P&S: support for 45-degree style length tuning meanders

This commit is contained in:
Tomasz Wlostowski 2016-08-15 17:16:49 +02:00 committed by Maciej Suminski
parent a2ac1cd087
commit bcf7990bf9
3 changed files with 73 additions and 48 deletions

View File

@ -34,7 +34,7 @@ DIALOG_PNS_LENGTH_TUNING_SETTINGS::DIALOG_PNS_LENGTH_TUNING_SETTINGS( wxWindow*
m_settings( aSettings ), m_settings( aSettings ),
m_mode( aMode ) m_mode( aMode )
{ {
m_miterStyle->Enable( false ); m_miterStyle->Enable( true );
m_radiusText->Enable( aMode != PNS_MODE_TUNE_DIFF_PAIR ); m_radiusText->Enable( aMode != PNS_MODE_TUNE_DIFF_PAIR );
//m_minAmpl.Enable ( aMode != PNS_MODE_TUNE_DIFF_PAIR_SKEW ); //m_minAmpl.Enable ( aMode != PNS_MODE_TUNE_DIFF_PAIR_SKEW );
@ -44,7 +44,7 @@ DIALOG_PNS_LENGTH_TUNING_SETTINGS::DIALOG_PNS_LENGTH_TUNING_SETTINGS( wxWindow*
m_spacing.SetValue( m_settings.m_spacing ); m_spacing.SetValue( m_settings.m_spacing );
m_radiusText->SetValue( wxString::Format( wxT( "%i" ), m_settings.m_cornerRadiusPercentage ) ); m_radiusText->SetValue( wxString::Format( wxT( "%i" ), m_settings.m_cornerRadiusPercentage ) );
m_miterStyle->SetSelection( m_settings.m_cornerType == PNS_MEANDER_SETTINGS::ROUND ? 1 : 0 ); m_miterStyle->SetSelection( m_settings.m_cornerStyle == MEANDER_STYLE_ROUND ? 1 : 0 );
switch( aMode ) switch( aMode )
{ {
@ -97,7 +97,7 @@ void DIALOG_PNS_LENGTH_TUNING_SETTINGS::OnOkClick( wxCommandEvent& aEvent )
if( m_settings.m_maxAmplitude < m_settings.m_minAmplitude ) if( m_settings.m_maxAmplitude < m_settings.m_minAmplitude )
m_settings.m_maxAmplitude = m_settings.m_minAmplitude; m_settings.m_maxAmplitude = m_settings.m_minAmplitude;
m_settings.m_cornerType = m_miterStyle->GetSelection() ? PNS_MEANDER_SETTINGS::CHAMFER : PNS_MEANDER_SETTINGS::ROUND; m_settings.m_cornerStyle = m_miterStyle->GetSelection() ? MEANDER_STYLE_ROUND : MEANDER_STYLE_CHAMFER;
EndModal( wxID_OK ); EndModal( wxID_OK );
} }

