Adjust ruler text on non-HDPI displays.

Fixes https://gitlab.com/kicad/code/kicad/issues/5654
This commit is contained in:
Jeff Young 2020-10-01 11:48:50 +01:00
parent 3c01147f10
commit c7802e7ff8
6 changed files with 123 additions and 146 deletions

View File

@ -91,9 +91,6 @@ void ARC_ASSISTANT::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
gal.ResetTextAttributes(); gal.ResetTextAttributes();
// constant text size on screen
SetConstantGlyphHeight( gal, 12.0 );
// angle reference arc size // angle reference arc size
const double innerRad = 12.0 / gal.GetWorldScale(); const double innerRad = 12.0 / gal.GetWorldScale();

View File

@ -22,6 +22,7 @@
#include <base_units.h> #include <base_units.h>
#include <painter.h> #include <painter.h>
#include <view/view.h> #include <view/view.h>
#include <gal/hidpi_gl_canvas.h>
double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph ) double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph )
{ {
@ -29,66 +30,86 @@ double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph )
} }
static wxString formatPreviewDimension( double aVal, EDA_UNITS aUnits ) wxString KIGFX::PREVIEW::DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits,
{ bool aIncludeUnits )
int precision = 4;
// show a sane precision for the preview, which doesn't need to
// be accurate down to the nanometre
switch( aUnits )
{
case EDA_UNITS::MILLIMETRES:
precision = 3; // 1um
break;
case EDA_UNITS::INCHES:
precision = 4; // 0.1mil
break;
case EDA_UNITS::DEGREES:
precision = 1; // 0.1deg
break;
case EDA_UNITS::PERCENT:
precision = 1; // 0.1%
break;
case EDA_UNITS::UNSCALED:
break;
}
const wxString fmtStr = wxString::Format( "%%.%df", precision );
wxString str = wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) );
const wxString symbol = GetAbbreviatedUnitsLabel( aUnits, false );
if( symbol.size() )
str << " " << symbol;
return str;
}
wxString KIGFX::PREVIEW::DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits )
{ {
wxString str; wxString str;
if( prefix.size() ) if( prefix.size() )
str << prefix << ": "; str << prefix << ": ";
str << formatPreviewDimension( aVal, aUnits ); wxString fmtStr;
// show a sane precision for the preview, which doesn't need to be accurate down to the
// nanometre
switch( aUnits )
{
case EDA_UNITS::MILLIMETRES: fmtStr = wxT( "%.3f" ); break; // 1um
case EDA_UNITS::INCHES: fmtStr = wxT( "%.4f" ); break; // 0.1mil
case EDA_UNITS::DEGREES: fmtStr = wxT( "%.1f" ); break; // 0.1deg
case EDA_UNITS::PERCENT: fmtStr = wxT( "%.1f" ); break; // 0.1%
case EDA_UNITS::UNSCALED: fmtStr = wxT( "%f" ); break;
}
str << wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) );
if( aIncludeUnits )
str << " " << GetAbbreviatedUnitsLabel( aUnits, false );
return str; return str;
} }
void KIGFX::PREVIEW::SetConstantGlyphHeight( KIGFX::GAL& aGal, double aHeight ) KIGFX::PREVIEW::TEXT_DIMS KIGFX::PREVIEW::SetConstantGlyphHeight( KIGFX::GAL* aGal,
int aRelativeSize )
{ {
aHeight /= aGal.GetWorldScale(); constexpr double hdpiSizes[] = { 8, 9, 11, 13, 15 };
constexpr double sizes[] = { 10, 12, 14, 16, 18 };
auto glyphSize = aGal.GetGlyphSize(); double height;
glyphSize = glyphSize * ( aHeight / glyphSize.y ); double thicknessFactor;
aGal.SetGlyphSize( glyphSize ); double shadowFactor;
double linePitchFactor;
HIDPI_GL_CANVAS* canvas = dynamic_cast<HIDPI_GL_CANVAS*>( aGal );
if( canvas && canvas->GetScaleFactor() > 1 )
{
height = hdpiSizes[ 2 + aRelativeSize ];
thicknessFactor = 0.15;
