Set OpenGL context before freeing video resources.
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@ -127,6 +127,7 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
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OPENGL_GAL::~OPENGL_GAL()
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OPENGL_GAL::~OPENGL_GAL()
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{
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{
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SetCurrent( *OPENGL_GAL::glContext );
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glFlush();
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glFlush();
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if( --instanceCounter == 0 )
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if( --instanceCounter == 0 )
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