Fix a few AUI issues.
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@ -695,14 +695,19 @@ void FOOTPRINT_EDIT_FRAME::ShowChangedLanguage()
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// call my base class
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PCB_BASE_EDIT_FRAME::ShowChangedLanguage();
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// We have 2 panes to update.
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// For some obscure reason, the AUI manager hides the first modified pane.
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// So force show panes
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wxAuiPaneInfo& tree_pane_info = m_auimgr.GetPane( m_treePane );
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bool tree_shown = tree_pane_info.IsShown();
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tree_pane_info.Caption( _( "Footprint Libraries" ) );
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// update the layer manager
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m_Layers->Freeze();
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wxAuiPaneInfo& pane_info = m_auimgr.GetPane( m_Layers );
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pane_info.Caption( _( "Visibles" ) );
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pane_info = m_auimgr.GetPane( m_treePane );
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pane_info.Caption( _( "Footprint Libraries" ) );
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m_auimgr.Update();
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wxAuiPaneInfo& lm_pane_info = m_auimgr.GetPane( m_Layers );
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bool lm_shown = lm_pane_info.IsShown();
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lm_pane_info.Caption( _( "Visibles" ) );
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m_Layers->SetLayersManagerTabsText();
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ReFillLayerWidget();
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@ -715,6 +720,11 @@ void FOOTPRINT_EDIT_FRAME::ShowChangedLanguage()
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m_Layers->OnLayerSelected();
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m_Layers->Thaw();
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// Now restore the visibility:
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lm_pane_info.Show( lm_shown );
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tree_pane_info.Show( tree_shown );
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m_auimgr.Update();
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}
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@ -216,6 +216,9 @@ FOOTPRINT_WIZARD_FRAME::FOOTPRINT_WIZARD_FRAME( KIWAY* aKiway,
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m_auimgr.LoadPerspective( m_auiPerspective );
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// Ensure the draw panel is shown, regardless the perspective config:
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m_auimgr.GetPane( wxT( "DrawFrame" ) ).Show( true );
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// Now Drawpanel is sized, we can use BestZoom to show the component (if any)
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#ifdef USE_WX_GRAPHICS_CONTEXT
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GetScreen()->SetScalingFactor( BestZoom() );
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