Hook up 3D viewer colors to board stackup.
Fixes https://gitlab.com/kicad/code/kicad/issues/5173
This commit is contained in:
parent
ef9f041279
commit
bff247b08a
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@ -22,16 +22,13 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cinfo3d_visu.cpp
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* @brief Handles data related with the board to be visualized
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*/
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#include "../3d_rendering/camera.h"
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#include "board_adapter.h"
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#include <board_design_settings.h>
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#include <board_stackup_manager/board_stackup.h>
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#include <3d_rendering/3d_render_raytracing/shapes2D/polygon_2d.h>
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#include <board.h>
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#include <dialogs/dialog_color_picker.h>
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#include <3d_math.h>
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#include "3d_fastmath.h"
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#include <geometry/geometry_utils.h>
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@ -40,6 +37,23 @@
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#include <settings/settings_manager.h>
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#include <wx/log.h>
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_SilkscreenColors;
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_MaskColors;
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_PasteColors;
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_FinishColors;
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CUSTOM_COLORS_LIST BOARD_ADAPTER::g_BoardColors;
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KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultBackgroundTop;
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KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultBackgroundBot;
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KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSilkscreen;
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KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSolderMask;
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KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSolderPaste;
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KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSurfaceFinish;
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KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultBoardBody;
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static bool g_ColorsLoaded = false;
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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@ -60,7 +74,7 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
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{
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wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::BOARD_ADAPTER" ) );
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m_gridType = GRID3D_TYPE::NONE;
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m_gridType = GRID3D_TYPE::NONE;
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m_antiAliasingMode = ANTIALIASING_MODE::AA_8X;
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m_drawFlags.resize( FL_LAST, false );
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@ -142,6 +156,61 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
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m_RtRecursiveReflectionCount = 0;
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m_RtRecursiveRefractionCount = 0;
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if( !g_ColorsLoaded )
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{
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#define ADD_COLOR( list, r, g, b, a, name ) \
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list.push_back( CUSTOM_COLOR_ITEM( r/255.0, g/255.0, b/255.0, a, name ) )
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ADD_COLOR( g_SilkscreenColors, 241, 241, 241, 1.0, "White" );
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ADD_COLOR( g_SilkscreenColors, 4, 18, 21, 1.0, "Dark" );
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ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, "Green" );
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ADD_COLOR( g_MaskColors, 91, 168, 12, 0.83, "Light Green" );
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ADD_COLOR( g_MaskColors, 13, 104, 11, 0.83, "Saturated Green" );
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ADD_COLOR( g_MaskColors, 181, 19, 21, 0.83, "Red" );
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ADD_COLOR( g_MaskColors, 210, 40, 14, 0.83, "Light Red" );
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ADD_COLOR( g_MaskColors, 239, 53, 41, 0.83, "Red/Orange" );
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ADD_COLOR( g_MaskColors, 2, 59, 162, 0.83, "Blue" );
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ADD_COLOR( g_MaskColors, 54, 79, 116, 0.83, "Light Blue 1" );
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ADD_COLOR( g_MaskColors, 61, 85, 130, 0.83, "Light Blue 2" );
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ADD_COLOR( g_MaskColors, 21, 70, 80, 0.83, "Green/Blue" );
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ADD_COLOR( g_MaskColors, 11, 11, 11, 0.83, "Black" );
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ADD_COLOR( g_MaskColors, 245, 245, 245, 0.83, "White" );
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ADD_COLOR( g_MaskColors, 32, 2, 53, 0.83, "Purple" );
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ADD_COLOR( g_MaskColors, 119, 31, 91, 0.83, "Light Purple" );
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ADD_COLOR( g_PasteColors, 128, 128, 128, 1.0, "Grey" );
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ADD_COLOR( g_PasteColors, 90, 90, 90, 1.0, "Dark Grey" );
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ADD_COLOR( g_PasteColors, 213, 213, 213, 1.0, "Silver" );
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ADD_COLOR( g_FinishColors, 184, 115, 50, 1.0, "Copper" );
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ADD_COLOR( g_FinishColors, 178, 156, 0, 1.0, "Gold" );
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ADD_COLOR( g_FinishColors, 213, 213, 213, 1.0, "Silver" );
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ADD_COLOR( g_FinishColors, 160, 160, 160, 1.0, "Tin" );
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ADD_COLOR( g_BoardColors, 51, 43, 22, 0.83, "FR4 natural, dark" );
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ADD_COLOR( g_BoardColors, 109, 116, 75, 0.83, "FR4 natural" );
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ADD_COLOR( g_BoardColors, 252, 252, 250, 0.90, "PTFE natural" );
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ADD_COLOR( g_BoardColors, 205, 130, 0, 0.68, "Polyimide" );
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ADD_COLOR( g_BoardColors, 92, 17, 6, 0.90, "Phenolic natural" );
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ADD_COLOR( g_BoardColors, 146, 99, 47, 0.83, "Brown 1" );
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ADD_COLOR( g_BoardColors, 160, 123, 54, 0.83, "Brown 2" );
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ADD_COLOR( g_BoardColors, 146, 99, 47, 0.83, "Brown 3" );
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ADD_COLOR( g_BoardColors, 213, 213, 213, 1.0, "Aluminum" );
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g_DefaultBackgroundTop = COLOR4D( 0.80, 0.80, 0.90, 1.0 );
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g_DefaultBackgroundBot = COLOR4D( 0.40, 0.40, 0.50, 1.0 );
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g_DefaultSilkscreen = COLOR4D( 0.94, 0.94, 0.94, 1.0 );
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g_DefaultSolderMask = COLOR4D( 0.08, 0.20, 0.14, 0.83 );
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g_DefaultSolderPaste = COLOR4D( 0.50, 0.50, 0.50, 1.0 );
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g_DefaultSurfaceFinish = COLOR4D( 0.75, 0.61, 0.23, 1.0 );
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g_DefaultBoardBody = COLOR4D( 0.43, 0.45, 0.30, 0.90 );
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g_ColorsLoaded = true;
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}
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#undef ADD_COLOR
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}