View File

@ -28,6 +28,7 @@
#include "pns_meander.h" #include "pns_meander.h"
#include "pns_meander_placer_base.h" #include "pns_meander_placer_base.h"
#include "pns_router.h" #include "pns_router.h"
#include "pns_debug_decorator.h"
const PNS_MEANDER_SETTINGS& PNS_MEANDER_SHAPE::Settings() const const PNS_MEANDER_SETTINGS& PNS_MEANDER_SHAPE::Settings() const
{ {
@ -163,9 +164,7 @@ void PNS_MEANDERED_LINE::MeanderSegment( const SEG& aBase, int aBaseIndex )
int PNS_MEANDER_SHAPE::cornerRadius() const int PNS_MEANDER_SHAPE::cornerRadius() const
{ {
int cr = (int64_t) spacing() * Settings().m_cornerRadiusPercentage / 200; return (int64_t) spacing() * Settings().m_cornerRadiusPercentage / 200;
return cr;
} }
@ -181,7 +180,7 @@ int PNS_MEANDER_SHAPE::spacing( ) const
} }
SHAPE_LINE_CHAIN PNS_MEANDER_SHAPE::circleQuad( VECTOR2D aP, VECTOR2D aDir, bool aSide ) SHAPE_LINE_CHAIN PNS_MEANDER_SHAPE::makeMiterShape( VECTOR2D aP, VECTOR2D aDir, bool aSide )
{ {
SHAPE_LINE_CHAIN lc; SHAPE_LINE_CHAIN lc;
@ -193,32 +192,57 @@ SHAPE_LINE_CHAIN PNS_MEANDER_SHAPE::circleQuad( VECTOR2D aP, VECTOR2D aDir, bool
VECTOR2D dir_u( aDir ); VECTOR2D dir_u( aDir );
VECTOR2D dir_v( aDir.Perpendicular( ) ); VECTOR2D dir_v( aDir.Perpendicular( ) );
const int ArcSegments = Settings().m_cornerArcSegments;
double radius = (double) aDir.EuclideanNorm();
double angleStep = M_PI / 2.0 / (double) ArcSegments;
double correction = 12.0 * radius * ( 1.0 - cos( angleStep / 2.0 ) );
if( !m_dual )
correction = 0.0;
else if( radius < m_meanCornerRadius )
correction = 0.0;
VECTOR2D p = aP; VECTOR2D p = aP;
lc.Append( ( int ) p.x, ( int ) p.y ); lc.Append( ( int ) p.x, ( int ) p.y );
VECTOR2D dir_uu = dir_u.Resize( radius - correction );
VECTOR2D dir_vv = dir_v.Resize( radius - correction );
VECTOR2D shift = dir_u.Resize( correction ); PNS_DEBUG_DECORATOR *dbg = PNS_ROUTER::GetInstance()->GetInterface()->GetDebugDecorator();
// fixme: refactor
for( int i = ArcSegments - 1; i >= 0; i-- ) switch (m_placer->MeanderSettings().m_cornerStyle)
{ {
double alpha = (double) i / (double) ( ArcSegments - 1 ) * M_PI / 2.0; case MEANDER_STYLE_ROUND:
p = aP + shift + dir_uu * cos( alpha ) + dir_vv * ( aSide ? -1.0 : 1.0 ) * ( 1.0 - sin( alpha ) ); {
const int ArcSegments = Settings().m_cornerArcSegments;
double radius = (double) aDir.EuclideanNorm();
double angleStep = M_PI / 2.0 / (double) ArcSegments;
double correction = 12.0 * radius * ( 1.0 - cos( angleStep / 2.0 ) );
if( !m_dual )
correction = 0.0;
else if( radius < m_meanCornerRadius )
correction = 0.0;
VECTOR2D dir_uu = dir_u.Resize( radius - correction );
VECTOR2D dir_vv = dir_v.Resize( radius - correction );
VECTOR2D shift = dir_u.Resize( correction );
for( int i = ArcSegments - 1; i >= 0; i-- )
{
double alpha = (double) i / (double) ( ArcSegments - 1 ) * M_PI / 2.0;
p = aP + shift + dir_uu * cos( alpha ) + dir_vv * ( aSide ? -1.0 : 1.0 ) * ( 1.0 - sin( alpha ) );
lc.Append( ( int ) p.x, ( int ) p.y );
}
}
break;
case MEANDER_STYLE_CHAMFER:
{
double radius = (double) aDir.EuclideanNorm();
double correction = 0;
if( m_dual && radius > m_meanCornerRadius )
correction = (double)(m_baselineOffset * 2) * tan ( 22.5 * M_PI / 180.0 );
VECTOR2D dir_cu = dir_u.Resize( correction );
VECTOR2D dir_cv = dir_v.Resize( correction );
p = aP - dir_cu;
lc.Append( ( int ) p.x, ( int ) p.y ); lc.Append( ( int ) p.x, ( int ) p.y );
p = aP + dir_u + (dir_v + dir_cv) * ( aSide ? -1.0 : 1.0 );
lc.Append( ( int ) p.x, ( int ) p.y );
break;
}
} }
p = aP + dir_u + dir_v * ( aSide ? -1.0 : 1.0 ); p = aP + dir_u + dir_v * ( aSide ? -1.0 : 1.0 );
@ -270,7 +294,7 @@ void PNS_MEANDER_SHAPE::turn( int aAngle )
} }
void PNS_MEANDER_SHAPE::arc( int aRadius, bool aSide ) void PNS_MEANDER_SHAPE::miter( int aRadius, bool aSide )
{ {
if( aRadius <= 0 ) if( aRadius <= 0 )
{ {
@ -279,20 +303,21 @@ void PNS_MEANDER_SHAPE::arc( int aRadius, bool aSide )
} }
VECTOR2D dir = m_currentDir.Resize( (double) aRadius ); VECTOR2D dir = m_currentDir.Resize( (double) aRadius );
SHAPE_LINE_CHAIN arc = circleQuad( m_currentPos, dir, aSide ); SHAPE_LINE_CHAIN lc = makeMiterShape( m_currentPos, dir, aSide );
m_currentPos = arc.CPoint( -1 );
m_currentPos = lc.CPoint( -1 );
m_currentDir = dir.Rotate( aSide ? -M_PI / 2.0 : M_PI / 2.0 ); m_currentDir = dir.Rotate( aSide ? -M_PI / 2.0 : M_PI / 2.0 );
m_currentTarget->Append ( arc ); m_currentTarget->Append ( lc );
} }
void PNS_MEANDER_SHAPE::uShape( int aSides, int aCorner, int aTop ) void PNS_MEANDER_SHAPE::uShape( int aSides, int aCorner, int aTop )
{ {
forward( aSides ); forward( aSides );
arc( aCorner, true ); miter( aCorner, true );
forward( aTop ); forward( aTop );
arc( aCorner, true ); miter( aCorner, true );
forward( aSides ); forward( aSides );
} }
@ -336,7 +361,7 @@ SHAPE_LINE_CHAIN PNS_MEANDER_SHAPE::genMeanderShape( VECTOR2D aP, VECTOR2D aDir,
} }
case MT_START: case MT_START:
{ {
arc( cr - offset, false ); miter( cr - offset, false );
uShape( aAmpl - 2 * cr + std::abs( offset ), cr + offset, spc - 2 * cr ); uShape( aAmpl - 2 * cr + std::abs( offset ), cr + offset, spc - 2 * cr );
forward( std::min( cr - offset, cr + offset ) ); forward( std::min( cr - offset, cr + offset ) );
forward( std::abs( offset ) ); forward( std::abs( offset ) );
@ -351,7 +376,7 @@ SHAPE_LINE_CHAIN PNS_MEANDER_SHAPE::genMeanderShape( VECTOR2D aP, VECTOR2D aDir,
forward( std::min( cr - offset, cr + offset ) ); forward( std::min( cr - offset, cr + offset ) );
forward( std::abs( offset ) ); forward( std::abs( offset ) );
uShape( aAmpl - 2 * cr + std::abs( offset ), cr + offset, spc - 2 * cr ); uShape( aAmpl - 2 * cr + std::abs( offset ), cr + offset, spc - 2 * cr );
arc( cr - offset, false ); miter( cr - offset, false );
break; break;
} }
@ -367,9 +392,9 @@ SHAPE_LINE_CHAIN PNS_MEANDER_SHAPE::genMeanderShape( VECTOR2D aP, VECTOR2D aDir,
case MT_SINGLE: case MT_SINGLE:
{ {
arc( cr - offset, false ); miter( cr - offset, false );
uShape( aAmpl - 2 * cr + std::abs( offset ), cr + offset, spc - 2 * cr ); uShape( aAmpl - 2 * cr + std::abs( offset ), cr + offset, spc - 2 * cr );
arc( cr - offset, false ); miter( cr - offset, false );
lc.Append( aP + dir_v_b + aDir.Resize ( 2 * st.m_spacing ) ); lc.Append( aP + dir_v_b + aDir.Resize ( 2 * st.m_spacing ) );
break; break;
} }

View File

@ -40,6 +40,12 @@ enum PNS_MEANDER_TYPE {
MT_EMPTY // no meander (straight line) MT_EMPTY // no meander (straight line)
}; };
///> meander corner shape
enum PNS_MEANDER_STYLE {
MEANDER_STYLE_ROUND = 1, // rounded (90 degree arc)
MEANDER_STYLE_CHAMFER // chamfered (45 degree segment)
};
/** /**
* Class PNS_MEANDER_SETTINGS * Class PNS_MEANDER_SETTINGS
* *
@ -49,12 +55,6 @@ class PNS_MEANDER_SETTINGS
{ {
public: public:
///> meander corner shape
enum CornerType {
ROUND = 1, // rounded (90 degree arc)
CHAMFER // chamfered (45 degree segment)
};
PNS_MEANDER_SETTINGS() PNS_MEANDER_SETTINGS()
{ {
m_minAmplitude = 100000; m_minAmplitude = 100000;
@ -63,7 +63,7 @@ public:
m_spacing = 600000; m_spacing = 600000;
m_targetLength = 100000000; m_targetLength = 100000000;
m_targetSkew = 0; m_targetSkew = 0;
m_cornerType = ROUND; m_cornerStyle = MEANDER_STYLE_ROUND;
m_cornerRadiusPercentage = 100; m_cornerRadiusPercentage = 100;
m_lengthTolerance = 100000; m_lengthTolerance = 100000;
m_cornerArcSegments = 8; m_cornerArcSegments = 8;
@ -80,7 +80,7 @@ public:
///> desired length of the tuned line/diff pair ///> desired length of the tuned line/diff pair
int m_targetLength; int m_targetLength;
///> type of corners for the meandered line ///> type of corners for the meandered line
CornerType m_cornerType; PNS_MEANDER_STYLE m_cornerStyle;
///> rounding percentage (0 - 100) ///> rounding percentage (0 - 100)
int m_cornerRadiusPercentage; int m_cornerRadiusPercentage;
///> allowable tuning error ///> allowable tuning error
@ -325,13 +325,13 @@ private:
void forward( int aLength ); void forward( int aLength );
///> turns the turtle by aAngle ///> turns the turtle by aAngle
void turn( int aAngle ); void turn( int aAngle );
///> tells the turtle to draw an arc of given radius and turn direction ///> tells the turtle to draw a mitered corner of given radius and turn direction
void arc( int aRadius, bool aSide ); void miter( int aRadius, bool aSide );
///> tells the turtle to draw an U-like shape ///> tells the turtle to draw an U-like shape
void uShape( int aSides, int aCorner, int aTop ); void uShape( int aSides, int aCorner, int aTop );
///> generates a 90-degree circular arc ///> generates a 90-degree circular arc
SHAPE_LINE_CHAIN circleQuad( VECTOR2D aP, VECTOR2D aDir, bool aSide ); SHAPE_LINE_CHAIN makeMiterShape( VECTOR2D aP, VECTOR2D aDir, bool aSide );
///> reflects a point onto other side of a given segment ///> reflects a point onto other side of a given segment
VECTOR2I reflect( VECTOR2I aP, const SEG& aLine ); VECTOR2I reflect( VECTOR2I aP, const SEG& aLine );