|
wxEventType downEvent;
|
||||||
|
@ -89,9 +89,9 @@ struct TOOL_DISPATCHER::ButtonState
|
||||||
TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, PCB_BASE_FRAME* aEditFrame ) :
|
TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, PCB_BASE_FRAME* aEditFrame ) :
|
||||||
m_toolMgr( aToolMgr ), m_editFrame( aEditFrame )
|
m_toolMgr( aToolMgr ), m_editFrame( aEditFrame )
|
||||||
{
|
{
|
||||||
m_buttons.push_back( new ButtonState( MB_Left, wxEVT_LEFT_DOWN, wxEVT_LEFT_UP ) );
|
m_buttons.push_back( new BUTTON_STATE( MB_LEFT, wxEVT_LEFT_DOWN, wxEVT_LEFT_UP ) );
|
||||||
m_buttons.push_back( new ButtonState( MB_Right, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_UP ) );
|
m_buttons.push_back( new BUTTON_STATE( MB_RIGHT, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_UP ) );
|
||||||
m_buttons.push_back( new ButtonState( MB_Middle, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_UP ) );
|
m_buttons.push_back( new BUTTON_STATE( MB_MIDDLE, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_UP ) );
|
||||||
|
|
||||||
ResetState();
|
ResetState();
|
||||||
}
|
}
|
||||||
|
@ -99,14 +99,14 @@ TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, PCB_BASE_FRAME* aEditF
|
||||||
|
|
||||||
TOOL_DISPATCHER::~TOOL_DISPATCHER()
|
TOOL_DISPATCHER::~TOOL_DISPATCHER()
|
||||||
{
|
{
|
||||||
BOOST_FOREACH( ButtonState* st, m_buttons )
|
BOOST_FOREACH( BUTTON_STATE* st, m_buttons )
|
||||||
delete st;
|
delete st;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void TOOL_DISPATCHER::ResetState()
|
void TOOL_DISPATCHER::ResetState()
|
||||||
{
|
{
|
||||||
BOOST_FOREACH( ButtonState* st, m_buttons )
|
BOOST_FOREACH( BUTTON_STATE* st, m_buttons )
|
||||||
st->Reset();
|
st->Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -119,7 +119,7 @@ KIGFX::VIEW* TOOL_DISPATCHER::getView()
|
||||||
|
|
||||||
bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion )
|
bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion )
|
||||||
{
|
{
|
||||||
ButtonState* st = m_buttons[aIndex];
|
BUTTON_STATE* st = m_buttons[aIndex];
|
||||||
wxEventType type = aEvent.GetEventType();
|
wxEventType type = aEvent.GetEventType();
|
||||||
optional<TOOL_EVENT> evt;
|
optional<TOOL_EVENT> evt;
|
||||||
bool isClick = false;
|
bool isClick = false;
|
||||||
|
@ -137,7 +137,7 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
|
||||||
st->downPosition = m_lastMousePos;
|
st->downPosition = m_lastMousePos;
|
||||||
st->dragMaxDelta = 0;
|
st->dragMaxDelta = 0;
|
||||||
st->pressed = true;
|
st->pressed = true;
|
||||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseDown, args );
|
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DOWN, args );
|
||||||
}
|
}
|
||||||
else if( up ) // Handle mouse button release
|
else if( up ) // Handle mouse button release
|
||||||
{
|
{
|
||||||
|
@ -152,13 +152,13 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
|
||||||
st->dragMaxDelta < DragDistanceThreshold )
|
st->dragMaxDelta < DragDistanceThreshold )
|
||||||
isClick = true;
|
isClick = true;
|
||||||
else
|
else
|
||||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseUp, args );
|
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_UP, args );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
isClick = true;
|
isClick = true;
|
||||||
|
|
||||||
if( isClick )
|
if( isClick )
|
||||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseClick, args );
|
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_CLICK, args );
|
||||||
|
|
||||||
st->dragging = false;
|
st->dragging = false;
|
||||||
}
|
}
|
||||||
|
@ -174,7 +174,7 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
|
||||||
|
|
||||||
if( t - st->downTimestamp > DragTimeThreshold || st->dragMaxDelta > DragDistanceThreshold )
|
if( t - st->downTimestamp > DragTimeThreshold || st->dragMaxDelta > DragDistanceThreshold )
|
||||||
{
|
{
|
||||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseDrag, args );
|
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DRAG, args );
|
||||||
evt->SetMouseDragOrigin( st->dragOrigin );
|
evt->SetMouseDragOrigin( st->dragOrigin );
|
||||||
evt->SetMouseDelta( m_lastMousePos - st->dragOrigin );
|
evt->SetMouseDelta( m_lastMousePos - st->dragOrigin );
|
||||||
}
|
}
|
||||||
|
@ -222,7 +222,7 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
|
||||||
|
|
||||||
if( !buttonEvents && motion )
|
if( !buttonEvents && motion )
|
||||||
{
|
{
|
||||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseMotion );
|
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_MOTION );
|
||||||
evt->SetMousePosition( pos );
|
evt->SetMousePosition( pos );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -237,13 +237,13 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
|
||||||
if( type == wxEVT_KEY_UP )
|
if( type == wxEVT_KEY_UP )
|
||||||
{
|
{
|
||||||
if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools
|
if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools
|
||||||
evt = TOOL_EVENT( TC_Command, TA_CancelTool );
|
evt = TOOL_EVENT( TC_COMMAND, TA_CANCEL_TOOL );
|
||||||
else
|
else
|
||||||
evt = TOOL_EVENT( TC_Keyboard, TA_KeyUp, key | mods );
|
evt = TOOL_EVENT( TC_KEYBOARD, TA_KEY_UP, key | mods );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
evt = TOOL_EVENT( TC_Keyboard, TA_KeyDown, key | mods );
|
evt = TOOL_EVENT( TC_KEYBOARD, TA_KEY_DOWN, key | mods );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -40,14 +40,14 @@ struct FlagString
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
static const std::string flag2string( int flag, const FlagString* exps )
|
static const std::string flag2string( int aFlag, const FlagString* aExps )
|
||||||
{
|
{
|
||||||
std::string rv;
|
std::string rv;
|
||||||
|
|
||||||
for( int i = 0; exps[i].str.length(); i++ )
|
for( int i = 0; aExps[i].str.length(); i++ )
|
||||||
{
|
{
|
||||||
if( exps[i].flag & flag )
|
if( aExps[i].flag & aFlag )
|
||||||
rv += exps[i].str + " ";
|
rv += aExps[i].str + " ";
|
||||||
}
|
}
|
||||||
|
|
||||||
return rv;
|
return rv;
|
||||||
|
@ -66,50 +66,50 @@ const std::string TOOL_EVENT::Format() const
|
||||||
|
|
||||||
const FlagString categories[] =
|
const FlagString categories[] =
|
||||||
{
|
{
|
||||||
{ TC_Mouse, "mouse" },
|
{ TC_MOUSE, "mouse" },
|
||||||
{ TC_Keyboard, "keyboard" },
|
{ TC_KEYBOARD, "keyboard" },
|
||||||
{ TC_Command, "command" },
|
{ TC_COMMAND, "command" },
|
||||||
{ TC_Message, "message" },
|
{ TC_MESSAGE, "message" },
|
||||||
{ TC_View, "view" },
|
{ TC_VIEW, "view" },
|
||||||
{ 0, "" }
|
{ 0, "" }
|
||||||
};
|
};
|
||||||
|
|
||||||
const FlagString actions[] =
|
const FlagString actions[] =
|
||||||
{
|
{
|
||||||
{ TA_MouseClick, "click" },
|
{ TA_MOUSE_CLICK, "click" },
|
||||||
{ TA_MouseUp, "button-up" },
|
{ TA_MOUSE_UP, "button-up" },
|
||||||
{ TA_MouseDown, "button-down" },
|
{ TA_MOUSE_DOWN, "button-down" },
|
||||||
{ TA_MouseDrag, "drag" },
|
{ TA_MOUSE_DRAG, "drag" },
|
||||||
{ TA_MouseMotion, "motion" },
|
{ TA_MOUSE_MOTION, "motion" },
|
||||||
{ TA_MouseWheel, "wheel" },
|
{ TA_MOUSE_WHEEL, "wheel" },
|
||||||
{ TA_KeyUp, "key-up" },
|
{ TA_KEY_UP, "key-up" },
|
||||||
{ TA_KeyDown, "key-down" },
|
{ TA_KEY_DOWN, "key-down" },
|
||||||
{ TA_ViewRefresh, "view-refresh" },
|
{ TA_VIEW_REFRESH, "view-refresh" },
|
||||||
{ TA_ViewZoom, "view-zoom" },
|
{ TA_VIEW_ZOOM, "view-zoom" },
|
||||||
{ TA_ViewPan, "view-pan" },
|
{ TA_VIEW_PAN, "view-pan" },
|
||||||
{ TA_ViewDirty, "view-dirty" },
|
{ TA_VIEW_DIRTY, "view-dirty" },
|
||||||
{ TA_ChangeLayer, "change-layer" },
|
{ TA_CHANGE_LAYER, "change-layer" },
|
||||||
{ TA_CancelTool, "cancel-tool" },
|
{ TA_CANCEL_TOOL, "cancel-tool" },
|
||||||
{ TA_ContextMenuUpdate, "context-menu-update" },
|
{ TA_CONTEXT_MENU_UPDATE, "context-menu-update" },
|
||||||
{ TA_ContextMenuChoice, "context-menu-choice" },
|
{ TA_CONTEXT_MENU_CHOICE, "context-menu-choice" },
|
||||||
{ TA_Action, "action" },
|
{ TA_ACTION, "action" },
|
||||||
{ 0, "" }
|
{ 0, "" }
|
||||||
};
|
};
|
||||||
|
|
||||||
const FlagString buttons[] =
|
const FlagString buttons[] =
|
||||||
{
|
{
|
||||||
{ MB_None, "none" },
|
{ MB_NONE, "none" },
|
||||||
{ MB_Left, "left" },
|
{ MB_LEFT, "left" },
|
||||||
{ MB_Right, "right" },
|
{ MB_RIGHT, "right" },
|
||||||
{ MB_Middle, "middle" },
|
{ MB_MIDDLE, "middle" },
|
||||||
{ 0, "" }
|
{ 0, "" }
|
||||||
};
|
};
|
||||||
|
|
||||||
const FlagString modifiers[] =
|
const FlagString modifiers[] =
|
||||||
{
|
{
|
||||||
{ MD_ModShift, "shift" },
|
{ MD_SHIFT, "shift" },
|
||||||
{ MD_ModCtrl, "ctrl" },
|
{ MD_CTRL, "ctrl" },
|
||||||
{ MD_ModAlt, "alt" },
|
{ MD_ALT, "alt" },
|
||||||
{ 0, "" }
|
{ 0, "" }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -118,20 +118,20 @@ const std::string TOOL_EVENT::Format() const
|
||||||
ev += " action: ";
|
ev += " action: ";
|
||||||
ev += flag2string( m_actions, actions );
|
ev += flag2string( m_actions, actions );
|
||||||
|
|
||||||
if( m_actions & TA_Mouse )
|
if( m_actions & TA_MOUSE )
|
||||||
{
|
{
|
||||||
ev += " btns: ";
|
ev += " btns: ";
|
||||||
ev += flag2string( m_mouseButtons, buttons );
|
ev += flag2string( m_mouseButtons, buttons );
|
||||||
}
|
}
|
||||||
|
|
||||||
if( m_actions & TA_Keyboard )
|
if( m_actions & TA_KEYBOARD )
|
||||||
{
|
{
|
||||||
char tmp[128];
|
char tmp[128];
|
||||||
sprintf( tmp, "key: %d", m_keyCode );
|
sprintf( tmp, "key: %d", m_keyCode );
|
||||||
ev += tmp;
|
ev += tmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( m_actions & ( TA_Mouse | TA_Keyboard ) )
|
if( m_actions & ( TA_MOUSE | TA_KEYBOARD ) )
|
||||||
{
|
{
|
||||||
ev += " mods: ";
|
ev += " mods: ";
|
||||||
ev += flag2string( m_modifiers, modifiers );
|
ev += flag2string( m_modifiers, modifiers );
|
||||||
|
|
|
@ -30,13 +30,13 @@
|
||||||
#include <tool/context_menu.h>
|
#include <tool/context_menu.h>
|
||||||
|
|
||||||
TOOL_INTERACTIVE::TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName ) :
|
TOOL_INTERACTIVE::TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName ) :
|
||||||
TOOL_BASE( TOOL_Interactive, aId, aName )
|
TOOL_BASE( INTERACTIVE, aId, aName )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
TOOL_INTERACTIVE::TOOL_INTERACTIVE( const std::string& aName ) :
|
TOOL_INTERACTIVE::TOOL_INTERACTIVE( const std::string& aName ) :
|
||||||
TOOL_BASE( TOOL_Interactive, TOOL_MANAGER::MakeToolId( aName ), aName )
|
TOOL_BASE( INTERACTIVE, TOOL_MANAGER::MakeToolId( aName ), aName )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -134,7 +134,7 @@ void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
|
||||||
|
|
||||||
aTool->m_toolMgr = this;
|
aTool->m_toolMgr = this;
|
||||||
|
|
||||||
if( aTool->GetType() == TOOL_Interactive )
|
if( aTool->GetType() == INTERACTIVE )
|
||||||
{
|
{
|
||||||
bool initState = static_cast<TOOL_INTERACTIVE*>( aTool )->Init();
|
bool initState = static_cast<TOOL_INTERACTIVE*>( aTool )->Init();
|
||||||
|
|
||||||
|
@ -158,7 +158,7 @@ bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId )
|
||||||
{
|
{
|
||||||
TOOL_BASE* tool = FindTool( aToolId );
|
TOOL_BASE* tool = FindTool( aToolId );
|
||||||
|
|
||||||
if( tool && tool->GetType() == TOOL_Interactive )
|
if( tool && tool->GetType() == INTERACTIVE )
|
||||||
return invokeTool( tool );
|
return invokeTool( tool );
|
||||||
|
|
||||||
return false; // there is no tool with the given id
|
return false; // there is no tool with the given id
|
||||||
|
@ -169,7 +169,7 @@ bool TOOL_MANAGER::InvokeTool( const std::string& aToolName )
|
||||||
{
|
{
|
||||||
TOOL_BASE* tool = FindTool( aToolName );
|
TOOL_BASE* tool = FindTool( aToolName );
|
||||||
|
|
||||||
if( tool && tool->GetType() == TOOL_Interactive )
|
if( tool && tool->GetType() == INTERACTIVE )
|
||||||
return invokeTool( tool );
|
return invokeTool( tool );
|
||||||
|
|
||||||
return false; // there is no tool with the given name
|
return false; // there is no tool with the given name
|
||||||
|
@ -192,7 +192,7 @@ bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool )
|
||||||
{
|
{
|
||||||
wxASSERT( aTool != NULL );
|
wxASSERT( aTool != NULL );
|
||||||
|
|
||||||
TOOL_EVENT evt( TC_Command, TA_Action, aTool->GetName() );
|
TOOL_EVENT evt( TC_COMMAND, TA_ACTION, aTool->GetName() );
|
||||||
ProcessEvent( evt );
|
ProcessEvent( evt );
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -203,7 +203,7 @@ bool TOOL_MANAGER::runTool( TOOL_ID aToolId )
|
||||||
{
|
{
|
||||||
TOOL_BASE* tool = FindTool( aToolId );
|
TOOL_BASE* tool = FindTool( aToolId );
|
||||||
|
|
||||||
if( tool && tool->GetType() == TOOL_Interactive )
|
if( tool && tool->GetType() == INTERACTIVE )
|
||||||
return runTool( tool );
|
return runTool( tool );
|
||||||
|
|
||||||
return false; // there is no tool with the given id
|
return false; // there is no tool with the given id
|
||||||
|
@ -214,7 +214,7 @@ bool TOOL_MANAGER::runTool( const std::string& aToolName )
|
||||||
{
|
{
|
||||||
TOOL_BASE* tool = FindTool( aToolName );
|
TOOL_BASE* tool = FindTool( aToolName );
|
||||||
|
|
||||||
if( tool && tool->GetType() == TOOL_Interactive )
|
if( tool && tool->GetType() == INTERACTIVE )
|
||||||
return runTool( tool );
|
return runTool( tool );
|
||||||
|
|
||||||
return false; // there is no tool with the given name
|
return false; // there is no tool with the given name
|
||||||
|
@ -360,13 +360,13 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
|
||||||
|
|
||||||
bool TOOL_MANAGER::dispatchStandardEvents( TOOL_EVENT& aEvent )
|
bool TOOL_MANAGER::dispatchStandardEvents( TOOL_EVENT& aEvent )
|
||||||
{
|
{
|
||||||
if( aEvent.Action() == TA_KeyUp )
|
if( aEvent.Action() == TA_KEY_UP )
|
||||||
{
|
{
|
||||||
// Check if there is a hotkey associated
|
// Check if there is a hotkey associated
|
||||||
if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) )
|
if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) )
|
||||||
return false; // hotkey event was handled so it does not go any further
|
return false; // hotkey event was handled so it does not go any further
|
||||||
}
|
}
|
||||||
else if( aEvent.Category() == TC_Command ) // it may be a tool activation event
|
else if( aEvent.Category() == TC_COMMAND ) // it may be a tool activation event
|
||||||
{
|
{
|
||||||
dispatchActivation( aEvent );
|
dispatchActivation( aEvent );
|
||||||
// do not return false, as the event has to go on to the destined tool
|
// do not return false, as the event has to go on to the destined tool
|
||||||
|
@ -433,11 +433,11 @@ bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
|
||||||
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
|
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
|
||||||
if( st->contextMenuTrigger != CMENU_OFF )
|
if( st->contextMenuTrigger != CMENU_OFF )
|
||||||
{
|
{
|
||||||
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( MB_Right ) )
|
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( MB_RIGHT ) )
|
||||||
break;
|
break;
|
||||||
|
|
||||||
st->pendingWait = true;
|
st->pendingWait = true;
|
||||||
st->waitEvents = TOOL_EVENT( TC_Any, TA_Any );
|
st->waitEvents = TOOL_EVENT( TC_ANY, TA_ANY );
|
||||||
|
|
||||||
if( st->contextMenuTrigger == CMENU_NOW )
|
if( st->contextMenuTrigger == CMENU_NOW )
|
||||||
st->contextMenuTrigger = CMENU_OFF;
|
st->contextMenuTrigger = CMENU_OFF;
|
||||||
|
@ -446,7 +446,7 @@ bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
|
||||||
GetEditFrame()->PopupMenu( menu->GetMenu() );
|
GetEditFrame()->PopupMenu( menu->GetMenu() );
|
||||||
|
|
||||||
//
|
//
|
||||||
TOOL_EVENT evt( TC_Command, TA_ContextMenuChoice );
|
TOOL_EVENT evt( TC_COMMAND, TA_CONTEXT_MENU_CHOICE );
|
||||||
dispatchInternal( evt );
|
dispatchInternal( evt );
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -498,7 +498,7 @@ void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
|
||||||
{
|
{
|
||||||
TOOL_BASE* tool = m_toolIdIndex[toolId]->theTool;
|
TOOL_BASE* tool = m_toolIdIndex[toolId]->theTool;
|
||||||
|
|
||||||
if( tool->GetType() == TOOL_Interactive )
|
if( tool->GetType() == INTERACTIVE )
|
||||||
static_cast<TOOL_INTERACTIVE*>( tool )->Reset();
|
static_cast<TOOL_INTERACTIVE*>( tool )->Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -67,7 +67,7 @@ VIEW::VIEW( bool aIsDynamic ) :
|
||||||
|
|
||||||
VIEW::~VIEW()
|
VIEW::~VIEW()
|
||||||
{
|
{
|
||||||
BOOST_FOREACH( LayerMap::value_type& l, m_layers )
|
BOOST_FOREACH( LAYER_MAP::value_type& l, m_layers )
|
||||||
{
|
{
|
||||||
delete l.second.items;
|
delete l.second.items;
|
||||||
}
|
}
|
||||||
|
@ -156,7 +156,7 @@ struct queryVisitor
|
||||||
void operator()( VIEW_ITEM* aItem )
|
void operator()( VIEW_ITEM* aItem )
|
||||||
{
|
{
|
||||||
if( aItem->ViewIsVisible() )
|
if( aItem->ViewIsVisible() )
|
||||||
m_cont.push_back( VIEW::LayerItemPair( aItem, m_layer ) );
|
m_cont.push_back( VIEW::LAYER_ITEM_PAIR( aItem, m_layer ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
Container& m_cont;
|
Container& m_cont;
|
||||||
|
@ -164,7 +164,7 @@ struct queryVisitor
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
int VIEW::Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult )
|
int VIEW::Query( const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult )
|
||||||
{
|
{
|
||||||
if( m_orderedLayers.empty() )
|
if( m_orderedLayers.empty() )
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -179,7 +179,7 @@ int VIEW::Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult )
|
||||||
if( ( *i )->displayOnly )
|
if( ( *i )->displayOnly )
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
queryVisitor<std::vector<LayerItemPair> > visitor( aResult, ( *i )->id );
|
queryVisitor<std::vector<LAYER_ITEM_PAIR> > visitor( aResult, ( *i )->id );
|
||||||
( *i )->items->Query( aRect, visitor );
|
( *i )->items->Query( aRect, visitor );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -424,7 +424,7 @@ void VIEW::UpdateAllLayersColor()
|
||||||
|
|
||||||
r.SetMaximum();
|
r.SetMaximum();
|
||||||
|
|
||||||
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
||||||
{
|
{
|
||||||
VIEW_LAYER* l = &( ( *i ).second );
|
VIEW_LAYER* l = &( ( *i ).second );
|
||||||
|
|
||||||
|
@ -555,7 +555,7 @@ void VIEW::UpdateAllLayersOrder()
|
||||||
{
|
{
|
||||||
sortLayers();
|
sortLayers();
|
||||||
|
|
||||||
BOOST_FOREACH( LayerMap::value_type& l, m_layers )
|
BOOST_FOREACH( LAYER_MAP::value_type& l, m_layers )
|
||||||
{
|
{
|
||||||
ChangeLayerDepth( l.first, l.second.renderingOrder );
|
ChangeLayerDepth( l.first, l.second.renderingOrder );
|
||||||
}
|
}
|
||||||
|
@ -727,7 +727,7 @@ void VIEW::Clear()
|
||||||
|
|
||||||
r.SetMaximum();
|
r.SetMaximum();
|
||||||
|
|
||||||
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
||||||
{
|
{
|
||||||
VIEW_LAYER* l = &( ( *i ).second );
|
VIEW_LAYER* l = &( ( *i ).second );
|
||||||
unlinkItem v;
|
unlinkItem v;
|
||||||
|
@ -811,7 +811,7 @@ void VIEW::clearGroupCache()
|
||||||
r.SetMaximum();
|
r.SetMaximum();
|
||||||
clearLayerCache visitor( this );
|
clearLayerCache visitor( this );
|
||||||
|
|
||||||
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
||||||
{
|
{
|
||||||
VIEW_LAYER* l = &( ( *i ).second );
|
VIEW_LAYER* l = &( ( *i ).second );
|
||||||
l->items->Query( r, visitor );
|
l->items->Query( r, visitor );
|
||||||
|
@ -858,7 +858,7 @@ void VIEW::sortLayers()
|
||||||
|
|
||||||
m_orderedLayers.resize( m_layers.size() );
|
m_orderedLayers.resize( m_layers.size() );
|
||||||
|
|
||||||
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
||||||
m_orderedLayers[n++] = &i->second;
|
m_orderedLayers[n++] = &i->second;
|
||||||
|
|
||||||
sort( m_orderedLayers.begin(), m_orderedLayers.end(), compareRenderingOrder );
|
sort( m_orderedLayers.begin(), m_orderedLayers.end(), compareRenderingOrder );
|
||||||
|
@ -974,7 +974,7 @@ void VIEW::RecacheAllItems( bool aImmediately )
|
||||||
prof_start( &totalRealTime, false );
|
prof_start( &totalRealTime, false );
|
||||||
#endif /* __WXDEBUG__ */
|
#endif /* __WXDEBUG__ */
|
||||||
|
|
||||||
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
||||||
{
|
{
|
||||||
VIEW_LAYER* l = &( ( *i ).second );
|
VIEW_LAYER* l = &( ( *i ).second );
|
||||||
|
|
||||||
|
|
|
@ -142,7 +142,7 @@ void VIEW_GROUP::ItemsSetVisibility( bool aVisible )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::ViewUpdateFlags aFlags )
|
void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::VIEW_UPDATE_FLAGS aFlags )
|
||||||
{
|
{
|
||||||
std::set<VIEW_ITEM*>::const_iterator it, it_end;
|
std::set<VIEW_ITEM*>::const_iterator it, it_end;
|
||||||
|
|
||||||
|
|
|
@ -39,26 +39,26 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
|
||||||
m_state( IDLE ),
|
m_state( IDLE ),
|
||||||
m_parentPanel( aParentPanel )
|
m_parentPanel( aParentPanel )
|
||||||
{
|
{
|
||||||
m_parentPanel->Connect( wxEVT_MOTION, wxMouseEventHandler(
|
m_parentPanel->Connect( wxEVT_MOTION,
|
||||||
WX_VIEW_CONTROLS::onMotion ), NULL, this );
|
wxMouseEventHandler( WX_VIEW_CONTROLS::onMotion ), NULL, this );
|
||||||
m_parentPanel->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler(
|
m_parentPanel->Connect( wxEVT_MOUSEWHEEL,
|
||||||
WX_VIEW_CONTROLS::onWheel ), NULL, this );
|
wxMouseEventHandler( WX_VIEW_CONTROLS::onWheel ), NULL, this );
|
||||||
m_parentPanel->Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler(
|
m_parentPanel->Connect( wxEVT_MIDDLE_UP,
|
||||||
WX_VIEW_CONTROLS::onButton ), NULL, this );
|
wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this );
|
||||||
m_parentPanel->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler(
|
m_parentPanel->Connect( wxEVT_MIDDLE_DOWN,
|
||||||
WX_VIEW_CONTROLS::onButton ), NULL, this );
|
wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this );
|
||||||
m_parentPanel->Connect( wxEVT_LEFT_UP, wxMouseEventHandler(
|
m_parentPanel->Connect( wxEVT_LEFT_UP,
|
||||||
WX_VIEW_CONTROLS::onButton ), NULL, this );
|
wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this );
|
||||||
m_parentPanel->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler(
|
m_parentPanel->Connect( wxEVT_LEFT_DOWN,
|
||||||
WX_VIEW_CONTROLS::onButton ), NULL, this );
|
wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this );
|
||||||
#if defined _WIN32 || defined _WIN64
|
#if defined _WIN32 || defined _WIN64
|
||||||
m_parentPanel->Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler(
|
m_parentPanel->Connect( wxEVT_ENTER_WINDOW,
|
||||||
WX_VIEW_CONTROLS::onEnter ), NULL, this );
|
wxMouseEventHandler( WX_VIEW_CONTROLS::onEnter ), NULL, this );
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
m_panTimer.SetOwner( this );
|
m_panTimer.SetOwner( this );
|
||||||
this->Connect( wxEVT_TIMER, wxTimerEventHandler(
|
this->Connect( wxEVT_TIMER,
|
||||||
WX_VIEW_CONTROLS::onTimer ), NULL, this );
|
wxTimerEventHandler( WX_VIEW_CONTROLS::onTimer ), NULL, this );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -217,13 +217,13 @@ public:
|
||||||
virtual void RestoreScreen();
|
virtual void RestoreScreen();
|
||||||
|
|
||||||
/// @copydoc GAL::SetTarget()
|
/// @copydoc GAL::SetTarget()
|
||||||
virtual void SetTarget( RenderTarget aTarget );
|
virtual void SetTarget( RENDER_TARGET aTarget );
|
||||||
|
|
||||||
/// @copydoc GAL::GetTarget()
|
/// @copydoc GAL::GetTarget()
|
||||||
virtual RenderTarget GetTarget() const;
|
virtual RENDER_TARGET GetTarget() const;
|
||||||
|
|
||||||
/// @copydoc GAL::ClearTarget()
|
/// @copydoc GAL::ClearTarget()
|
||||||
virtual void ClearTarget( RenderTarget aTarget );
|
virtual void ClearTarget( RENDER_TARGET aTarget );
|
||||||
|
|
||||||
// -------
|
// -------
|
||||||
// Cursor
|
// Cursor
|
||||||
|
@ -267,7 +267,7 @@ private:
|
||||||
boost::shared_ptr<CAIRO_COMPOSITOR> compositor; ///< Object for layers compositing
|
boost::shared_ptr<CAIRO_COMPOSITOR> compositor; ///< Object for layers compositing
|
||||||
unsigned int mainBuffer; ///< Handle to the main buffer
|
unsigned int mainBuffer; ///< Handle to the main buffer
|
||||||
unsigned int overlayBuffer; ///< Handle to the overlay buffer
|
unsigned int overlayBuffer; ///< Handle to the overlay buffer
|
||||||
RenderTarget currentTarget; ///< Current rendering target
|
RENDER_TARGET currentTarget; ///< Current rendering target
|
||||||
bool validCompositor; ///< Compositor initialization flag
|
bool validCompositor; ///< Compositor initialization flag
|
||||||
|
|
||||||
// Variables related to wxWidgets
|
// Variables related to wxWidgets
|
||||||
|
@ -290,7 +290,8 @@ private:
|
||||||
static const int MAX_CAIRO_ARGUMENTS = 6;
|
static const int MAX_CAIRO_ARGUMENTS = 6;
|
||||||
|
|
||||||
/// Definitions for the command recorder
|
/// Definitions for the command recorder
|
||||||
enum GraphicsCommand {
|
enum GRAPHICS_COMMAND
|
||||||
|
{
|
||||||
CMD_SET_FILL, ///< Enable/disable filling
|
CMD_SET_FILL, ///< Enable/disable filling
|
||||||
CMD_SET_STROKE, ///< Enable/disable stroking
|
CMD_SET_STROKE, ///< Enable/disable stroking
|
||||||
CMD_SET_FILLCOLOR, ///< Set the fill color
|
CMD_SET_FILLCOLOR, ///< Set the fill color
|
||||||
|
@ -310,20 +311,20 @@ private:
|
||||||
/// Type definition for an graphics group element
|
/// Type definition for an graphics group element
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
GraphicsCommand command; ///< Command to execute
|
GRAPHICS_COMMAND command; ///< Command to execute
|
||||||
double arguments[MAX_CAIRO_ARGUMENTS]; ///< Arguments for Cairo commands
|
double arguments[MAX_CAIRO_ARGUMENTS]; ///< Arguments for Cairo commands
|
||||||
bool boolArgument; ///< A bool argument
|
bool boolArgument; ///< A bool argument
|
||||||
int intArgument; ///< An int argument
|
int intArgument; ///< An int argument
|
||||||
cairo_path_t* cairoPath; ///< Pointer to a Cairo path
|
cairo_path_t* cairoPath; ///< Pointer to a Cairo path
|
||||||
} GroupElement;
|
} GROUP_ELEMENT;
|
||||||
|
|
||||||
// Variables for the grouping function
|
// Variables for the grouping function
|
||||||
bool isGrouping; ///< Is grouping enabled ?
