+ Rework S3D_CACHE::Prepare() to take only a filename and return
non-transformed S3DMODEL for rendering. + S3D_CACHE now caches S3DMODEL and returns a pointer to a single instance of the S3DMODEL for repeated calls to Prepare() + Beginning the VRML Plugin
This commit is contained in:
parent
580f7aecfc
commit
c0fcb15e3a
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@ -134,12 +134,14 @@ public:
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unsigned char md5sum[16];
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SCENEGRAPH* sceneData;
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S3DMODEL* renderData;
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};
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S3D_CACHE_ENTRY::S3D_CACHE_ENTRY()
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{
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sceneData = NULL;
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renderData = NULL;
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memset( md5sum, 0, 16 );
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}
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@ -148,6 +150,9 @@ S3D_CACHE_ENTRY::~S3D_CACHE_ENTRY()
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{
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if( NULL != sceneData )
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delete sceneData;
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if( NULL != renderData )
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S3D::Destroy3DModel( &renderData );
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}
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@ -197,8 +202,11 @@ S3D_CACHE::~S3D_CACHE()
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}
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SCENEGRAPH* S3D_CACHE::Load( const wxString& aModelFile )
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SCENEGRAPH* S3D_CACHE::load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr )
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{
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if( aCachePtr )
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*aCachePtr = NULL;
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wxString full3Dpath = m_FNResolver->ResolvePath( aModelFile );
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if( full3Dpath.empty() )
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@ -214,15 +222,29 @@ SCENEGRAPH* S3D_CACHE::Load( const wxString& aModelFile )
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mi = m_CacheMap.find( full3Dpath );
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if( mi != m_CacheMap.end() )
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{
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if( NULL != aCachePtr )
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*aCachePtr = mi->second;
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return mi->second->sceneData;
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}
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// a cache item does not exist; search the Filename->Cachename map
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return checkCache( full3Dpath );
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return checkCache( full3Dpath, aCachePtr );
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}
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SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName )
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SCENEGRAPH* S3D_CACHE::Load( const wxString& aModelFile )
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{
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return load( aModelFile );
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}
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SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr )
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{
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if( aCachePtr )
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*aCachePtr = NULL;
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unsigned char md5sum[16];
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if( !getMD5( aFileName, md5sum ) || m_CacheDir.empty() )
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@ -245,6 +267,10 @@ SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName )
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else
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{
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std::cerr << " * [3D Model] [0] added cached name '" << aFileName.ToUTF8() << "'\n";
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if( aCachePtr )
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*aCachePtr = ep;
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}
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return NULL;
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@ -268,6 +294,9 @@ SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName )
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std::cerr << " * [3D Model] [1] added cached name '" << aFileName.ToUTF8() << "'\n";
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}
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if( aCachePtr )
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*aCachePtr = ep;
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ep->SetMD5( md5sum );
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wxString bname = ep->GetCacheBaseName();
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@ -596,41 +625,27 @@ void S3D_CACHE::ClosePlugins( void )
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return;
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}
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// notes:
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// 1. aModelEntry:
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// + rotation: degrees, model space X, Y, Z; rotations are specified in sequence
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//
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S3DMODEL* S3D_CACHE::Prepare( S3D_INFO const* aModelEntry,
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const SGPOINT& aRotation, const SGPOINT& aOffset )
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S3DMODEL* S3D_CACHE::Prepare( const wxString& aModelFileName )
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{
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SCENEGRAPH* sp = Load( aModelEntry->filename );
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S3D_CACHE_ENTRY* cp = NULL;
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SCENEGRAPH* sp = load( aModelFileName, &cp );
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if( !sp )
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return NULL;
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// create a single transform entity to apply to the models
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glm::dmat4 t0 = glm::translate( glm::dvec3( 25.4 * aModelEntry->offset.x,
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25.4 * aModelEntry->offset.y, 25.4 * aModelEntry->offset.z ) );
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glm::dmat4 rX = glm::rotate( glm::radians( aModelEntry->rotation.x ),
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glm::dvec3( 1.0, 0.0, 0.0 ) );
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glm::dmat4 rY = glm::rotate( glm::radians( -aModelEntry->rotation.y ),
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glm::dvec3( 0.0, 1.0, 0.0 ) );
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glm::dmat4 rZ = glm::rotate( glm::radians( aModelEntry->rotation.z ),
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glm::dvec3( 0.0, 0.0, 1.0 ) );
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glm::dmat4 s0 = glm::scale( glm::dvec3( aModelEntry->scale.x, aModelEntry->scale.y,
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aModelEntry->scale.z ) );
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glm::dmat4 m0 = rZ * rY * rX * s0 * t0;
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rX = glm::rotate( glm::radians( aRotation.x ), glm::dvec3( 1.0, 0.0, 0.0 ) );
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rY = glm::rotate( glm::radians( aRotation.y ), glm::dvec3( 0.0, 1.0, 0.0 ) );
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rZ = glm::rotate( glm::radians( aRotation.z ), glm::dvec3( 0.0, 0.0, 1.0 ) );
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glm::dmat4 t1 = glm::translate( glm::dvec3( aOffset.x, aOffset.y, aOffset.z ) );
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glm::dmat4 m1 = t1 * rZ * rY * rX * m0;
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return S3D::Prepare( sp, &m1 );
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if( !cp )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] model loaded with no associated S3D_CACHE_ENTRY\n";
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return NULL;
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}
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if( cp->renderData )
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return cp->renderData;
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S3DMODEL* mp = S3D::Prepare( sp );
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cp->renderData = mp;
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return mp;
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}
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@ -82,18 +82,10 @@ private:
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* @param aFileName [in] is a partial or full file path; a partial path is accepted
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* so that a cached model may be used in cases where the user has moved or deleted
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* the original model file.
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* @param aModelEntry [in, out] is the model entry for which we are retrieving
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* scene data.
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* @param aMD5Sum [in] is an optional MD5 sum; if this parameter is supplied and its value
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* differs from the cached file then the function will fail and the flag aMD5Mismatch
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* will be set to true. If the parameter is not supplied then the cache model is used
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* if available and with no regard to the MD5 sum.
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* @param aMD5Mismatch [out] if the function succeeds then this flag is set to false;
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* the flag is set true if aMD5Sum is specified and differs from the cached object's
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* md5sum.
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* @param [out] if not NULL will hold a pointer to the cache entry for the model
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* @return on success a pointer to a SCENEGRAPH, otherwise NULL
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*/
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SCENEGRAPH* checkCache( const wxString& aFileName );
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SCENEGRAPH* checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr = NULL );
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/**
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* Function getMD5
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// save scene data to a cache file
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bool saveCacheData( S3D_CACHE_ENTRY* aCacheItem );
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// the real load function (can supply a cache entry pointer to member functions)
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SCENEGRAPH* load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr = NULL );
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public:
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S3D_CACHE();
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virtual ~S3D_CACHE();
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* attempts to load the scene data for a model and to translate it
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* into an S3D_MODEL structure for display by a renderer
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*
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* @param aModelEntry is the structure containing the model name,
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* scale, offset, and rotation. Note that by kicad convention the
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* operations are Offset-Scale-Rotation, the Y value of the offset
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* is negative (Left-hand coordinate system), and the units of the
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* offset is inches. Application of the Offset, Scale. Rotation
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* within the aModelEntry structure places the model into a nominal
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* (0, 0, 0) position and orientation. Final positioning of the
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* model instance is determined by the aOffset, aAxis, and aAngle
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* parameters.
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* @ aRotation is a X, Y, Z rotation to calculate the final orientation
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* of the model instance
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* @param aOffset is an offset to apply to obtain the final position
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* of the model instance; this offset is applied after the aAxis/aAngle
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* orientation in the common Rotation-Scale-Translation order of transforms.
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* @param aModelFileName is the full path to the model to be loaded
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* @return is a pointer to the render data or NULL if not available
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*/
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S3DMODEL* Prepare( S3D_INFO const* aModelEntry,
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const SGPOINT& aRotation, const SGPOINT& aOffset );
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S3DMODEL* Prepare( const wxString& aModelFileName );
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};
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#endif // CACHE_3D_H
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canvas->Update();
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}
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if( model )
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S3D::Destroy3DModel( &model );
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model = NULL;
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return;
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}
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canvas->Update();
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}
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if( model )
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S3D::Destroy3DModel( &model );
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model = NULL;
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if( currentModelFile.empty() )
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return;
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}
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SGPOINT rot;
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SGPOINT trans;
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model = m_ModelManager->Prepare( &modelInfo, rot, trans );
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model = m_ModelManager->Prepare( modelInfo.filename );
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if( NULL == model )
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{
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canvas->Clear3DModel();
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if( model )
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S3D::Destroy3DModel( &model );
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SGPOINT rot;
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SGPOINT trans;
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model = m_ModelManager->Prepare( &modelInfo, rot, trans );
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model = m_ModelManager->Prepare( modelInfo.filename );
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if( model )
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{
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@ -304,8 +304,14 @@ SGNODE* S3D::ReadCache( const wxString& aFileName )
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}
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S3DMODEL* S3D::Prepare( SCENEGRAPH* aNode, const glm::dmat4* aTransform )
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S3DMODEL* S3D::Prepare( SCENEGRAPH* aNode )
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{
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if( NULL == aNode )
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return NULL;
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if( aNode->GetNodeType() != S3D::SGTYPE_TRANSFORM )
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return NULL;
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S3D::MATLIST materials;
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std::vector< SMESH > meshes;
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materials.matorder.push_back( &app );
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materials.matmap.insert( std::pair< SGAPPEARANCE const*, int >( &app, 0 ) );
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if( aNode->Prepare( aTransform, materials, meshes ) )
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if( aNode->Prepare( NULL, materials, meshes ) )
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{
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if( meshes.empty() )
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return NULL;
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@ -582,7 +582,12 @@ bool SCENEGRAPH::Prepare( const glm::dmat4* aTransform,
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rotation_axis.GetVector( rX, rY, rZ );
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glm::dmat4 rM = glm::rotate( glm::degrees( rotation_angle ), glm::dvec3( rX, rY, rZ ) );
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glm::dmat4 tM = glm::translate( glm::dvec3( translation.x, translation.y, translation.z ) );
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glm::dmat4 tx0 = (*aTransform) * tM * rM;
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glm::dmat4 tx0;
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if( NULL != aTransform )
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tx0 = (*aTransform) * tM * rM;
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else
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tx0 = tM * rM;
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bool ok = true;
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@ -276,8 +276,8 @@ void C3D_MODEL_VIEWER::OnPaint( wxPaintEvent &event )
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glScaled( modelunit_to_3d_units_factor, modelunit_to_3d_units_factor, modelunit_to_3d_units_factor);
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//const SFVEC3F model_center = m_ogl_3dmodel->GetBBox().GetCenter();
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//glTranslatef( -model_center.x, -model_center.y, -model_center.z );
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const SFVEC3F model_center = m_ogl_3dmodel->GetBBox().GetCenter();
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glTranslatef( -model_center.x, -model_center.y, -model_center.z );
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m_ogl_3dmodel->Draw_opaque();
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//m_ogl_3dmodel->Draw_transparent();
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@ -30,7 +30,6 @@
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#define IFSG_API_H
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#include <wx/string.h>
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#include <glm/glm.hpp>
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#include "plugins/3dapi/sg_types.h"
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#include "plugins/3dapi/sg_base.h"
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@ -132,15 +131,12 @@ namespace S3D
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/**
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* Function Prepare
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* creates an S3DMODEL representation of aNode transformed by aTransform.
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* creates an S3DMODEL representation of aNode (raw data, no transforms)
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*
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* @param aNode is the node to be transcribed into an S3DMODEL representation
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* @param aTransform is the transform (Translation * Rotation * Scale) to apply
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* to the representation of aNode; it must be a pointer to a glm::dmat4 entity
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*
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* @return an S3DMODEL representation of aNode on success, otherwise NULL
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*/
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SGLIB_API S3DMODEL* Prepare( SCENEGRAPH* aNode, const glm::dmat4* aTransform );
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SGLIB_API S3DMODEL* Prepare( SCENEGRAPH* aNode );
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/**
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* Function Destroy3DModel
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@ -1,2 +1,3 @@
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add_subdirectory( demo )
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#add_subdirectory( demo )
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add_subdirectory( idf )
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add_subdirectory( vrml )
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@ -0,0 +1,17 @@
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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add_library( s3d_plugin_vrml MODULE
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vrml.cpp
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vrml1.cpp
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vrml2.cpp
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)
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target_link_libraries( s3d_plugin_vrml kicad_3dsg ${OPENGL_LIBRARIES} ${wxWidgets_LIBRARIES} )
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install( TARGETS
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s3d_plugin_vrml
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DESTINATION ${KICAD_USER_PLUGIN}/3d
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COMPONENT binary
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)
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@ -0,0 +1,201 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
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*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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||||
*/
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||||
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||||
/*
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||||
* Description:
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* This plugin implements the legacy kicad VRML1/VRML2 parsers.
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* This VRML plugin will invoke a VRML1 or VRML2 parser depending
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* on the identifying information in the file header:
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*
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* #VRML V1.0 ascii
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* #VRML V2.0 utf8
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*/
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#include <fstream>
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#include <iostream>
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#include <cmath>
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#include <string>
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#include <wx/string.h>
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#include <wx/filename.h>
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#include "plugins/3d/3d_plugin.h"
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#include "plugins/3dapi/ifsg_all.h"
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#include "vrml1.h"
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#include "vrml2.h"
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||||
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#define PLUGIN_VRML_MAJOR 1
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#define PLUGIN_VRML_MINOR 0
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#define PLUGIN_VRML_PATCH 0
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#define PLUGIN_VRML_REVNO 0
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|
||||
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||||
const char* GetKicadPluginName( void )
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||||
{
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||||
return "PLUGIN_3D_VRML";
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||||
}
|
||||
|
||||
|
||||
void GetPluginVersion( unsigned char* Major,
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unsigned char* Minor, unsigned char* Patch, unsigned char* Revision )
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||||
{
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||||
if( Major )
|
||||
*Major = PLUGIN_VRML_MAJOR;
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||||
|
||||
if( Minor )
|
||||
*Minor = PLUGIN_VRML_MINOR;
|
||||
|
||||
if( Patch )
|
||||
*Patch = PLUGIN_VRML_PATCH;
|
||||
|
||||
if( Revision )
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||||
*Revision = PLUGIN_VRML_REVNO;
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||||
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||||
return;
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||||
}
|
||||
|
||||
// number of extensions supported
|
||||
#ifdef _WIN32
|
||||
#define NEXTS 1
|
||||
#else
|
||||
#define NEXTS 2
|
||||
#endif
|
||||
|
||||
// number of filter sets supported
|
||||
#define NFILS 1
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||||
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||||
static char ext0[] = "wrl";
|
||||
|
||||
#ifdef _WIN32
|
||||
static char fil0[] = "VRML 1.0/2.0 (*.wrl)|*.wrl";
|
||||
#else
|
||||
static char ext1[] = "WRL";
|
||||
static char fil0[] = "VRML 1.0/2.0 (*.wrl;*.WRL)|*.wrl;*.WRL";
|
||||
#endif
|
||||
|
||||
static struct FILE_DATA
|
||||
{
|
||||
char const* extensions[NEXTS];
|
||||
char const* filters[NFILS];
|
||||
|
||||
FILE_DATA()
|
||||
{
|
||||
extensions[0] = ext0;
|
||||
filters[0] = fil0;
|
||||
|
||||
#ifndef _WIN32
|
||||
extensions[1] = ext1;
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
} file_data;
|
||||
|
||||
|
||||
int GetNExtensions( void )
|
||||
{
|
||||
return NEXTS;
|
||||
}
|
||||
|
||||
|
||||
char const* GetModelExtension( int aIndex )
|
||||
{
|
||||
if( aIndex < 0 || aIndex >= NEXTS )
|
||||
return NULL;
|
||||
|
||||
return file_data.extensions[aIndex];
|
||||
}
|
||||
|
||||
|
||||
int GetNFilters( void )
|
||||
{
|
||||
return NFILS;
|
||||
}
|
||||
|
||||
|
||||
char const* GetFileFilter( int aIndex )
|
||||
{
|
||||
if( aIndex < 0 || aIndex >= NFILS )
|
||||
return NULL;
|
||||
|
||||
return file_data.filters[aIndex];
|
||||
}
|
||||
|
||||
|
||||
bool CanRender( void )
|
||||
{
|
||||
// this plugin supports rendering of IDF component outlines
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
class LOCALESWITCH
|
||||
{
|
||||
public:
|
||||
LOCALESWITCH()
|
||||
{
|
||||
setlocale( LC_NUMERIC, "C" );
|
||||
}
|
||||
|
||||
~LOCALESWITCH()
|
||||
{
|
||||
setlocale( LC_NUMERIC, "" );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
SCENEGRAPH* Load( char const* aFileName )
|
||||
{
|
||||
if( NULL == aFileName )
|
||||
return NULL;
|
||||
|
||||
wxString fname = wxString::FromUTF8Unchecked( aFileName );
|
||||
|
||||
if( !wxFileName::FileExists( fname ) )
|
||||
return NULL;
|
||||
|
||||
LOCALESWITCH switcher;
|
||||
|
||||
std::ifstream ifile;
|
||||
ifile.open( fname.ToUTF8() );
|
||||
|
||||
if( !ifile.is_open() )
|
||||
return NULL;
|
||||
|
||||
std::string iline;
|
||||
std::getline( ifile, iline );
|
||||
|
||||
if( iline.find( "#VRML V1.0 ascii" ) == 0 )
|
||||
{
|
||||
PARSER_3D_VRML1 parser;
|
||||
return parser.Load( ifile );
|
||||
}
|
||||
|
||||
if( iline.find( "#VRML V2.0 utf8" ) == 0 )
|
||||
{
|
||||
PARSER_3D_VRML2 parser;
|
||||
return parser.Load( ifile );
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
/*
|
||||
* Description:
|
||||
* This module implements a VRML1 parser
|
||||
*/
|
||||
|
||||
#include "vrml1.h"
|
||||
|
||||
|
||||
PARSER_3D_VRML1::PARSER_3D_VRML1()
|
||||
{
|
||||
// XXX - TO BE IMPLEMENTED
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
PARSER_3D_VRML1::~PARSER_3D_VRML1()
|
||||
{
|
||||
// XXX - TO BE IMPLEMENTED
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
SCENEGRAPH* PARSER_3D_VRML1::Load( std::ifstream& aModelFile )
|
||||
{
|
||||
// XXX - TO BE IMPLEMENTED
|
||||
return NULL;
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file vrml1.h
|
||||
*/
|
||||
|
||||
|
||||
#include <fstream>
|
||||
|
||||
|
||||
class SCENEGRAPH;
|
||||
|
||||
class PARSER_3D_VRML1
|
||||
{
|
||||
public:
|
||||
PARSER_3D_VRML1();
|
||||
~PARSER_3D_VRML1();
|
||||
|
||||
SCENEGRAPH* Load( std::ifstream& aModelFile );
|
||||
};
|
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
/*
|
||||
* Description:
|
||||
* This module implements a VRML2 parser which supports only
|
||||
* the features required for rendering static models.
|
||||
*/
|
||||
|
||||
#include "vrml2.h"
|
||||
|
||||
|
||||
PARSER_3D_VRML2::PARSER_3D_VRML2()
|
||||
{
|
||||
// XXX - TO BE IMPLEMENTED
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
PARSER_3D_VRML2::~PARSER_3D_VRML2()
|
||||
{
|
||||
// XXX - TO BE IMPLEMENTED
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
SCENEGRAPH* PARSER_3D_VRML2::Load( std::ifstream& aModelFile )
|
||||
{
|
||||
// XXX - TO BE IMPLEMENTED
|
||||
return NULL;
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file vrml2.h
|
||||
*/
|
||||
|
||||
|
||||
#include <fstream>
|
||||
|
||||
|
||||
class SCENEGRAPH;
|
||||
|
||||
class PARSER_3D_VRML2
|
||||
{
|
||||
public:
|
||||
PARSER_3D_VRML2();
|
||||
~PARSER_3D_VRML2();
|
||||
|
||||
SCENEGRAPH* Load( std::ifstream& aModelFile );
|
||||
};
|
Loading…
Reference in New Issue