Speed optimization during selection of multiple items.
Removed debug output.
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parent
873235304e
commit
c1d6e44413
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@ -129,12 +129,6 @@ int EDIT_TOOL::Main( TOOL_EVENT& aEvent )
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else
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{
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// Prepare to drag - save items, so changes can be undone
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for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
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{
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BOARD_ITEM* item = static_cast<BOARD_ITEM*>( selection.items.GetPickedItem( i ) );
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std::cout << "saved " << (unsigned long) item << std::endl;
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}
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editFrame->OnModify();
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editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
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@ -503,7 +503,6 @@ void SELECTION_TOOL::select( BOARD_ITEM* aItem )
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{
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MODULE* module = static_cast<MODULE*>( aItem );
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module->RunOnChildren( std::bind1st( std::mem_fun( &SELECTION_TOOL::selectVisually ), this ) );
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}
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selectVisually( aItem );
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@ -519,8 +518,8 @@ void SELECTION_TOOL::select( BOARD_ITEM* aItem )
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// Now the context menu should be enabled
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SetContextMenu( &m_menu, CMENU_BUTTON );
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}
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else
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{
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else if( m_selection.Size() == 2 ) // Check only for 2, so it will not be
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{ // called for every next selected item
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// If multiple items are selected, do not show the information about the selected item
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getEditFrame<PCB_EDIT_FRAME>()->SetCurItem( NULL, true );
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}
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@ -535,7 +534,6 @@ void SELECTION_TOOL::deselect( BOARD_ITEM* aItem )
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{
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MODULE* module = static_cast<MODULE*>( aItem );
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module->RunOnChildren( std::bind1st( std::mem_fun( &SELECTION_TOOL::deselectVisually ), this ) );
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}
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deselectVisually( aItem );
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