|
bool isGrouping; ///< Is grouping enabled ?
|
||||||
bool isElementAdded; ///< Was an graphic element added ?
|
bool isElementAdded; ///< Was an graphic element added ?
|
||||||
typedef std::deque<GroupElement> Group; ///< A graphic group type definition
|
typedef std::deque<GROUP_ELEMENT> GROUP; ///< A graphic group type definition
|
||||||
std::map<int, Group> groups; ///< List of graphic groups
|
std::map<int, GROUP> groups; ///< List of graphic groups
|
||||||
unsigned int groupCounter; ///< Counter used for generating keys for groups
|
unsigned int groupCounter; ///< Counter used for generating keys for groups
|
||||||
Group* currentGroup; ///< Currently used group
|
GROUP* currentGroup; ///< Currently used group
|
||||||
|
|
||||||
// Variables related to Cairo <-> wxWidgets
|
// Variables related to Cairo <-> wxWidgets
|
||||||
cairo_matrix_t cairoWorldScreenMatrix; ///< Cairo world to screen transformation matrix
|
cairo_matrix_t cairoWorldScreenMatrix; ///< Cairo world to screen transformation matrix
|
||||||
|
|
|
@ -34,9 +34,9 @@
|
||||||
namespace KIGFX
|
namespace KIGFX
|
||||||
{
|
{
|
||||||
/**
|
/**
|
||||||
* RenderTarget: Possible rendering targets
|
* RENDER_TARGET: Possible rendering targets
|
||||||
*/
|
*/
|
||||||
enum RenderTarget
|
enum RENDER_TARGET
|
||||||
{
|
{
|
||||||
TARGET_CACHED = 0, ///< Main rendering target (cached)
|
TARGET_CACHED = 0, ///< Main rendering target (cached)
|
||||||
TARGET_NONCACHED, ///< Auxiliary rendering target (noncached)
|
TARGET_NONCACHED, ///< Auxiliary rendering target (noncached)
|
||||||
|
|
|
@ -589,21 +589,21 @@ public:
|
||||||
*
|
*
|
||||||
* @param aTarget is the new target for rendering.
|
* @param aTarget is the new target for rendering.
|
||||||
*/
|
*/
|
||||||
virtual void SetTarget( RenderTarget aTarget ) = 0;
|
virtual void SetTarget( RENDER_TARGET aTarget ) = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Gets the currently used target for rendering.
|
* @brief Gets the currently used target for rendering.
|
||||||
*
|
*
|
||||||
* @return The current rendering target.
|
* @return The current rendering target.
|
||||||
*/
|
*/
|
||||||
virtual RenderTarget GetTarget() const = 0;
|
virtual RENDER_TARGET GetTarget() const = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Clears the target for rendering.
|
* @brief Clears the target for rendering.
|
||||||
*
|
*
|
||||||
* @param aTarget is the target to be cleared.
|
* @param aTarget is the target to be cleared.
|
||||||
*/
|
*/
|
||||||
virtual void ClearTarget( RenderTarget aTarget ) = 0;
|
virtual void ClearTarget( RENDER_TARGET aTarget ) = 0;
|
||||||
|
|
||||||
// -------------
|
// -------------
|
||||||
// Grid methods
|
// Grid methods
|
||||||
|
|
|
@ -49,19 +49,19 @@ class CACHED_CONTAINER : public VERTEX_CONTAINER
|
||||||
public:
|
public:
|
||||||
CACHED_CONTAINER( unsigned int aSize = defaultInitSize );
|
CACHED_CONTAINER( unsigned int aSize = defaultInitSize );
|
||||||
|
|
||||||
///< @copydoc VERTEX_CONTAINER::SetItem()
|
///> @copydoc VERTEX_CONTAINER::SetItem()
|
||||||
virtual void SetItem( VERTEX_ITEM* aItem );
|
virtual void SetItem( VERTEX_ITEM* aItem );
|
||||||
|
|
||||||
///< @copydoc VERTEX_CONTAINER::FinishItem()
|
///> @copydoc VERTEX_CONTAINER::FinishItem()
|
||||||
virtual void FinishItem();
|
virtual void FinishItem();
|
||||||
|
|
||||||
///< @copydoc VERTEX_CONTAINER::Allocate()
|
///> @copydoc VERTEX_CONTAINER::Allocate()
|
||||||
virtual VERTEX* Allocate( unsigned int aSize );
|
virtual VERTEX* Allocate( unsigned int aSize );
|
||||||
|
|
||||||
///< @copydoc VERTEX_CONTAINER::Delete()
|
///> @copydoc VERTEX_CONTAINER::Delete()
|
||||||
virtual void Delete( VERTEX_ITEM* aItem );
|
virtual void Delete( VERTEX_ITEM* aItem );
|
||||||
|
|
||||||
///< @copydoc VERTEX_CONTAINER::Clear()
|
///> @copydoc VERTEX_CONTAINER::Clear()
|
||||||
virtual void Clear();
|
virtual void Clear();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -73,23 +73,23 @@ public:
|
||||||
virtual VERTEX* GetVertices( const VERTEX_ITEM* aItem ) const;
|
virtual VERTEX* GetVertices( const VERTEX_ITEM* aItem ) const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
///< Maps size of free memory chunks to their offsets
|
///> Maps size of free memory chunks to their offsets
|
||||||
typedef std::pair<unsigned int, unsigned int> Chunk;
|
typedef std::pair<unsigned int, unsigned int> CHUNK;
|
||||||
typedef std::multimap<unsigned int, unsigned int> FreeChunkMap;
|
typedef std::multimap<unsigned int, unsigned int> FREE_CHUNK_MAP;
|
||||||
|
|
||||||
/// List of all the stored items
|
/// List of all the stored items
|
||||||
typedef std::set<VERTEX_ITEM*> Items;
|
typedef std::set<VERTEX_ITEM*> ITEMS;
|
||||||
|
|
||||||
///< Stores size & offset of free chunks.
|
///> Stores size & offset of free chunks.
|
||||||
FreeChunkMap m_freeChunks;
|
FREE_CHUNK_MAP m_freeChunks;
|
||||||
|
|
||||||
///< Stored VERTEX_ITEMs
|
///> Stored VERTEX_ITEMs
|
||||||
Items m_items;
|
ITEMS m_items;
|
||||||
|
|
||||||
///< Currently modified item
|
///> Currently modified item
|
||||||
VERTEX_ITEM* m_item;
|
VERTEX_ITEM* m_item;
|
||||||
|
|
||||||
///< Properties of currently modified chunk & item
|
///> Properties of currently modified chunk & item
|
||||||
unsigned int m_chunkSize;
|
unsigned int m_chunkSize;
|
||||||
unsigned int m_chunkOffset;
|
unsigned int m_chunkOffset;
|
||||||
unsigned int m_itemSize;
|
unsigned int m_itemSize;
|
||||||
|
@ -146,7 +146,7 @@ private:
|
||||||
*
|
*
|
||||||
* @param aChunk is the chunk.
|
* @param aChunk is the chunk.
|
||||||
*/
|
*/
|
||||||
inline int getChunkSize( const Chunk& aChunk ) const
|
inline int getChunkSize( const CHUNK& aChunk ) const
|
||||||
{
|
{
|
||||||
return aChunk.first;
|
return aChunk.first;
|
||||||
}
|
}
|
||||||
|
@ -157,7 +157,7 @@ private:
|
||||||
*
|
*
|
||||||
* @param aChunk is the chunk.
|
* @param aChunk is the chunk.
|
||||||
*/
|
*/
|
||||||
inline unsigned int getChunkOffset( const Chunk& aChunk ) const
|
inline unsigned int getChunkOffset( const CHUNK& aChunk ) const
|
||||||
{
|
{
|
||||||
return aChunk.second;
|
return aChunk.second;
|
||||||
}
|
}
|
||||||
|
|
|
@ -89,15 +89,17 @@ public:
|
||||||
protected:
|
protected:
|
||||||
GPU_MANAGER( VERTEX_CONTAINER* aContainer );
|
GPU_MANAGER( VERTEX_CONTAINER* aContainer );
|
||||||
|
|
||||||
///< Drawing status flag.
|
///> Drawing status flag.
|
||||||
bool m_isDrawing;
|
bool m_isDrawing;
|
||||||
|
|
||||||
///< Container that stores vertices data.
|
///> Container that stores vertices data.
|
||||||
VERTEX_CONTAINER* m_container;
|
VERTEX_CONTAINER* m_container;
|
||||||
|
|
||||||
///< Shader handling
|
///> Shader handling
|
||||||
SHADER* m_shader;
|
SHADER* m_shader;
|
||||||
int m_shaderAttrib; ///< Location of shader attributes (for glVertexAttribPointer)
|
|
||||||
|
///> Location of shader attributes (for glVertexAttribPointer)
|
||||||
|
int m_shaderAttrib;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -107,19 +109,19 @@ public:
|
||||||
GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer );
|
GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer );
|
||||||
~GPU_CACHED_MANAGER();
|
~GPU_CACHED_MANAGER();
|
||||||
|
|
||||||
///< @copydoc GPU_MANAGER::Initialize()
|
///> @copydoc GPU_MANAGER::Initialize()
|
||||||
virtual void Initialize();
|
virtual void Initialize();
|
||||||
|
|
||||||
///< @copydoc GPU_MANAGER::BeginDrawing()
|
///> @copydoc GPU_MANAGER::BeginDrawing()
|
||||||
virtual void BeginDrawing();
|
virtual void BeginDrawing();
|
||||||
|
|
||||||
///< @copydoc GPU_MANAGER::DrawIndices()
|
///> @copydoc GPU_MANAGER::DrawIndices()
|
||||||
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize );
|
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize );
|
||||||
|
|
||||||
///< @copydoc GPU_MANAGER::DrawAll()
|
///> @copydoc GPU_MANAGER::DrawAll()
|
||||||
virtual void DrawAll();
|
virtual void DrawAll();
|
||||||
|
|
||||||
///< @copydoc GPU_MANAGER::EndDrawing()
|
///> @copydoc GPU_MANAGER::EndDrawing()
|
||||||
virtual void EndDrawing();
|
virtual void EndDrawing();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -130,10 +132,19 @@ public:
|
||||||
virtual void uploadToGpu();
|
virtual void uploadToGpu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
///> Buffers initialization flag
|
||||||
bool m_buffersInitialized;
|
bool m_buffersInitialized;
|
||||||
|
|
||||||
|
///> Pointer to the current indices buffer
|
||||||
boost::scoped_array<GLuint> m_indices;
|
boost::scoped_array<GLuint> m_indices;
|
||||||
|
|
||||||
|
///> Pointer to the first free cell in the indices buffer
|
||||||
GLuint* m_indicesPtr;
|
GLuint* m_indicesPtr;
|
||||||
|
|
||||||
|
///> Handle to vertices buffer
|
||||||
GLuint m_verticesBuffer;
|
GLuint m_verticesBuffer;
|
||||||
|
|
||||||
|
///> Number of indices stored in the indices buffer
|
||||||
unsigned int m_indicesSize;
|
unsigned int m_indicesSize;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -143,19 +154,19 @@ class GPU_NONCACHED_MANAGER : public GPU_MANAGER
|
||||||
public:
|
public:
|
||||||
GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer );
|
GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer );
|
||||||
|
|
||||||
///< @copydoc GPU_MANAGER::Initialize()
|
///> @copydoc GPU_MANAGER::Initialize()
|
||||||
virtual void Initialize();
|
virtual void Initialize();
|
||||||
|
|
||||||
///< @copydoc GPU_MANAGER::BeginDrawing()
|
///> @copydoc GPU_MANAGER::BeginDrawing()
|
||||||
virtual void BeginDrawing();
|
virtual void BeginDrawing();
|
||||||
|
|
||||||
///< @copydoc GPU_MANAGER::DrawIndices()
|
///> @copydoc GPU_MANAGER::DrawIndices()
|
||||||
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize );
|
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize );
|
||||||
|
|
||||||
///< @copydoc GPU_MANAGER::DrawAll()
|
///> @copydoc GPU_MANAGER::DrawAll()
|
||||||
virtual void DrawAll();
|
virtual void DrawAll();
|
||||||
|
|
||||||
///< @copydoc GPU_MANAGER::EndDrawing()
|
///> @copydoc GPU_MANAGER::EndDrawing()
|
||||||
virtual void EndDrawing();
|
virtual void EndDrawing();
|
||||||
};
|
};
|
||||||
} // namespace KIGFX
|
} // namespace KIGFX
|
||||||
|
|
|
@ -106,7 +106,8 @@ public:
|
||||||
virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
|
||||||
|
|
||||||
/// @copydoc GAL::DrawSegment()
|
/// @copydoc GAL::DrawSegment()
|
||||||
virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth );
|
virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
|
||||||
|
double aWidth );
|
||||||
|
|
||||||
/// @copydoc GAL::DrawCircle()
|
/// @copydoc GAL::DrawCircle()
|
||||||
virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius );
|
virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius );
|
||||||
|
@ -209,13 +210,13 @@ public:
|
||||||
virtual void RestoreScreen();
|
virtual void RestoreScreen();
|
||||||
|
|
||||||
/// @copydoc GAL::SetTarget()
|
/// @copydoc GAL::SetTarget()
|
||||||
virtual void SetTarget( RenderTarget aTarget );
|
virtual void SetTarget( RENDER_TARGET aTarget );
|
||||||
|
|
||||||
/// @copydoc GAL::GetTarget()
|
/// @copydoc GAL::GetTarget()
|
||||||
virtual RenderTarget GetTarget() const;
|
virtual RENDER_TARGET GetTarget() const;
|
||||||
|
|
||||||
/// @copydoc GAL::ClearTarget()
|
/// @copydoc GAL::ClearTarget()
|
||||||
virtual void ClearTarget( RenderTarget aTarget );
|
virtual void ClearTarget( RENDER_TARGET aTarget );
|
||||||
|
|
||||||
// -------
|
// -------
|
||||||
// Cursor
|
// Cursor
|
||||||
|
@ -275,8 +276,8 @@ private:
|
||||||
wxEvtHandler* paintListener;
|
wxEvtHandler* paintListener;
|
||||||
|
|
||||||
// Vertex buffer objects related fields
|
// Vertex buffer objects related fields
|
||||||
typedef std::map< unsigned int, boost::shared_ptr<VERTEX_ITEM> > GroupsMap;
|
typedef std::map< unsigned int, boost::shared_ptr<VERTEX_ITEM> > GROUPS_MAP;
|
||||||
GroupsMap groups; ///< Stores informations about VBO objects (groups)
|
GROUPS_MAP groups; ///< Stores informations about VBO objects (groups)
|
||||||
unsigned int groupCounter; ///< Counter used for generating keys for groups
|
unsigned int groupCounter; ///< Counter used for generating keys for groups
|
||||||
VERTEX_MANAGER* currentManager; ///< Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs)
|
VERTEX_MANAGER* currentManager; ///< Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs)
|
||||||
VERTEX_MANAGER cachedManager; ///< Container for storing cached VERTEX_ITEMs
|
VERTEX_MANAGER cachedManager; ///< Container for storing cached VERTEX_ITEMs
|
||||||
|
@ -287,7 +288,7 @@ private:
|
||||||
OPENGL_COMPOSITOR compositor; ///< Handles multiple rendering targets
|
OPENGL_COMPOSITOR compositor; ///< Handles multiple rendering targets
|
||||||
unsigned int mainBuffer; ///< Main rendering target
|
unsigned int mainBuffer; ///< Main rendering target
|
||||||
unsigned int overlayBuffer; ///< Auxiliary rendering target (for menus etc.)
|
unsigned int overlayBuffer; ///< Auxiliary rendering target (for menus etc.)
|
||||||
RenderTarget currentTarget; ///< Current rendering target
|
RENDER_TARGET currentTarget; ///< Current rendering target
|
||||||
|
|
||||||
// Shader
|
// Shader
|
||||||
SHADER shader; ///< There is only one shader used for different objects
|
SHADER shader; ///< There is only one shader used for different objects
|
||||||
|
|
|
@ -39,7 +39,7 @@ namespace KIGFX
|
||||||
class OPENGL_GAL;
|
class OPENGL_GAL;
|
||||||
|
|
||||||
/// Type definition for the shader
|
/// Type definition for the shader
|
||||||
enum ShaderType
|
enum SHADER_TYPE
|
||||||
{
|
{
|
||||||
SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, ///< Vertex shader
|
SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, ///< Vertex shader
|
||||||
SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER, ///< Fragment shader
|
SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER, ///< Fragment shader
|
||||||
|
@ -77,7 +77,7 @@ public:
|
||||||
* @param aShaderType is the type of the shader.
|
* @param aShaderType is the type of the shader.
|
||||||
* @return True in case of success, false otherwise.
|
* @return True in case of success, false otherwise.
|
||||||
*/
|
*/
|
||||||
bool LoadBuiltinShader( unsigned int aShaderNumber, ShaderType aShaderType );
|
bool LoadBuiltinShader( unsigned int aShaderNumber, SHADER_TYPE aShaderType );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Loads one of the built-in shaders and compiles it.
|
* @brief Loads one of the built-in shaders and compiles it.
|
||||||
|
@ -86,7 +86,7 @@ public:
|
||||||
* @param aShaderType is the type of the shader.
|
* @param aShaderType is the type of the shader.
|
||||||
* @return True in case of success, false otherwise.
|
* @return True in case of success, false otherwise.
|
||||||
*/
|
*/
|
||||||
bool LoadShaderFromFile( const std::string& aShaderSourceName, ShaderType aShaderType );
|
bool LoadShaderFromFile( const std::string& aShaderSourceName, SHADER_TYPE aShaderType );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Link the shaders.
|
* @brief Link the shaders.
|
||||||
|
@ -193,7 +193,7 @@ private:
|
||||||
* @param aShaderType is the type of the shader.
|
* @param aShaderType is the type of the shader.
|
||||||
* @return True in case of success, false otherwise.
|
* @return True in case of success, false otherwise.
|
||||||
*/
|
*/
|
||||||
bool addSource( const std::string& aShaderSource, ShaderType aShaderType );
|
bool addSource( const std::string& aShaderSource, SHADER_TYPE aShaderType );
|
||||||
|
|
||||||
std::deque<GLuint> shaderNumbers; ///< Shader number list
|
std::deque<GLuint> shaderNumbers; ///< Shader number list
|
||||||
GLuint programNumber; ///< Shader program number
|
GLuint programNumber; ///< Shader program number
|
||||||
|
|
|
@ -35,7 +35,7 @@
|
||||||
namespace KIGFX
|
namespace KIGFX
|
||||||
{
|
{
|
||||||
// Possible types of shaders
|
// Possible types of shaders
|
||||||
enum SHADER_TYPE
|
enum SHADER_MODE
|
||||||
{
|
{
|
||||||
SHADER_NONE = 0,
|
SHADER_NONE = 0,
|
||||||
SHADER_LINE,
|
SHADER_LINE,
|
||||||
|
|
|
@ -38,8 +38,8 @@ namespace KIGFX
|
||||||
{
|
{
|
||||||
class GAL;
|
class GAL;
|
||||||
|
|
||||||
typedef std::deque< std::deque<VECTOR2D> > Glyph;
|
typedef std::deque< std::deque<VECTOR2D> > GLYPH;
|
||||||
typedef std::deque<Glyph> GlyphList;
|
typedef std::deque<GLYPH> GLYPH_LIST;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Class STROKE_FONT implements stroke font drawing.
