poly2tri: fixed some warnings
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7ad436c7aa
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c50da7e163
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@ -52,8 +52,8 @@ void Sweep::SweepPoints(SweepContext& tcx)
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for (int i = 1; i < tcx.point_count(); i++) {
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Point& point = *tcx.GetPoint(i);
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Node* node = &PointEvent(tcx, point);
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for (unsigned int i = 0; i < point.edge_list.size(); i++) {
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EdgeEvent(tcx, point.edge_list[i], node);
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for (unsigned int j = 0; j < point.edge_list.size(); j++) {
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EdgeEvent(tcx, point.edge_list[j], node);
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}
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}
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}
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@ -702,13 +702,6 @@ void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t,
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Triangle& ot = t->NeighborAcross(p);
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Point& op = *ot.OppositePoint(*t, p);
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if (&ot == NULL) {
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// If we want to integrate the fillEdgeEvent do it here
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// With current implementation we should never get here
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//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
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assert(0);
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}
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if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
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// Lets rotate shared edge one vertex CW
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RotateTrianglePair(*t, p, ot, op);
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@ -777,13 +770,6 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
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Triangle& ot = t.NeighborAcross(p);
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Point& op = *ot.OppositePoint(t, p);
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if (&t.NeighborAcross(p) == NULL) {
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// If we want to integrate the fillEdgeEvent do it here
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// With current implementation we should never get here
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//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
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assert(0);
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}
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if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
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// flip with new edge op->eq
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FlipEdgeEvent(tcx, eq, op, &ot, op);
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