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@ -299,9 +368,12 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
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if( ( m_board && m_board->IsFootprintHolder() ) || !GetFlag( FL_USE_REALISTIC_MODE )
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|| !succeedToGetBoardPolygon )
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{
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boardEdgesOnly = false;
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}
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EDA_RECT bbbox;
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if( m_board )
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bbbox = m_board->ComputeBoundingBox( boardEdgesOnly );
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@ -457,6 +529,144 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
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aStatusReporter->Report( _( "Create layers" ) );
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createLayers( aStatusReporter );
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COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
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auto to_SFVEC4F =
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[]( const COLOR4D& src )
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{
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return SFVEC4F( src.r, src.g, src.b, src.a );
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};
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m_BgColorTop = to_SFVEC4F( colors->GetColor( LAYER_3D_BACKGROUND_TOP ) );
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m_BgColorBot = to_SFVEC4F( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ) );
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m_SolderPasteColor = to_SFVEC4F( colors->GetColor( LAYER_3D_SOLDERPASTE ) );
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if( m_board && colors->GetUseBoardStackupColors() )
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{
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const BOARD_STACKUP& stackup = m_board->GetDesignSettings().GetStackupDescriptor();
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auto findColor =
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[]( const wxString& aColorName, const CUSTOM_COLORS_LIST& aColorSet )
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{
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for( const CUSTOM_COLOR_ITEM& color : aColorSet )
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{
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if( color.m_ColorName == aColorName )
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return color.m_Color;
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}
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return KIGFX::COLOR4D();
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};
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m_SilkScreenColorTop = to_SFVEC4F( g_DefaultSilkscreen );
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m_SilkScreenColorBot = to_SFVEC4F( g_DefaultSilkscreen );
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m_SolderMaskColorTop = to_SFVEC4F( g_DefaultSolderMask );
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m_SolderMaskColorBot = to_SFVEC4F( g_DefaultSolderMask );
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KIGFX::COLOR4D bodyColor( 0, 0, 0, 0 );
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for( const BOARD_STACKUP_ITEM* stackupItem : stackup.GetList() )
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{
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wxString colorName = stackupItem->GetColor();
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switch( stackupItem->GetType() )
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{
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case BS_ITEM_TYPE_SILKSCREEN:
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if( stackupItem->GetBrdLayerId() == F_SilkS )
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m_SilkScreenColorTop = to_SFVEC4F( findColor( colorName, g_SilkscreenColors ) );
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else
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m_SilkScreenColorBot = to_SFVEC4F( findColor( colorName, g_SilkscreenColors ) );
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break;
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case BS_ITEM_TYPE_SOLDERMASK:
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if( stackupItem->GetBrdLayerId() == F_Mask )
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m_SolderMaskColorTop = to_SFVEC4F( findColor( colorName, g_MaskColors ) );
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else
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m_SolderMaskColorBot = to_SFVEC4F( findColor( colorName, g_MaskColors ) );
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break;
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case BS_ITEM_TYPE_DIELECTRIC:
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{
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KIGFX::COLOR4D layerColor = COLOR4D::CLEAR;
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const wxString& materialName = stackupItem->GetMaterial();
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if( materialName.StartsWith( "FR4" ) )
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{
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layerColor = findColor( "FR4 natural", g_BoardColors );
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}
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else if( materialName.IsSameAs( "PTFE" )
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|| materialName.IsSameAs( "Teflon" ) )
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{
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layerColor = findColor( "PTFE natural", g_BoardColors );
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}
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else if( materialName.IsSameAs( "Polyimide" )
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|| materialName.IsSameAs( "Kapton" ) )
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{
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layerColor = findColor( "Polyimide", g_BoardColors );
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}
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else if( materialName.IsSameAs( "Al" ) )
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{
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layerColor = findColor( "Aluminum", g_BoardColors );
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}
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if( bodyColor == COLOR4D( 0, 0, 0, 0 ) )
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bodyColor = layerColor;
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else
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bodyColor = bodyColor.Mix( layerColor, 1.0 - layerColor.a );
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bodyColor.a += ( 1.0 - bodyColor.a ) * layerColor.a / 2;
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break;
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}
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default:
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break;
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}
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}
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if( bodyColor != COLOR4D( 0, 0, 0, 0 ) )
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m_BoardBodyColor = to_SFVEC4F( bodyColor );
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else
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m_BoardBodyColor = to_SFVEC4F( g_DefaultBoardBody );
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const wxString& finishName = stackup.m_FinishType;
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if( finishName.EndsWith( "OSP" ) )
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{
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m_CopperColor = to_SFVEC4F( findColor( "Copper", g_FinishColors ) );
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}
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else if( finishName.EndsWith( "IG" )
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|| finishName.EndsWith( "gold" ) )
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{
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m_CopperColor = to_SFVEC4F( findColor( "Gold", g_FinishColors ) );
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}