|
* @brief Class STROKE_FONT implements stroke font drawing.
|
||||||
|
@ -157,7 +157,7 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
GAL* m_gal; ///< Pointer to the GAL
|
GAL* m_gal; ///< Pointer to the GAL
|
||||||
GlyphList m_glyphs; ///< Glyph list
|
GLYPH_LIST m_glyphs; ///< Glyph list
|
||||||
std::deque<BOX2D> m_glyphBoundingBoxes; ///< Bounding boxes of the glyphs
|
std::deque<BOX2D> m_glyphBoundingBoxes; ///< Bounding boxes of the glyphs
|
||||||
double m_scaleFactor; ///< Scale factor for the glyph
|
double m_scaleFactor; ///< Scale factor for the glyph
|
||||||
VECTOR2D m_glyphSize; ///< Size of the glyphs
|
VECTOR2D m_glyphSize; ///< Size of the glyphs
|
||||||
|
@ -172,7 +172,7 @@ private:
|
||||||
* @param aGlyphBoundingX is the x-component of the bounding box size.
|
* @param aGlyphBoundingX is the x-component of the bounding box size.
|
||||||
* @return is the complete bounding box size.
|
* @return is the complete bounding box size.
|
||||||
*/
|
*/
|
||||||
BOX2D computeBoundingBox( const Glyph& aGlyph, const VECTOR2D& aGlyphBoundingX ) const;
|
BOX2D computeBoundingBox( const GLYPH& aGlyph, const VECTOR2D& aGlyphBoundingX ) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Compute the size of a given text.
|
* @brief Compute the size of a given text.
|
||||||
|
|
|
@ -43,18 +43,18 @@ public:
|
||||||
friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg );
|
friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg );
|
||||||
|
|
||||||
/* Start and the of the segment. Public, to make access simpler. These are references
|
/* Start and the of the segment. Public, to make access simpler. These are references
|
||||||
* to an object the segment belongs to (e.g. a line chain) or references to locally stored points
|
* to an object the segment belongs to (e.g. a line chain) or references to locally stored
|
||||||
* (m_a, m_b).
|
* points (m_a, m_b).
|
||||||
*/
|
*/
|
||||||
VECTOR2I& a, b;
|
VECTOR2I& A, B;
|
||||||
|
|
||||||
/** Default constructor
|
/** Default constructor
|
||||||
* Creates an empty (0, 0) segment, locally-referenced
|
* Creates an empty (0, 0) segment, locally-referenced
|
||||||
*/
|
*/
|
||||||
SEG() : a( m_a ), b( m_b )
|
SEG() : A( m_a ), B( m_b )
|
||||||
{
|
{
|
||||||
a = m_a;
|
A = m_a;
|
||||||
b = m_b;
|
B = m_b;
|
||||||
m_is_local = true;
|
m_is_local = true;
|
||||||
m_index = -1;
|
m_index = -1;
|
||||||
}
|
}
|
||||||
|
@ -63,12 +63,12 @@ public:
|
||||||
* Constructor
|
* Constructor
|
||||||
* Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced
|
* Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced
|
||||||
*/
|
*/
|
||||||
SEG( int aX1, int aY1, int aX2, int aY2 ) : a( m_a ), b( m_b )
|
SEG( int aX1, int aY1, int aX2, int aY2 ) : A( m_a ), B( m_b )
|
||||||
{
|
{
|
||||||
m_a = VECTOR2I( aX1, aY1 );
|
m_a = VECTOR2I( aX1, aY1 );
|
||||||
m_b = VECTOR2I( aX2, aY2 );
|
m_b = VECTOR2I( aX2, aY2 );
|
||||||
a = m_a;
|
A = m_a;
|
||||||
b = m_b;
|
B = m_b;
|
||||||
m_is_local = true;
|
m_is_local = true;
|
||||||
m_index = -1;
|
m_index = -1;
|
||||||
}
|
}
|
||||||
|
@ -77,10 +77,10 @@ public:
|
||||||
* Constructor
|
* Constructor
|
||||||
* Creates a segment between (aA) and (aB), locally referenced
|
* Creates a segment between (aA) and (aB), locally referenced
|
||||||
*/
|
*/
|
||||||
SEG( const VECTOR2I& aA, const VECTOR2I& aB ) : a( m_a ), b( m_b ), m_a( aA ), m_b( aB )
|
SEG( const VECTOR2I& aA, const VECTOR2I& aB ) : A( m_a ), B( m_b ), m_a( aA ), m_b( aB )
|
||||||
{
|
{
|
||||||
a = m_a;
|
A = m_a;
|
||||||
b = m_b;
|
B = m_b;
|
||||||
m_is_local = true;
|
m_is_local = true;
|
||||||
m_index = -1;
|
m_index = -1;
|
||||||
}
|
}
|
||||||
|
@ -92,7 +92,7 @@ public:
|
||||||
* @param aB reference to the end point in the parent shape
|
* @param aB reference to the end point in the parent shape
|
||||||
* @param aIndex index of the segment within the parent shape
|
* @param aIndex index of the segment within the parent shape
|
||||||
*/
|
*/
|
||||||
SEG ( VECTOR2I& aA, VECTOR2I& aB, int aIndex ) : a( aA ), b( aB )
|
SEG ( VECTOR2I& aA, VECTOR2I& aB, int aIndex ) : A( aA ), B( aB )
|
||||||
{
|
{
|
||||||
m_is_local = false;
|
m_is_local = false;
|
||||||
m_index = aIndex;
|
m_index = aIndex;
|
||||||
|
@ -101,19 +101,21 @@ public:
|
||||||
/**
|
/**
|
||||||
* Copy constructor
|
* Copy constructor
|
||||||
*/
|
*/
|
||||||
SEG ( const SEG& aSeg ) : a( m_a ), b( m_b )
|
SEG ( const SEG& aSeg ) : A( m_a ), B( m_b )
|
||||||
{
|
{
|
||||||
if (aSeg.m_is_local)
|
if( aSeg.m_is_local )
|
||||||
{
|
{
|
||||||
m_a = aSeg.m_a;
|
m_a = aSeg.m_a;
|
||||||
m_b = aSeg.m_b;
|
m_b = aSeg.m_b;
|
||||||
a = m_a;
|
A = m_a;
|
||||||
b = m_b;
|
B = m_b;
|
||||||
m_is_local = true;
|
m_is_local = true;
|
||||||
m_index = -1;
|
m_index = -1;
|
||||||
} else {
|
}
|
||||||
a = aSeg.a;
|
else
|
||||||
b = aSeg.b;
|
{
|
||||||
|
A = aSeg.A;
|
||||||
|
B = aSeg.B;
|
||||||
m_index = aSeg.m_index;
|
m_index = aSeg.m_index;
|
||||||
m_is_local = false;
|
m_is_local = false;
|
||||||
}
|
}
|
||||||
|
@ -121,12 +123,13 @@ public:
|
||||||
|
|
||||||
SEG& operator=( const SEG& aSeg )
|
SEG& operator=( const SEG& aSeg )
|
||||||
{
|
{
|
||||||
a = aSeg.a;
|
A = aSeg.A;
|
||||||
b = aSeg.b;
|
B = aSeg.B;
|
||||||
m_a = aSeg.m_a;
|
m_a = aSeg.m_a;
|
||||||
m_b = aSeg.m_b;
|
m_b = aSeg.m_b;
|
||||||
m_index = aSeg.m_index;
|
m_index = aSeg.m_index;
|
||||||
m_is_local = aSeg.m_is_local;
|
m_is_local = aSeg.m_is_local;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -149,7 +152,7 @@ public:
|
||||||
*/
|
*/
|
||||||
int Side( const VECTOR2I& aP ) const
|
int Side( const VECTOR2I& aP ) const
|
||||||
{
|
{
|
||||||
const ecoord det = ( b - a ).Cross( aP - a );
|
const ecoord det = ( B - A ).Cross( aP - A );
|
||||||
|
|
||||||
return det < 0 ? -1 : ( det > 0 ? 1 : 0 );
|
return det < 0 ? -1 : ( det > 0 ? 1 : 0 );
|
||||||
}
|
}
|
||||||
|
@ -178,12 +181,13 @@ public:
|
||||||
*
|
*
|
||||||
* Computes intersection point of segment (this) with segment aSeg.
|
* Computes intersection point of segment (this) with segment aSeg.
|
||||||
* @param aSeg: segment to intersect with
|
* @param aSeg: segment to intersect with
|
||||||
* @param aIgnoreEndpoints: don't treat corner cases (i.e. end of one segment touching the other)
|
* @param aIgnoreEndpoints: don't treat corner cases (i.e. end of one segment touching the
|
||||||
* as intersections.
|
* other) as intersections.
|
||||||
* @param aLines: treat segments as infinite lines
|
* @param aLines: treat segments as infinite lines
|
||||||
* @return intersection point, if exists
|
* @return intersection point, if exists
|
||||||
*/
|
*/
|
||||||
OPT_VECTOR2I Intersect( const SEG& aSeg, bool aIgnoreEndpoints = false, bool aLines = false ) const;
|
OPT_VECTOR2I Intersect( const SEG& aSeg, bool aIgnoreEndpoints = false,
|
||||||
|
bool aLines = false ) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function IntersectLines()
|
* Function IntersectLines()
|
||||||
|
@ -240,12 +244,12 @@ public:
|
||||||
*/
|
*/
|
||||||
bool Collinear( const SEG& aSeg ) const
|
bool Collinear( const SEG& aSeg ) const
|
||||||
{
|
{
|
||||||
ecoord qa1 = a.y - b.y;
|
ecoord qa1 = A.y - B.y;
|
||||||
ecoord qb1 = b.x - a.x;
|
ecoord qb1 = B.x - A.x;
|
||||||
ecoord qc1 = -qa1 * a.x - qb1 * a.y;
|
ecoord qc1 = -qa1 * A.x - qb1 * A.y;
|
||||||
ecoord qa2 = aSeg.a.y - aSeg.b.y;
|
ecoord qa2 = aSeg.A.y - aSeg.B.y;
|
||||||
ecoord qb2 = aSeg.b.x - aSeg.a.x;
|
ecoord qb2 = aSeg.B.x - aSeg.A.x;
|
||||||
ecoord qc2 = -qa2 * aSeg.a.x - qb2 * aSeg.a.y;
|
ecoord qc2 = -qa2 * aSeg.A.x - qb2 * aSeg.A.y;
|
||||||
|
|
||||||
return ( qa1 == qa2 ) && ( qb1 == qb2 ) && ( qc1 == qc2 );
|
return ( qa1 == qa2 ) && ( qb1 == qb2 ) && ( qc1 == qc2 );
|
||||||
}
|
}
|
||||||
|
@ -258,12 +262,12 @@ public:
|
||||||
*/
|
*/
|
||||||
int Length() const
|
int Length() const
|
||||||
{
|
{
|
||||||
return ( a - b ).EuclideanNorm();
|
return ( A - B ).EuclideanNorm();
|
||||||
}
|
}
|
||||||
|
|
||||||
ecoord SquaredLength() const
|
ecoord SquaredLength() const
|
||||||
{
|
{
|
||||||
return ( a - b ).SquaredEuclideanNorm();
|
return ( A - B ).SquaredEuclideanNorm();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -281,8 +285,8 @@ public:
|
||||||
|
|
||||||
bool PointCloserThan( const VECTOR2I& aP, int aDist ) const;
|
bool PointCloserThan( const VECTOR2I& aP, int aDist ) const;
|
||||||
|
|
||||||
// friend std::ostream& operator<<( std::ostream& stream, const SEG& aSeg );
|
// friend std::ostream& operator<<( std::ostream& stream, const SEG& aSeg );
|
||||||
private:
|
private:
|
||||||
bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I &aC ) const;
|
bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I &aC ) const;
|
||||||
|
|
||||||
///> locally stored start/end coordinates (used when m_is_local == true)
|
///> locally stored start/end coordinates (used when m_is_local == true)
|
||||||
|
@ -295,6 +299,7 @@ public:
|
||||||
bool m_is_local;
|
bool m_is_local;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
inline VECTOR2I SEG::LineProject( const VECTOR2I& aP ) const
|
inline VECTOR2I SEG::LineProject( const VECTOR2I& aP ) const
|
||||||
{
|
{
|
||||||
// fixme: numerical errors for large integers
|
// fixme: numerical errors for large integers
|
||||||
|
@ -302,45 +307,47 @@ inline VECTOR2I SEG::LineProject( const VECTOR2I& aP ) const
|
||||||
return VECTOR2I( 0, 0 );
|
return VECTOR2I( 0, 0 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline int SEG::LineDistance( const VECTOR2I& aP, bool aDetermineSide ) const
|
inline int SEG::LineDistance( const VECTOR2I& aP, bool aDetermineSide ) const
|
||||||
{
|
{
|
||||||
ecoord p = a.y - b.y;
|
ecoord p = A.y - B.y;
|
||||||
ecoord q = b.x - a.x;
|
ecoord q = B.x - A.x;
|
||||||
ecoord r = -p * a.x - q * a.y;
|
ecoord r = -p * A.x - q * A.y;
|
||||||
|
|
||||||
ecoord dist = ( p * aP.x + q * aP.y + r ) / sqrt( p * p + q * q );
|
ecoord dist = ( p * aP.x + q * aP.y + r ) / sqrt( p * p + q * q );
|
||||||
|
|
||||||
return aDetermineSide ? dist : abs( dist );
|
return aDetermineSide ? dist : abs( dist );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline const VECTOR2I SEG::NearestPoint( const VECTOR2I& aP ) const
|
inline const VECTOR2I SEG::NearestPoint( const VECTOR2I& aP ) const
|
||||||
{
|
{
|
||||||
VECTOR2I d = b - a;
|
VECTOR2I d = B - A;
|
||||||
ecoord l_squared = d.Dot( d );
|
ecoord l_squared = d.Dot( d );
|
||||||
|
|
||||||
if( l_squared == 0 )
|
if( l_squared == 0 )
|
||||||
return a;
|
return A;
|
||||||
|
|
||||||
ecoord t = d.Dot( aP - a );
|
ecoord t = d.Dot( aP - A );
|
||||||
|
|
||||||
if( t < 0 )
|
if( t < 0 )
|
||||||
return a;
|
return A;
|
||||||
else if( t > l_squared )
|
else if( t > l_squared )
|
||||||
return b;
|
return B;
|
||||||
|
|
||||||
int xp = rescale( t, (ecoord)d.x, l_squared );
|
int xp = rescale( t, (ecoord)d.x, l_squared );
|
||||||
int yp = rescale( t, (ecoord)d.y, l_squared );
|
int yp = rescale( t, (ecoord)d.y, l_squared );
|
||||||
|
|
||||||
return a + VECTOR2I( xp, yp );
|
return A + VECTOR2I( xp, yp );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg )
|
inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg )
|
||||||
{
|
{
|
||||||
if( aSeg.m_is_local )
|
if( aSeg.m_is_local )
|
||||||
aStream << "[ local " << aSeg.a << " - " << aSeg.b << " ]";
|
aStream << "[ local " << aSeg.A << " - " << aSeg.B << " ]";
|
||||||
|
|
||||||
return aStream;
|
return aStream;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // __SEG_H
|
#endif // __SEG_H
|
||||||
|
|
||||||
|
|
|
@ -31,11 +31,11 @@
|
||||||
#include <geometry/seg.h>
|
#include <geometry/seg.h>
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Enum ShapeType
|
* Enum SHAPE_TYPE
|
||||||
* Lists all supported shapes
|
* Lists all supported shapes
|
||||||
*/
|
*/
|
||||||
|
|
||||||
enum ShapeType
|
enum SHAPE_TYPE
|
||||||
{
|
{
|
||||||
SH_RECT = 0, ///> axis-aligned rectangle
|
SH_RECT = 0, ///> axis-aligned rectangle
|
||||||
SH_SEGMENT, ///> line segment
|
SH_SEGMENT, ///> line segment
|
||||||
|
@ -50,20 +50,22 @@ enum ShapeType
|
||||||
*/
|
*/
|
||||||
class SHAPE
|
class SHAPE
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
typedef VECTOR2I::extended_type ecoord;
|
typedef VECTOR2I::extended_type ecoord;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/**
|
/**
|
||||||
* Constructor
|
* Constructor
|
||||||
*
|
*
|
||||||
* Creates an empty shape of type aType
|
* Creates an empty shape of type aType
|
||||||
*/
|
*/
|
||||||
|
|
||||||
SHAPE ( ShapeType aType ) : m_type( aType ) { };
|
SHAPE ( SHAPE_TYPE aType ) : m_type( aType )
|
||||||
|
{}
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~SHAPE() {};
|
virtual ~SHAPE()
|
||||||
|
{}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function Type()
|
* Function Type()
|
||||||
|
@ -71,7 +73,10 @@ class SHAPE
|
||||||
* Returns the type of the shape.
|
* Returns the type of the shape.
|
||||||
* @retval the type
|
* @retval the type
|
||||||
*/
|
*/
|
||||||
ShapeType Type() const { return m_type; }
|
SHAPE_TYPE Type() const
|
||||||
|
{
|
||||||
|
return m_type;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function Clone()
|
* Function Clone()
|
||||||
|
@ -88,8 +93,8 @@ class SHAPE
|
||||||
/**
|
/**
|
||||||
* Function Collide()
|
* Function Collide()
|
||||||
*
|
*
|
||||||
* Checks if the boundary of shape (this) lies closer to the point aP than aClearance, indicating
|
* Checks if the boundary of shape (this) lies closer to the point aP than aClearance,
|
||||||
* a collision.
|
* indicating a collision.
|
||||||
* @return true, if there is a collision.
|
* @return true, if there is a collision.
|
||||||
*/
|
*/
|
||||||
virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
|
virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
|
||||||
|
@ -100,8 +105,8 @@ class SHAPE
|
||||||
/**
|
/**
|
||||||
* Function Collide()
|
* Function Collide()
|
||||||
*
|
*
|
||||||
* Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance, indicating
|
* Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance,
|
||||||
* a collision.
|
* indicating a collision.
|
||||||
* @param aShape shape to check collision against
|
* @param aShape shape to check collision against
|
||||||
* @param aClearance minimum clearance
|
* @param aClearance minimum clearance
|
||||||
* @param aMTV minimum translation vector
|
* @param aMTV minimum translation vector
|
||||||
|
@ -113,8 +118,8 @@ class SHAPE
|
||||||
/**
|
/**
|
||||||
* Function Collide()
|
* Function Collide()
|
||||||
*
|
*
|
||||||
* Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance, indicating
|
* Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance,
|
||||||
* a collision.
|
* indicating a collision.
|
||||||
* @return true, if there is a collision.
|
* @return true, if there is a collision.
|
||||||
*/
|
*/
|
||||||
virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0;
|
virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0;
|
||||||
|
@ -124,7 +129,8 @@ class SHAPE
|
||||||
*
|
*
|
||||||
* Computes a bounding box of the shape, with a margin of aClearance
|
* Computes a bounding box of the shape, with a margin of aClearance
|
||||||
* a collision.
|
* a collision.
|
||||||
* @aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle for the shape.
|
* @aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle
|
||||||
|
* for the shape.
|
||||||
* @return the bounding box.
|
* @return the bounding box.
|
||||||
*/
|
*/
|
||||||
virtual const BOX2I BBox( int aClearance = 0 ) const = 0;
|
virtual const BOX2I BBox( int aClearance = 0 ) const = 0;
|
||||||
|
@ -140,11 +146,12 @@ class SHAPE
|
||||||
return BBox( 0 ).Centre(); // if nothing better is available....
|
return BBox( 0 ).Centre(); // if nothing better is available....
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
///> type of our shape
|
///> type of our shape
|
||||||
ShapeType m_type;
|
SHAPE_TYPE m_type;
|
||||||
};
|
};
|
||||||
|
|
||||||
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV );
|
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance,
|
||||||
|
bool aNeedMTV, VECTOR2I& aMTV );
|
||||||
|
|
||||||
#endif // __SHAPE_H
|
#endif // __SHAPE_H
|
||||||
|
|
|
@ -31,12 +31,15 @@ class SHAPE_CIRCLE : public SHAPE
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SHAPE_CIRCLE() :
|
SHAPE_CIRCLE() :
|
||||||
SHAPE( SH_CIRCLE ), m_radius( 0 ) {};
|
SHAPE( SH_CIRCLE ), m_radius( 0 )
|
||||||
|
{}
|
||||||
|
|
||||||
SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) :
|
SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) :
|
||||||
SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter ) {};
|
SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter )
|
||||||
|
{}
|
||||||
|
|
||||||
~SHAPE_CIRCLE() {};
|
~SHAPE_CIRCLE()
|
||||||
|
{}
|
||||||
|
|
||||||
const BOX2I BBox( int aClearance = 0 ) const
|
const BOX2I BBox( int aClearance = 0 ) const
|
||||||
{
|
{
|
||||||
|
|
|
@ -36,16 +36,16 @@ const SHAPE* defaultShapeFunctor( const T aItem )
|
||||||
template <class T, const SHAPE* (ShapeFunctor) (const T) = defaultShapeFunctor<T> >
|
template <class T, const SHAPE* (ShapeFunctor) (const T) = defaultShapeFunctor<T> >
|
||||||
class SHAPE_INDEX_LIST
|
class SHAPE_INDEX_LIST
|
||||||
{
|
{
|
||||||
struct ShapeEntry
|
struct SHAPE_ENTRY
|
||||||
{
|
{
|
||||||
ShapeEntry( T aParent )
|
SHAPE_ENTRY( T aParent )
|
||||||
{
|
{
|
||||||
shape = ShapeFunctor( aParent );
|
shape = ShapeFunctor( aParent );
|
||||||
bbox = shape->BBox( 0 );
|
bbox = shape->BBox( 0 );
|
||||||
parent = aParent;
|
parent = aParent;
|
||||||
}
|
}
|
||||||
|
|
||||||
~ShapeEntry()
|
~SHAPE_ENTRY()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -54,21 +54,24 @@ class SHAPE_INDEX_LIST
|
||||||
BOX2I bbox;
|
BOX2I bbox;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::vector<ShapeEntry> ShapeVec;
|
typedef std::vector<SHAPE_ENTRY> SHAPE_VEC;
|
||||||
typedef typename std::vector<ShapeEntry>::iterator ShapeVecIter;
|
typedef typename std::vector<SHAPE_ENTRY>::iterator SHAPE_VEC_ITER;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// "Normal" iterator interface, for STL algorithms.
|
// "Normal" iterator interface, for STL algorithms.
|
||||||
class iterator
|
class iterator
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
iterator() {};
|
iterator()
|
||||||
|
{}
|
||||||
|
|
||||||
iterator( ShapeVecIter aCurrent ) :
|
iterator( SHAPE_VEC_ITER aCurrent ) :
|
||||||
m_current( aCurrent ) {};
|
m_current( aCurrent )
|
||||||
|
{}
|
||||||
|
|
||||||
iterator( const iterator& aB ) :
|
iterator( const iterator& aB ) :
|
||||||
m_current( aB.m_current ) {};
|
m_current( aB.m_current )
|
||||||
|
{}
|
||||||
|
|
||||||
T operator*() const
|
T operator*() const
|
||||||
{
|
{
|
||||||
|
@ -103,7 +106,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
ShapeVecIter m_current;
|
SHAPE_VEC_ITER m_current;
|
||||||
};
|
};
|
||||||
|
|
||||||
// "Query" iterator, for iterating over a set of spatially matching shapes.
|
// "Query" iterator, for iterating over a set of spatially matching shapes.
|
||||||
|
@ -114,7 +117,7 @@ public:
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE* aShape,
|
query_iterator( SHAPE_VEC_ITER aCurrent, SHAPE_VEC_ITER aEnd, SHAPE* aShape,
|
||||||
int aMinDistance, bool aExact ) :
|
int aMinDistance, bool aExact ) :
|
||||||
m_end( aEnd ),
|
m_end( aEnd ),
|
||||||
m_current( aCurrent ),
|
m_current( aCurrent ),
|
||||||
|
@ -194,8 +197,8 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ShapeVecIter m_end;
|
SHAPE_VEC_ITER m_end;
|
||||||
ShapeVecIter m_current;
|
SHAPE_VEC_ITER m_current;
|
||||||
BOX2I m_refBBox;
|
BOX2I m_refBBox;
|
||||||
bool m_exact;
|
bool m_exact;
|
||||||
SHAPE* m_shape;
|
SHAPE* m_shape;
|
||||||
|
@ -204,14 +207,14 @@ public:
|
||||||
|
|
||||||
void Add( T aItem )
|
void Add( T aItem )
|
||||||
{
|
{
|
||||||
ShapeEntry s( aItem );
|
SHAPE_ENTRY s( aItem );
|
||||||
|
|
||||||
m_shapes.push_back( s );
|
m_shapes.push_back( s );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Remove( const T aItem )
|
void Remove( const T aItem )
|
||||||
{
|
{
|
||||||
ShapeVecIter i;
|
SHAPE_VEC_ITER i;
|
||||||
|
|
||||||
for( i = m_shapes.begin(); i != m_shapes.end(); ++i )
|
for( i = m_shapes.begin(); i != m_shapes.end(); ++i )
|
||||||
{
|
{
|
||||||
|
@ -233,7 +236,7 @@ public:
|
||||||
template <class Visitor>
|
template <class Visitor>
|
||||||
int Query( const SHAPE* aShape, int aMinDistance, Visitor& aV, bool aExact = true ) // const
|
int Query( const SHAPE* aShape, int aMinDistance, Visitor& aV, bool aExact = true ) // const
|
||||||
{
|
{
|
||||||
ShapeVecIter i;
|
SHAPE_VEC_ITER i;
|
||||||
int n = 0;
|
int n = 0;
|
||||||
VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance;
|
VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance;
|
||||||
|
|
||||||
|
@ -282,7 +285,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
ShapeVec m_shapes;
|
SHAPE_VEC m_shapes;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -38,23 +38,24 @@
|
||||||
* Class SHAPE_LINE_CHAIN
|
* Class SHAPE_LINE_CHAIN
|
||||||
*
|
*
|
||||||
* Represents a polyline (an zero-thickness chain of connected line segments).
