Add a bit of slop for text-shape hit-testing.
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@ -2904,14 +2904,22 @@ int PCB_SELECTION_TOOL::hitTestDistance( const VECTOR2I& aWhere, BOARD_ITEM* aIt
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case PCB_TEXT_T:
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{
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PCB_TEXT* text = static_cast<PCB_TEXT*>( aItem );
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text->GetEffectiveTextShape()->Collide( loc, aMaxDistance, &distance );
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// Add a bit of slop to text-shapes
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if( text->GetEffectiveTextShape()->Collide( loc, aMaxDistance, &distance ) )
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distance = std::clamp( distance - ( aMaxDistance / 2 ), 0, distance );
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break;
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}
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case PCB_TEXTBOX_T:
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{
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PCB_TEXTBOX* textbox = static_cast<PCB_TEXTBOX*>( aItem );
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textbox->GetEffectiveTextShape()->Collide( loc, aMaxDistance, &distance );
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// Add a bit of slop to text-shapes
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if( textbox->GetEffectiveTextShape()->Collide( loc, aMaxDistance, &distance ) )
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distance = std::clamp( distance - ( aMaxDistance / 2 ), 0, distance );
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break;
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}
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