VBO_CONTAINER: Changed new[]/delete[] pairs to realloc(), possibly reducing memory fragmentation and the container shrinking time.
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@ -29,6 +29,7 @@
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#include <gal/opengl/vbo_container.h>
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#include <cstring>
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#include <cstdlib>
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#include <wx/log.h>
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#ifdef __WXDEBUG__
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#include <profile.h>
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@ -42,7 +43,7 @@ VBO_CONTAINER::VBO_CONTAINER( int aSize ) :
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// By default no shader is used
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m_shader[0] = 0;
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m_vertices = new VBO_VERTEX[aSize];
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m_vertices = static_cast<VBO_VERTEX*>( malloc( aSize * sizeof( VBO_VERTEX ) ) );
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// In the beginning there is only free space
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m_freeChunks.insert( Chunk( aSize, 0 ) );
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@ -51,7 +52,7 @@ VBO_CONTAINER::VBO_CONTAINER( int aSize ) :
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VBO_CONTAINER::~VBO_CONTAINER()
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{
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delete[] m_vertices;
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free( m_vertices );
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}
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@ -116,7 +117,7 @@ void VBO_CONTAINER::Add( VBO_ITEM* aVboItem, const VBO_VERTEX* aVertex, unsigned
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itemSize * VBO_ITEM::VertByteSize );
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// Return memory used by the previous chunk
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free( it );
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freeChunk( it );
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itemChunkSize = newSize;
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}
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@ -266,7 +267,7 @@ unsigned int VBO_CONTAINER::allocate( VBO_ITEM* aVboItem, unsigned int aSize )
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}
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void VBO_CONTAINER::free( const ReservedChunkMap::iterator& aChunk )
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void VBO_CONTAINER::freeChunk( const ReservedChunkMap::iterator& aChunk )
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{
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// Remove the chunk from the reserved chunks map and add to the free chunks map
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int size = getChunkSize( *aChunk );
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@ -289,7 +290,7 @@ bool VBO_CONTAINER::defragment( VBO_VERTEX* aTarget )
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if( aTarget == NULL )
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{
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// No target was specified, so we have to allocate our own space
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aTarget = new (std::nothrow) VBO_VERTEX[m_currentSize];
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aTarget = static_cast<VBO_VERTEX*>( malloc( m_currentSize * sizeof( VBO_VERTEX ) ) );
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if( aTarget == NULL )
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{
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wxLogError( wxT( "Run out of memory" ) );
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@ -316,7 +317,7 @@ bool VBO_CONTAINER::defragment( VBO_VERTEX* aTarget )
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newOffset += itemSize;
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}
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delete[] m_vertices;
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free( m_vertices );
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m_vertices = aTarget;
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// Now there is only one big chunk of free memory
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@ -363,15 +364,13 @@ bool VBO_CONTAINER::resizeContainer( unsigned int aNewSize )
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copySize = m_currentSize;
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}
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VBO_VERTEX* newContainer = new (std::nothrow) VBO_VERTEX[aNewSize];
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VBO_VERTEX* newContainer = static_cast<VBO_VERTEX*>( realloc( m_vertices, aNewSize * sizeof( VBO_VERTEX ) ) );
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if( newContainer == NULL )
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{
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wxLogError( wxT( "Run out of memory" ) );
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return false;
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}
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memcpy( newContainer, m_vertices, copySize * VBO_ITEM::VertByteSize );
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delete[] m_vertices;
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m_vertices = newContainer;
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// Update variables
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@ -391,7 +390,7 @@ bool VBO_CONTAINER::resizeContainer( unsigned int aNewSize )
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{
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// We found a chunk at the end of the container
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m_freeChunks.erase( lastFree.base() );
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// so we can merge it with the new free chunk
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// so we can merge it with the new freeChunk chunk
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m_freeChunks.insert( Chunk( aNewSize - m_currentSize + lastFreeSize, // size
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m_currentSize - lastFreeSize ) ); // offset
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}
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@ -88,7 +88,7 @@ public:
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inline void Free( VBO_ITEM* aVboItem )
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{
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ReservedChunkMap::iterator it = m_reservedChunks.find( aVboItem );
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free( it );
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freeChunk( it );
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// Dynamic memory freeing, there is no point in holding
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// a large amount of memory when there is no use for it
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@ -294,11 +294,11 @@ private:
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bool resizeContainer( unsigned int aNewSize );
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/**
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* Function free()
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* Function freeChunk()
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* Frees the space described in aChunk and returns it to the free space pool.
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* @param aChunk is a space to be freed.
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*/
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void free( const ReservedChunkMap::iterator& aChunk );
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void freeChunk( const ReservedChunkMap::iterator& aChunk );
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///< How many vertices we can store in the container
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unsigned int m_freeSpace;
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