|
* Represents a polyline (an zero-thickness chain of connected line segments).
|
||||||
* I purposedly didn't name it "polyline" to avoid confusion with the existing CPolyLine class in pcbnew.
|
* I purposedly didn't name it "polyline" to avoid confusion with the existing CPolyLine
|
||||||
|
* class in pcbnew.
|
||||||
*
|
*
|
||||||
* SHAPE_LINE_CHAIN class shall not be used for polygons!
|
* SHAPE_LINE_CHAIN class shall not be used for polygons!
|
||||||
*/
|
*/
|
||||||
class SHAPE_LINE_CHAIN : public SHAPE {
|
class SHAPE_LINE_CHAIN : public SHAPE
|
||||||
private:
|
{
|
||||||
|
private:
|
||||||
typedef std::vector<VECTOR2I>::iterator point_iter;
|
typedef std::vector<VECTOR2I>::iterator point_iter;
|
||||||
typedef std::vector<VECTOR2I>::const_iterator point_citer;
|
typedef std::vector<VECTOR2I>::const_iterator point_citer;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Struct Intersection
|
* Struct INTERSECTION
|
||||||
*
|
*
|
||||||
* Represents an intersection between two line segments
|
* Represents an intersection between two line segments
|
||||||
*/
|
*/
|
||||||
struct Intersection
|
struct INTERSECTION
|
||||||
{
|
{
|
||||||
/// segment belonging from the (this) argument of Intersect()
|
/// segment belonging from the (this) argument of Intersect()
|
||||||
SEG our;
|
SEG our;
|
||||||
|
@ -64,37 +65,37 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
VECTOR2I p;
|
VECTOR2I p;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::vector<Intersection> Intersections;
|
typedef std::vector<INTERSECTION> INTERSECTIONS;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor
|
* Constructor
|
||||||
* Initializes an empty line chain.
|
* Initializes an empty line chain.
|
||||||
*/
|
*/
|
||||||
SHAPE_LINE_CHAIN():
|
SHAPE_LINE_CHAIN() :
|
||||||
SHAPE( SH_LINE_CHAIN ), m_closed( false ) {};
|
SHAPE( SH_LINE_CHAIN ), m_closed( false )
|
||||||
|
{}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Copy Constructor
|
* Copy Constructor
|
||||||
*/
|
*/
|
||||||
SHAPE_LINE_CHAIN( const SHAPE_LINE_CHAIN& aShape ) :
|
SHAPE_LINE_CHAIN( const SHAPE_LINE_CHAIN& aShape ) :
|
||||||
SHAPE( SH_LINE_CHAIN ), m_points( aShape.m_points ), m_closed( aShape.m_closed ) {};
|
SHAPE( SH_LINE_CHAIN ), m_points( aShape.m_points ), m_closed( aShape.m_closed )
|
||||||
|
{}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor
|
* Constructor
|
||||||
* Initializes a 2-point line chain (a single segment)
|
* Initializes a 2-point line chain (a single segment)
|
||||||
*/
|
*/
|
||||||
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB ) :
|
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB ) :
|
||||||
SHAPE( SH_LINE_CHAIN ),
|
SHAPE( SH_LINE_CHAIN ), m_closed( false )
|
||||||
m_closed( false )
|
|
||||||
{
|
{
|
||||||
m_points.resize( 2 );
|
m_points.resize( 2 );
|
||||||
m_points[0] = aA;
|
m_points[0] = aA;
|
||||||
m_points[1] = aB;
|
m_points[1] = aB;
|
||||||
}
|
}
|
||||||
|
|
||||||
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ):
|
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) :
|
||||||
SHAPE( SH_LINE_CHAIN ),
|
SHAPE( SH_LINE_CHAIN ), m_closed( false )
|
||||||
m_closed( false )
|
|
||||||
{
|
{
|
||||||
m_points.resize( 3 );
|
m_points.resize( 3 );
|
||||||
m_points[0] = aA;
|
m_points[0] = aA;
|
||||||
|
@ -112,7 +113,8 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
m_points[i] = *aV++;
|
m_points[i] = *aV++;
|
||||||
}
|
}
|
||||||
|
|
||||||
~SHAPE_LINE_CHAIN() {};
|
~SHAPE_LINE_CHAIN()
|
||||||
|
{}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function Clear()
|
* Function Clear()
|
||||||
|
@ -127,7 +129,8 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
/**
|
/**
|
||||||
* Function SetClosed()
|
* Function SetClosed()
|
||||||
*
|
*
|
||||||
* Marks the line chain as closed (i.e. with a segment connecting the last point with the first point).
|
* Marks the line chain as closed (i.e. with a segment connecting the last point with
|
||||||
|
* the first point).
|
||||||
* @param aClosed: whether the line chain is to be closed or not.
|
* @param aClosed: whether the line chain is to be closed or not.
|
||||||
*/
|
*/
|
||||||
void SetClosed( bool aClosed )
|
void SetClosed( bool aClosed )
|
||||||
|
@ -176,8 +179,8 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
*
|
*
|
||||||
* Returns a segment referencing to the segment (index) in the line chain.
|
* Returns a segment referencing to the segment (index) in the line chain.
|
||||||
* Modifying ends of the returned segment will modify corresponding points in the line chain.
|
* Modifying ends of the returned segment will modify corresponding points in the line chain.
|
||||||
* @param aIndex: index of the segment in the line chain. Negative values are counted from the end (i.e. -1 means
|
* @param aIndex: index of the segment in the line chain. Negative values are counted from
|
||||||
* the last segment in the line chain)
|
* the end (i.e. -1 means the last segment in the line chain)
|
||||||
* @return SEG referenced to given segment in the line chain
|
* @return SEG referenced to given segment in the line chain
|
||||||
*/
|
*/
|
||||||
SEG Segment( int aIndex )
|
SEG Segment( int aIndex )
|
||||||
|
@ -195,8 +198,8 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
* Function CSegment()
|
* Function CSegment()
|
||||||
*
|
*
|
||||||
* Returns a read-only segment referencing to the segment (index) in the line chain.
|
* Returns a read-only segment referencing to the segment (index) in the line chain.
|
||||||
* @param aIndex: index of the segment in the line chain. Negative values are counted from the end (i.e. -1 means
|
* @param aIndex: index of the segment in the line chain. Negative values are counted from
|
||||||
* the last segment in the line chain)
|
* the end (i.e. -1 means the last segment in the line chain)
|
||||||
* @return SEG referenced to given segment in the line chain
|
* @return SEG referenced to given segment in the line chain
|
||||||
*/
|
*/
|
||||||
const SEG CSegment( int aIndex ) const
|
const SEG CSegment( int aIndex ) const
|
||||||
|
@ -400,7 +403,8 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
* Inserts the point aP belonging to one of the our segments, splitting the adjacent
|
* Inserts the point aP belonging to one of the our segments, splitting the adjacent
|
||||||
* segment in two.
|
* segment in two.
|
||||||
* @param aP the point to be inserted
|
* @param aP the point to be inserted
|
||||||
* @return index of the newly inserted point (or a negative value if aP does not lie on our line)
|
* @return index of the newly inserted point (or a negative value if aP does not lie on
|
||||||
|
* our line)
|
||||||
*/
|
*/
|
||||||
int Split( const VECTOR2I& aP );
|
int Split( const VECTOR2I& aP );
|
||||||
|
|
||||||
|
@ -421,14 +425,15 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
* @param aEndIndex end of the point range to be returned (inclusive)
|
* @param aEndIndex end of the point range to be returned (inclusive)
|
||||||
* @return cut line chain.
|
* @return cut line chain.
|
||||||
*/
|
*/
|
||||||
const SHAPE_LINE_CHAIN Slice( int aStartIndex, int aEndIndex = -1) const;
|
const SHAPE_LINE_CHAIN Slice( int aStartIndex, int aEndIndex = -1 ) const;
|
||||||
|
|
||||||
struct compareOriginDistance
|
struct compareOriginDistance
|
||||||
{
|
{
|
||||||
compareOriginDistance( VECTOR2I& aOrigin ):
|
compareOriginDistance( VECTOR2I& aOrigin ):
|
||||||
m_origin( aOrigin ) {};
|
m_origin( aOrigin )
|
||||||
|
{}
|
||||||
|
|
||||||
bool operator()( const Intersection& aA, const Intersection& aB )
|
bool operator()( const INTERSECTION& aA, const INTERSECTION& aB )
|
||||||
{
|
{
|
||||||
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
|
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
|
||||||
}
|
}
|
||||||
|
@ -445,7 +450,7 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
* are sorted with increasing distances from point aSeg.a.
|
* are sorted with increasing distances from point aSeg.a.
|
||||||
* @return number of intersections found
|
* @return number of intersections found
|
||||||
*/
|
*/
|
||||||
int Intersect ( const SEG& aSeg, Intersections& aIp ) const;
|
int Intersect( const SEG& aSeg, INTERSECTIONS& aIp ) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function Intersect()
|
* Function Intersect()
|
||||||
|
@ -456,14 +461,15 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
* are sorted with increasing path lengths from the starting point of aChain.
|
* are sorted with increasing path lengths from the starting point of aChain.
|
||||||
* @return number of intersections found
|
* @return number of intersections found
|
||||||
*/
|
*/
|
||||||
int Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections& aIp ) const;
|
int Intersect( const SHAPE_LINE_CHAIN& aChain, INTERSECTIONS& aIp ) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function PathLength()
|
* Function PathLength()
|
||||||
*
|
*
|
||||||
* Computes the walk path length from the beginning of the line chain and
|
* Computes the walk path length from the beginning of the line chain and
|
||||||
* the point aP belonging to our line.
|
* the point aP belonging to our line.
|
||||||
* @return: path length in Euclidean metric or negative if aP does not belong to the line chain.
|
* @return: path length in Euclidean metric or negative if aP does not belong to
|
||||||
|
* the line chain.
|
||||||
*/
|
*/
|
||||||
int PathLength( const VECTOR2I& aP ) const;
|
int PathLength( const VECTOR2I& aP ) const;
|
||||||
|
|
||||||
|
@ -492,7 +498,7 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
* Checks if the line chain is self-intersecting.
|
* Checks if the line chain is self-intersecting.
|
||||||
* @return (optional) first found self-intersection point.
|
* @return (optional) first found self-intersection point.
|
||||||
*/
|
*/
|
||||||
const boost::optional<Intersection> SelfIntersecting() const;
|
const boost::optional<INTERSECTION> SelfIntersecting() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function Simplify()
|
* Function Simplify()
|
||||||
|
@ -527,7 +533,7 @@ class SHAPE_LINE_CHAIN : public SHAPE {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// array of vertices
|
/// array of vertices
|
||||||
std::vector<VECTOR2I> m_points;
|
std::vector<VECTOR2I> m_points;
|
||||||
|
|
||||||
|
|
|
@ -32,27 +32,30 @@
|
||||||
|
|
||||||
class SHAPE_RECT : public SHAPE
|
class SHAPE_RECT : public SHAPE
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/**
|
/**
|
||||||
* Constructor
|
* Constructor
|
||||||
* Creates an empty (0-sized) rectangle
|
* Creates an empty (0-sized) rectangle
|
||||||
*/
|
*/
|
||||||
SHAPE_RECT() :
|
SHAPE_RECT() :
|
||||||
SHAPE( SH_RECT ), m_w( 0 ), m_h( 0 ) {};
|
SHAPE( SH_RECT ), m_w( 0 ), m_h( 0 )
|
||||||
|
{}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor
|
* Constructor
|
||||||
* Creates a rectangle defined by top-left corner (aX0, aY0), width aW and height aH.
|
* Creates a rectangle defined by top-left corner (aX0, aY0), width aW and height aH.
|
||||||
*/
|
*/
|
||||||
SHAPE_RECT( int aX0, int aY0, int aW, int aH ) :
|
SHAPE_RECT( int aX0, int aY0, int aW, int aH ) :
|
||||||
SHAPE( SH_RECT ), m_p0( aX0, aY0 ), m_w( aW ), m_h( aH ) {};
|
SHAPE( SH_RECT ), m_p0( aX0, aY0 ), m_w( aW ), m_h( aH )
|
||||||
|
{}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor
|
* Constructor
|
||||||
* Creates a rectangle defined by top-left corner aP0, width aW and height aH.
|
* Creates a rectangle defined by top-left corner aP0, width aW and height aH.
|
||||||
*/
|
*/
|
||||||
SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) :
|
SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) :
|
||||||
SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH ) {};
|
SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH )
|
||||||
|
{}
|
||||||
|
|
||||||
/// @copydoc SHAPE::BBox()
|
/// @copydoc SHAPE::BBox()
|
||||||
const BOX2I BBox( int aClearance = 0 ) const
|
const BOX2I BBox( int aClearance = 0 ) const
|
||||||
|
@ -84,7 +87,7 @@ class SHAPE_RECT : public SHAPE
|
||||||
//if( BBox( 0 ).SquaredDistance( r ) > aClearance * aClearance )
|
//if( BBox( 0 ).SquaredDistance( r ) > aClearance * aClearance )
|
||||||
// return false;
|
// return false;
|
||||||
|
|
||||||
if( BBox( 0 ).Contains( aSeg.a ) || BBox( 0 ).Contains( aSeg.b ) )
|
if( BBox( 0 ).Contains( aSeg.A ) || BBox( 0 ).Contains( aSeg.B ) )
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ),
|
VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ),
|
||||||
|
@ -96,12 +99,13 @@ class SHAPE_RECT : public SHAPE
|
||||||
for( int i = 0; i < 4; i++ )
|
for( int i = 0; i < 4; i++ )
|
||||||
{
|
{
|
||||||
SEG s( vts[i], vts[i + 1], i );
|
SEG s( vts[i], vts[i + 1], i );
|
||||||
|
|
||||||
if( s.Distance( aSeg ) <= aClearance )
|
if( s.Distance( aSeg ) <= aClearance )
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
};
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function GetPosition()
|
* Function GetPosition()
|
||||||
|
@ -143,7 +147,7 @@ class SHAPE_RECT : public SHAPE
|
||||||
return m_h;
|
return m_h;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
///> Top-left corner
|
///> Top-left corner
|
||||||
VECTOR2I m_p0;
|
VECTOR2I m_p0;
|
||||||
|
|
||||||
|
@ -152,6 +156,6 @@ class SHAPE_RECT : public SHAPE
|
||||||
|
|
||||||
///> Height
|
///> Height
|
||||||
int m_h;
|
int m_h;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // __SHAPE_RECT_H
|
#endif // __SHAPE_RECT_H
|
||||||
|
|
|
@ -35,17 +35,17 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T rescale( T numerator, T value, T denominator )
|
T rescale( T aNumerator, T aValue, T aDenominator )
|
||||||
{
|
{
|
||||||
return numerator * value / denominator;
|
return aNumerator * aValue / aDenominator;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// explicit specializations for integer types, taking care of overflow.
|
// explicit specializations for integer types, taking care of overflow.
|
||||||
template <>
|
template <>
|
||||||
int rescale( int numerator, int value, int denominator );
|
int rescale( int aNumerator, int aValue, int aDenominator );
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
int64_t rescale( int64_t numerator, int64_t value, int64_t denominator );
|
int64_t rescale( int64_t aNumerator, int64_t aValue, int64_t aDenominator );
|
||||||
|
|
||||||
#endif // __MATH_UTIL_H
|
#endif // __MATH_UTIL_H
|
||||||
|
|
|
@ -55,7 +55,7 @@ template <class T>
|
||||||
class MATRIX3x3;
|
class MATRIX3x3;
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
std::ostream& operator<<( std::ostream& stream, const MATRIX3x3<T>& matrix );
|
std::ostream& operator<<( std::ostream& aStream, const MATRIX3x3<T>& aMatrix );
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
class MATRIX3x3
|
class MATRIX3x3
|
||||||
|
@ -92,7 +92,7 @@ public:
|
||||||
*
|
*
|
||||||
* The diagonal components of the matrix are set to 1.
|
* The diagonal components of the matrix are set to 1.
|
||||||
*/
|
*/
|
||||||
void SetIdentity( void );
|
void SetIdentity();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Set the translation components of the matrix.
|
* @brief Set the translation components of the matrix.
|
||||||
|
@ -106,7 +106,7 @@ public:
|
||||||
*
|
*
|
||||||
* @return is the translation (2D-vector).
|
* @return is the translation (2D-vector).
|
||||||
*/
|
*/
|
||||||
VECTOR2<T> GetTranslation( void ) const;
|
VECTOR2<T> GetTranslation() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Set the rotation components of the matrix.
|
* @brief Set the rotation components of the matrix.
|
||||||
|
@ -129,14 +129,14 @@ public:
|
||||||
*
|
*
|
||||||
* @return the scale factors, specified as 2D-vector.
|
* @return the scale factors, specified as 2D-vector.
|
||||||
*/
|
*/
|
||||||
VECTOR2<T> GetScale( void ) const;
|
VECTOR2<T> GetScale() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Compute the determinant of the matrix.
|
* @brief Compute the determinant of the matrix.
|
||||||
*
|
*
|
||||||
* @return the determinant value.
|
* @return the determinant value.
|
||||||
*/
|
*/
|
||||||
T Determinant( void ) const;
|
T Determinant() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Determine the inverse of the matrix.
|
* @brief Determine the inverse of the matrix.
|
||||||
|
@ -148,33 +148,33 @@ public:
|
||||||
*
|
*
|
||||||
* @return the inverse matrix.
|
* @return the inverse matrix.
|
||||||
*/
|
*/
|
||||||
MATRIX3x3 Inverse( void ) const;
|
MATRIX3x3 Inverse() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Get the transpose of the matrix.
|
* @brief Get the transpose of the matrix.
|
||||||
*
|
*
|
||||||
* @return the transpose matrix.
|
* @return the transpose matrix.
|
||||||
*/
|
*/
|
||||||
MATRIX3x3 Transpose( void ) const;
|
MATRIX3x3 Transpose() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Output to a stream.
|
* @brief Output to a stream.
|
||||||
*/
|
*/
|
||||||
friend std::ostream& operator<<<T>( std::ostream& stream, const MATRIX3x3<T>& matrix );
|
friend std::ostream& operator<<<T>( std::ostream& aStream, const MATRIX3x3<T>& aMatrix );
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Operators
|
// Operators
|
||||||
|
|
||||||
//! @brief Matrix multiplication
|
//! @brief Matrix multiplication
|
||||||
template <class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b );
|
template <class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& aA, MATRIX3x3<T> const& aB );
|
||||||
|
|
||||||
//! @brief Multiplication with a 2D vector, the 3rd z-component is assumed to be 1
|
//! @brief Multiplication with a 2D vector, the 3rd z-component is assumed to be 1
|
||||||
template <class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& a, VECTOR2<T> const& b );
|
template <class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& aA, VECTOR2<T> const& aB );
|
||||||
|
|
||||||
//! @brief Multiplication with a scalar
|
//! @brief Multiplication with a scalar
|
||||||
template <class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, T scalar );
|
template <class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& aA, T aScalar );
|
||||||
template <class T, class S> MATRIX3x3<T> const operator*( T scalar, MATRIX3x3<T> const& matrix );
|
template <class T, class S> MATRIX3x3<T> const operator*( T aScalar, MATRIX3x3<T> const& aMatrix );
|
||||||
|
|
||||||
// ----------------------
|
// ----------------------
|
||||||
// --- Implementation ---
|
// --- Implementation ---
|
||||||
|
@ -235,11 +235,12 @@ void MATRIX3x3<T>::SetTranslation( VECTOR2<T> aTranslation )
|
||||||
|
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
VECTOR2<T> MATRIX3x3<T>::GetTranslation( void ) const
|
VECTOR2<T> MATRIX3x3<T>::GetTranslation() const
|
||||||
{
|
{
|
||||||
VECTOR2<T> result;
|
VECTOR2<T> result;
|
||||||
result.x = m_data[0][2];
|
result.x = m_data[0][2];
|
||||||
result.y = m_data[1][2];
|
result.y = m_data[1][2];
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -265,15 +266,16 @@ void MATRIX3x3<T>::SetScale( VECTOR2<T> aScale )
|
||||||
|
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
VECTOR2<T> MATRIX3x3<T>::GetScale( void ) const
|
VECTOR2<T> MATRIX3x3<T>::GetScale() const
|
||||||
{
|
{
|
||||||
VECTOR2<T> result( m_data[0][0], m_data[1][1] );
|
VECTOR2<T> result( m_data[0][0], m_data[1][1] );
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b )
|
MATRIX3x3<T> const operator*( MATRIX3x3<T> const& aA, MATRIX3x3<T> const& aB )
|
||||||
{
|
{
|
||||||
MATRIX3x3<T> result;
|
MATRIX3x3<T> result;
|
||||||
|
|
||||||
|
@ -281,8 +283,9 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b )
|
||||||
{
|
{
|
||||||
for( int j = 0; j < 3; j++ )
|
for( int j = 0; j < 3; j++ )
|
||||||
{
|
{
|
||||||
result.m_data[i][j] = a.m_data[i][0] * b.m_data[0][j] + a.m_data[i][1] * b.m_data[1][j]
|
result.m_data[i][j] = aA.m_data[i][0] * aB.m_data[0][j] +
|
||||||
+ a.m_data[i][2] * b.m_data[2][j];
|
aA.m_data[i][1] * aB.m_data[1][j] +
|
||||||
|
aA.m_data[i][2] * aB.m_data[2][j];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -291,21 +294,20 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b )
|
||||||
|
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
VECTOR2<T> const operator*( MATRIX3x3<T> const& matrix,
|
VECTOR2<T> const operator*( MATRIX3x3<T> const& aMatrix, VECTOR2<T> const& aVector )
|
||||||
VECTOR2<T> const& vector )
|
|
||||||
{
|
{
|
||||||
VECTOR2<T> result( 0, 0 );
|
VECTOR2<T> result( 0, 0 );
|
||||||
result.x = matrix.m_data[0][0] * vector.x + matrix.m_data[0][1] * vector.y
|
result.x = aMatrix.m_data[0][0] * aVector.x + aMatrix.m_data[0][1] * aVector.y
|
||||||
+ matrix.m_data[0][2];
|
+ aMatrix.m_data[0][2];
|
||||||
result.y = matrix.m_data[1][0] * vector.x + matrix.m_data[1][1] * vector.y
|
result.y = aMatrix.m_data[1][0] * aVector.x + aMatrix.m_data[1][1] * aVector.y
|
||||||
+ matrix.m_data[1][2];
|
+ aMatrix.m_data[1][2];
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
T MATRIX3x3<T>::Determinant( void ) const
|
T MATRIX3x3<T>::Determinant() const
|
||||||
{
|
{
|
||||||
return m_data[0][0] * ( m_data[1][1] * m_data[2][2] - m_data[1][2] * m_data[2][1] )
|
return m_data[0][0] * ( m_data[1][1] * m_data[2][2] - m_data[1][2] * m_data[2][1] )
|
||||||
- m_data[0][1] * ( m_data[1][0] * m_data[2][2] - m_data[1][2] * m_data[2][0] )
|
- m_data[0][1] * ( m_data[1][0] * m_data[2][2] - m_data[1][2] * m_data[2][0] )
|
||||||
|
@ -314,7 +316,7 @@ T MATRIX3x3<T>::Determinant( void ) const
|
||||||
|
|
||||||
|
|
||||||
template <class T, class S>
|
template <class T, class S>
|
||||||
MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar )
|
MATRIX3x3<T> const operator*( MATRIX3x3<T> const& aMatrix, S aScalar )
|
||||||
{
|
{
|
||||||
MATRIX3x3<T> result;
|
MATRIX3x3<T> result;
|
||||||
|
|
||||||
|
@ -322,7 +324,7 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar )
|
||||||
{
|
{
|
||||||
for( int j = 0; j < 3; j++ )
|
for( int j = 0; j < 3; j++ )
|
||||||
{
|
{
|
||||||
result.m_data[i][j] = matrix.m_data[i][j] * scalar;
|
result.m_data[i][j] = aMatrix.m_data[i][j] * aScalar;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -331,9 +333,9 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar )
|
||||||
|
|
||||||
|
|
||||||
template <class T, class S>
|
template <class T, class S>
|
||||||
MATRIX3x3<T> const operator*( S scalar, MATRIX3x3<T> const& matrix )
|
MATRIX3x3<T> const operator*( S aScalar, MATRIX3x3<T> const& aMatrix )
|
||||||
{
|
{
|
||||||
return matrix * scalar;
|
return aMatrix * aScalar;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -62,7 +62,7 @@ struct VECTOR2_TRAITS<int>
|
||||||
template <class T>
|
template <class T>
|
||||||
class VECTOR2;
|
class VECTOR2;
|
||||||
template <class T>
|
template <class T>
|
||||||
std::ostream& operator<<( std::ostream& stream, const VECTOR2<T>& vector );
|
std::ostream& operator<<( std::ostream& aStream, const VECTOR2<T>& aVector );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Class VECTOR2
|
* Class VECTOR2
|
||||||
|
@ -351,6 +351,8 @@ VECTOR2<T>& VECTOR2<T>::operator-=( const T& aScalar )
|
||||||
y -= aScalar;
|
y -= aScalar;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
VECTOR2<T> VECTOR2<T>::Rotate( double aAngle ) const
|
VECTOR2<T> VECTOR2<T>::Rotate( double aAngle ) const
|
||||||
{
|
{
|
||||||
|
|
|
@ -108,9 +108,9 @@ public:
|
||||||
* Yield with a value - passes a value of given type to the caller.