shadowFactor = 0.10;
linePitchFactor = 1.7;
}
else
{
height = sizes[ 2 + aRelativeSize ];
thicknessFactor = 0.20;
shadowFactor = 0.15;
linePitchFactor = 1.9;
}
height /= aGal->GetWorldScale();
VECTOR2D glyphSize = aGal->GetGlyphSize();
glyphSize = glyphSize * ( height / glyphSize.y );
aGal->SetGlyphSize( glyphSize );
TEXT_DIMS textDims;
textDims.StrokeWidth = glyphSize.x * thicknessFactor;
textDims.ShadowWidth = glyphSize.x * shadowFactor;
textDims.LinePitch = glyphSize.y * linePitchFactor;
return textDims;
}
KIGFX::COLOR4D KIGFX::PREVIEW::GetShadowColor(class KIGFX::COLOR4D aColor)
{
if( aColor.GetBrightness() > 0.5 )
return COLOR4D::BLACK;
else
return COLOR4D::WHITE;
} }
@ -97,21 +118,20 @@ void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& a
const std::vector<wxString>& aStrings, const std::vector<wxString>& aStrings,
bool aDrawingDropShadows ) bool aDrawingDropShadows )
{ {
KIGFX::GAL* gal = aView->GetGAL(); KIGFX::GAL* gal = aView->GetGAL();
VECTOR2D glyphSize = gal->GetGlyphSize();
RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings(); RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings();
double linePitch = glyphSize.y * 1.6;
double textThickness = glyphSize.x / 8;
// radius string goes on the right of the cursor centre line // constant text size on screen
// with a small horizontal offset (enough to keep clear of a TEXT_DIMS textDims = SetConstantGlyphHeight( gal );
// system cursor if present)
VECTOR2D textPos = aCursorPos; // radius string goes on the right of the cursor centre line with a small horizontal
// offset (enough to keep clear of a system cursor if present)
VECTOR2D textPos = aCursorPos;
// if the text goes above the cursor, shift it up // if the text goes above the cursor, shift it up
if( aTextQuadrant.y > 0 ) if( aTextQuadrant.y > 0 )
{ {
textPos.y -= linePitch * ( aStrings.size() + 1 ); textPos.y -= textDims.LinePitch * ( aStrings.size() + 1 );
} }
if( aTextQuadrant.x < 0 ) if( aTextQuadrant.x < 0 )
@ -120,7 +140,7 @@ void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& a
textPos.x += 15.0 / gal->GetWorldScale(); textPos.x += 15.0 / gal->GetWorldScale();
if( aDrawingDropShadows ) if( aDrawingDropShadows )
textPos.x -= textThickness; textPos.x -= textDims.ShadowWidth;
} }
else else
{ {
@ -128,28 +148,23 @@ void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& a
textPos.x -= 15.0 / gal->GetWorldScale(); textPos.x -= 15.0 / gal->GetWorldScale();
if( aDrawingDropShadows ) if( aDrawingDropShadows )
textPos.x += textThickness; textPos.x += textDims.ShadowWidth;
} }
gal->SetIsFill( false ); gal->SetIsFill( false );
gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) ); gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
gal->SetLineWidth( textDims.StrokeWidth );
if( aDrawingDropShadows ) if( aDrawingDropShadows )
{ {
if( gal->GetStrokeColor().GetBrightness() > 0.5 ) gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) );
gal->SetStrokeColor( COLOR4D::BLACK.WithAlpha( 0.7 ) ); gal->SetLineWidth( gal->GetLineWidth() + 2 * textDims.ShadowWidth );
else
gal->SetStrokeColor( COLOR4D::WHITE.WithAlpha( 0.7 ) );
textThickness *= 3;
} }
gal->SetLineWidth( textThickness );
// write strings top-to-bottom // write strings top-to-bottom
for( const wxString& str : aStrings ) for( const wxString& str : aStrings )
{ {
textPos.y += linePitch; textPos.y += textDims.LinePitch;
gal->StrokeText( str, textPos, 0.0 ); gal->StrokeText( str, textPos, 0.0 );
} }
} }

