Fix a bug in RebuildBezierToSegmentsPointsList.
(cherry picked from commit 9f63820ed4
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@ -417,11 +417,11 @@ void EDA_SHAPE::RebuildBezierToSegmentsPointsList( int aMinSegLen )
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// Ensure last point respects aMinSegLen parameter
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if( m_bezierPoints.size() > 2 )
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{
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int idx = m_bezierPoints.size()-1;
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int idx = m_bezierPoints.size() - 1;
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if( VECTOR2I( m_bezierPoints[idx] - m_bezierPoints[idx]-1 ).EuclideanNorm() < aMinSegLen )
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if( VECTOR2I( m_bezierPoints[idx] - m_bezierPoints[idx] - 1 ).EuclideanNorm() < aMinSegLen )
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{
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m_bezierPoints[idx]-1 = m_bezierPoints[idx];
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m_bezierPoints[idx - 1] = m_bezierPoints[idx];
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m_bezierPoints.pop_back();
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}
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}
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