Do not write alpha to the main framebuffer when performing antialiasing.
This allows correct background display when the main framebuffer has alpha. Noticeable on Wayland with Mesa 24.0.2 Iris driver. Fixes https://gitlab.com/kicad/code/kicad/-/issues/17341
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@ -185,7 +185,11 @@ void ANTIALIASING_SUPERSAMPLING::Present()
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glBindTexture( GL_TEXTURE_2D, compositor->GetBufferTexture( ssaaMainBuffer ) );
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glBindTexture( GL_TEXTURE_2D, compositor->GetBufferTexture( ssaaMainBuffer ) );
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compositor->SetBuffer( OPENGL_COMPOSITOR::DIRECT_RENDERING );
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compositor->SetBuffer( OPENGL_COMPOSITOR::DIRECT_RENDERING );
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glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE );
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draw_fullscreen_primitive();
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draw_fullscreen_primitive();
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glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
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}
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}
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@ -547,7 +551,11 @@ void ANTIALIASING_SMAA::Present()
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glActiveTexture( GL_TEXTURE1 );
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glActiveTexture( GL_TEXTURE1 );
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glBindTexture( GL_TEXTURE_2D, blendTex );
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glBindTexture( GL_TEXTURE_2D, blendTex );
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glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE );
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pass_3_shader->Use();
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pass_3_shader->Use();
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draw_fullscreen_triangle();
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draw_fullscreen_triangle();
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pass_3_shader->Deactivate();
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pass_3_shader->Deactivate();
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glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
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}
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}
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@ -297,7 +297,7 @@ void OPENGL_COMPOSITOR::ClearBuffer( const COLOR4D& aColor )
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{
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{
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wxASSERT( m_initialized );
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wxASSERT( m_initialized );
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glClearColor( aColor.r, aColor.g, aColor.b, 0.0f );
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glClearColor( aColor.r, aColor.g, aColor.b, m_curFbo == DIRECT_RENDERING ? 1.0f : 0.0f );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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}
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}
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