Fixed cached container data corruption on resize (OpenGL GAL)
This commit is contained in:
parent
9f5f0ab31b
commit
c6e4f67589
|
@ -296,23 +296,9 @@ bool CACHED_CONTAINER::reallocate( unsigned int aSize )
|
|||
return false;
|
||||
}
|
||||
|
||||
// Look for the free space chunk of at least given size
|
||||
// Find a free space chunk >= aSize
|
||||
FREE_CHUNK_MAP::iterator newChunk = m_freeChunks.lower_bound( aSize );
|
||||
|
||||
if( newChunk == m_freeChunks.end() )
|
||||
{
|
||||
// In the case when there is enough space to store the vertices,
|
||||
// but the free space is not continous we should defragment the container
|
||||
if( !defragmentResize( m_currentSize ) )
|
||||
return false;
|
||||
|
||||
// Update the current offset
|
||||
m_chunkOffset = m_item->GetOffset();
|
||||
|
||||
// We can take the first free chunk, as there is only one after defragmentation
|
||||
// and we can be sure that it provides enough space to store the object
|
||||
newChunk = m_freeChunks.begin();
|
||||
}
|
||||
assert( newChunk != m_freeChunks.end() );
|
||||
|
||||
// Parameters of the allocated chunk
|
||||
unsigned int newChunkSize = getChunkSize( *newChunk );
|
||||
|
@ -420,7 +406,7 @@ bool CACHED_CONTAINER::defragmentResize( unsigned int aNewSize )
|
|||
wxT( "Resizing & defragmenting container from %d to %d" ), m_currentSize, aNewSize );
|
||||
|
||||
// No shrinking if we cannot fit all the data
|
||||
if( aNewSize < m_currentSize && usedSpace() > aNewSize )
|
||||
if( usedSpace() > aNewSize )
|
||||
return false;
|
||||
|
||||
#ifdef __WXDEBUG__
|
||||
|
@ -447,37 +433,36 @@ bool CACHED_CONTAINER::defragmentResize( unsigned int aNewSize )
|
|||
glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VertexSize, NULL, GL_DYNAMIC_DRAW );
|
||||
checkGlError( "creating buffer during defragmentation" );
|
||||
|
||||
// Special case: the container is either already defragmented or filled up to its capacity,
|
||||
// so we just resize it and move the current data
|
||||
if( ( m_freeChunks.size() == 0 )
|
||||
|| ( m_freeChunks.size() == 1 && m_freeChunks.begin()->second == usedSpace() ) )
|
||||
{
|
||||
assert( aNewSize != m_currentSize );
|
||||
ITEMS::iterator it, it_end;
|
||||
int newOffset = 0;
|
||||
|
||||
// Defragmentation
|
||||
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
|
||||
{
|
||||
VERTEX_ITEM* item = *it;
|
||||
int itemOffset = item->GetOffset();
|
||||
int itemSize = item->GetSize();
|
||||
|
||||
// Move an item to the new container
|
||||
glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
|
||||
0, 0, usedSpace() * VertexSize );
|
||||
itemOffset * VertexSize, newOffset * VertexSize, itemSize * VertexSize );
|
||||
|
||||
// Update new offset
|
||||
item->setOffset( newOffset );
|
||||
|
||||
// Move to the next free space
|
||||
newOffset += itemSize;
|
||||
}
|
||||
else
|
||||
|
||||
// Move the current item and place it at the end
|
||||
if( m_item->GetSize() > 0 )
|
||||
{
|
||||
int newOffset = 0;
|
||||
ITEMS::iterator it, it_end;
|
||||
glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
|
||||
m_item->GetOffset() * VertexSize, newOffset * VertexSize,
|
||||
m_item->GetSize() * VertexSize );
|
||||
|
||||
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
|
||||
{
|
||||
VERTEX_ITEM* item = *it;
|
||||
int itemOffset = item->GetOffset();
|
||||
int itemSize = item->GetSize();
|
||||
|
||||
// Move an item to the new container
|
||||
glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
|
||||
itemOffset * VertexSize, newOffset * VertexSize, itemSize * VertexSize );
|
||||
|
||||
// Update new offset
|
||||
item->setOffset( newOffset );
|
||||
|
||||
// Move to the next free space
|
||||
newOffset += itemSize;
|
||||
}
|
||||
m_item->setOffset( newOffset );
|
||||
m_chunkOffset = newOffset;
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
|
@ -547,34 +532,33 @@ bool CACHED_CONTAINER::defragmentResizeMemcpy( unsigned int aNewSize )
|
|||
newBufferMem = static_cast<VERTEX*>( glMapBuffer( GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY ) );
|
||||
checkGlError( "creating buffer during defragmentation" );
|
||||
|
||||
// Special case: the container is either already defragmented or filled up to its capacity,
|
||||
// so we just resize it and move the current data
|
||||
if( ( m_freeChunks.size() == 0 )
|
||||
|| ( m_freeChunks.size() == 1 && m_freeChunks.begin()->second == usedSpace() ) )
|
||||
// Defragmentation
|
||||
ITEMS::iterator it, it_end;
|
||||
int newOffset = 0;
|
||||
|
||||
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
|
||||
{
|
||||
assert( aNewSize != m_currentSize );
|
||||
memcpy( newBufferMem, m_vertices, usedSpace() * VertexSize );
|
||||
VERTEX_ITEM* item = *it;
|
||||
int itemOffset = item->GetOffset();
|
||||
int itemSize = item->GetSize();
|
||||
|
||||
// Move an item to the new container
|
||||
memcpy( &newBufferMem[newOffset], &m_vertices[itemOffset], itemSize * VertexSize );
|
||||
|
||||
// Update new offset
|
||||
item->setOffset( newOffset );
|
||||
|
||||
// Move to the next free space
|
||||
newOffset += itemSize;
|
||||
}
|
||||
else
|
||||
|
||||
// Move the current item and place it at the end
|
||||
if( m_item->GetSize() > 0 )
|
||||
{
|
||||
ITEMS::iterator it, it_end;
|
||||
int newOffset = 0;
|
||||
|
||||
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
|
||||
{
|
||||
VERTEX_ITEM* item = *it;
|
||||
int itemOffset = item->GetOffset();
|
||||
int itemSize = item->GetSize();
|
||||
|
||||
// Move an item to the new container
|
||||
memcpy( &newBufferMem[newOffset], &m_vertices[itemOffset], itemSize * VertexSize );
|
||||
|
||||
// Update new offset
|
||||
item->setOffset( newOffset );
|
||||
|
||||
// Move to the next free space
|
||||
newOffset += itemSize;
|
||||
}
|
||||
memcpy( &newBufferMem[newOffset], &m_vertices[m_item->GetOffset()],
|
||||
m_item->GetSize() * VertexSize );
|
||||
m_item->setOffset( newOffset );
|
||||
m_chunkOffset = newOffset;
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
|
|
Loading…
Reference in New Issue