|
* Yield with a value - passes a value of given type to the caller.
|
||||||
* Useful for implementing generator objects.
|
* Useful for implementing generator objects.
|
||||||
*/
|
*/
|
||||||
void Yield( ReturnType& retVal )
|
void Yield( ReturnType& aRetVal )
|
||||||
{
|
{
|
||||||
m_retVal = retVal;
|
m_retVal = aRetVal;
|
||||||
boost::context::jump_fcontext( m_self, m_saved, 0 );
|
boost::context::jump_fcontext( m_self, m_saved, 0 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -130,7 +130,7 @@ public:
|
||||||
* @return true, if the coroutine has yielded and false if it has finished its
|
* @return true, if the coroutine has yielded and false if it has finished its
|
||||||
* execution (returned).
|
* execution (returned).
|
||||||
*/
|
*/
|
||||||
bool Call( ArgType args )
|
bool Call( ArgType aArgs )
|
||||||
{
|
{
|
||||||
// fixme: Clean up stack stuff. Add a guard
|
// fixme: Clean up stack stuff. Add a guard
|
||||||
m_stack = malloc( c_defaultStackSize );
|
m_stack = malloc( c_defaultStackSize );
|
||||||
|
@ -138,7 +138,7 @@ public:
|
||||||
// align to 16 bytes
|
// align to 16 bytes
|
||||||
void* sp = (void*) ( ( ( (ptrdiff_t) m_stack ) + m_stackSize - 0xf ) & ( ~0x0f ) );
|
void* sp = (void*) ( ( ( (ptrdiff_t) m_stack ) + m_stackSize - 0xf ) & ( ~0x0f ) );
|
||||||
|
|
||||||
m_args = &args;
|
m_args = &aArgs;
|
||||||
m_self = boost::context::make_fcontext( sp, m_stackSize, callerStub );
|
m_self = boost::context::make_fcontext( sp, m_stackSize, callerStub );
|
||||||
m_saved = new boost::context::fcontext_t();
|
m_saved = new boost::context::fcontext_t();
|
||||||
|
|
||||||
|
@ -186,10 +186,10 @@ private:
|
||||||
static const int c_defaultStackSize = 2000000; // fixme: make configurable
|
static const int c_defaultStackSize = 2000000; // fixme: make configurable
|
||||||
|
|
||||||
/* real entry point of the coroutine */
|
/* real entry point of the coroutine */
|
||||||
static void callerStub( intptr_t data )
|
static void callerStub( intptr_t aData )
|
||||||
{
|
{
|
||||||
// get pointer to self
|
// get pointer to self
|
||||||
COROUTINE<ReturnType, ArgType>* cor = reinterpret_cast<COROUTINE<ReturnType, ArgType>*>( data );
|
COROUTINE<ReturnType, ArgType>* cor = reinterpret_cast<COROUTINE<ReturnType, ArgType>*>( aData );
|
||||||
|
|
||||||
// call the coroutine method
|
// call the coroutine method
|
||||||
cor->m_retVal = cor->m_func( *cor->m_args );
|
cor->m_retVal = cor->m_func( *cor->m_args );
|
||||||
|
|
|
@ -45,17 +45,17 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
DELEGATE( T* object, ReturnType(T::* ptr)( Arg ) )
|
DELEGATE( T* aObject, ReturnType(T::* aPtr)( Arg ) )
|
||||||
{
|
{
|
||||||
m_ptr = reinterpret_cast<MemberPointer>( ptr );
|
m_ptr = reinterpret_cast<MemberPointer>( aPtr );
|
||||||
m_object = reinterpret_cast<void*>( object );
|
m_object = reinterpret_cast<void*>( aObject );
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
ReturnType operator()( Arg a ) const
|
ReturnType operator()( Arg aA ) const
|
||||||
{
|
{
|
||||||
DELEGATE<ReturnType, Arg>* casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object );
|
DELEGATE<ReturnType, Arg>* casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object );
|
||||||
return (casted->*m_ptr)( a );
|
return (casted->*m_ptr)( aA );
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -79,10 +79,10 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
DELEGATE0( T* object, ReturnType(T::* ptr)() )
|
DELEGATE0( T* aObject, ReturnType(T::* aPtr)() )
|
||||||
{
|
{
|
||||||
m_ptr = reinterpret_cast<MemberPointer>( ptr );
|
m_ptr = reinterpret_cast<MemberPointer>( aPtr );
|
||||||
m_object = reinterpret_cast<void*>( object );
|
m_object = reinterpret_cast<void*>( aObject );
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -45,7 +45,7 @@
|
||||||
class TOOL_ACTION
|
class TOOL_ACTION
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
TOOL_ACTION( const std::string& aName, TOOL_ActionScope aScope = AS_CONTEXT,
|
TOOL_ACTION( const std::string& aName, TOOL_ACTION_SCOPE aScope = AS_CONTEXT,
|
||||||
int aDefaultHotKey = 0, const std::string& aMenuItem = std::string( "" ),
|
int aDefaultHotKey = 0, const std::string& aMenuItem = std::string( "" ),
|
||||||
const std::string& aMenuDesc = std::string( "" ) ) :
|
const std::string& aMenuDesc = std::string( "" ) ) :
|
||||||
m_name( aName ), m_scope( aScope ), m_defaultHotKey( aDefaultHotKey ),
|
m_name( aName ), m_scope( aScope ), m_defaultHotKey( aDefaultHotKey ),
|
||||||
|
@ -148,7 +148,7 @@ public:
|
||||||
*/
|
*/
|
||||||
TOOL_EVENT MakeEvent() const
|
TOOL_EVENT MakeEvent() const
|
||||||
{
|
{
|
||||||
return TOOL_EVENT( TC_Command, TA_Action, m_name, m_scope );
|
return TOOL_EVENT( TC_COMMAND, TA_ACTION, m_name, m_scope );
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::string& GetMenuItem() const
|
const std::string& GetMenuItem() const
|
||||||
|
@ -190,7 +190,7 @@ private:
|
||||||
std::string m_name;
|
std::string m_name;
|
||||||
|
|
||||||
/// Scope of the action (ie. the event that is issued after activation).
|
/// Scope of the action (ie. the event that is issued after activation).
|
||||||
TOOL_ActionScope m_scope;
|
TOOL_ACTION_SCOPE m_scope;
|
||||||
|
|
||||||
/// Default hot key that activates the action.
|
/// Default hot key that activates the action.
|
||||||
const int m_defaultHotKey;
|
const int m_defaultHotKey;
|
||||||
|
|
|
@ -40,13 +40,13 @@ class VIEW;
|
||||||
class VIEW_CONTROLS;
|
class VIEW_CONTROLS;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum TOOL_Type
|
enum TOOL_TYPE
|
||||||
{
|
{
|
||||||
///> Tool that interacts with the user
|
///> Tool that interacts with the user
|
||||||
TOOL_Interactive = 0x01,
|
INTERACTIVE = 0x01,
|
||||||
|
|
||||||
///> Tool that runs in the background without any user intervention
|
///> Tool that runs in the background without any user intervention
|
||||||
TOOL_Batch = 0x02
|
BATCH = 0x02
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Unique identifier for tools
|
/// Unique identifier for tools
|
||||||
|
@ -62,7 +62,7 @@ typedef DELEGATE<int, TOOL_EVENT&> TOOL_STATE_FUNC;
|
||||||
class TOOL_BASE
|
class TOOL_BASE
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
TOOL_BASE( TOOL_Type aType, TOOL_ID aId, const std::string& aName = std::string( "" ) ) :
|
TOOL_BASE( TOOL_TYPE aType, TOOL_ID aId, const std::string& aName = std::string( "" ) ) :
|
||||||
m_type( aType ),
|
m_type( aType ),
|
||||||
m_toolId( aId ),
|
m_toolId( aId ),
|
||||||
m_toolName( aName ),
|
m_toolName( aName ),
|
||||||
|
@ -75,7 +75,7 @@ public:
|
||||||
* Returns the type of the tool.
|
* Returns the type of the tool.
|
||||||
* @return The type of the tool.
|
* @return The type of the tool.
|
||||||
*/
|
*/
|
||||||
TOOL_Type GetType() const
|
TOOL_TYPE GetType() const
|
||||||
{
|
{
|
||||||
return m_type;
|
return m_type;
|
||||||
}
|
}
|
||||||
|
@ -158,7 +158,7 @@ protected:
|
||||||
* Returns the model object if it matches the requested type.
|
* Returns the model object if it matches the requested type.
|
||||||
*/
|
*/
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T* getModel( KICAD_T modelType ) const
|
T* getModel( KICAD_T aModelType ) const
|
||||||
{
|
{
|
||||||
EDA_ITEM* m = getModelInt();
|
EDA_ITEM* m = getModelInt();
|
||||||
|
|
||||||
|
@ -166,7 +166,7 @@ protected:
|
||||||
}
|
}
|
||||||
|
|
||||||
///> Stores the type of the tool.
|
///> Stores the type of the tool.
|
||||||
TOOL_Type m_type;
|
TOOL_TYPE m_type;
|
||||||
|
|
||||||
///> Unique identifier for the tool, assigned by a TOOL_MANAGER instance.
|
///> Unique identifier for the tool, assigned by a TOOL_MANAGER instance.
|
||||||
TOOL_ID m_toolId;
|
TOOL_ID m_toolId;
|
||||||
|
|
|
@ -32,7 +32,8 @@
|
||||||
class TOOL_MANAGER;
|
class TOOL_MANAGER;
|
||||||
class PCB_BASE_FRAME;
|
class PCB_BASE_FRAME;
|
||||||
|
|
||||||
namespace KIGFX {
|
namespace KIGFX
|
||||||
|
{
|
||||||
class VIEW;
|
class VIEW;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -102,25 +103,25 @@ private:
|
||||||
int mods = 0;
|
int mods = 0;
|
||||||
|
|
||||||
if( aState->ControlDown() )
|
if( aState->ControlDown() )
|
||||||
mods |= MD_ModCtrl;
|
mods |= MD_CTRL;
|
||||||
|
|
||||||
if( aState->AltDown() )
|
if( aState->AltDown() )
|
||||||
mods |= MD_ModAlt;
|
mods |= MD_ALT;
|
||||||
|
|
||||||
if( aState->ShiftDown() )
|
if( aState->ShiftDown() )
|
||||||
mods |= MD_ModShift;
|
mods |= MD_SHIFT;
|
||||||
|
|
||||||
return mods;
|
return mods;
|
||||||
}
|
}
|
||||||
|
|
||||||
///> Stores all the informations regarding a mouse button state.
|
///> Stores all the informations regarding a mouse button state.
|
||||||
struct ButtonState;
|
struct BUTTON_STATE;
|
||||||
|
|
||||||
///> The last mouse cursor position (in world coordinates).
|
///> The last mouse cursor position (in world coordinates).
|
||||||
VECTOR2D m_lastMousePos;
|
VECTOR2D m_lastMousePos;
|
||||||
|
|
||||||
///> State of mouse buttons.
|
///> State of mouse buttons.
|
||||||
std::vector<ButtonState*> m_buttons;
|
std::vector<BUTTON_STATE*> m_buttons;
|
||||||
|
|
||||||
///> Returns the instance of VIEW, used by the application.
|
///> Returns the instance of VIEW, used by the application.
|
||||||
KIGFX::VIEW* getView();
|
KIGFX::VIEW* getView();
|
||||||
|
|
|
@ -40,77 +40,77 @@ class TOOL_MANAGER;
|
||||||
* Internal (GUI-independent) event definitions.
|
* Internal (GUI-independent) event definitions.
|
||||||
* Enums are mostly self-explanatory.
|
* Enums are mostly self-explanatory.
|
||||||
*/
|
*/
|
||||||
enum TOOL_EventCategory
|
enum TOOL_EVENT_CATEGORY
|
||||||
{
|
{
|
||||||
TC_None = 0x00,
|
TC_NONE = 0x00,
|
||||||
TC_Mouse = 0x01,
|
TC_MOUSE = 0x01,
|
||||||
TC_Keyboard = 0x02,
|
TC_KEYBOARD = 0x02,
|
||||||
TC_Command = 0x04,
|
TC_COMMAND = 0x04,
|
||||||
TC_Message = 0x08,
|
TC_MESSAGE = 0x08,
|
||||||
TC_View = 0x10,
|
TC_VIEW = 0x10,
|
||||||
TC_Any = 0xffffffff
|
TC_ANY = 0xffffffff
|
||||||
};
|
};
|
||||||
|
|
||||||
enum TOOL_Actions
|
enum TOOL_ACTIONS
|
||||||
{
|
{
|
||||||
// UI input events
|
// UI input events
|
||||||
TA_None = 0x0000,
|
TA_NONE = 0x0000,
|
||||||
TA_MouseClick = 0x0001,
|
TA_MOUSE_CLICK = 0x0001,
|
||||||
TA_MouseUp = 0x0002,
|
TA_MOUSE_UP = 0x0002,
|
||||||
TA_MouseDown = 0x0004,
|
TA_MOUSE_DOWN = 0x0004,
|
||||||
TA_MouseDrag = 0x0008,
|
TA_MOUSE_DRAG = 0x0008,
|
||||||
TA_MouseMotion = 0x0010,
|
TA_MOUSE_MOTION = 0x0010,
|
||||||
TA_MouseWheel = 0x0020,
|
TA_MOUSE_WHEEL = 0x0020,
|
||||||
TA_Mouse = 0x003f,
|
TA_MOUSE = 0x003f,
|
||||||
TA_KeyUp = 0x0040,
|
TA_KEY_UP = 0x0040,
|
||||||
TA_KeyDown = 0x0080,
|
TA_KEY_DOWN = 0x0080,
|
||||||
TA_Keyboard = TA_KeyUp | TA_KeyDown,
|
TA_KEYBOARD = TA_KEY_UP | TA_KEY_DOWN,
|
||||||
|
|
||||||
// View related events
|
// View related events
|
||||||
TA_ViewRefresh = 0x0100,
|
TA_VIEW_REFRESH = 0x0100,
|
||||||
TA_ViewZoom = 0x0200,
|
TA_VIEW_ZOOM = 0x0200,
|
||||||
TA_ViewPan = 0x0400,
|
TA_VIEW_PAN = 0x0400,
|
||||||
TA_ViewDirty = 0x0800,
|
TA_VIEW_DIRTY = 0x0800,
|
||||||
TA_ChangeLayer = 0x1000,
|
TA_CHANGE_LAYER = 0x1000,
|
||||||
|
|
||||||
// Tool cancel event. Issued automagically when the user hits escape or selects End Tool from
|
// Tool cancel event. Issued automagically when the user hits escape or selects End Tool from
|
||||||
// the context menu.
|
// the context menu.
|
||||||
TA_CancelTool = 0x2000,
|
TA_CANCEL_TOOL = 0x2000,
|
||||||
|
|
||||||
// Context menu update. Issued whenever context menu is open and the user hovers the mouse
|
// Context menu update. Issued whenever context menu is open and the user hovers the mouse
|
||||||
// over one of choices. Used in dynamic highligting in disambiguation menu
|
// over one of choices. Used in dynamic highligting in disambiguation menu
|
||||||
TA_ContextMenuUpdate = 0x4000,
|
TA_CONTEXT_MENU_UPDATE = 0x4000,
|
||||||
|
|
||||||
// Context menu choice. Sent if the user picked something from the context menu or
|
// Context menu choice. Sent if the user picked something from the context menu or
|
||||||
// closed it without selecting anything.
|
// closed it without selecting anything.
|
||||||
TA_ContextMenuChoice = 0x8000,
|
TA_CONTEXT_MENU_CHOICE = 0x8000,
|
||||||
|
|
||||||
// Tool action (allows to control tools)
|
// Tool action (allows to control tools)
|
||||||
TA_Action = 0x10000,
|
TA_ACTION = 0x10000,
|
||||||
|
|
||||||
TA_Any = 0xffffffff
|
TA_ANY = 0xffffffff
|
||||||
};
|
};
|
||||||
|
|
||||||
enum TOOL_MouseButtons
|
enum TOOL_MOUSE_BUTTONS
|
||||||
{
|
{
|
||||||
MB_None = 0x0,
|
MB_NONE = 0x0,
|
||||||
MB_Left = 0x1,
|
MB_LEFT = 0x1,
|
||||||
MB_Right = 0x2,
|
MB_RIGHT = 0x2,
|
||||||
MB_Middle = 0x4,
|
MB_MIDDLE = 0x4,
|
||||||
MB_ButtonMask = MB_Left | MB_Right | MB_Middle,
|
MB_BUTTON_MASK = MB_LEFT | MB_RIGHT | MB_MIDDLE,
|
||||||
MB_Any = 0xffffffff
|
MB_ANY = 0xffffffff
|
||||||
};
|
};
|
||||||
|
|
||||||
enum TOOL_Modifiers
|
enum TOOL_MODIFIERS
|
||||||
{
|
{
|
||||||
MD_ModShift = 0x1000,
|
MD_SHIFT = 0x1000,
|
||||||
MD_ModCtrl = 0x2000,
|
MD_CTRL = 0x2000,
|
||||||
MD_ModAlt = 0x4000,
|
MD_ALT = 0x4000,
|
||||||
MD_ModifierMask = MD_ModShift | MD_ModCtrl | MD_ModAlt,
|
MD_MODIFIER_MASK = MD_SHIFT | MD_CTRL | MD_ALT,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Scope of tool actions
|
/// Scope of tool actions
|
||||||
enum TOOL_ActionScope
|
enum TOOL_ACTION_SCOPE
|
||||||
{
|
{
|
||||||
AS_CONTEXT = 1, ///> Action belongs to a particular tool (i.e. a part of a pop-up menu)
|
AS_CONTEXT = 1, ///> Action belongs to a particular tool (i.e. a part of a pop-up menu)
|
||||||
AS_ACTIVE, ///> All active tools
|
AS_ACTIVE, ///> All active tools
|
||||||
|
@ -141,8 +141,8 @@ public:
|
||||||
*/
|
*/
|
||||||
const std::string Format() const;
|
const std::string Format() const;
|
||||||
|
|
||||||
TOOL_EVENT( TOOL_EventCategory aCategory = TC_None, TOOL_Actions aAction = TA_None,
|
TOOL_EVENT( TOOL_EVENT_CATEGORY aCategory = TC_NONE, TOOL_ACTIONS aAction = TA_NONE,
|
||||||
TOOL_ActionScope aScope = AS_GLOBAL ) :
|
TOOL_ACTION_SCOPE aScope = AS_GLOBAL ) :
|
||||||
m_category( aCategory ),
|
m_category( aCategory ),
|
||||||
m_actions( aAction ),
|
m_actions( aAction ),
|
||||||
m_scope( aScope ),
|
m_scope( aScope ),
|
||||||
|
@ -150,52 +150,50 @@ public:
|
||||||
m_keyCode( 0 ),
|
m_keyCode( 0 ),
|
||||||
m_modifiers( 0 ) {}
|
m_modifiers( 0 ) {}
|
||||||
|
|
||||||
TOOL_EVENT( TOOL_EventCategory aCategory,
|
TOOL_EVENT( TOOL_EVENT_CATEGORY aCategory, TOOL_ACTIONS aAction, int aExtraParam,
|
||||||
TOOL_Actions aAction,
|
TOOL_ACTION_SCOPE aScope = AS_GLOBAL ) :
|
||||||
int aExtraParam,
|
|
||||||
TOOL_ActionScope aScope = AS_GLOBAL ) :
|
|
||||||
m_category( aCategory ),
|
m_category( aCategory ),
|
||||||
m_actions( aAction ),
|
m_actions( aAction ),
|
||||||
m_scope( aScope )
|
m_scope( aScope )
|
||||||
{
|
{
|
||||||
if( aCategory == TC_Mouse )
|
if( aCategory == TC_MOUSE )
|
||||||
{
|
{
|
||||||
m_mouseButtons = aExtraParam & MB_ButtonMask;
|
m_mouseButtons = aExtraParam & MB_BUTTON_MASK;
|
||||||
}
|
}
|
||||||
else if( aCategory == TC_Keyboard )
|
else if( aCategory == TC_KEYBOARD )
|
||||||
{
|
{
|
||||||
m_keyCode = aExtraParam & ~MD_ModifierMask; // Filter out modifiers
|
m_keyCode = aExtraParam & ~MD_MODIFIER_MASK; // Filter out modifiers
|
||||||
}
|
}
|
||||||
else if( aCategory == TC_Command )
|
else if( aCategory == TC_COMMAND )
|
||||||
{
|
{
|
||||||
m_commandId = aExtraParam;
|
m_commandId = aExtraParam;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( aCategory & ( TC_Mouse | TC_Keyboard ) )
|
if( aCategory & ( TC_MOUSE | TC_KEYBOARD ) )
|
||||||
{
|
{
|
||||||
m_modifiers = aExtraParam & MD_ModifierMask;
|
m_modifiers = aExtraParam & MD_MODIFIER_MASK;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TOOL_EVENT( TOOL_EventCategory aCategory, TOOL_Actions aAction,
|
TOOL_EVENT( TOOL_EVENT_CATEGORY aCategory, TOOL_ACTIONS aAction,
|
||||||
const std::string& aExtraParam, TOOL_ActionScope aScope = AS_GLOBAL ) :
|
const std::string& aExtraParam, TOOL_ACTION_SCOPE aScope = AS_GLOBAL ) :
|
||||||
m_category( aCategory ),
|
m_category( aCategory ),
|
||||||
m_actions( aAction ),
|
m_actions( aAction ),
|
||||||
m_scope( aScope ),
|
m_scope( aScope ),
|
||||||
m_mouseButtons( 0 )
|
m_mouseButtons( 0 )
|
||||||
{
|
{
|
||||||
if( aCategory == TC_Command )
|
if( aCategory == TC_COMMAND )
|
||||||
m_commandStr = aExtraParam;
|
m_commandStr = aExtraParam;
|
||||||
}
|
}
|
||||||
|
|
||||||
///> Returns the category (eg. mouse/keyboard/action) of an event..
|
///> Returns the category (eg. mouse/keyboard/action) of an event..
|
||||||
TOOL_EventCategory Category() const
|
TOOL_EVENT_CATEGORY Category() const
|
||||||
{
|
{
|
||||||
return m_category;
|
return m_category;
|
||||||
}
|
}
|
||||||
|
|
||||||
///> Returns more specific information about the type of an event.
|
///> Returns more specific information about the type of an event.
|
||||||
TOOL_Actions Action() const
|
TOOL_ACTIONS Action() const
|
||||||
{
|
{
|
||||||
return m_actions;
|
return m_actions;
|
||||||
}
|
}
|
||||||
|
@ -204,59 +202,59 @@ public:
|
||||||
///> where dragging has started.
|
///> where dragging has started.
|
||||||
const VECTOR2D Delta() const
|
const VECTOR2D Delta() const
|
||||||
{
|
{
|
||||||
assert( m_category == TC_Mouse ); // this should be used only with mouse events
|
assert( m_category == TC_MOUSE ); // this should be used only with mouse events
|
||||||
return m_mouseDelta;
|
return m_mouseDelta;
|
||||||
}
|
}
|
||||||
|
|
||||||
///> Returns mouse cursor position in world coordinates.
|
///> Returns mouse cursor position in world coordinates.
|
||||||
const VECTOR2D& Position() const
|
const VECTOR2D& Position() const
|
||||||
{
|
{
|
||||||
assert( m_category == TC_Mouse ); // this should be used only with mouse events
|
assert( m_category == TC_MOUSE ); // this should be used only with mouse events
|
||||||
return m_mousePos;
|
return m_mousePos;
|
||||||
}
|
}
|
||||||
|
|
||||||
///> Returns the point where dragging has started.
|
///> Returns the point where dragging has started.
|
||||||
const VECTOR2D& DragOrigin() const
|
const VECTOR2D& DragOrigin() const
|
||||||
{
|
{
|
||||||
assert( m_category == TC_Mouse ); // this should be used only with mouse events
|
assert( m_category == TC_MOUSE ); // this should be used only with mouse events
|
||||||
return m_mouseDragOrigin;
|
return m_mouseDragOrigin;
|
||||||
}
|
}
|
||||||
|
|
||||||
///> Returns information about mouse buttons state.
|
///> Returns information about mouse buttons state.
|
||||||
int Buttons() const
|
int Buttons() const
|
||||||
{
|
{
|
||||||
assert( m_category == TC_Mouse ); // this should be used only with mouse events
|
assert( m_category == TC_MOUSE ); // this should be used only with mouse events
|
||||||
return m_mouseButtons;
|
return m_mouseButtons;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsClick( int aButtonMask = MB_Any ) const
|
bool IsClick( int aButtonMask = MB_ANY ) const
|
||||||
{
|
{
|
||||||
return ( m_actions == TA_MouseClick )
|
return ( m_actions == TA_MOUSE_CLICK )
|
||||||
&& ( ( m_mouseButtons & aButtonMask ) == aButtonMask );
|
&& ( ( m_mouseButtons & aButtonMask ) == aButtonMask );
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsDrag( int aButtonMask = MB_Any ) const
|
bool IsDrag( int aButtonMask = MB_ANY ) const
|
||||||
{
|
{
|
||||||
return ( m_actions == TA_MouseDrag ) && ( ( m_mouseButtons & aButtonMask ) == aButtonMask );
|
return ( m_actions == TA_MOUSE_DRAG ) && ( ( m_mouseButtons & aButtonMask ) == aButtonMask );
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsMouseUp( int aButtonMask = MB_Any ) const
|
bool IsMouseUp( int aButtonMask = MB_ANY ) const
|
||||||
{
|
{
|
||||||
return ( m_actions == TA_MouseUp ) && ( ( m_mouseButtons & aButtonMask ) == aButtonMask );
|
return ( m_actions == TA_MOUSE_UP ) && ( ( m_mouseButtons & aButtonMask ) == aButtonMask );
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsMotion() const
|
bool IsMotion() const
|
||||||
{
|
{
|
||||||
return m_actions == TA_MouseMotion;
|
return m_actions == TA_MOUSE_MOTION;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsCancel() const
|
bool IsCancel() const
|
||||||
{
|
{
|
||||||
return m_actions == TA_CancelTool;
|
return m_actions == TA_CANCEL_TOOL;
|
||||||
}
|
}
|
||||||
|
|
||||||
///> Returns information about key modifiers state (Ctrl, Alt, etc.)
|
///> Returns information about key modifiers state (Ctrl, Alt, etc.)
|
||||||
int Modifier( int aMask = MD_ModifierMask ) const
|
int Modifier( int aMask = MD_MODIFIER_MASK ) const
|
||||||
{
|
{
|
||||||
return m_modifiers & aMask;
|
return m_modifiers & aMask;
|
||||||
}
|
}
|
||||||
|
@ -268,12 +266,12 @@ public:
|
||||||
|
|
||||||
bool IsKeyUp() const
|
bool IsKeyUp() const
|
||||||
{
|
{
|
||||||
return m_actions == TA_KeyUp;
|
return m_actions == TA_KEY_UP;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsKeyDown() const
|
bool IsKeyDown() const
|
||||||
{
|
{
|
||||||
return m_actions == TA_KeyDown;
|
return m_actions == TA_KEY_DOWN;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetMouseDragOrigin( const VECTOR2D& aP )
|
void SetMouseDragOrigin( const VECTOR2D& aP )
|
||||||
|
@ -306,7 +304,7 @@ public:
|
||||||
if( !( m_actions & aEvent.m_actions ) )
|
if( !( m_actions & aEvent.m_actions ) )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if( m_category == TC_Command )
|
if( m_category == TC_COMMAND )
|
||||||
{
|
{
|
||||||
if( m_commandStr && aEvent.m_commandStr )
|
if( m_commandStr && aEvent.m_commandStr )
|
||||||
return *m_commandStr == *aEvent.m_commandStr;
|
return *m_commandStr == *aEvent.m_commandStr;
|
||||||
|
@ -334,9 +332,9 @@ public:
|
||||||
private:
|
private:
|
||||||
friend class TOOL_MANAGER;
|
friend class TOOL_MANAGER;
|
||||||
|
|
||||||
TOOL_EventCategory m_category;
|
TOOL_EVENT_CATEGORY m_category;
|
||||||
TOOL_Actions m_actions;
|
TOOL_ACTIONS m_actions;
|
||||||
TOOL_ActionScope m_scope;
|
TOOL_ACTION_SCOPE m_scope;
|
||||||
|
|
||||||
///> Difference between mouse cursor position and
|
///> Difference between mouse cursor position and
|
||||||
///> the point where dragging event has started
|
///> the point where dragging event has started
|
||||||
|
@ -377,7 +375,8 @@ public:
|
||||||
typedef std::deque<TOOL_EVENT>::const_iterator const_iterator;
|
typedef std::deque<TOOL_EVENT>::const_iterator const_iterator;
|
||||||
|
|
||||||
///> Default constructor. Creates an empty list.
|
///> Default constructor. Creates an empty list.
|
||||||
TOOL_EVENT_LIST() {};
|
TOOL_EVENT_LIST()
|
||||||
|
{}
|
||||||
|
|
||||||
///> Constructor for a list containing only one TOOL_EVENT.
|
///> Constructor for a list containing only one TOOL_EVENT.
|
||||||
TOOL_EVENT_LIST( const TOOL_EVENT& aSingleEvent )
|
TOOL_EVENT_LIST( const TOOL_EVENT& aSingleEvent )
|
||||||
|
@ -393,10 +392,10 @@ public:
|
||||||
*/
|
*/
|
||||||
const std::string Format() const;
|
const std::string Format() const;
|
||||||
|
|
||||||
boost::optional<const TOOL_EVENT&> Matches( const TOOL_EVENT& b ) const
|
boost::optional<const TOOL_EVENT&> Matches( const TOOL_EVENT& aEvent ) const
|
||||||
{
|
{
|
||||||
for( const_iterator i = m_events.begin(); i != m_events.end(); ++i )
|
for( const_iterator i = m_events.begin(); i != m_events.end(); ++i )
|
||||||
if( i->Matches( b ) )
|
if( i->Matches( aEvent ) )
|
||||||
return *i;
|
return *i;
|
||||||
|
|
||||||
return boost::optional<const TOOL_EVENT&>();
|
return boost::optional<const TOOL_EVENT&>();
|
||||||
|
@ -442,12 +441,12 @@ public:
|
||||||
m_events.clear();
|
m_events.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
TOOL_EVENT_LIST& operator=( const TOOL_EVENT_LIST& b )
|
TOOL_EVENT_LIST& operator=( const TOOL_EVENT_LIST& aEventList )
|
||||||
{
|
{
|
||||||
m_events.clear();
|
m_events.clear();
|
||||||
|
|
||||||
for( std::deque<TOOL_EVENT>::const_iterator i = b.m_events.begin();
|
for( std::deque<TOOL_EVENT>::const_iterator i = aEventList.m_events.begin();
|
||||||
i != b.m_events.end(); ++i )
|
i != aEventList.m_events.end(); ++i )
|
||||||
{
|
{
|
||||||
m_events.push_back( *i );
|
m_events.push_back( *i );
|
||||||
}
|
}
|
||||||
|
@ -455,20 +454,20 @@ public:
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
TOOL_EVENT_LIST& operator=( const TOOL_EVENT& b )
|
TOOL_EVENT_LIST& operator=( const TOOL_EVENT& aEvent )
|
||||||
{
|
{
|
||||||
m_events.clear();
|
m_events.clear();
|
||||||
m_events.push_back( b );
|
m_events.push_back( aEvent );
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
TOOL_EVENT_LIST& operator||( const TOOL_EVENT& b )
|
TOOL_EVENT_LIST& operator||( const TOOL_EVENT& aEvent )
|
||||||
{
|
{
|
||||||
Add( b );
|
Add( aEvent );
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
TOOL_EVENT_LIST& operator||( const TOOL_EVENT_LIST& b )
|
TOOL_EVENT_LIST& operator||( const TOOL_EVENT_LIST& aEvent )
|
||||||
{
|
{
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
@ -477,22 +476,23 @@ private:
|
||||||
std::deque<TOOL_EVENT> m_events;
|
std::deque<TOOL_EVENT> m_events;
|
||||||
};
|
};
|
||||||
|
|
||||||
inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& a, const TOOL_EVENT& b )
|
inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& aEventA, const TOOL_EVENT& aEventB )
|
||||||
{
|
{
|
||||||
TOOL_EVENT_LIST l;
|
TOOL_EVENT_LIST l;
|
||||||
|
|
||||||
l.Add( a );
|
l.Add( aEventA );
|
||||||
l.Add( b );
|
l.Add( aEventB );
|
||||||
|
|
||||||
return l;
|
return l;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& a, const TOOL_EVENT_LIST& b )
|
inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& aEvent,
|
||||||
|
const TOOL_EVENT_LIST& aEventList )
|
||||||
{
|
{
|
||||||
TOOL_EVENT_LIST l( b );
|
TOOL_EVENT_LIST l( aEventList );
|
||||||
|
|
||||||
l.Add( a );
|
l.Add( aEvent );
|
||||||
return l;
|
return l;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -83,7 +83,7 @@ public:
|
||||||
*/
|
*/
|
||||||
template <class T>
|
template <class T>
|
||||||
void Go( int (T::* aStateFunc)( TOOL_EVENT& ),
|
void Go( int (T::* aStateFunc)( TOOL_EVENT& ),
|
||||||
const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_Any, TA_Any ) );
|
const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_ANY, TA_ANY ) );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function Wait()
|
* Function Wait()
|
||||||
|
@ -91,7 +91,7 @@ public:
|
||||||
* Suspends execution of the tool until an event specified in aEventList arrives.
|
* Suspends execution of the tool until an event specified in aEventList arrives.
|
||||||
* No parameters means waiting for any event.
|
* No parameters means waiting for any event.
|
||||||
*/
|
*/
|
||||||
OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT (TC_Any, TA_Any) );
|
OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT( TC_ANY, TA_ANY ) );
|
||||||
|
|
||||||
/** functions below are not yet implemented - their interface may change */
|
/** functions below are not yet implemented - their interface may change */
|
||||||
/*template <class Parameters, class ReturnValue>
|
/*template <class Parameters, class ReturnValue>
|
||||||
|
@ -111,10 +111,10 @@ protected:
|
||||||
const TOOL_EVENT evCommand( int aCommandId = -1 );
|
const TOOL_EVENT evCommand( int aCommandId = -1 );
|
||||||
const TOOL_EVENT evCommand( std::string aCommandStr = "" );
|
const TOOL_EVENT evCommand( std::string aCommandStr = "" );
|
||||||
const TOOL_EVENT evMotion();
|
const TOOL_EVENT evMotion();
|
||||||
const TOOL_EVENT evClick( int aButton = MB_Any );
|
const TOOL_EVENT evClick( int aButton = MB_ANY );
|
||||||
const TOOL_EVENT evDrag( int aButton = MB_Any );
|
const TOOL_EVENT evDrag( int aButton = MB_ANY );
|
||||||
const TOOL_EVENT evButtonUp( int aButton = MB_Any );
|
const TOOL_EVENT evButtonUp( int aButton = MB_ANY );
|
||||||
const TOOL_EVENT evButtonDown(int aButton = MB_Any );
|
const TOOL_EVENT evButtonDown(int aButton = MB_ANY );
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions );
|
void goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions );
|
||||||
|
|
|
@ -60,7 +60,7 @@ class VIEW
|
||||||
public:
|
public:
|
||||||
friend class VIEW_ITEM;
|
friend class VIEW_ITEM;
|
||||||
|
|
||||||
typedef std::pair<VIEW_ITEM*, int> LayerItemPair;
|
typedef std::pair<VIEW_ITEM*, int> LAYER_ITEM_PAIR;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor.
|
* Constructor.
|
||||||
|
@ -94,7 +94,7 @@ public:
|
||||||
* first).
|
* first).
|
||||||
* @return Number of found items.
|
* @return Number of found items.
|
||||||
*/
|
*/
|
||||||
int Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult );
|
int Query( const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function SetRequired()
|
* Function SetRequired()
|
||||||
|
@ -131,7 +131,10 @@ public:
|
||||||
* Returns the GAL this view is using to draw graphical primitives.
|
* Returns the GAL this view is using to draw graphical primitives.
|
||||||
* @return Pointer to the currently used GAL instance.
|
* @return Pointer to the currently used GAL instance.
|
||||||
*/
|
*/
|
||||||
GAL* GetGAL() const { return m_gal; }
|
GAL* GetGAL() const
|
||||||
|
{
|
||||||
|
return m_gal;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function SetPainter()
|
* Function SetPainter()
|
||||||
|
@ -144,7 +147,10 @@ public:
|
||||||
* Returns the painter object used by the view for drawing VIEW_ITEMS.
|
* Returns the painter object used by the view for drawing VIEW_ITEMS.
|
||||||
* @return Pointer to the currently used Painter instance.
|
* @return Pointer to the currently used Painter instance.
|
||||||
*/
|
*/
|
||||||
PAINTER* GetPainter() const { return m_painter; };
|
PAINTER* GetPainter() const
|
||||||
|
{
|
||||||
|
return m_painter;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function SetViewport()
|
* Function SetViewport()
|
||||||
|
@ -189,7 +195,10 @@ public:
|
||||||
* Function GetScale()
|
* Function GetScale()
|
||||||
* @return Current scalefactor of this VIEW
|
* @return Current scalefactor of this VIEW
|
||||||
*/
|
*/
|
||||||
double GetScale() const { return m_scale; }
|
double GetScale() const
|
||||||
|
{
|
||||||
|
return m_scale;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function SetCenter()
|
* Function SetCenter()
|
||||||
|
@ -204,7 +213,10 @@ public:
|
||||||
* Returns the center point of this VIEW (in world space coordinates)
|
* Returns the center point of this VIEW (in world space coordinates)
|
||||||
* @return center point of the view
|
* @return center point of the view
|
||||||
*/
|
*/
|
||||||
const VECTOR2D& GetCenter() const { return m_center; }
|
const VECTOR2D& GetCenter() const
|
||||||
|
{
|
||||||
|
return m_center;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function ToWorld()
|
* Function ToWorld()
|
||||||
|
@ -291,7 +303,7 @@ public:
|
||||||
* @param aLayer is the layer.
|
* @param aLayer is the layer.
|
||||||
* @param aTarget is the rendering target.
|
* @param aTarget is the rendering target.
|
||||||
*/
|
*/
|
||||||
inline void SetLayerTarget( int aLayer, RenderTarget aTarget )
|
inline void SetLayerTarget( int aLayer, RENDER_TARGET aTarget )
|
||||||
{
|
{
|
||||||
m_layers[aLayer].target = aTarget;
|
m_layers[aLayer].target = aTarget;
|
||||||
}
|
}
|
||||||
|
@ -410,7 +422,10 @@ public:
|
||||||
* Tells if the VIEW is dynamic (ie. can be changed, for example displaying PCBs in a window)
|
* Tells if the VIEW is dynamic (ie. can be changed, for example displaying PCBs in a window)
|
||||||
* or static (that cannot be modified, eg. displaying image/PDF).
|
* or static (that cannot be modified, eg. displaying image/PDF).
|
||||||
*/
|
*/
|
||||||
bool IsDynamic() const { return m_dynamic; }
|
bool IsDynamic() const
|
||||||
|
{
|
||||||
|
return m_dynamic;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function IsDirty()
|
* Function IsDirty()
|
||||||
|
@ -488,15 +503,15 @@ private:
|
||||||
VIEW_RTREE* items; ///* R-tree indexing all items on this layer.
|
VIEW_RTREE* items; ///* R-tree indexing all items on this layer.
|
||||||
int renderingOrder; ///* rendering order of this layer
|
int renderingOrder; ///* rendering order of this layer
|
||||||
int id; ///* layer ID
|
int id; ///* layer ID
|
||||||
RenderTarget target; ///* where the layer should be rendered
|
RENDER_TARGET target; ///* where the layer should be rendered
|
||||||
std::set<int> requiredLayers; ///* layers that are required to be enabled to show the layer
|
std::set<int> requiredLayers; ///* layers that have to be enabled to show the layer
|
||||||
};
|
};
|
||||||
|
|
||||||
// Convenience typedefs
|
// Convenience typedefs
|
||||||
typedef boost::unordered_map<int, VIEW_LAYER> LayerMap;
|
typedef boost::unordered_map<int, VIEW_LAYER> LAYER_MAP;
|
||||||
typedef LayerMap::iterator LayerMapIter;
|
typedef LAYER_MAP::iterator LAYER_MAP_ITER;
|
||||||
typedef std::vector<VIEW_LAYER*> LayerOrder;
|
typedef std::vector<VIEW_LAYER*> LAYER_ORDER;
|
||||||
typedef std::vector<VIEW_LAYER*>::iterator LayerOrderIter;
|
typedef std::vector<VIEW_LAYER*>::iterator LAYER_ORDER_ITER;
|
||||||
|
|
||||||
// Function objects that need to access VIEW/VIEW_ITEM private/protected members
|
// Function objects that need to access VIEW/VIEW_ITEM private/protected members
|
||||||
struct clearLayerCache;
|
struct clearLayerCache;
|
||||||
|
@ -573,9 +588,9 @@ private:
|
||||||
void updateLayers( VIEW_ITEM* aItem );
|
void updateLayers( VIEW_ITEM* aItem );
|
||||||
|
|
||||||
/// Determines rendering order of layers. Used in display order sorting function.
|
/// Determines rendering order of layers. Used in display order sorting function.
|
||||||
static bool compareRenderingOrder( VIEW_LAYER* i, VIEW_LAYER* j )
|
static bool compareRenderingOrder( VIEW_LAYER* aI, VIEW_LAYER* aJ )
|
||||||
{
|
{
|
||||||
return i->renderingOrder > j->renderingOrder;
|
return aI->renderingOrder > aJ->renderingOrder;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Checks if every layer required by the aLayerId layer is enabled.
|
/// Checks if every layer required by the aLayerId layer is enabled.
|
||||||
|
@ -585,10 +600,10 @@ private:
|
||||||
bool m_enableOrderModifier;
|
bool m_enableOrderModifier;
|
||||||
|
|
||||||
/// Contains set of possible displayed layers and its properties
|
/// Contains set of possible displayed layers and its properties
|
||||||
LayerMap m_layers;
|
LAYER_MAP m_layers;
|
||||||
|
|
||||||
/// Sorted list of pointers to members of m_layers
|
/// Sorted list of pointers to members of m_layers
|
||||||
LayerOrder m_orderedLayers;
|
LAYER_ORDER m_orderedLayers;
|
||||||
|
|
||||||
/// Stores set of layers that are displayed on the top
|
/// Stores set of layers that are displayed on the top
|
||||||
std::set<unsigned int> m_topLayers;
|
std::set<unsigned int> m_topLayers;
|
||||||
|
|
|
@ -48,8 +48,11 @@ class VIEW_CONTROLS
|
||||||
public:
|
public:
|
||||||
VIEW_CONTROLS( VIEW* aView ) : m_view( aView ), m_forceCursorPosition( false ),
|
VIEW_CONTROLS( VIEW* aView ) : m_view( aView ), m_forceCursorPosition( false ),
|
||||||
m_snappingEnabled( false ), m_grabMouse( false ), m_autoPanEnabled( false ),
|
m_snappingEnabled( false ), m_grabMouse( false ), m_autoPanEnabled( false ),
|
||||||
m_autoPanMargin( 0.1 ), m_autoPanSpeed( 0.15 ) {};
|
m_autoPanMargin( 0.1 ), m_autoPanSpeed( 0.15 )
|
||||||
virtual ~VIEW_CONTROLS() {};
|
{}
|
||||||
|
|
||||||
|
virtual ~VIEW_CONTROLS()
|
||||||
|
{}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function SetSnapping()
|
* Function SetSnapping()
|
||||||
|
@ -134,6 +137,11 @@ public:
|
||||||
m_forceCursorPosition = aEnabled;
|
m_forceCursorPosition = aEnabled;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function ShowCursor()
|
||||||
|
* Enables or disables display of cursor.
|
||||||
|
* @param aEnabled decides if the cursor should be shown.
|
||||||
|
*/
|
||||||
virtual void ShowCursor( bool aEnabled );
|
virtual void ShowCursor( bool aEnabled );
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -164,17 +164,32 @@ public:
|
||||||
*
|
*
|
||||||
* @param aFlags determines the way in which items will be updated.
|
* @param aFlags determines the way in which items will be updated.
|
||||||
*/
|
*/
|
||||||
virtual void ItemsViewUpdate( VIEW_ITEM::ViewUpdateFlags aFlags );
|
virtual void ItemsViewUpdate( VIEW_ITEM::VIEW_UPDATE_FLAGS aFlags );
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/// These functions cannot be used with VIEW_GROUP as they are intended only to work with
|
/// These functions cannot be used with VIEW_GROUP as they are intended only to work with
|
||||||
/// singular VIEW_ITEMs (there is only one-to-one relation between item/layer combination and
|
/// singular VIEW_ITEMs (there is only one-to-one relation between item/layer combination and
|
||||||
/// its group).
|
/// its group).
|
||||||
int getGroup( int aLayer ) const { return -1; };
|
int getGroup( int aLayer ) const
|
||||||
std::vector<int> getAllGroups() const { return std::vector<int>(); };
|
{
|
||||||
void setGroup( int aLayer, int aGroup ) {};
|
return -1;
|
||||||
void deleteGroups() {};
|
}
|
||||||
bool storesGroups() const { return false; };
|
|
||||||
|
std::vector<int> getAllGroups() const
|
||||||
|
{
|
||||||
|
return std::vector<int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void setGroup( int aLayer, int aGroup )
|
||||||
|
{}
|
||||||
|
|
||||||
|
void deleteGroups()
|
||||||
|
{}
|
||||||
|
|
||||||
|
bool storesGroups() const
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/// Layer on which the group is drawn
|
/// Layer on which the group is drawn
|
||||||
int m_layer;
|
int m_layer;
|
||||||
|
|
|
@ -155,14 +155,14 @@ class VIEW_ITEM
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/**
|
/**
|
||||||
* Enum ViewUpdateFlags.
|
* Enum VIEW_UPDATE_FLAGS.
|
||||||
* Defines the how severely the shape/appearance of the item has been changed:
|
* Defines the how severely the shape/appearance of the item has been changed:
|
||||||
* - APPEARANCE: shape or layer set of the item have not been affected,
|
* - APPEARANCE: shape or layer set of the item have not been affected,
|
||||||
* only colors or visibility.
|
* only colors or visibility.
|
||||||
* - GEOMETRY: shape or layer set of the item have changed, VIEW may need to reindex it.
|
* - GEOMETRY: shape or layer set of the item have changed, VIEW may need to reindex it.
|
||||||
* - ALL: all flags above */
|
* - ALL: all flags above */
|
||||||
|
|
||||||
enum ViewUpdateFlags {
|
enum VIEW_UPDATE_FLAGS {
|
||||||
APPEARANCE = 0x01, /// Visibility flag has changed
|
APPEARANCE = 0x01, /// Visibility flag has changed
|
||||||
COLOR = 0x02, /// Color has changed
|
COLOR = 0x02, /// Color has changed
|
||||||
GEOMETRY = 0x04, /// Position or shape has changed
|
GEOMETRY = 0x04, /// Position or shape has changed
|
||||||
|
@ -212,7 +212,8 @@ public:
|
||||||
* @param aLayer: current drawing layer
|
* @param aLayer: current drawing layer
|
||||||
* @param aGal: pointer to the GAL device we are drawing on
|
* @param aGal: pointer to the GAL device we are drawing on
|
||||||
*/
|
*/
|
||||||
virtual void ViewDraw( int aLayer, GAL* aGal ) const {};
|
virtual void ViewDraw( int aLayer, GAL* aGal ) const
|
||||||
|
{}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function ViewGetLayers()
|
* Function ViewGetLayers()
|
||||||
|
|
|
@ -48,7 +48,8 @@ class WX_VIEW_CONTROLS : public VIEW_CONTROLS, public wxEvtHandler
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel );
|
WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel );
|
||||||
~WX_VIEW_CONTROLS() {};
|
~WX_VIEW_CONTROLS()
|
||||||
|
{}
|
||||||
|
|
||||||
/// Handler functions
|
/// Handler functions
|
||||||
void onWheel( wxMouseEvent& aEvent );
|
void onWheel( wxMouseEvent& aEvent );
|
||||||
|
@ -80,10 +81,10 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @copydoc VIEW_CONTROLS::GetMousePosition()
|
/// @copydoc VIEW_CONTROLS::GetMousePosition()
|
||||||
virtual const VECTOR2D GetMousePosition() const;
|
const VECTOR2D GetMousePosition() const;
|
||||||
|
|
||||||
/// @copydoc VIEW_CONTROLS::GetCursorPosition()
|
/// @copydoc VIEW_CONTROLS::GetCursorPosition()
|
||||||
virtual const VECTOR2D GetCursorPosition() const;
|
const VECTOR2D GetCursorPosition() const;
|
||||||
|
|
||||||
/// Event that forces mouse move event in the dispatcher (eg. used in autopanning, when mouse
|
/// Event that forces mouse move event in the dispatcher (eg. used in autopanning, when mouse
|
||||||
/// cursor does not move in screen coordinates, but does in world coordinates)
|
/// cursor does not move in screen coordinates, but does in world coordinates)
|
||||||
|
@ -91,7 +92,7 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Possible states for WX_VIEW_CONTROLS
|
/// Possible states for WX_VIEW_CONTROLS
|
||||||
enum State
|
enum STATE
|
||||||
{
|
{
|
||||||
IDLE = 1, /// Nothing is happening
|
IDLE = 1, /// Nothing is happening
|
||||||
DRAG_PANNING, /// Panning with mouse button pressed
|
DRAG_PANNING, /// Panning with mouse button pressed
|
||||||
|
@ -109,7 +110,7 @@ private:
|
||||||
bool handleAutoPanning( const wxMouseEvent& aEvent );
|
bool handleAutoPanning( const wxMouseEvent& aEvent );
|
||||||
|
|
||||||
/// Current state of VIEW_CONTROLS
|
/// Current state of VIEW_CONTROLS
|
||||||
State m_state;
|
STATE m_state;
|
||||||
|
|
||||||
/// Panel that is affected by VIEW_CONTROLS
|
/// Panel that is affected by VIEW_CONTROLS
|
||||||
wxWindow* m_parentPanel;
|
wxWindow* m_parentPanel;
|
||||||
|
|
|
@ -82,7 +82,7 @@ public:
|
||||||
*/
|
*/
|
||||||
DIRECTION_45( const SEG& aSeg )
|
DIRECTION_45( const SEG& aSeg )
|
||||||
{
|
{
|
||||||
construct( aSeg.b - aSeg.a );
|
construct( aSeg.B - aSeg.A );
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -118,22 +118,22 @@ bool PNS_LINE::MergeObtuseSegments()
|
||||||
|
|
||||||
if( s1.Distance( ip ) <= 1 || s2.Distance( ip ) <= 1 )
|
if( s1.Distance( ip ) <= 1 || s2.Distance( ip ) <= 1 )
|
||||||
{
|
{
|
||||||
s1opt = SEG( s1.a, ip );
|
s1opt = SEG( s1.A, ip );
|
||||||
s2opt = SEG( ip, s2.b );
|
s2opt = SEG( ip, s2.B );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
s1opt = SEG( s1.a, ip );
|
s1opt = SEG( s1.A, ip );
|
||||||
s2opt = SEG( ip, s2.b );
|
s2opt = SEG( ip, s2.B );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if( DIRECTION_45( s1opt ).IsObtuse( DIRECTION_45( s2opt ) ) )
|
if( DIRECTION_45( s1opt ).IsObtuse( DIRECTION_45( s2opt ) ) )
|
||||||
{
|
{
|
||||||
SHAPE_LINE_CHAIN opt_path;
|
SHAPE_LINE_CHAIN opt_path;
|
||||||
opt_path.Append( s1opt.a );
|
opt_path.Append( s1opt.A );
|
||||||
opt_path.Append( s1opt.b );
|
opt_path.Append( s1opt.B );
|
||||||
opt_path.Append( s2opt.b );
|
opt_path.Append( s2opt.B );
|
||||||
|
|
||||||
PNS_LINE opt_track( *this, opt_path );
|
PNS_LINE opt_track( *this, opt_path );
|
||||||
|
|
||||||
|
@ -204,12 +204,10 @@ bool PNS_LINE::MergeSegments()
|
||||||
|
|
||||||
if( n > 0 )
|
if( n > 0 )
|
||||||
{
|
{
|
||||||
SHAPE_LINE_CHAIN path_straight = DIRECTION_45().BuildInitialTrace( s1.a,
|
SHAPE_LINE_CHAIN path_straight = DIRECTION_45().BuildInitialTrace( s1.A,
|
||||||
s2.a,
|
s2.A, false );
|
||||||
false );
|
SHAPE_LINE_CHAIN path_diagonal = DIRECTION_45().BuildInitialTrace( s1.A,
|
||||||
SHAPE_LINE_CHAIN path_diagonal = DIRECTION_45().BuildInitialTrace( s1.a,
|
s2.A, true );
|
||||||
s2.a,
|
|
||||||
true );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if( DIRECTION_45( s1 ) == DIRECTION_45( s2 ) )
|
if( DIRECTION_45( s1 ) == DIRECTION_45( s2 ) )
|
||||||
|
@ -219,8 +217,8 @@ bool PNS_LINE::MergeSegments()
|
||||||
// printf("Colinear: np %d step %d n1 %d n2 %d\n", n_segs, step, n, n+step);
|
// printf("Colinear: np %d step %d n1 %d n2 %d\n", n_segs, step, n, n+step);
|
||||||
|
|
||||||
SHAPE_LINE_CHAIN opt_path;
|
SHAPE_LINE_CHAIN opt_path;
|
||||||
opt_path.Append( s1.a );
|
opt_path.Append( s1.A );
|
||||||
opt_path.Append( s2.b );
|
opt_path.Append( s2.B );
|
||||||
|
|
||||||
PNS_LINE tmp( *this, opt_path );
|
PNS_LINE tmp( *this, opt_path );
|
||||||
|
|
||||||
|
@ -239,22 +237,22 @@ bool PNS_LINE::MergeSegments()
|
||||||
|
|
||||||
if( s1.Distance( ip ) <= 1 || s2.Distance( ip ) <= 1 )
|
if( s1.Distance( ip ) <= 1 || s2.Distance( ip ) <= 1 )
|
||||||
{
|
{
|
||||||
s1opt = SEG( s1.a, ip );
|
s1opt = SEG( s1.A, ip );
|
||||||
s2opt = SEG( ip, s2.b );
|
s2opt = SEG( ip, s2.B );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
s1opt = SEG( s1.a, ip );
|
s1opt = SEG( s1.A, ip );
|
||||||
s2opt = SEG( ip, s2.b );
|
s2opt = SEG( ip, s2.B );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if( DIRECTION_45( s1opt ).IsObtuse( DIRECTION_45( s2opt ) ) )
|
if( DIRECTION_45( s1opt ).IsObtuse( DIRECTION_45( s2opt ) ) )
|
||||||
{
|
{
|
||||||
SHAPE_LINE_CHAIN opt_path;
|
SHAPE_LINE_CHAIN opt_path;
|
||||||
opt_path.Append( s1opt.a );
|
opt_path.Append( s1opt.A );
|
||||||
opt_path.Append( s1opt.b );
|
opt_path.Append( s1opt.B );
|
||||||
opt_path.Append( s2opt.b );
|
opt_path.Append( s2opt.B );
|
||||||
|
|
||||||
PNS_LINE opt_track( *this, opt_path );
|
PNS_LINE opt_track( *this, opt_path );
|
||||||
|
|
||||||
|
@ -319,14 +317,14 @@ void PNS_LINE::NewWalkaround( const SHAPE_LINE_CHAIN& aObstacle,
|
||||||
SHAPE_LINE_CHAIN& aPostPath,
|
SHAPE_LINE_CHAIN& aPostPath,
|
||||||
bool aCw ) const
|
bool aCw ) const
|
||||||
{
|
{
|
||||||
typedef SHAPE_LINE_CHAIN::Intersection Intersection;
|
typedef SHAPE_LINE_CHAIN::INTERSECTION INTERSECTION;
|
||||||
|
|
||||||
SHAPE_LINE_CHAIN l_orig( m_line );
|
SHAPE_LINE_CHAIN l_orig( m_line );
|
||||||
SHAPE_LINE_CHAIN l_hull;
|
SHAPE_LINE_CHAIN l_hull;
|
||||||
vector<bool> outside, on_edge, inside;
|
vector<bool> outside, on_edge, inside;
|
||||||
SHAPE_LINE_CHAIN path;
|
SHAPE_LINE_CHAIN path;
|
||||||
|
|
||||||
vector<Intersection> isects;
|
vector<INTERSECTION> isects;
|
||||||
|
|
||||||
// don't calculate walkaround for empty lines
|
// don't calculate walkaround for empty lines
|
||||||
if( m_line.PointCount() < 2 )
|
if( m_line.PointCount() < 2 )
|
||||||
|
@ -345,7 +343,7 @@ void PNS_LINE::NewWalkaround( const SHAPE_LINE_CHAIN& aObstacle,
|
||||||
else
|
else
|
||||||
l_hull = aObstacle;
|
l_hull = aObstacle;
|
||||||
|
|
||||||
BOOST_FOREACH( Intersection isect, isects ) {
|
BOOST_FOREACH( INTERSECTION isect, isects ) {
|
||||||
l_orig.Split( isect.p );
|
l_orig.Split( isect.p );
|
||||||
l_hull.Split( isect.p );
|
l_hull.Split( isect.p );
|
||||||
}
|
}
|
||||||
|
@ -379,7 +377,7 @@ void PNS_LINE::NewWalkaround( const SHAPE_LINE_CHAIN& aObstacle,
|
||||||
for( int i = l_orig.PointCount() - 1; i >= 1; i-- )
|
for( int i = l_orig.PointCount() - 1; i >= 1; i-- )
|
||||||
if( inside[i] && outside[i - 1] )
|
if( inside[i] && outside[i - 1] )
|
||||||
{
|
{
|
||||||
SHAPE_LINE_CHAIN::Intersections ips;
|
SHAPE_LINE_CHAIN::INTERSECTIONS ips;
|
||||||
l_hull.Intersect( SEG( l_orig.CPoint( i ), l_orig.CPoint( i - 1 ) ), ips );
|
l_hull.Intersect( SEG( l_orig.CPoint( i ), l_orig.CPoint( i - 1 ) ), ips );
|
||||||
l_orig.Remove( i, -1 );
|
l_orig.Remove( i, -1 );
|
||||||
l_orig.Append( ips[0].p );
|
l_orig.Append( ips[0].p );
|
||||||
|
@ -488,55 +486,50 @@ bool PNS_LINE::onEdge( const SHAPE_LINE_CHAIN& obstacle, VECTOR2I p, int& ei,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool PNS_LINE::walkScan( const SHAPE_LINE_CHAIN& line,
|
bool PNS_LINE::walkScan( const SHAPE_LINE_CHAIN& aLine, const SHAPE_LINE_CHAIN& aObstacle,
|
||||||
const SHAPE_LINE_CHAIN& obstacle,
|
bool aReverse, VECTOR2I& aIp, int& aIndexO, int& aIndexL, bool& aIsVertex ) const
|
||||||
bool reverse,
|
|
||||||
VECTOR2I& ip,
|
|
||||||
int& index_o,
|
|
||||||
int& index_l,
|
|
||||||
bool& is_vertex ) const
|
|
||||||
{
|
{
|
||||||
int sc = line.SegmentCount();
|
int sc = aLine.SegmentCount();
|
||||||
|
|
||||||
for( int i = 0; i < line.SegmentCount(); i++ )
|
for( int i = 0; i < aLine.SegmentCount(); i++ )
|
||||||
{
|
{
|
||||||
printf( "check-seg rev %d %d/%d %d\n", reverse, i, sc, sc - 1 - i );
|
printf( "check-seg rev %d %d/%d %d\n", aReverse, i, sc, sc - 1 - i );
|
||||||
SEG tmp = line.CSegment( reverse ? sc - 1 - i : i );
|
SEG tmp = aLine.CSegment( aReverse ? sc - 1 - i : i );
|
||||||
SEG s( tmp.a, tmp.b );
|
SEG s( tmp.A, tmp.B );
|
||||||
|
|
||||||
if( reverse )
|
if( aReverse )
|
||||||
{
|
{
|
||||||
s.a = tmp.b;
|
s.A = tmp.B;
|
||||||
s.b = tmp.a;
|
s.B = tmp.A;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( onEdge( obstacle, s.a, index_o, is_vertex ) )
|
if( onEdge( aObstacle, s.A, aIndexO, aIsVertex ) )
|
||||||
{
|
{
|
||||||
index_l = (reverse ? sc - 1 - i : i);
|
aIndexL = (aReverse ? sc - 1 - i : i);
|
||||||
ip = s.a;
|
aIp = s.A;
|
||||||
printf( "vertex %d on-%s %d\n", index_l,
|
printf( "vertex %d on-%s %d\n", aIndexL,
|
||||||
is_vertex ? "vertex" : "edge", index_o );
|
aIsVertex ? "vertex" : "edge", aIndexO );
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( onEdge( obstacle, s.b, index_o, is_vertex ) )
|
if( onEdge( aObstacle, s.B, aIndexO, aIsVertex ) )
|
||||||
{
|
{
|
||||||
index_l = (reverse ? sc - 1 - i - 1 : i + 1);
|
aIndexL = (aReverse ? sc - 1 - i - 1 : i + 1);
|
||||||
ip = s.b;
|
aIp = s.B;
|
||||||
printf( "vertex %d on-%s %d\n", index_l,
|
printf( "vertex %d on-%s %d\n", aIndexL,
|
||||||
is_vertex ? "vertex" : "edge", index_o );
|
aIsVertex ? "vertex" : "edge", aIndexO );
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
SHAPE_LINE_CHAIN::Intersections ips;
|
SHAPE_LINE_CHAIN::INTERSECTIONS ips;
|
||||||
int n_is = obstacle.Intersect( s, ips );
|
int n_is = aObstacle.Intersect( s, ips );
|
||||||
|
|
||||||
if( n_is > 0 )
|
if( n_is > 0 )
|
||||||
{
|
{
|
||||||
index_o = ips[0].our.Index();
|
aIndexO = ips[0].our.Index();
|
||||||
index_l = reverse ? sc - 1 - i : i;
|
aIndexL = aReverse ? sc - 1 - i : i;
|
||||||
printf( "segment-%d intersects edge-%d\n", index_l, index_o );
|
printf( "segment-%d intersects edge-%d\n", aIndexL, aIndexO );
|
||||||
ip = ips[0].p;
|
aIp = ips[0].p;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -545,11 +538,8 @@ bool PNS_LINE::walkScan( const SHAPE_LINE_CHAIN& line,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN obstacle,
|
bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre,
|
||||||
SHAPE_LINE_CHAIN& pre,
|
SHAPE_LINE_CHAIN& aWalk, SHAPE_LINE_CHAIN& aPost, bool aCw ) const
|
||||||
SHAPE_LINE_CHAIN& walk,
|
|
||||||
SHAPE_LINE_CHAIN& post,
|
|
||||||
bool cw ) const
|
|
||||||
{
|
{
|
||||||
const SHAPE_LINE_CHAIN& line = GetCLine();
|
const SHAPE_LINE_CHAIN& line = GetCLine();
|
||||||
VECTOR2I ip_start;
|
VECTOR2I ip_start;
|
||||||
|
@ -562,60 +552,55 @@ bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN obstacle,
|
||||||
if( line.SegmentCount() < 1 )
|
if( line.SegmentCount() < 1 )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if( obstacle.PointInside( line.CPoint( 0 ) ) ||
|
if( aObstacle.PointInside( line.CPoint( 0 ) ) ||
|
||||||
obstacle.PointInside( line.CPoint( -1 ) ) )
|
aObstacle.PointInside( line.CPoint( -1 ) ) )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// printf("forward:\n");
|
// printf("forward:\n");
|
||||||
bool found = walkScan( line,
|
bool found = walkScan( line, aObstacle, false, ip_start, index_o_start,
|
||||||
obstacle,
|
index_l_start, is_vertex_start );
|
||||||
false,
|
|
||||||
ip_start,
|
|
||||||
index_o_start,
|
|
||||||
index_l_start,
|
|
||||||
is_vertex_start );
|
|
||||||
// printf("reverse:\n");
|
// printf("reverse:\n");
|
||||||
found |= walkScan( line, obstacle, true, ip_end, index_o_end, index_l_end, is_vertex_end );
|
found |= walkScan( line, aObstacle, true, ip_end, index_o_end, index_l_end, is_vertex_end );
|
||||||
|
|
||||||
if( !found || ip_start == ip_end )
|
if( !found || ip_start == ip_end )
|
||||||
{
|
{
|
||||||
pre = line;
|
aPre = line;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
pre = line.Slice( 0, index_l_start );
|
aPre = line.Slice( 0, index_l_start );
|
||||||
pre.Append( ip_start );
|
aPre.Append( ip_start );
|
||||||
walk.Clear();
|
aWalk.Clear();
|
||||||
walk.Append( ip_start );
|
aWalk.Append( ip_start );
|
||||||
|
|
||||||
if( cw )
|
if( aCw )
|
||||||
{
|
{
|
||||||
int is = ( index_o_start + 1 ) % obstacle.PointCount();
|
int is = ( index_o_start + 1 ) % aObstacle.PointCount();
|
||||||
int ie = ( is_vertex_end ? index_o_end : index_o_end + 1 ) % obstacle.PointCount();
|
int ie = ( is_vertex_end ? index_o_end : index_o_end + 1 ) % aObstacle.PointCount();
|
||||||
|
|
||||||
while( 1 )
|
while( 1 )
|
||||||
{
|
{
|
||||||
printf( "is %d\n", is );
|
printf( "is %d\n", is );
|
||||||
walk.Append( obstacle.CPoint( is ) );
|
aWalk.Append( aObstacle.CPoint( is ) );
|
||||||
|
|
||||||
if( is == ie )
|
if( is == ie )
|
||||||
break;
|
break;
|
||||||
|
|
||||||
is++;
|
is++;
|
||||||
|
|
||||||
if( is == obstacle.PointCount() )
|
if( is == aObstacle.PointCount() )
|
||||||
is = 0;
|
is = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int is = index_o_start;
|
int is = index_o_start;
|
||||||
int ie = ( is_vertex_end ? index_o_end : index_o_end ) % obstacle.PointCount();
|
int ie = ( is_vertex_end ? index_o_end : index_o_end ) % aObstacle.PointCount();
|
||||||
|
|
||||||
while( 1 )
|
while( 1 )
|
||||||
{
|
{
|
||||||
printf( "is %d\n", is );
|
printf( "is %d\n", is );
|
||||||
walk.Append( obstacle.CPoint( is ) );
|
aWalk.Append( aObstacle.CPoint( is ) );
|
||||||
|
|
||||||
if( is == ie )
|
if( is == ie )
|
||||||
break;
|
break;
|
||||||
|
@ -623,15 +608,15 @@ bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN obstacle,
|
||||||
is--;
|
is--;
|
||||||
|
|
||||||
if( is < 0 )
|
if( is < 0 )
|
||||||
is = obstacle.PointCount() - 1;
|
is = aObstacle.PointCount() - 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
walk.Append( ip_end );
|
aWalk.Append( ip_end );
|
||||||
|
|
||||||
post.Clear();
|
aPost.Clear();
|
||||||
post.Append( ip_end );
|
aPost.Append( ip_end );
|
||||||
post.Append( line.Slice( is_vertex_end ? index_l_end : index_l_end + 1, -1 ) );
|
aPost.Append( line.Slice( is_vertex_end ? index_l_end : index_l_end + 1, -1 ) );
|
||||||
|
|
||||||
// for(int i = (index_o_start + 1) % obstacle.PointCount();
|
// for(int i = (index_o_start + 1) % obstacle.PointCount();
|
||||||
// i != (index_o_end + 1) % obstacle.PointCount(); i=(i+1) % obstacle.PointCount())
|
// i != (index_o_end + 1) % obstacle.PointCount(); i=(i+1) % obstacle.PointCount())
|
||||||
|
@ -714,8 +699,8 @@ bool PNS_LINE::Is45Degree()
|
||||||
const SEG& s = m_line.CSegment( i );
|
const SEG& s = m_line.CSegment( i );
|
||||||
|
|
||||||
double angle = 180.0 / M_PI *
|
double angle = 180.0 / M_PI *
|
||||||
atan2( (double) s.b.y - (double) s.a.y,
|
atan2( (double) s.B.y - (double) s.A.y,
|
||||||
(double) s.b.x - (double) s.a.x );
|
(double) s.B.x - (double) s.A.x );
|
||||||
|
|
||||||
if( angle < 0 )
|
if( angle < 0 )
|
||||||
angle += 360.0;
|
angle += 360.0;
|
||||||
|
|
|
@ -100,7 +100,7 @@ void PNS_LINE_PLACER::SetInitialDirection( const DIRECTION_45& aDirection )
|
||||||
|
|
||||||
bool PNS_LINE_PLACER::handleSelfIntersections()
|
bool PNS_LINE_PLACER::handleSelfIntersections()
|
||||||
{
|
{
|
||||||
SHAPE_LINE_CHAIN::Intersections ips;
|
SHAPE_LINE_CHAIN::INTERSECTIONS ips;
|
||||||
SHAPE_LINE_CHAIN& head = m_head.GetLine();
|
SHAPE_LINE_CHAIN& head = m_head.GetLine();
|
||||||
SHAPE_LINE_CHAIN& tail = m_tail.GetLine();
|
SHAPE_LINE_CHAIN& tail = m_tail.GetLine();
|
||||||
|
|
||||||
|
@ -119,7 +119,7 @@ bool PNS_LINE_PLACER::handleSelfIntersections()
|
||||||
|
|
||||||
// if there is more than one intersection, find the one that is
|
// if there is more than one intersection, find the one that is
|
||||||
// closest to the beginning of the tail.
|
// closest to the beginning of the tail.
|
||||||
BOOST_FOREACH( SHAPE_LINE_CHAIN::Intersection i, ips )
|
BOOST_FOREACH( SHAPE_LINE_CHAIN::INTERSECTION i, ips )
|
||||||
{
|
{
|
||||||
if( i.our.Index() < n )
|
if( i.our.Index() < n )
|
||||||
{
|
{
|
||||||
|
@ -147,7 +147,7 @@ bool PNS_LINE_PLACER::handleSelfIntersections()
|
||||||
// Clip till the last tail segment before intersection.
|
// Clip till the last tail segment before intersection.
|
||||||
// Set the direction to the one of this segment.
|
// Set the direction to the one of this segment.
|
||||||
const SEG last = tail.CSegment( n - 1 );
|
const SEG last = tail.CSegment( n - 1 );
|
||||||
m_p_start = last.a;
|
m_p_start = last.A;
|
||||||
m_direction = DIRECTION_45( last );
|
m_direction = DIRECTION_45( last );
|
||||||
tail.Remove( n, -1 );
|
tail.Remove( n, -1 );
|
||||||
return true;
|
return true;
|
||||||
|
@ -190,7 +190,7 @@ bool PNS_LINE_PLACER::handlePullback()
|
||||||
{
|
{
|
||||||
const SEG last = tail.CSegment( -1 );
|
const SEG last = tail.CSegment( -1 );
|
||||||
m_direction = DIRECTION_45( last );
|
m_direction = DIRECTION_45( last );
|
||||||
m_p_start = last.a;
|
m_p_start = last.A;
|
||||||
|
|
||||||
TRACE( 0, "Placer: pullback triggered [%d] [%s %s]",
|
TRACE( 0, "Placer: pullback triggered [%d] [%s %s]",
|
||||||
n % last_tail.Format().c_str() % first_head.Format().c_str() );
|
n % last_tail.Format().c_str() % first_head.Format().c_str() );
|
||||||
|
@ -240,7 +240,7 @@ bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd )
|
||||||
|
|
||||||
// calculate a replacement route and check if it matches
|
// calculate a replacement route and check if it matches
|
||||||
// the direction of the segment to be replaced
|
// the direction of the segment to be replaced
|
||||||
SHAPE_LINE_CHAIN replacement = dir.BuildInitialTrace( s.a, aEnd );
|
SHAPE_LINE_CHAIN replacement = dir.BuildInitialTrace( s.A, aEnd );
|
||||||
|
|
||||||
PNS_LINE tmp( m_tail, replacement );
|
PNS_LINE tmp( m_tail, replacement );
|
||||||
|
|
||||||
|
@ -249,7 +249,7 @@ bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd )
|
||||||
|
|
||||||
if( DIRECTION_45( replacement.Segment( 0 ) ) == dir )
|
if( DIRECTION_45( replacement.Segment( 0 ) ) == dir )
|
||||||
{
|
{
|
||||||
new_start = s.a;
|
new_start = s.A;
|
||||||
new_direction = dir;
|
new_direction = dir;
|
||||||
reduce_index = i;
|
reduce_index = i;
|
||||||
}
|
}
|
||||||
|
@ -326,18 +326,18 @@ bool PNS_LINE_PLACER::mergeHead()
|
||||||
}
|
}
|
||||||
|
|
||||||
if( !n_tail )
|
if( !n_tail )
|
||||||
tail.Append( head.CSegment( 0 ).a );
|
tail.Append( head.CSegment( 0 ).A );
|
||||||
|
|
||||||
for( int i = 0; i < n_head - 2; i++ )
|
for( int i = 0; i < n_head - 2; i++ )
|
||||||
{
|
{
|
||||||
tail.Append( head.CSegment( i ).b );
|
tail.Append( head.CSegment( i ).B );
|
||||||
}
|
}
|
||||||
|
|
||||||
tail.Simplify();
|
tail.Simplify();
|
||||||
|
|
||||||
SEG last = tail.CSegment( -1 );
|
SEG last = tail.CSegment( -1 );
|
||||||
|
|
||||||
m_p_start = last.b;
|
m_p_start = last.B;
|
||||||
m_direction = DIRECTION_45( last ).Right();
|
m_direction = DIRECTION_45( last ).Right();
|
||||||
|
|
||||||
head.Remove( 0, n_head - 2 );
|
head.Remove( 0, n_head - 2 );
|
||||||
|
|
|
@ -284,7 +284,7 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
|
||||||
VECTOR2I ip_first, ip_last;
|
VECTOR2I ip_first, ip_last;
|
||||||
int dist_max = INT_MIN;
|
int dist_max = INT_MIN;
|
||||||
|
|
||||||
vector<SHAPE_LINE_CHAIN::Intersection> isect_list;
|
vector<SHAPE_LINE_CHAIN::INTERSECTION> isect_list;
|
||||||
|
|
||||||
int clearance = GetClearance( obs.item, &aLine );
|
int clearance = GetClearance( obs.item, &aLine );
|
||||||
|
|
||||||
|
@ -298,7 +298,7 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
|
||||||
|
|
||||||
viaHull.Intersect( hull, isect_list );
|
viaHull.Intersect( hull, isect_list );
|
||||||
|
|
||||||
BOOST_FOREACH( SHAPE_LINE_CHAIN::Intersection isect, isect_list )
|
BOOST_FOREACH( SHAPE_LINE_CHAIN::INTERSECTION isect, isect_list )
|
||||||
{
|
{
|
||||||
int dist = aLine.GetCLine().Length() +
|
int dist = aLine.GetCLine().Length() +
|
||||||
( isect.p - aLine.GetVia().GetPos() ).EuclideanNorm();
|
( isect.p - aLine.GetVia().GetPos() ).EuclideanNorm();
|
||||||
|
@ -324,7 +324,7 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
|
||||||
|
|
||||||
hull.Intersect( aLine.GetCLine(), isect_list );
|
hull.Intersect( aLine.GetCLine(), isect_list );
|
||||||
|
|
||||||
BOOST_FOREACH( SHAPE_LINE_CHAIN::Intersection isect, isect_list )
|
BOOST_FOREACH( SHAPE_LINE_CHAIN::INTERSECTION isect, isect_list )
|
||||||
{
|
{
|
||||||
int dist = aLine.GetCLine().PathLength( isect.p );
|
int dist = aLine.GetCLine().PathLength( isect.p );
|
||||||
|
|
||||||
|
@ -473,14 +473,14 @@ void PNS_NODE::addLine( PNS_LINE* aLine )
|
||||||
{
|
{
|
||||||
SEG s = l.CSegment( i );
|
SEG s = l.CSegment( i );
|
||||||
|
|
||||||
if( s.a != s.b )
|
if( s.A != s.B )
|
||||||
{
|
{
|
||||||
PNS_SEGMENT* pseg = new PNS_SEGMENT( *aLine, s );
|
PNS_SEGMENT* pseg = new PNS_SEGMENT( *aLine, s );
|
||||||
|
|
||||||
pseg->SetOwner( this );
|
pseg->SetOwner( this );
|
||||||
|
|
||||||
linkJoint( s.a, pseg->GetLayers(), aLine->GetNet(), pseg );
|
linkJoint( s.A, pseg->GetLayers(), aLine->GetNet(), pseg );
|
||||||
linkJoint( s.b, pseg->GetLayers(), aLine->GetNet(), pseg );
|
linkJoint( s.B, pseg->GetLayers(), aLine->GetNet(), pseg );
|
||||||
|
|
||||||
aLine->LinkSegment( pseg );
|
aLine->LinkSegment( pseg );
|
||||||
|
|
||||||
|
@ -492,7 +492,7 @@ void PNS_NODE::addLine( PNS_LINE* aLine )
|
||||||
|
|
||||||
void PNS_NODE::addSegment( PNS_SEGMENT* aSeg )
|
void PNS_NODE::addSegment( PNS_SEGMENT* aSeg )
|
||||||
{
|
{
|
||||||
if( aSeg->GetSeg().a == aSeg->GetSeg().b )
|
if( aSeg->GetSeg().A == aSeg->GetSeg().B )
|
||||||
{
|
{
|
||||||
TRACEn( 0, "attempting to add a segment with same end coordinates, ignoring." )
|
TRACEn( 0, "attempting to add a segment with same end coordinates, ignoring." )
|
||||||
return;
|
return;
|
||||||
|
@ -500,8 +500,8 @@ void PNS_NODE::addSegment( PNS_SEGMENT* aSeg )
|
||||||
|
|
||||||
aSeg->SetOwner( this );
|
aSeg->SetOwner( this );
|
||||||
|
|
||||||
linkJoint( aSeg->GetSeg().a, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
|
linkJoint( aSeg->GetSeg().A, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
|
||||||
linkJoint( aSeg->GetSeg().b, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
|
linkJoint( aSeg->GetSeg().B, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
|
||||||
|
|
||||||
m_index->Add( aSeg );
|
m_index->Add( aSeg );
|
||||||
}
|
}
|
||||||
|
@ -555,8 +555,8 @@ void PNS_NODE::doRemove( PNS_ITEM* aItem )
|
||||||
|
|
||||||
void PNS_NODE::removeSegment( PNS_SEGMENT* aSeg )
|
void PNS_NODE::removeSegment( PNS_SEGMENT* aSeg )
|
||||||
{
|
{
|
||||||
unlinkJoint( aSeg->GetSeg().a, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
|
unlinkJoint( aSeg->GetSeg().A, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
|
||||||
unlinkJoint( aSeg->GetSeg().b, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
|
unlinkJoint( aSeg->GetSeg().B, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
|
||||||
|
|
||||||
doRemove( aSeg );
|
doRemove( aSeg );
|
||||||
}
|
}
|
||||||
|
@ -629,7 +629,7 @@ void PNS_NODE::followLine( PNS_SEGMENT* current, bool scanDirection, int& pos,
|
||||||
for( ; ; )
|
for( ; ; )
|
||||||
{
|
{
|
||||||
const VECTOR2I p =
|
const VECTOR2I p =
|
||||||
(scanDirection ^ prevReversed) ? current->GetSeg().b : current->GetSeg().a;
|
(scanDirection ^ prevReversed) ? current->GetSeg().B : current->GetSeg().A;
|
||||||
const OptJoint jt = FindJoint( p, current->GetLayer(), current->GetNet() );
|
const OptJoint jt = FindJoint( p, current->GetLayer(), current->GetNet() );
|
||||||
|
|
||||||
assert( jt );
|
assert( jt );
|
||||||
|
@ -645,7 +645,7 @@ void PNS_NODE::followLine( PNS_SEGMENT* current, bool scanDirection, int& pos,
|
||||||
|
|
||||||
current = jt->NextSegment( current );
|
current = jt->NextSegment( current );
|
||||||
prevReversed =
|
prevReversed =
|
||||||
( jt->GetPos() == (scanDirection ? current->GetSeg().b : current->GetSeg().a ) );
|
( jt->GetPos() == (scanDirection ? current->GetSeg().B : current->GetSeg().A ) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -870,8 +870,8 @@ void PNS_NODE::Dump( bool aLong )
|
||||||
case PNS_ITEM::SEGMENT:
|
case PNS_ITEM::SEGMENT:
|
||||||
{
|
{
|
||||||
const PNS_SEGMENT* seg = static_cast<const PNS_SEGMENT*>(item);
|
const PNS_SEGMENT* seg = static_cast<const PNS_SEGMENT*>(item);
|
||||||
printf( " -> seg %s %s\n", seg->GetSeg().a.Format().c_str(),
|
printf( " -> seg %s %s\n", seg->GetSeg().A.Format().c_str(),
|
||||||
seg->GetSeg().b.Format().c_str() );
|
seg->GetSeg().B.Format().c_str() );
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -897,10 +897,10 @@ void PNS_NODE::Dump( bool aLong )
|
||||||
|
|
||||||
for( vector<PNS_SEGMENT*>::iterator j = seg_refs->begin(); j != seg_refs->end(); ++j )
|
for( vector<PNS_SEGMENT*>::iterator j = seg_refs->begin(); j != seg_refs->end(); ++j )
|
||||||
{
|
{
|
||||||
printf( "%s ", (*j)->GetSeg().a.Format().c_str() );
|
printf( "%s ", (*j)->GetSeg().A.Format().c_str() );
|
||||||
|
|
||||||
if( j + 1 == seg_refs->end() )
|
if( j + 1 == seg_refs->end() )
|
||||||
printf( "%s\n", (*j)->GetSeg().b.Format().c_str() );
|
printf( "%s\n", (*j)->GetSeg().B.Format().c_str() );
|
||||||
|
|
||||||
all_segs.erase( *j );
|
all_segs.erase( *j );
|
||||||
}
|
}
|
||||||
|
|
|
@ -311,22 +311,22 @@ bool PNS_OPTIMIZER::mergeObtuse( PNS_LINE* aLine )
|
||||||
|
|
||||||
if( s1.Distance( ip ) <= 1 || s2.Distance( ip ) <= 1 )
|
if( s1.Distance( ip ) <= 1 || s2.Distance( ip ) <= 1 )
|
||||||
{
|
{
|
||||||
s1opt = SEG( s1.a, ip );
|
s1opt = SEG( s1.A, ip );
|
||||||
s2opt = SEG( ip, s2.b );
|
s2opt = SEG( ip, s2.B );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
s1opt = SEG( s1.a, ip );
|
s1opt = SEG( s1.A, ip );
|
||||||
s2opt = SEG( ip, s2.b );
|
s2opt = SEG( ip, s2.B );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if( DIRECTION_45( s1opt ).IsObtuse( DIRECTION_45( s2opt ) ) )
|
if( DIRECTION_45( s1opt ).IsObtuse( DIRECTION_45( s2opt ) ) )
|
||||||
{
|
{
|
||||||
SHAPE_LINE_CHAIN opt_path;
|
SHAPE_LINE_CHAIN opt_path;
|
||||||
opt_path.Append( s1opt.a );
|
opt_path.Append( s1opt.A );
|
||||||
opt_path.Append( s1opt.b );
|
opt_path.Append( s1opt.B );
|
||||||
opt_path.Append( s2opt.b );
|
opt_path.Append( s2opt.B );
|
||||||
|
|
||||||
PNS_LINE opt_track( *aLine, opt_path );
|
PNS_LINE opt_track( *aLine, opt_path );
|
||||||
|
|
||||||
|
@ -446,7 +446,7 @@ bool PNS_OPTIMIZER::mergeStep( PNS_LINE* aLine, SHAPE_LINE_CHAIN& aCurrentPath,
|
||||||
for( int i = 0; i < 2; i++ )
|
for( int i = 0; i < 2; i++ )
|
||||||
{
|
{
|
||||||
bool postureMatch = true;
|
bool postureMatch = true;
|
||||||
SHAPE_LINE_CHAIN bypass = DIRECTION_45().BuildInitialTrace( s1.a, s2.b, i );
|
SHAPE_LINE_CHAIN bypass = DIRECTION_45().BuildInitialTrace( s1.A, s2.B, i );
|
||||||
cost[i] = INT_MAX;
|
cost[i] = INT_MAX;
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -392,10 +392,10 @@ const VECTOR2I PNS_ROUTER::SnapToItem( PNS_ITEM* item, VECTOR2I aP, bool& aSplit
|
||||||
|
|
||||||
aSplitsSegment = false;
|
aSplitsSegment = false;
|
||||||
|
|
||||||
if( (aP - s.a).EuclideanNorm() < w / 2 )
|
if( ( aP - s.A ).EuclideanNorm() < w / 2 )
|
||||||
anchor = s.a;
|
anchor = s.A;
|
||||||
else if( (aP - s.b).EuclideanNorm() < w / 2 )
|
else if( ( aP - s.B ).EuclideanNorm() < w / 2 )
|
||||||
anchor = s.b;
|
anchor = s.B;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
anchor = s.NearestPoint( aP );
|
anchor = s.NearestPoint( aP );
|
||||||
|
@ -559,8 +559,8 @@ void PNS_ROUTER::splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, const V
|
||||||
s_new[0] = s_old->Clone();
|
s_new[0] = s_old->Clone();
|
||||||
s_new[1] = s_old->Clone();
|
s_new[1] = s_old->Clone();
|
||||||
|
|
||||||
s_new[0]->SetEnds( s_old->GetSeg().a, aP );
|
s_new[0]->SetEnds( s_old->GetSeg().A, aP );
|
||||||
s_new[1]->SetEnds( aP, s_old->GetSeg().b );
|
s_new[1]->SetEnds( aP, s_old->GetSeg().B );
|
||||||
|
|
||||||
aNode->Remove( s_old );
|
aNode->Remove( s_old );
|
||||||
aNode->Add( s_new[0] );
|
aNode->Add( s_new[0] );
|
||||||
|
@ -598,8 +598,8 @@ void PNS_ROUTER::commitRouting( PNS_NODE* aNode )
|
||||||
TRACK* track = new TRACK( m_board );
|
TRACK* track = new TRACK( m_board );
|
||||||
const SEG& s = seg->GetSeg();
|
const SEG& s = seg->GetSeg();
|
||||||
|
|
||||||
track->SetStart( wxPoint( s.a.x, s.a.y ) );
|
track->SetStart( wxPoint( s.A.x, s.A.y ) );
|
||||||
track->SetEnd( wxPoint( s.b.x, s.b.y ) );
|
track->SetEnd( wxPoint( s.B.x, s.B.y ) );
|
||||||
track->SetWidth( seg->GetWidth() );
|
track->SetWidth( seg->GetWidth() );
|
||||||
track->SetLayer( seg->GetLayers().Start() );
|
track->SetLayer( seg->GetLayers().Start() );
|
||||||
track->SetNet( seg->GetNet() );
|
track->SetNet( seg->GetNet() );
|
||||||
|
|
|
@ -44,8 +44,8 @@ public:
|
||||||
{
|
{
|
||||||
m_net = aNet;
|
m_net = aNet;
|
||||||
m_shape.Clear();
|
m_shape.Clear();
|
||||||
m_shape.Append( aSeg.a );
|
m_shape.Append( aSeg.A );
|
||||||
m_shape.Append( aSeg.b );
|
m_shape.Append( aSeg.B );
|
||||||
};
|
};
|
||||||
|
|
||||||
PNS_SEGMENT( const PNS_LINE& aParentLine, const SEG& aSeg ) :
|
PNS_SEGMENT( const PNS_LINE& aParentLine, const SEG& aSeg ) :
|
||||||
|
@ -55,8 +55,8 @@ public:
|
||||||
m_layers = aParentLine.GetLayers();
|
m_layers = aParentLine.GetLayers();
|
||||||
m_width = aParentLine.GetWidth();
|
m_width = aParentLine.GetWidth();
|
||||||
m_shape.Clear();
|
m_shape.Clear();
|
||||||
m_shape.Append( aSeg.a );
|
m_shape.Append( aSeg.A );
|
||||||
m_shape.Append( aSeg.b );
|
m_shape.Append( aSeg.B );
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -128,8 +128,8 @@ bool PNS_SHOVE::tryShove( PNS_NODE* aNode, PNS_LINE* aHead, PNS_LINE* aObstacle,
|
||||||
|
|
||||||
if( aNode->CheckColliding( &hs, aObstacle ) )
|
if( aNode->CheckColliding( &hs, aObstacle ) )
|
||||||
{
|
{
|
||||||
VECTOR2I v1 = hs.GetSeg().b - hs.GetSeg().a;
|
VECTOR2I v1 = hs.GetSeg().B - hs.GetSeg().A;
|
||||||
VECTOR2I v2 = aObstacleSeg.GetSeg().b - aObstacleSeg.GetSeg().a;
|
VECTOR2I v2 = aObstacleSeg.GetSeg().B - aObstacleSeg.GetSeg().A;
|
||||||
|
|
||||||
VECTOR2I::extended_type det = v1.Cross( v2 );
|
VECTOR2I::extended_type det = v1.Cross( v2 );
|
||||||
|
|
||||||
|
|
|
@ -196,8 +196,8 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::Route( const PNS_LINE& aInitial
|
||||||
const SEG s = l.Segment( i );
|
const SEG s = l.Segment( i );
|
||||||
|
|
||||||
VECTOR2I nearest = s.NearestPoint( m_cursorPos );
|
VECTOR2I nearest = s.NearestPoint( m_cursorPos );
|
||||||
VECTOR2I::extended_type dist_a = ( s.a - m_cursorPos ).SquaredEuclideanNorm();
|
VECTOR2I::extended_type dist_a = ( s.A - m_cursorPos ).SquaredEuclideanNorm();
|
||||||
VECTOR2I::extended_type dist_b = ( s.b - m_cursorPos ).SquaredEuclideanNorm();
|
VECTOR2I::extended_type dist_b = ( s.B - m_cursorPos ).SquaredEuclideanNorm();
|
||||||
VECTOR2I::extended_type dist_n = ( nearest - m_cursorPos ).SquaredEuclideanNorm();
|
VECTOR2I::extended_type dist_n = ( nearest - m_cursorPos ).SquaredEuclideanNorm();
|
||||||
|
|
||||||
if( dist_n <= dist_a && dist_n < dist_b )
|
if( dist_n <= dist_a && dist_n < dist_b )
|
||||||
|
|
|
@ -127,10 +127,10 @@ void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
|
||||||
aGal->SetIsFill( false );
|
aGal->SetIsFill( false );
|
||||||
|
|
||||||
for( int s = 0; s < m_line.SegmentCount(); s++ )
|
for( int s = 0; s < m_line.SegmentCount(); s++ )
|
||||||
aGal->DrawLine( m_line.CSegment( s ).a, m_line.CSegment( s ).b );
|
aGal->DrawLine( m_line.CSegment( s ).A, m_line.CSegment( s ).B );
|
||||||
|
|
||||||
if( m_line.IsClosed() )
|
if( m_line.IsClosed() )
|
||||||
aGal->DrawLine( m_line.CSegment( -1 ).b, m_line.CSegment( 0 ).a );
|
aGal->DrawLine( m_line.CSegment( -1 ).B, m_line.CSegment( 0 ).A );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PR_VIA:
|
case PR_VIA:
|
||||||
|
|
|
@ -87,7 +87,7 @@ void ROUTER_TOOL::Reset()
|
||||||
if( getView() )
|
if( getView() )
|
||||||
m_router->SetView( getView() );
|
m_router->SetView( getView() );
|
||||||
|
|
||||||
Go( &ROUTER_TOOL::Main, TOOL_EVENT( TC_Command, TA_Action, GetName() ) );
|
Go( &ROUTER_TOOL::Main, TOOL_EVENT( TC_COMMAND, TA_ACTION, GetName() ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -323,7 +323,7 @@ void ROUTER_TOOL::startRouting()
|
||||||
updateEndItem( *evt );
|
updateEndItem( *evt );
|
||||||
m_router->Move( m_endSnapPoint, m_endItem );
|
m_router->Move( m_endSnapPoint, m_endItem );
|
||||||
}
|
}
|
||||||
else if( evt->IsClick( MB_Left ) )
|
else if( evt->IsClick( MB_LEFT ) )
|
||||||
{
|
{
|
||||||
updateEndItem( *evt );
|
updateEndItem( *evt );
|
||||||
|
|
||||||
|
@ -396,7 +396,7 @@ int ROUTER_TOOL::Main( TOOL_EVENT& aEvent )
|
||||||
break; // Finish
|
break; // Finish
|
||||||
else if( evt->IsMotion() )
|
else if( evt->IsMotion() )
|
||||||
updateStartItem( *evt );
|
updateStartItem( *evt );
|
||||||
else if( evt->IsClick( MB_Left ) )
|
else if( evt->IsClick( MB_LEFT ) )
|
||||||
{
|
{
|
||||||
updateStartItem( *evt );
|
updateStartItem( *evt );
|
||||||
startRouting();
|
startRouting();
|
||||||
|
|
|
@ -182,7 +182,7 @@ public:
|
||||||
* them properly.
|
* them properly.
|
||||||
* @return Flag required to refresh items.
|
* @return Flag required to refresh items.
|
||||||
*/
|
*/
|
||||||
KIGFX::VIEW_ITEM::ViewUpdateFlags GetUpdateFlag() const
|
KIGFX::VIEW_ITEM::VIEW_UPDATE_FLAGS GetUpdateFlag() const
|
||||||
{
|
{
|
||||||
if( m_flips % 2 == 1 ) // If number of flips is odd, then we need to change layers
|
if( m_flips % 2 == 1 ) // If number of flips is odd, then we need to change layers
|
||||||
return KIGFX::VIEW_ITEM::LAYERS;
|
return KIGFX::VIEW_ITEM::LAYERS;
|
||||||
|
|
|
@ -102,7 +102,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
|
||||||
}
|
}
|
||||||
|
|
||||||
// Dispatch TOOL_ACTIONs
|
// Dispatch TOOL_ACTIONs
|
||||||
else if( evt->Category() == TC_Command )
|
else if( evt->Category() == TC_COMMAND )
|
||||||
{
|
{
|
||||||
VECTOR2D cursorPos = getView()->ToWorld( getViewControls()->GetCursorPosition() );
|
VECTOR2D cursorPos = getView()->ToWorld( getViewControls()->GetCursorPosition() );
|
||||||
|
|
||||||
|
@ -118,7 +118,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
else if( evt->IsMotion() || evt->IsDrag( MB_Left ) )
|
else if( evt->IsMotion() || evt->IsDrag( MB_LEFT ) )
|
||||||
{
|
{
|
||||||
if( dragging )
|
if( dragging )
|
||||||
{
|
{
|
||||||
|
@ -143,7 +143,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
|
||||||
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
|
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
|
||||||
dragPosition = evt->Position();
|
dragPosition = evt->Position();
|
||||||
}
|
}
|
||||||
else if( evt->IsMouseUp( MB_Left ) || evt->IsClick( MB_Left ) )
|
else if( evt->IsMouseUp( MB_LEFT ) || evt->IsClick( MB_LEFT ) )
|
||||||
break; // Finish
|
break; // Finish
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -92,7 +92,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
||||||
{
|
{
|
||||||
// Should selected items be added to the current selection or
|
// Should selected items be added to the current selection or
|
||||||
// become the new selection (discarding previously selected items)
|
// become the new selection (discarding previously selected items)
|
||||||
m_additive = evt->Modifier( MD_ModShift );
|
m_additive = evt->Modifier( MD_SHIFT );
|
||||||
|
|
||||||
if( evt->IsCancel() )
|
if( evt->IsCancel() )
|
||||||
{
|
{
|
||||||
|
@ -103,11 +103,11 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
||||||
}
|
}
|
||||||
|
|
||||||
// single click? Select single object
|
// single click? Select single object
|
||||||
if( evt->IsClick( MB_Left ) )
|
if( evt->IsClick( MB_LEFT ) )
|
||||||
selectSingle( evt->Position() );
|
selectSingle( evt->Position() );
|
||||||
|
|
||||||
// drag with LMB? Select multiple objects (or at least draw a selection box) or drag them
|
// drag with LMB? Select multiple objects (or at least draw a selection box) or drag them
|
||||||
if( evt->IsDrag( MB_Left ) )
|
if( evt->IsDrag( MB_LEFT ) )
|
||||||
{
|
{
|
||||||
if( m_selection.Empty() || m_additive )
|
if( m_selection.Empty() || m_additive )
|
||||||
{
|
{
|
||||||
|
@ -299,7 +299,7 @@ bool SELECTION_TOOL::selectMultiple()
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( evt->IsDrag( MB_Left ) )
|
if( evt->IsDrag( MB_LEFT ) )
|
||||||
{
|
{
|
||||||
if( !m_additive )
|
if( !m_additive )
|
||||||
clearSelection();
|
clearSelection();
|
||||||
|
@ -311,17 +311,17 @@ bool SELECTION_TOOL::selectMultiple()
|
||||||
m_selArea->ViewUpdate( VIEW_ITEM::GEOMETRY );
|
m_selArea->ViewUpdate( VIEW_ITEM::GEOMETRY );
|
||||||
}
|
}
|
||||||
|
|
||||||
if( evt->IsMouseUp( MB_Left ) )
|
if( evt->IsMouseUp( MB_LEFT ) )
|
||||||
{
|
{
|
||||||
// End drawing the selection box
|
// End drawing the selection box
|
||||||
m_selArea->ViewSetVisible( false );
|
m_selArea->ViewSetVisible( false );
|
||||||
|
|
||||||
// Mark items within the selection box as selected
|
// Mark items within the selection box as selected
|
||||||
std::vector<VIEW::LayerItemPair> selectedItems;
|
std::vector<VIEW::LAYER_ITEM_PAIR> selectedItems;
|
||||||
BOX2I selectionBox = m_selArea->ViewBBox();
|
BOX2I selectionBox = m_selArea->ViewBBox();
|
||||||
view->Query( selectionBox, selectedItems ); // Get the list of selected items
|
view->Query( selectionBox, selectedItems ); // Get the list of selected items
|
||||||
|
|
||||||
std::vector<VIEW::LayerItemPair>::iterator it, it_end;
|
std::vector<VIEW::LAYER_ITEM_PAIR>::iterator it, it_end;
|
||||||
|
|
||||||
for( it = selectedItems.begin(), it_end = selectedItems.end(); it != it_end; ++it )
|
for( it = selectedItems.begin(), it_end = selectedItems.end(); it != it_end; ++it )
|
||||||
{
|
{
|
||||||
|
@ -369,7 +369,7 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
|
||||||
|
|
||||||
while( OPT_TOOL_EVENT evt = Wait() )
|
while( OPT_TOOL_EVENT evt = Wait() )
|
||||||
{
|
{
|
||||||
if( evt->Action() == TA_ContextMenuUpdate )
|
if( evt->Action() == TA_CONTEXT_MENU_UPDATE )
|
||||||
{
|
{
|
||||||
if( current )
|
if( current )
|
||||||
current->ClearBrightened();
|
current->ClearBrightened();
|
||||||
|
@ -385,7 +385,7 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
|
||||||
else
|
else
|
||||||
current = NULL;
|
current = NULL;
|
||||||
}
|
}
|
||||||
else if( evt->Action() == TA_ContextMenuChoice )
|
else if( evt->Action() == TA_CONTEXT_MENU_CHOICE )
|
||||||
{
|
{
|
||||||
optional<int> id = evt->GetCommandId();
|
optional<int> id = evt->GetCommandId();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue