Optimize ARC hulls in PNS
If we can't route through the arc opening, then it is effectively a circle and we can treat it as such.
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@ -64,13 +64,24 @@ const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0, const VECTOR2I& aSize
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}
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const SHAPE_LINE_CHAIN ArcHull( const SHAPE_ARC& aSeg, int aClearance, int aWalkaroundThickness )
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const SHAPE_LINE_CHAIN ArcHull( const SHAPE_ARC& aArc, int aClearance, int aWalkaroundThickness )
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{
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int d = aSeg.GetWidth() / 2 + aClearance + aWalkaroundThickness / 2
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+ SHAPE_ARC::DefaultAccuracyForPCB();
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int cl = aClearance + ( aWalkaroundThickness + 1 ) / 2;
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// If we can't route through the arc, we might as well treat it as a circle
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if( aArc.GetCentralAngle().AsDegrees() > 180.0 && aArc.GetChord().Length() < cl )
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{
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int r = aArc.GetRadius();
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return OctagonalHull( aArc.GetCenter() - VECTOR2I( r, r ),
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VECTOR2I( 2 * r, 2 * r ),
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cl,
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2.0 * ( 1.0 - M_SQRT1_2 ) * ( r + cl ) );
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}
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int d = aArc.GetWidth() / 2 + cl + SHAPE_ARC::DefaultAccuracyForPCB();
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int x = (int) ( 2.0 / ( 1.0 + M_SQRT2 ) * d ) / 2;
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auto line = aSeg.ConvertToPolyline();
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auto line = aArc.ConvertToPolyline( ARC_LOW_DEF );
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SHAPE_LINE_CHAIN s;
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s.SetClosed( true );
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@ -133,7 +144,6 @@ const SHAPE_LINE_CHAIN ArcHull( const SHAPE_ARC& aSeg, int aClearance, int aWalk
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for( int i = reverse_line.size() - 1; i >= 0; i-- )
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s.Append( reverse_line[i] );
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// make sure the hull outline is always clockwise
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// make sure the hull outline is always clockwise
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if( s.CSegment( 0 ).Side( line.Segment( 0 ).A ) < 0 )
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return s.Reverse();
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