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else if( finishName.StartsWith( "HAL" )
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|| finishName.StartsWith( "HASL" )
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|| finishName.EndsWith( "tin" )
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|| finishName.EndsWith( "nickel" ) )
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{
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m_CopperColor = to_SFVEC4F( findColor( "Tin", g_FinishColors ) );
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}
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else if( finishName.EndsWith( "silver" ) )
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{
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m_CopperColor = to_SFVEC4F( findColor( "Silver", g_FinishColors ) );
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}
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else
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{
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m_CopperColor = to_SFVEC4F( g_DefaultSurfaceFinish );
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}
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}
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else
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{
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m_SilkScreenColorBot = to_SFVEC4F( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ) );
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m_SilkScreenColorTop = to_SFVEC4F( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ) );
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m_SolderMaskColorBot = to_SFVEC4F( colors->GetColor( LAYER_3D_SOLDERMASK_BOTTOM ) );
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m_SolderMaskColorTop = to_SFVEC4F( colors->GetColor( LAYER_3D_SOLDERMASK_TOP ) );
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m_CopperColor = to_SFVEC4F( colors->GetColor( LAYER_3D_COPPER ) );
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m_BoardBodyColor = to_SFVEC4F( colors->GetColor( LAYER_3D_BOARD ) );
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}
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}
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@ -46,6 +46,7 @@
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#include <zone.h>
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#include <footprint.h>
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#include <reporter.h>
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#include <dialogs/dialog_color_picker.h>
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class COLOR_SETTINGS;
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@ -607,6 +608,21 @@ private:
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void transformFPShapesToPolygon( const FOOTPRINT* aFootprint, PCB_LAYER_ID aLayer,
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SHAPE_POLY_SET& aCornerBuffer ) const;
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public:
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static CUSTOM_COLORS_LIST g_SilkscreenColors;
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static CUSTOM_COLORS_LIST g_MaskColors;
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static CUSTOM_COLORS_LIST g_PasteColors;
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static CUSTOM_COLORS_LIST g_FinishColors;
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static CUSTOM_COLORS_LIST g_BoardColors;
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static KIGFX::COLOR4D g_DefaultBackgroundTop;
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static KIGFX::COLOR4D g_DefaultBackgroundBot;
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static KIGFX::COLOR4D g_DefaultSilkscreen;
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static KIGFX::COLOR4D g_DefaultSolderMask;
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static KIGFX::COLOR4D g_DefaultSolderPaste;
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static KIGFX::COLOR4D g_DefaultSurfaceFinish;
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static KIGFX::COLOR4D g_DefaultBoardBody;
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public:
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SFVEC4F m_BgColorBot; ///< background bottom color
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SFVEC4F m_BgColorTop; ///< background top color
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@ -23,96 +23,41 @@
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#include "panel_3D_colors.h"
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#include <widgets/color_swatch.h>
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#include <3d_canvas/board_adapter.h>
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#include <3d_viewer/eda_3d_viewer_frame.h>
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#include <eda_3d_viewer_settings.h>
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#include <settings/settings_manager.h>
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#include <board_stackup_manager/stackup_predefined_prms.h>
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#include <board_stackup_manager/board_stackup.h>
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#include <board_design_settings.h>
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#include <pgm_base.h>
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PANEL_3D_COLORS::PANEL_3D_COLORS( EDA_3D_VIEWER_FRAME* aFrame, wxWindow* aParent ) :
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PANEL_3D_COLORS_BASE( aParent ),
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m_frame( aFrame ),
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m_boardAdapter( aFrame->GetAdapter() )
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{
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#define ADD_COLOR( list, r, g, b, a, name ) \
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list.push_back( CUSTOM_COLOR_ITEM( r/255.0, g/255.0, b/255.0, a, name ) )
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m_backgroundTop->SetDefaultColor( m_boardAdapter.g_DefaultBackgroundTop );
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m_backgroundBottom->SetDefaultColor( m_boardAdapter.g_DefaultBackgroundBot );
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m_backgroundTop->SetDefaultColor( COLOR4D( 0.8, 0.8, 0.9, 1.0 ) );
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m_backgroundBottom->SetDefaultColor( COLOR4D( 0.4, 0.4, 0.5, 1.0 ) );
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m_silkscreenTop->SetUserColors( &m_boardAdapter.g_SilkscreenColors );
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m_silkscreenTop->SetDefaultColor( m_boardAdapter.g_DefaultSilkscreen );
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m_silkscreenBottom->SetUserColors( &m_boardAdapter.g_SilkscreenColors );
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m_silkscreenBottom->SetDefaultColor( m_boardAdapter.g_DefaultSilkscreen );
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m_silkscreenTop->SetDefaultColor( COLOR4D( 0.9, 0.9, 0.9, 1.0 ) );
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m_silkscreenBottom->SetDefaultColor( COLOR4D( 0.9, 0.9, 0.9, 1.0 ) );
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m_solderMaskTop->SetUserColors( &m_boardAdapter.g_MaskColors );
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m_solderMaskTop->SetDefaultColor( m_boardAdapter.g_DefaultSolderMask );
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m_solderMaskBottom->SetUserColors( &m_boardAdapter.g_MaskColors );
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m_solderMaskBottom->SetDefaultColor( m_boardAdapter.g_DefaultSolderMask );
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ADD_COLOR( m_silkscreenColors, 241, 241, 241, 1.0, "White" );
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ADD_COLOR( m_silkscreenColors, 4, 18, 21, 1.0, "Dark" );
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m_silkscreenTop->SetUserColors( &m_silkscreenColors );
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m_silkscreenBottom->SetUserColors( &m_silkscreenColors );
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m_solderPaste->SetUserColors( &m_boardAdapter.g_PasteColors );
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m_solderPaste->SetDefaultColor( m_boardAdapter.g_DefaultSolderPaste );
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m_solderMaskTop->SetDefaultColor( COLOR4D( 0.1, 0.2, 0.1, 0.83 ) );
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m_solderMaskBottom->SetDefaultColor( COLOR4D( 0.1, 0.2, 0.1, 0.83 ) );
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m_surfaceFinish->SetUserColors( &m_boardAdapter.g_FinishColors );
