Minor improvements to readability.
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c241796968
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@ -2175,11 +2175,7 @@ void SCH_PAINTER::draw( const SCH_TEXT* aText, int aLayer )
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if( !( aText->IsVisible() || aText->IsForceVisible() ) )
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if( !( aText->IsVisible() || aText->IsForceVisible() ) )
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{
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{
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// Currently invisible texts are always shown in symbol editor
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if( m_schSettings.m_IsSymbolEditor || eeconfig()->m_Appearance.show_hidden_fields )
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bool force_show = m_schematic ? eeconfig()->m_Appearance.show_hidden_fields
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: true;
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if( force_show )
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color = getRenderColor( aText, LAYER_HIDDEN, drawingShadows );
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color = getRenderColor( aText, LAYER_HIDDEN, drawingShadows );
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else
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else
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return;
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return;
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@ -2200,13 +2196,13 @@ void SCH_PAINTER::draw( const SCH_TEXT* aText, int aLayer )
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{
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{
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m_gal->SetIsFill( false );
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m_gal->SetIsFill( false );
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m_gal->SetIsStroke( true );
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m_gal->SetIsStroke( true );
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attrs.m_StrokeWidth += getShadowWidth( !aText->IsSelected() );
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attrs.m_StrokeWidth += KiROUND( getShadowWidth( !aText->IsSelected() ) );
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attrs.m_Underlined = false;
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attrs.m_Underlined = false;
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// Fudge factors to match 6.0 positioning
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// Fudge factors to match 6.0 positioning
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// New text stroking has width dependent offset but we need to
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// New text stroking has width dependent offset but we need to center the shadow on the
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// center the shadow on the stroke. NB this offset is in font.cpp also
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// stroke. NB this offset is in font.cpp also.
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double fudge = getShadowWidth( !aText->IsSelected() ) / 1.52;
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int fudge = KiROUND( getShadowWidth( !aText->IsSelected() ) / 1.52 );
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if( attrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && attrs.m_Angle == ANGLE_0 )
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if( attrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && attrs.m_Angle == ANGLE_0 )
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text_offset.x -= fudge;
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text_offset.x -= fudge;
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@ -2414,7 +2410,7 @@ void SCH_PAINTER::draw( const SCH_TEXTBOX* aTextBox, int aLayer )
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void SCH_PAINTER::draw( const SCH_TABLE* aTable, int aLayer )
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void SCH_PAINTER::draw( const SCH_TABLE* aTable, int aLayer )
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{
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{
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for( SCH_TABLECELL* cell : aTable->GetCells() )
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for( SCH_TABLECELL* cell : aTable->GetCells() )
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draw( static_cast<SCH_TEXTBOX*>( cell ), aLayer );
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draw( cell, aLayer );
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if( aLayer == LAYER_SELECTION_SHADOWS )
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if( aLayer == LAYER_SELECTION_SHADOWS )
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return;
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return;
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