View File

@ -29,7 +29,6 @@
#include <painter.h> #include <painter.h>
#include <view/view.h> #include <view/view.h>
#include <base_units.h>
#include <common.h> #include <common.h>
using namespace KIGFX::PREVIEW; using namespace KIGFX::PREVIEW;
@ -38,8 +37,6 @@ static const double maxTickDensity = 10.0; // min pixels between tick mark
static const double midTickLengthFactor = 1.5; static const double midTickLengthFactor = 1.5;
static const double majorTickLengthFactor = 2.5; static const double majorTickLengthFactor = 2.5;
static const double tickLineWidth = 1.0;
// We need a pair of layers for the graphics and drop-shadows, but it's probably not // We need a pair of layers for the graphics and drop-shadows, but it's probably not
// worth adding more layers to the enum. // worth adding more layers to the enum.
#define LAYER_RULER LAYER_SELECT_OVERLAY #define LAYER_RULER LAYER_SELECT_OVERLAY
@ -66,13 +63,14 @@ static void drawCursorStrings( int aLayer, KIGFX::VIEW* aView, const VECTOR2D& a
} }
static double getTickLineWidth( KIGFX::GAL* aGal, int aLayer ) static double getTickLineWidth( const TEXT_DIMS& textDims, int aLayer )
{ {
if( aLayer == LAYER_RULER_SHADOWS ) double width = textDims.StrokeWidth * 0.8;
return ( tickLineWidth * 3.0 ) / aGal->GetWorldScale();
else
return tickLineWidth / aGal->GetWorldScale();
if( aLayer == LAYER_RULER_SHADOWS )
width += textDims.ShadowWidth;
return width;
} }
@ -124,40 +122,6 @@ static TICK_FORMAT getTickFormatForScale( double aScale, double& aTickSpace, EDA
} }
static wxString FormatRulerNumber( double aVal, EDA_UNITS aUnits )
{
int precision = 3;
// show a sane precision for the ruler tick marks, which don't need to be accurate down to
// the nanometre
switch( aUnits )
{
case EDA_UNITS::MILLIMETRES:
precision = 2; // 10um
break;
case EDA_UNITS::INCHES:
precision = 3; // 1mil
break;
case EDA_UNITS::DEGREES:
precision = 1; // 0.1deg
break;
case EDA_UNITS::PERCENT:
precision = 1; // 0.1%
break;
case EDA_UNITS::UNSCALED:
break;
}
const wxString fmtStr = wxString::Format( "%%.%df", precision );
return wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) );
}
/** /**
* Draw labelled ticks on a line. Ticks are spaced according to a * Draw labelled ticks on a line. Ticks are spaced according to a
* maximum density. Miror ticks are not labelled. * maximum density. Miror ticks are not labelled.
@ -170,23 +134,24 @@ static wxString FormatRulerNumber( double aVal, EDA_UNITS aUnits )
void drawTicksAlongLine( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin, void drawTicksAlongLine( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin,
const VECTOR2D& aLine, double aMinorTickLen, EDA_UNITS aUnits ) const VECTOR2D& aLine, double aMinorTickLen, EDA_UNITS aUnits )
{ {
VECTOR2D tickLine = aLine.Rotate( -M_PI_2 ); VECTOR2D tickLine = aLine.Rotate( -M_PI_2 );
double tickSpace; double tickSpace;
TICK_FORMAT tickF = getTickFormatForScale( aGal->GetWorldScale(), tickSpace, aUnits ); TICK_FORMAT tickF = getTickFormatForScale( aGal->GetWorldScale(), tickSpace, aUnits );
// number of ticks in whole ruler // number of ticks in whole ruler
int numTicks = (int) std::ceil( aLine.EuclideanNorm() / tickSpace ); int numTicks = (int) std::ceil( aLine.EuclideanNorm() / tickSpace );
// work out which way up the tick labels go // work out which way up the tick labels go
double labelAngle = -tickLine.Angle(); TEXT_DIMS textDims = SetConstantGlyphHeight( aGal, -1 );
float textThickness = aGal->GetGlyphSize().x / 8; double textThickness = textDims.StrokeWidth;
float textOffset = 0; double labelAngle = -tickLine.Angle();
double textOffset = 0;
if( aLayer == LAYER_RULER_SHADOWS ) if( aLayer == LAYER_RULER_SHADOWS )
{ {
// Drawing drop shadows // Drawing drop shadows
textOffset = textThickness; textOffset = textDims.ShadowWidth;
textThickness *= 3.0; textThickness += 2 * textDims.ShadowWidth;
} }
double majorTickLen = aMinorTickLen * ( majorTickLengthFactor + 1 ); double majorTickLen = aMinorTickLen * ( majorTickLengthFactor + 1 );
@ -220,12 +185,12 @@ void drawTicksAlongLine( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin,
length *= midTickLengthFactor; length *= midTickLengthFactor;
} }
aGal->SetLineWidth( getTickLineWidth( aGal, aLayer ) ); aGal->SetLineWidth( textThickness / 2 );
aGal->DrawLine( tickPos, tickPos + tickLine.Resize( length ) ); aGal->DrawLine( tickPos, tickPos + tickLine.Resize( length ) );
if( drawLabel ) if( drawLabel )
{ {
wxString label = FormatRulerNumber( tickSpace * i, aUnits ); wxString label = DimensionLabel( "", tickSpace * i, aUnits, false );
aGal->SetLineWidth( textThickness ); aGal->SetLineWidth( textThickness );
aGal->StrokeText( label, tickPos + labelOffset, labelAngle ); aGal->StrokeText( label, tickPos + labelOffset, labelAngle );
} }
@ -246,13 +211,14 @@ void drawTicksAlongLine( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin,
void drawBacksideTicks( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin, void drawBacksideTicks( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin,
const VECTOR2D& aLine, double aTickLen, int aNumDivisions ) const VECTOR2D& aLine, double aTickLen, int aNumDivisions )
{ {
const double backTickSpace = aLine.EuclideanNorm() / aNumDivisions; const double backTickSpace = aLine.EuclideanNorm() / aNumDivisions;
const VECTOR2D backTickVec = aLine.Rotate( M_PI_2 ).Resize( aTickLen ); const VECTOR2D backTickVec = aLine.Rotate( M_PI_2 ).Resize( aTickLen );
TEXT_DIMS textDims = SetConstantGlyphHeight( aGal, -1 );
for( int i = 0; i < aNumDivisions + 1; ++i ) for( int i = 0; i < aNumDivisions + 1; ++i )
{ {
const VECTOR2D backTickPos = aOrigin + aLine.Resize( backTickSpace * i ); const VECTOR2D backTickPos = aOrigin + aLine.Resize( backTickSpace * i );
aGal->SetLineWidth( getTickLineWidth( aGal, aLayer ) ); aGal->SetLineWidth( getTickLineWidth( textDims, aLayer ) );
aGal->DrawLine( backTickPos, backTickPos + backTickVec ); aGal->DrawLine( backTickPos, backTickPos + backTickVec );
} }
} }
@ -287,7 +253,7 @@ void RULER_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const
void RULER_ITEM::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const void RULER_ITEM::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
{ {
KIGFX::GAL* gal = aView->GetGAL(); KIGFX::GAL* gal = aView->GetGAL();
RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings(); RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings();
gal->PushDepth(); gal->PushDepth();
@ -303,30 +269,19 @@ void RULER_ITEM::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) ); gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
if( aLayer == LAYER_RULER_SHADOWS ) if( aLayer == LAYER_RULER_SHADOWS )
{ gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) );
// Drawing drop-shadows
if( gal->GetStrokeColor().GetBrightness() > 0.5 )
gal->SetStrokeColor( COLOR4D::BLACK.WithAlpha( 0.7 ) );
else
gal->SetStrokeColor( COLOR4D::WHITE.WithAlpha( 0.7 ) );
}
gal->ResetTextAttributes(); gal->ResetTextAttributes();
TEXT_DIMS textDims = SetConstantGlyphHeight( gal );
// draw the main line from the origin to cursor // draw the main line from the origin to cursor
gal->SetLineWidth( getTickLineWidth( gal, aLayer ) ); gal->SetLineWidth( getTickLineWidth( textDims, aLayer ) );
gal->DrawLine( origin, end ); gal->DrawLine( origin, end );
VECTOR2D rulerVec( end - origin ); VECTOR2D rulerVec( end - origin );
// constant text size on screen
SetConstantGlyphHeight( *gal, 10.0 );
drawCursorStrings( aLayer, aView, end, rulerVec, m_userUnits ); drawCursorStrings( aLayer, aView, end, rulerVec, m_userUnits );
// tick label size
SetConstantGlyphHeight( *gal, 9.0 );
// basic tick size // basic tick size
const double minorTickLen = 5.0 / gal->GetWorldScale(); const double minorTickLen = 5.0 / gal->GetWorldScale();

View File

@ -87,9 +87,6 @@ void TWO_POINT_ASSISTANT::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
gal.ResetTextAttributes(); gal.ResetTextAttributes();
// constant text size on screen
SetConstantGlyphHeight( gal, 12.0 );
std::vector<wxString> cursorStrings; std::vector<wxString> cursorStrings;
if( m_shape == GEOM_SHAPE::SEGMENT ) if( m_shape == GEOM_SHAPE::SEGMENT )

View File

@ -27,6 +27,7 @@
#include <config.h> // HAVE_FGETC_NOLOCK #include <config.h> // HAVE_FGETC_NOLOCK
#include <richio.h> #include <richio.h>
#include <errno.h>
#include <wx/file.h> #include <wx/file.h>
#include <wx/translation.h> #include <wx/translation.h>

View File

@ -36,6 +36,13 @@ class VIEW;
namespace PREVIEW namespace PREVIEW
{ {
struct TEXT_DIMS
{
double StrokeWidth;
double ShadowWidth;
double LinePitch;
};
/** /**
* Default alpha of "de-emphasised" features (like previously locked-in * Default alpha of "de-emphasised" features (like previously locked-in
* lines * lines
@ -47,16 +54,21 @@ double PreviewOverlayDeemphAlpha( bool aDeemph = true );
* Get a formatted string showing a dimension to a sane precision * Get a formatted string showing a dimension to a sane precision
* with an optional prefix and unit suffix. * with an optional prefix and unit suffix.
*/ */
wxString DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits ); wxString DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits,
bool aIncludeUnits = true );
/** /**
* Set the GAL glyph height to a constant scaled value, so that it * Set the GAL glyph height to a constant scaled value, so that it
* always looks the same on screen * always looks the same on screen
* *
* @param aGal the GAL to draw on * @param aGal the GAL to draw on
* @param aHeight the height of the glyph, in pixels * @param aRelativeSize similar to HTML font sizes; 0 will give a standard size while +1 etc.
* will give larger and -1 etc. will give smaller.
* @returns the text widths for the resulting glyph size.
*/ */
void SetConstantGlyphHeight( KIGFX::GAL& aGal, double aHeight ); TEXT_DIMS SetConstantGlyphHeight( KIGFX::GAL* aGal, int aRelativeSize = 0 );
COLOR4D GetShadowColor( COLOR4D aColor );
/** /**
* Draw strings next to the cursor * Draw strings next to the cursor