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m_surfaceFinish->SetDefaultColor( m_boardAdapter.g_DefaultSurfaceFinish );
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ADD_COLOR( m_maskColors, 20, 51, 36, 0.83, "Green" );
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ADD_COLOR( m_maskColors, 91, 168, 12, 0.83, "Light Green" );
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ADD_COLOR( m_maskColors, 13, 104, 11, 0.83, "Saturated Green" );
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ADD_COLOR( m_maskColors, 181, 19, 21, 0.83, "Red" );
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ADD_COLOR( m_maskColors, 239, 53, 41, 0.83, "Red Light Orange" );
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ADD_COLOR( m_maskColors, 210, 40, 14, 0.83, "Red 2" );
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ADD_COLOR( m_maskColors, 2, 59, 162, 0.83, "Blue" );
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ADD_COLOR( m_maskColors, 54, 79, 116, 0.83, "Light blue 1" );
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ADD_COLOR( m_maskColors, 61, 85, 130, 0.83, "Light blue 2" );
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ADD_COLOR( m_maskColors, 21, 70, 80, 0.83, "Green blue (dark)" );
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ADD_COLOR( m_maskColors, 11, 11, 11, 0.83, "Black" );
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ADD_COLOR( m_maskColors, 245, 245, 245, 0.83, "White" );
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ADD_COLOR( m_maskColors, 119, 31, 91, 0.83, "Purple" );
|
||||
ADD_COLOR( m_maskColors, 32, 2, 53, 0.83, "Purple Dark" );
|
||||
m_solderMaskTop->SetUserColors( &m_maskColors );
|
||||
m_solderMaskBottom->SetUserColors( &m_maskColors );
|
||||
|
||||
m_solderPaste->SetDefaultColor( COLOR4D( 0.4, 0.4, 0.4, 1.0 ) );
|
||||
|
||||
ADD_COLOR( m_pasteColors, 128, 128, 128, 1.0, "grey" );
|
||||
ADD_COLOR( m_pasteColors, 213, 213, 213, 1.0, "Silver" );
|
||||
ADD_COLOR( m_pasteColors, 90, 90, 90, 1.0, "grey 2" );
|
||||
m_solderPaste->SetUserColors( &m_pasteColors );
|
||||
|
||||
m_surfaceFinish->SetDefaultColor( COLOR4D( 0.75, 0.61, 0.23, 1.0 ) );
|
||||
|
||||
ADD_COLOR( m_finishColors, 184, 115, 50, 1.0, "Copper" );
|
||||
ADD_COLOR( m_finishColors, 178, 156, 0, 1.0, "Gold" );
|
||||
ADD_COLOR( m_finishColors, 213, 213, 213, 1.0, "Silver" );
|
||||
ADD_COLOR( m_finishColors, 160, 160, 160, 1.0, "Tin" );
|
||||
m_surfaceFinish->SetUserColors( &m_finishColors );
|
||||
|
||||
m_boardBody->SetDefaultColor( COLOR4D( 0.4, 0.4, 0.5, 0.9 ) );
|
||||
|
||||
ADD_COLOR( m_boardColors, 51, 43, 22, 0.9, "FR4 natural, dark" );
|
||||
ADD_COLOR( m_boardColors, 109, 116, 75, 0.9, "FR4 natural" );
|
||||
ADD_COLOR( m_boardColors, 78, 14, 5, 0.9, "brown/red" );
|
||||
ADD_COLOR( m_boardColors, 146, 99, 47, 0.9, "brown 1" );
|
||||
ADD_COLOR( m_boardColors, 160, 123, 54, 0.9, "brown 2" );
|
||||
ADD_COLOR( m_boardColors, 146, 99, 47, 0.9, "brown 3" );
|
||||
ADD_COLOR( m_boardColors, 63, 126, 71, 0.9, "green 1" );
|
||||
ADD_COLOR( m_boardColors, 117, 122, 90, 0.9, "green 2" );
|
||||
m_boardBody->SetUserColors( &m_boardColors );
|
||||
|
||||
// Only allow the stackup to be used in the PCB editor, since it isn't editable in the other
|
||||
// frames
|
||||
m_loadStackup->Show( aFrame->Parent()->IsType( FRAME_PCB_EDITOR ) );
|
||||
|
||||
#undef ADD_COLOR
|
||||
m_boardBody->SetUserColors( &m_boardAdapter.g_BoardColors );
|
||||
m_boardBody->SetDefaultColor( m_boardAdapter.g_DefaultBoardBody );
|
||||
}
|
||||
|
||||
|
||||
bool PANEL_3D_COLORS::TransferDataToWindow()
|
||||
{
|
||||
auto to_COLOR4D = []( const SFVEC4F& src )
|
||||
{
|
||||
return COLOR4D( src.r, src.g, src.b, src.a );
|
||||
};
|
||||
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
|
||||
|
||||
m_backgroundTop->SetSupportsOpacity( false );
|
||||
m_backgroundBottom->SetSupportsOpacity( false );
|
||||
|
@ -124,15 +69,20 @@ bool PANEL_3D_COLORS::TransferDataToWindow()
|
|||
m_surfaceFinish->SetSupportsOpacity( false );
|
||||
m_boardBody->SetBackgroundColour( *wxWHITE );
|
||||
|
||||
m_backgroundTop->SetSwatchColor( to_COLOR4D( m_boardAdapter.m_BgColorTop ), false );
|
||||
m_backgroundBottom->SetSwatchColor( to_COLOR4D( m_boardAdapter.m_BgColorBot ), false );
|
||||
m_silkscreenTop->SetSwatchColor( to_COLOR4D( m_boardAdapter.m_SilkScreenColorTop ), false );
|
||||
m_silkscreenBottom->SetSwatchColor( to_COLOR4D( m_boardAdapter.m_SilkScreenColorBot ), false );
|
||||
m_solderMaskTop->SetSwatchColor( to_COLOR4D( m_boardAdapter.m_SolderMaskColorTop ), false );
|
||||
m_solderMaskBottom->SetSwatchColor( to_COLOR4D( m_boardAdapter.m_SolderMaskColorBot ), false );
|
||||
m_solderPaste->SetSwatchColor( to_COLOR4D( m_boardAdapter.m_SolderPasteColor ), false );
|
||||
m_surfaceFinish->SetSwatchColor( to_COLOR4D( m_boardAdapter.m_CopperColor ), false );
|
||||
m_boardBody->SetSwatchColor( to_COLOR4D( m_boardAdapter.m_BoardBodyColor ), false );
|
||||
m_backgroundTop->SetSwatchColor( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), false );
|
||||
m_backgroundBottom->SetSwatchColor( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), false );
|
||||
m_silkscreenTop->SetSwatchColor( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), false );
|
||||
m_silkscreenBottom->SetSwatchColor( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ), false );
|
||||
m_solderMaskTop->SetSwatchColor( colors->GetColor( LAYER_3D_SOLDERMASK_TOP ), false );
|
||||
m_solderMaskBottom->SetSwatchColor( colors->GetColor( LAYER_3D_SOLDERMASK_BOTTOM ), false );
|
||||
m_solderPaste->SetSwatchColor( colors->GetColor( LAYER_3D_SOLDERPASTE ), false );
|
||||
m_surfaceFinish->SetSwatchColor( colors->GetColor( LAYER_3D_COPPER ), false );
|
||||
m_boardBody->SetSwatchColor( colors->GetColor( LAYER_3D_BOARD ), false );
|
||||
|
||||
if( colors->GetUseBoardStackupColors() )
|
||||
m_boardStackupRB->SetValue( true );
|
||||
else
|
||||
m_specificColorsRB->SetValue( true );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -140,94 +90,21 @@ bool PANEL_3D_COLORS::TransferDataToWindow()
|
|||
|
||||
bool PANEL_3D_COLORS::TransferDataFromWindow()
|
||||
{
|
||||
auto to_SFVEC4F = []( const COLOR4D& src )
|
||||
{
|
||||
return SFVEC4F( src.r, src.g, src.b, src.a );
|
||||
};
|
||||
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
|
||||
|
||||
m_boardAdapter.m_BgColorTop = to_SFVEC4F( m_backgroundTop->GetSwatchColor() );
|
||||
m_boardAdapter.m_BgColorBot = to_SFVEC4F( m_backgroundBottom->GetSwatchColor() );
|
||||
m_boardAdapter.m_SilkScreenColorTop = to_SFVEC4F( m_silkscreenTop->GetSwatchColor() );
|
||||
m_boardAdapter.m_SilkScreenColorBot = to_SFVEC4F( m_silkscreenBottom->GetSwatchColor() );
|
||||
m_boardAdapter.m_SolderMaskColorTop = to_SFVEC4F( m_solderMaskTop->GetSwatchColor() );
|
||||
m_boardAdapter.m_SolderMaskColorBot = to_SFVEC4F( m_solderMaskBottom->GetSwatchColor() );
|
||||
m_boardAdapter.m_SolderPasteColor = to_SFVEC4F( m_solderPaste->GetSwatchColor() );
|
||||
m_boardAdapter.m_CopperColor = to_SFVEC4F( m_surfaceFinish->GetSwatchColor() );
|
||||
m_boardAdapter.m_BoardBodyColor = to_SFVEC4F( m_boardBody->GetSwatchColor() );
|
||||
colors->SetColor( LAYER_3D_BACKGROUND_TOP, m_backgroundTop->GetSwatchColor() );
|
||||
colors->SetColor( LAYER_3D_BACKGROUND_BOTTOM, m_backgroundBottom->GetSwatchColor() );
|
||||
colors->SetColor( LAYER_3D_SILKSCREEN_TOP, m_silkscreenTop->GetSwatchColor() );
|
||||
colors->SetColor( LAYER_3D_SILKSCREEN_BOTTOM, m_silkscreenBottom->GetSwatchColor() );
|
||||
colors->SetColor( LAYER_3D_SOLDERMASK_TOP, m_solderMaskTop->GetSwatchColor() );
|
||||
colors->SetColor( LAYER_3D_SOLDERMASK_BOTTOM, m_solderMaskBottom->GetSwatchColor() );
|
||||
colors->SetColor( LAYER_3D_SOLDERPASTE, m_solderPaste->GetSwatchColor() );
|
||||
colors->SetColor( LAYER_3D_COPPER, m_surfaceFinish->GetSwatchColor() );
|
||||
colors->SetColor( LAYER_3D_BOARD, m_boardBody->GetSwatchColor() );
|
||||
|
||||
auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
|
||||
colors->SetUseBoardStackupColors( m_boardStackupRB->GetValue() );
|
||||
|
||||
if( cfg )
|
||||
m_frame->SaveSettings( cfg );
|
||||
Pgm().GetSettingsManager().SaveColorSettings( colors, "3d_viewer" );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void PANEL_3D_COLORS::OnLoadColorsFromBoardStackup( wxCommandEvent& event )
|
||||
{
|
||||
const BOARD* brd = m_boardAdapter.GetBoard();
|
||||
const FAB_LAYER_COLOR* stdColors = GetColorStandardList();
|
||||
wxColour color;
|
||||
|
||||
if( brd )
|
||||
{
|
||||
const BOARD_STACKUP& stckp = brd->GetDesignSettings().GetStackupDescriptor();
|
||||
|
||||
for( const BOARD_STACKUP_ITEM* stckpItem : stckp.GetList() )
|
||||
{
|
||||
wxString colorName = stckpItem->GetColor();
|
||||
|
||||
if( colorName.StartsWith( "#" ) ) // This is a user defined color.
|
||||
{
|
||||
color.Set( colorName );
|
||||
}
|
||||
else
|
||||
{
|
||||
for( int i = 0; i < GetColorStandardListCount(); i++ )
|
||||
{
|
||||
if( stdColors[i].m_ColorName == colorName )
|
||||
{
|
||||
color = stdColors[i].m_Color;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( color.IsOk() )
|
||||
{
|
||||
switch( stckpItem->GetBrdLayerId() )
|
||||
{
|
||||
case F_SilkS:
|
||||
m_boardAdapter.m_SilkScreenColorTop.r = color.Red() / 255.0;
|
||||
m_boardAdapter.m_SilkScreenColorTop.g = color.Green() / 255.0;
|
||||
m_boardAdapter.m_SilkScreenColorTop.b = color.Blue() / 255.0;
|
||||
break;
|
||||
case B_SilkS:
|
||||
m_boardAdapter.m_SilkScreenColorBot.r = color.Red() / 255.0;
|
||||
m_boardAdapter.m_SilkScreenColorBot.g = color.Green() / 255.0;
|
||||
m_boardAdapter.m_SilkScreenColorBot.b = color.Blue() / 255.0;
|
||||
break;
|
||||
case F_Mask:
|
||||
m_boardAdapter.m_SolderMaskColorTop.r = color.Red() / 255.0;
|
||||
m_boardAdapter.m_SolderMaskColorTop.g = color.Green() / 255.0;
|
||||
m_boardAdapter.m_SolderMaskColorTop.b = color.Blue() / 255.0;
|
||||
// Keep the previous alpha value
|
||||
//m_boardAdapter.m_SolderMaskColorTop.a = color.Alpha() / 255.0;
|
||||
break;
|
||||
case B_Mask:
|
||||
m_boardAdapter.m_SolderMaskColorBot.r = color.Red() / 255.0;
|
||||
m_boardAdapter.m_SolderMaskColorBot.g = color.Green() / 255.0;
|
||||
m_boardAdapter.m_SolderMaskColorBot.b = color.Blue() / 255.0;
|
||||
// Keep the previous alpha value
|
||||
//m_boardAdapter.m_SolderMaskColorBot.a = color.Alpha() / 255.0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TransferDataToWindow();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,17 +38,8 @@ public:
|
|||
/// Automatically called after creating the dialog
|
||||
bool TransferDataToWindow() override;
|
||||
|
||||
void OnLoadColorsFromBoardStackup( wxCommandEvent& event ) override;
|
||||
|
||||
private:
|
||||
EDA_3D_VIEWER_FRAME* m_frame;
|
||||
BOARD_ADAPTER& m_boardAdapter;
|
||||
|
||||
CUSTOM_COLORS_LIST m_silkscreenColors;
|
||||
CUSTOM_COLORS_LIST m_maskColors;
|
||||
CUSTOM_COLORS_LIST m_pasteColors;
|
||||
CUSTOM_COLORS_LIST m_finishColors;
|
||||
CUSTOM_COLORS_LIST m_boardColors;
|
||||
BOARD_ADAPTER& m_boardAdapter;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -17,114 +17,128 @@ PANEL_3D_COLORS_BASE::PANEL_3D_COLORS_BASE( wxWindow* parent, wxWindowID id, con
|
|||
bSizerMain = new wxBoxSizer( wxVERTICAL );
|
||||
|
||||
wxBoxSizer* bSizerMargins;
|
||||
bSizerMargins = new wxBoxSizer( wxHORIZONTAL );
|
||||
bSizerMargins = new wxBoxSizer( wxVERTICAL );
|
||||
|
||||
wxStaticBoxSizer* sbEnvironmentColors;
|
||||
sbEnvironmentColors = new wxStaticBoxSizer( new wxStaticBox( this, wxID_ANY, _("Environment Colors") ), wxVERTICAL );
|
||||
|
||||
wxFlexGridSizer* fgSizer1;
|
||||
fgSizer1 = new wxFlexGridSizer( 0, 2, 5, 0 );
|
||||
fgSizer1->SetFlexibleDirection( wxBOTH );
|
||||
fgSizer1->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
|
||||
|
||||
backgroundTopLabel = new wxStaticText( this, wxID_ANY, _("Background top:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
backgroundTopLabel = new wxStaticText( sbEnvironmentColors->GetStaticBox(), wxID_ANY, _("Background gradient start:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
backgroundTopLabel->Wrap( -1 );
|
||||
fgSizer1->Add( backgroundTopLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
|
||||
fgSizer1->Add( backgroundTopLabel, 0, wxALIGN_CENTER_VERTICAL, 5 );
|
||||
|
||||
m_backgroundTop = new COLOR_SWATCH( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
m_backgroundTop = new COLOR_SWATCH( sbEnvironmentColors->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer1->Add( m_backgroundTop, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxLEFT, 5 );
|
||||
|
||||
backgroundBotLabel = new wxStaticText( this, wxID_ANY, _("Background bottom:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
backgroundBotLabel = new wxStaticText( sbEnvironmentColors->GetStaticBox(), wxID_ANY, _("Background gradient end:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
backgroundBotLabel->Wrap( -1 );
|
||||
fgSizer1->Add( backgroundBotLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
|
||||
fgSizer1->Add( backgroundBotLabel, 0, wxALIGN_CENTER_VERTICAL, 5 );
|
||||
|
||||
m_backgroundBottom = new COLOR_SWATCH( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
m_backgroundBottom = new COLOR_SWATCH( sbEnvironmentColors->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer1->Add( m_backgroundBottom, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxLEFT, 5 );
|
||||
|
||||
|
||||
fgSizer1->Add( 0, 10, 1, wxEXPAND, 5 );
|
||||
fgSizer1->Add( 0, 6, 1, wxEXPAND, 5 );
|
||||
|
||||
|
||||
fgSizer1->Add( 0, 0, 1, wxEXPAND, 5 );
|
||||
|
||||
silkscreenTopLabel = new wxStaticText( this, wxID_ANY, _("Silkscreen top:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
silkscreenTopLabel->Wrap( -1 );
|
||||
fgSizer1->Add( silkscreenTopLabel, 0, wxLEFT|wxALIGN_CENTER_VERTICAL, 5 );
|
||||
|
||||
m_silkscreenTop = new COLOR_SWATCH( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer1->Add( m_silkscreenTop, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxLEFT, 5 );
|
||||
|
||||
silkscreenBottomLabel = new wxStaticText( this, wxID_ANY, _("Silkscreen bottom:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
silkscreenBottomLabel->Wrap( -1 );
|
||||
fgSizer1->Add( silkscreenBottomLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
|
||||
|
||||
m_silkscreenBottom = new COLOR_SWATCH( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer1->Add( m_silkscreenBottom, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxLEFT, 5 );
|
||||
|
||||
|
||||
fgSizer1->Add( 0, 10, 1, wxEXPAND, 5 );
|
||||
|
||||
|
||||
fgSizer1->Add( 0, 0, 1, wxEXPAND, 5 );
|
||||
|
||||
solderMaskTopLabel = new wxStaticText( this, wxID_ANY, _("Solder mask top:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
solderMaskTopLabel->Wrap( -1 );
|
||||
fgSizer1->Add( solderMaskTopLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
|
||||
|
||||
m_solderMaskTop = new COLOR_SWATCH( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer1->Add( m_solderMaskTop, 0, wxRIGHT|wxLEFT|wxALIGN_CENTER_VERTICAL, 5 );
|
||||
|
||||
solderMaskBottomLabel = new wxStaticText( this, wxID_ANY, _("Solder mask bottom:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
solderMaskBottomLabel->Wrap( -1 );
|
||||
fgSizer1->Add( solderMaskBottomLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
|
||||
|
||||
m_solderMaskBottom = new COLOR_SWATCH( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer1->Add( m_solderMaskBottom, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxLEFT, 5 );
|
||||
|
||||
|
||||
fgSizer1->Add( 0, 10, 1, wxEXPAND, 5 );
|
||||
|
||||
|
||||
fgSizer1->Add( 0, 0, 1, wxEXPAND, 5 );
|
||||
|
||||
solderPasteLabel = new wxStaticText( this, wxID_ANY, _("Solder paste:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
solderPasteLabel = new wxStaticText( sbEnvironmentColors->GetStaticBox(), wxID_ANY, _("Solder paste:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
solderPasteLabel->Wrap( -1 );
|
||||
fgSizer1->Add( solderPasteLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
|
||||
fgSizer1->Add( solderPasteLabel, 0, wxALIGN_CENTER_VERTICAL, 5 );
|
||||
|
||||
m_solderPaste = new COLOR_SWATCH( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
m_solderPaste = new COLOR_SWATCH( sbEnvironmentColors->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer1->Add( m_solderPaste, 0, wxRIGHT|wxLEFT|wxALIGN_CENTER_VERTICAL, 5 );
|
||||
|
||||
|
||||
fgSizer1->Add( 0, 10, 1, wxEXPAND, 5 );
|
||||
sbEnvironmentColors->Add( fgSizer1, 0, wxBOTTOM, 10 );
|
||||
|
||||
|
||||
fgSizer1->Add( 0, 0, 1, wxEXPAND, 5 );
|
||||
bSizerMargins->Add( sbEnvironmentColors, 0, wxEXPAND|wxBOTTOM, 5 );
|
||||
|
||||
surfaceFinishLabel = new wxStaticText( this, wxID_ANY, _("Copper/surface finish:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
wxStaticBoxSizer* sbBoardColors;
|
||||
sbBoardColors = new wxStaticBoxSizer( new wxStaticBox( this, wxID_ANY, _("Board Colors") ), wxVERTICAL );
|
||||
|
||||
m_boardStackupRB = new wxRadioButton( sbBoardColors->GetStaticBox(), wxID_ANY, _("Use board stackup colors"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
sbBoardColors->Add( m_boardStackupRB, 0, wxBOTTOM, 5 );
|
||||
|
||||
m_specificColorsRB = new wxRadioButton( sbBoardColors->GetStaticBox(), wxID_ANY, _("Use colors:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
sbBoardColors->Add( m_specificColorsRB, 0, wxTOP|wxBOTTOM, 5 );
|
||||
|
||||
wxFlexGridSizer* fgSizer2;
|
||||
fgSizer2 = new wxFlexGridSizer( 0, 2, 5, 0 );
|
||||
fgSizer2->SetFlexibleDirection( wxBOTH );
|
||||
fgSizer2->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
|
||||
|
||||
silkscreenTopLabel = new wxStaticText( sbBoardColors->GetStaticBox(), wxID_ANY, _("Silkscreen top:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
silkscreenTopLabel->Wrap( -1 );
|
||||
fgSizer2->Add( silkscreenTopLabel, 0, wxLEFT|wxALIGN_CENTER_VERTICAL, 20 );
|
||||
|
||||
m_silkscreenTop = new COLOR_SWATCH( sbBoardColors->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer2->Add( m_silkscreenTop, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxLEFT, 5 );
|
||||
|
||||
silkscreenBottomLabel = new wxStaticText( sbBoardColors->GetStaticBox(), wxID_ANY, _("Silkscreen bottom:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
silkscreenBottomLabel->Wrap( -1 );
|
||||
fgSizer2->Add( silkscreenBottomLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 20 );
|
||||
|
||||
m_silkscreenBottom = new COLOR_SWATCH( sbBoardColors->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer2->Add( m_silkscreenBottom, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxLEFT, 5 );
|
||||
|
||||
|
||||
fgSizer2->Add( 0, 6, 1, wxEXPAND, 5 );
|
||||
|
||||
|
||||
fgSizer2->Add( 0, 0, 1, wxEXPAND, 5 );
|
||||
|
||||
solderMaskTopLabel = new wxStaticText( sbBoardColors->GetStaticBox(), wxID_ANY, _("Solder mask top:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
solderMaskTopLabel->Wrap( -1 );
|
||||
fgSizer2->Add( solderMaskTopLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 20 );
|
||||
|
||||
m_solderMaskTop = new COLOR_SWATCH( sbBoardColors->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer2->Add( m_solderMaskTop, 0, wxRIGHT|wxLEFT|wxALIGN_CENTER_VERTICAL, 5 );
|
||||
|
||||
solderMaskBottomLabel = new wxStaticText( sbBoardColors->GetStaticBox(), wxID_ANY, _("Solder mask bottom:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
solderMaskBottomLabel->Wrap( -1 );
|
||||
fgSizer2->Add( solderMaskBottomLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 20 );
|
||||
|
||||
m_solderMaskBottom = new COLOR_SWATCH( sbBoardColors->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer2->Add( m_solderMaskBottom, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxLEFT, 5 );
|
||||
|
||||
|
||||
fgSizer2->Add( 0, 6, 1, wxEXPAND, 5 );
|
||||
|
||||
|
||||
fgSizer2->Add( 0, 0, 1, wxEXPAND, 5 );
|
||||
|
||||
surfaceFinishLabel = new wxStaticText( sbBoardColors->GetStaticBox(), wxID_ANY, _("Copper/surface finish:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
surfaceFinishLabel->Wrap( -1 );
|
||||
fgSizer1->Add( surfaceFinishLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
|
||||
fgSizer2->Add( surfaceFinishLabel, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 20 );
|
||||
|
||||
m_surfaceFinish = new COLOR_SWATCH( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer1->Add( m_surfaceFinish, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxLEFT, 5 );
|
||||
m_surfaceFinish = new COLOR_SWATCH( sbBoardColors->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer2->Add( m_surfaceFinish, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxLEFT, 5 );
|
||||
|
||||
|
||||
fgSizer1->Add( 0, 10, 1, wxEXPAND, 5 );
|
||||
fgSizer2->Add( 0, 6, 1, wxEXPAND, 5 );
|
||||
|
||||
|
||||
fgSizer1->Add( 0, 0, 1, wxEXPAND, 5 );
|
||||
fgSizer2->Add( 0, 0, 1, wxEXPAND, 5 );
|
||||
|
||||
boardBodyLabel = new wxStaticText( this, wxID_ANY, _("Board body:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
boardBodyLabel = new wxStaticText( sbBoardColors->GetStaticBox(), wxID_ANY, _("Board body:"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
boardBodyLabel->Wrap( -1 );
|
||||
fgSizer1->Add( boardBodyLabel, 0, wxLEFT|wxALIGN_CENTER_VERTICAL, 5 );
|
||||
fgSizer2->Add( boardBodyLabel, 0, wxLEFT|wxALIGN_CENTER_VERTICAL, 20 );
|
||||
|
||||
m_boardBody = new COLOR_SWATCH( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer1->Add( m_boardBody, 0, wxRIGHT|wxLEFT|wxALIGN_CENTER_VERTICAL, 5 );
|
||||
m_boardBody = new COLOR_SWATCH( sbBoardColors->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 );
|
||||
fgSizer2->Add( m_boardBody, 0, wxRIGHT|wxLEFT|wxALIGN_CENTER_VERTICAL, 5 );
|
||||
|
||||
|
||||
bSizerMargins->Add( fgSizer1, 0, wxTOP, 5 );
|
||||
sbBoardColors->Add( fgSizer2, 1, wxEXPAND, 5 );
|
||||
|
||||
|
||||
bSizerMargins->Add( 0, 0, 1, wxEXPAND, 5 );
|
||||
|
||||
m_loadStackup = new wxButton( this, wxID_ANY, _("Load Colors from Board Stackup"), wxDefaultPosition, wxDefaultSize, 0 );
|
||||
bSizerMargins->Add( m_loadStackup, 0, wxALL, 5 );
|
||||
bSizerMargins->Add( sbBoardColors, 0, wxEXPAND|wxTOP, 5 );
|
||||
|
||||
|
||||
bSizerMain->Add( bSizerMargins, 1, wxEXPAND|wxTOP|wxRIGHT|wxLEFT, 10 );
|
||||
|
@ -133,14 +147,8 @@ PANEL_3D_COLORS_BASE::PANEL_3D_COLORS_BASE( wxWindow* parent, wxWindowID id, con
|
|||
this->SetSizer( bSizerMain );
|
||||
this->Layout();
|
||||
bSizerMain->Fit( this );
|
||||
|
||||
// Connect Events
|
||||
m_loadStackup->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_3D_COLORS_BASE::OnLoadColorsFromBoardStackup ), NULL, this );
|
||||
}
|
||||
|
||||
PANEL_3D_COLORS_BASE::~PANEL_3D_COLORS_BASE()
|
||||
{
|
||||
// Disconnect Events
|
||||
m_loadStackup->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_3D_COLORS_BASE::OnLoadColorsFromBoardStackup ), NULL, this );
|
||||
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -19,10 +19,8 @@ class COLOR_SWATCH;
|
|||
#include <wx/colour.h>
|
||||
#include <wx/settings.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/bitmap.h>
|
||||
#include <wx/image.h>
|
||||
#include <wx/icon.h>
|
||||
#include <wx/button.h>
|
||||
#include <wx/statbox.h>
|
||||
#include <wx/radiobut.h>
|
||||
#include <wx/panel.h>
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
@ -40,6 +38,10 @@ class PANEL_3D_COLORS_BASE : public wxPanel
|
|||
COLOR_SWATCH* m_backgroundTop;
|
||||
wxStaticText* backgroundBotLabel;
|
||||
COLOR_SWATCH* m_backgroundBottom;
|
||||
wxStaticText* solderPasteLabel;
|
||||
COLOR_SWATCH* m_solderPaste;
|
||||
wxRadioButton* m_boardStackupRB;
|
||||
wxRadioButton* m_specificColorsRB;
|
||||
wxStaticText* silkscreenTopLabel;
|
||||
COLOR_SWATCH* m_silkscreenTop;
|
||||
wxStaticText* silkscreenBottomLabel;
|
||||
|
@ -48,17 +50,10 @@ class PANEL_3D_COLORS_BASE : public wxPanel
|
|||
COLOR_SWATCH* m_solderMaskTop;
|
||||
wxStaticText* solderMaskBottomLabel;
|
||||
COLOR_SWATCH* m_solderMaskBottom;
|
||||
wxStaticText* solderPasteLabel;
|
||||
COLOR_SWATCH* m_solderPaste;
|
||||
wxStaticText* surfaceFinishLabel;
|
||||
COLOR_SWATCH* m_surfaceFinish;
|
||||
wxStaticText* boardBodyLabel;
|
||||
COLOR_SWATCH* m_boardBody;
|
||||
wxButton* m_loadStackup;
|
||||
|
||||
// Virtual event handlers, overide them in your derived class
|
||||
virtual void OnLoadColorsFromBoardStackup( wxCommandEvent& event ) { event.Skip(); }
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -37,9 +37,7 @@
|
|||
#include <3d_viewer/tools/eda_3d_conditions.h>
|
||||
#include <bitmaps.h>
|
||||
#include <board_design_settings.h>
|
||||
#include <board_stackup_manager/board_stackup.h>
|
||||
#include <core/arraydim.h>
|
||||
#include <layer_ids.h>
|
||||
#include <gal/dpi_scaling.h>
|
||||
#include <pgm_base.h>
|
||||
#include <project.h>
|
||||
|
@ -414,27 +412,6 @@ void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
|
|||
|
||||
wxLogTrace( m_logTrace, "EDA_3D_VIEWER_FRAME::LoadSettings" );
|
||||
|
||||
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
|
||||
|
||||
auto set_color =
|
||||
[] ( const COLOR4D& aColor, SFVEC4F& aTarget )
|
||||
{
|
||||
aTarget.r = aColor.r;
|
||||
aTarget.g = aColor.g;
|
||||
aTarget.b = aColor.b;
|
||||
aTarget.a = aColor.a;
|
||||
};
|
||||
|
||||
set_color( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), m_boardAdapter.m_BgColorBot );
|
||||
set_color( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_boardAdapter.m_BgColorTop );
|
||||
set_color( colors->GetColor( LAYER_3D_BOARD ), m_boardAdapter.m_BoardBodyColor );
|
||||
set_color( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor );
|
||||
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ), m_boardAdapter.m_SilkScreenColorBot );
|
||||
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop );
|
||||
set_color( colors->GetColor( LAYER_3D_SOLDERMASK_BOTTOM ), m_boardAdapter.m_SolderMaskColorBot );
|
||||
set_color( colors->GetColor( LAYER_3D_SOLDERMASK_TOP ), m_boardAdapter.m_SolderMaskColorTop );
|
||||
set_color( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor );
|
||||
|
||||
if( cfg )
|
||||
{
|
||||
m_boardAdapter.m_RtCameraLightColor =
|
||||
|
@ -551,43 +528,6 @@ void EDA_3D_VIEWER_FRAME::SaveSettings( APP_SETTINGS_BASE *aCfg )
|
|||
|
||||
wxLogTrace( m_logTrace, "EDA_3D_VIEWER_FRAME::SaveSettings" );
|
||||
|
||||
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
|
||||
|
||||
auto save_color =
|
||||
[colors] ( SFVEC4F& aSource, LAYER_3D_ID aTarget )
|
||||
{
|
||||
// You could think just copy the new color in config is enough.
|
||||
// unfortunately, SFVEC4F uses floats, and COLOR4D uses doubles,
|
||||
// and the conversion SFVEC4F from/to COLOR4D creates small diffs.
|
||||
//
|
||||
// This has no matter to draw colors, but creates slight differences
|
||||
// in config file, that appears always modified.
|
||||
// So we must compare the SFVEC4F old and new values and update only
|
||||
// actual changes.
|
||||
SFVEC4F newSFVEC4Fcolor( float( colors->GetColor( aTarget ).r ),
|
||||
float( colors->GetColor( aTarget ).g ),
|
||||
float( colors->GetColor( aTarget ).b ),
|
||||
float( colors->GetColor( aTarget ).a ) );
|
||||
|
||||
if( aSource != newSFVEC4Fcolor )
|
||||
{
|
||||
colors->SetColor( aTarget, COLOR4D( aSource.r, aSource.g, aSource.b,
|
||||
aSource.a ) );
|
||||
}
|
||||
};
|
||||
|
||||
save_color( m_boardAdapter.m_BgColorBot, LAYER_3D_BACKGROUND_BOTTOM );
|
||||
save_color( m_boardAdapter.m_BgColorTop, LAYER_3D_BACKGROUND_TOP );
|
||||
save_color( m_boardAdapter.m_BoardBodyColor, LAYER_3D_BOARD );
|
||||
save_color( m_boardAdapter.m_CopperColor, LAYER_3D_COPPER );
|
||||
save_color( m_boardAdapter.m_SilkScreenColorBot, LAYER_3D_SILKSCREEN_BOTTOM );
|
||||
save_color( m_boardAdapter.m_SilkScreenColorTop, LAYER_3D_SILKSCREEN_TOP );
|
||||
save_color( m_boardAdapter.m_SolderMaskColorBot, LAYER_3D_SOLDERMASK_BOTTOM );
|
||||
save_color( m_boardAdapter.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK_TOP );
|
||||
save_color( m_boardAdapter.m_SolderPasteColor, LAYER_3D_SOLDERPASTE );
|
||||
|
||||
Pgm().GetSettingsManager().SaveColorSettings( colors, "3d_viewer" );
|
||||
|
||||
wxLogTrace( m_logTrace, m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ?
|
||||
"EDA_3D_VIEWER_FRAME::SaveSettings render setting Ray Trace" :
|
||||
"EDA_3D_VIEWER_FRAME::SaveSettings render setting OpenGL" );
|
||||
|
|
|
@ -35,7 +35,8 @@ const int colorsSchemaVersion = 3;
|
|||
|
||||
COLOR_SETTINGS::COLOR_SETTINGS( const wxString& aFilename ) :
|
||||
JSON_SETTINGS( std::move( aFilename ), SETTINGS_LOC::COLORS, colorsSchemaVersion ),
|
||||
m_overrideSchItemColors( false )
|
||||
m_overrideSchItemColors( false ),
|
||||
m_useBoardStackupColors( true )
|
||||
{
|
||||
|
||||
m_params.emplace_back( new PARAM<wxString>( "meta.name", &m_displayName, "KiCad Default" ) );
|
||||
|
@ -63,6 +64,9 @@ COLOR_SETTINGS::COLOR_SETTINGS( const wxString& aFilename ) :
|
|||
m_params.emplace_back( new PARAM<bool>( "schematic.override_item_colors",
|
||||
&m_overrideSchItemColors, false ) );
|
||||
|
||||
m_params.emplace_back( new PARAM<bool>( "3d_viewer.use_board_stackup_colors",
|
||||
&m_overrideSchItemColors, true ) );
|
||||
|
||||
#define CLR( x, y ) \
|
||||
wxASSERT( s_defaultTheme.count( y ) ); \
|
||||
m_params.emplace_back( new COLOR_MAP_PARAM( x, y, s_defaultTheme.at( y ), &m_colors ) );
|
||||
|
@ -271,6 +275,7 @@ void COLOR_SETTINGS::initFromOther( const COLOR_SETTINGS& aOther )
|
|||
{
|
||||
m_displayName = aOther.m_displayName;
|
||||
m_overrideSchItemColors = aOther.m_overrideSchItemColors;
|
||||
m_useBoardStackupColors = aOther.m_useBoardStackupColors;
|
||||
m_colors = aOther.m_colors;
|
||||
m_defaultColors = aOther.m_defaultColors;
|
||||
m_writeFile = aOther.m_writeFile;
|
||||
|
|
|
@ -84,6 +84,9 @@ public:
|
|||
bool GetOverrideSchItemColors() const { return m_overrideSchItemColors; }
|
||||
void SetOverrideSchItemColors( bool aFlag ) { m_overrideSchItemColors = aFlag; }
|
||||
|
||||
bool GetUseBoardStackupColors() const { return m_useBoardStackupColors; }
|
||||
void SetUseBoardStackupColors( bool aFlag ) { m_useBoardStackupColors = aFlag; }
|
||||
|
||||
/**
|
||||
* Constructs and returns a list of color settings objects based on the built-in color themes.
|
||||
* These color settings are not backed by a file and cannot be modified by the user.
|
||||
|
@ -101,6 +104,7 @@ private:
|
|||
wxString m_displayName;
|
||||
|
||||
bool m_overrideSchItemColors;
|
||||
bool m_useBoardStackupColors;
|
||||
|
||||
/**
|
||||
* Map of all layer colors.
|
||||
|
|
|
@ -23,10 +23,6 @@
|
|||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @file dielectric_material.cpp
|
||||
*/
|
||||
|
||||
#include "stackup_predefined_prms.h"
|
||||
#include "dielectric_material.h"
|
||||
#include <core/arraydim.h>
|
||||
|
@ -41,31 +37,32 @@
|
|||
// DO NOT translate them, as they are proper noun
|
||||
static DIELECTRIC_SUBSTRATE substrateMaterial[] =
|
||||
{
|
||||
{ NotSpecifiedPrm(), 0.0, 0.0 }, // Not specified, not in .gbrjob
|
||||
{ "FR4", 4.5, 0.02 }, // used in .gbrjob file
|
||||
{ "FR408-HR", 3.69, 0.0091 }, // used in .gbrjob file
|
||||
{ "Polyimide", 1.0, 0.0 }, // used in .gbrjob file
|
||||
{ "Polyolefin", 1.0, 0.0 }, // used in .gbrjob file
|
||||
{ "Al", 8.7, 0.001 }, // used in .gbrjob file
|
||||
{ "PTFE", 2.1, 0.0002 }, // used in .gbrjob file
|
||||
{ "Teflon", 2.1, 0.0002 }, // used in .gbrjob file
|
||||
{ "Ceramic", 1.0, 0.0 } // used in .gbrjob file
|
||||
// Other names are free
|
||||
{ NotSpecifiedPrm(), 0.0, 0.0 }, // Not specified, not in .gbrjob
|
||||
{ "FR4", 4.5, 0.02 }, // used in .gbrjob file
|
||||
{ "FR408-HR", 3.69, 0.0091 }, // used in .gbrjob file
|
||||
{ "Polyimide", 3.2, 0.004 }, // used in .gbrjob file
|
||||
{ "Kapton", 3.2, 0.004 }, // used in .gbrjob file
|
||||
{ "Polyolefin", 1.0, 0.0 }, // used in .gbrjob file
|
||||
{ "Al", 8.7, 0.001 }, // used in .gbrjob file
|
||||
{ "PTFE", 2.1, 0.0002 }, // used in .gbrjob file
|
||||
{ "Teflon", 2.1, 0.0002 }, // used in .gbrjob file
|
||||
{ "Ceramic", 1.0, 0.0 } // used in .gbrjob file
|
||||
// Other names are free
|
||||
};
|
||||
|
||||
static DIELECTRIC_SUBSTRATE solderMaskMaterial[] =
|
||||
{
|
||||
{ NotSpecifiedPrm(), DEFAULT_EPSILON_R_SOLDERMASK, 0.0 }, // Not specified, not in .gbrjob
|
||||
{ "Epoxy", DEFAULT_EPSILON_R_SOLDERMASK, 0.0 }, // Epoxy Liquid material (usual)
|
||||
{ "Liquid Ink", DEFAULT_EPSILON_R_SOLDERMASK, 0.0 }, // Liquid Ink Photoimageable
|
||||
{ "Dry Film", DEFAULT_EPSILON_R_SOLDERMASK, 0.0 } // Dry Film Photoimageable
|
||||
{ "Epoxy", DEFAULT_EPSILON_R_SOLDERMASK, 0.0 }, // Epoxy Liquid material (usual)
|
||||
{ "Liquid Ink", DEFAULT_EPSILON_R_SOLDERMASK, 0.0 }, // Liquid Ink Photoimageable
|
||||
{ "Dry Film", DEFAULT_EPSILON_R_SOLDERMASK, 0.0 } // Dry Film Photoimageable
|
||||
};
|
||||
|
||||
static DIELECTRIC_SUBSTRATE silkscreenMaterial[] =
|
||||
{
|
||||
{ NotSpecifiedPrm(), DEFAULT_EPSILON_R_SILKSCREEN, 0.0 }, // Not specified, not in .gbrjob
|
||||
{ "Liquid Photo", DEFAULT_EPSILON_R_SILKSCREEN, 0.0 }, // Liquid Ink Photoimageable
|
||||
{ "Direct Printing", DEFAULT_EPSILON_R_SILKSCREEN, 0.0 } // Direct Legend Printing
|
||||
{ NotSpecifiedPrm(), DEFAULT_EPSILON_R_SILKSCREEN, 0.0 }, // Not specified, not in .gbrjob
|
||||
{ "Liquid Photo", DEFAULT_EPSILON_R_SILKSCREEN, 0.0 }, // Liquid Ink Photoimageable
|
||||
{ "Direct Printing", DEFAULT_EPSILON_R_SILKSCREEN, 0.0 } // Direct Legend Printing
|
||||
};
|
||||
|
||||
|
||||
|
@ -135,14 +132,16 @@ int DIELECTRIC_SUBSTRATE_LIST::FindSubstrate( DIELECTRIC_SUBSTRATE* aItem )
|
|||
{
|
||||
// Find a item matching aItem. The comparison is for the name case insensitive
|
||||
int idx = 0;
|
||||
|
||||
for( DIELECTRIC_SUBSTRATE& item : m_substrateList )
|
||||
{
|
||||
|
||||
if( item.m_EpsilonR == aItem->m_EpsilonR &&
|
||||
item.m_LossTangent == aItem->m_LossTangent &&
|
||||
item.m_Name.CmpNoCase( aItem->m_Name ) == 0
|
||||
)
|
||||
item.m_Name.CmpNoCase( aItem->m_Name ) == 0 )
|
||||
{
|
||||
return idx;
|
||||
}
|
||||
|
||||
++idx;
|
||||
}
|
||||
|
@ -155,14 +154,16 @@ int DIELECTRIC_SUBSTRATE_LIST::FindSubstrate( const wxString& aName, double aEps
|
|||
{
|
||||
// Find a item matching parameters
|
||||
int idx = 0;
|
||||
|
||||
for( DIELECTRIC_SUBSTRATE& item : m_substrateList )
|
||||
{
|
||||
|
||||
if( item.m_EpsilonR == aEpsilonR &&
|
||||
item.m_LossTangent == aLossTg &&
|
||||
item.m_Name.CmpNoCase( aName ) == 0
|
||||
)
|
||||
item.m_Name.CmpNoCase( aName ) == 0 )
|
||||
{
|
||||
return idx;
|
||||
}
|
||||
|
||||
++idx;
|
||||
}
|
||||
|
|
|
@ -23,17 +23,10 @@
|
|||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @file stackup_predefined_prms.cpp
|
||||
*/
|
||||
|
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#include "board_stackup.h"
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#include <convert_to_biu.h>
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#include <wx/string.h>
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#include <core/arraydim.h>
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#include <layer_ids.h>
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#include <board_design_settings.h>
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#include <i18n_utility.h> // _HKI definition
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#include <macros.h>
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#include "stackup_predefined_prms.h"
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// A list of copper finish standard type names
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|
@ -67,14 +60,15 @@ static wxString CopperFinishType[] =
|
|||
// and R<integer>G<integer>B<integer> In gbrjob file.
|
||||
static FAB_LAYER_COLOR solderMaskColors[] =
|
||||
{
|
||||
{ NotSpecifiedPrm(), wxColor( 80, 80, 80 ) }, // Not specified, not in .gbrjob file
|
||||
{ _HKI( "Green" ), wxColor( 60, 150, 80 ) }, // used in .gbrjob file
|
||||
{ _HKI( "Red" ), wxColor( 128, 0, 0 ) }, // used in .gbrjob file
|
||||
{ _HKI( "Blue" ), wxColor( 0, 0, 128 ) }, // used in .gbrjob file
|
||||
{ _HKI( "Black" ), wxColor( 20, 20, 20 ) }, // used in .gbrjob file
|
||||
{ _HKI( "White" ), wxColor( 200, 200, 200 ) }, // used in .gbrjob file
|
||||
{ _HKI( "Yellow" ), wxColor( 128, 128, 0 ) }, // used in .gbrjob file
|
||||
{ _HKI( "User defined" ), wxColor( 128, 128, 128 ) }//free. the name is a dummy name here
|
||||
{ NotSpecifiedPrm(), wxColor( 80, 80, 80 ) }, // Not specified, not in .gbrjob file
|
||||
{ _HKI( "Green" ), wxColor( 60, 150, 80 ) }, // used in .gbrjob file
|
||||
{ _HKI( "Red" ), wxColor( 128, 0, 0 ) }, // used in .gbrjob file
|
||||
{ _HKI( "Blue" ), wxColor( 0, 0, 128 ) }, // used in .gbrjob file
|
||||
{ _HKI( "Purple" ), wxColor( 80, 0, 80 ) }, // used in .gbrjob file
|
||||
{ _HKI( "Black" ), wxColor( 20, 20, 20 ) }, // used in .gbrjob file
|
||||
{ _HKI( "White" ), wxColor( 200, 200, 200 ) }, // used in .gbrjob file
|
||||
{ _HKI( "Yellow" ), wxColor( 128, 128, 0 ) }, // used in .gbrjob file
|
||||
{ _HKI( "User defined" ), wxColor( 128, 128, 128 ) } // free. the name is a dummy name here
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue