Adjust ruler text on non-HDPI displays.

Fixes https://gitlab.com/kicad/code/kicad/issues/5654
This commit is contained in:
Jeff Young 2020-10-01 11:48:50 +01:00
parent 3c01147f10
commit c7802e7ff8
6 changed files with 123 additions and 146 deletions

View File

@ -91,9 +91,6 @@ void ARC_ASSISTANT::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
gal.ResetTextAttributes();
// constant text size on screen
SetConstantGlyphHeight( gal, 12.0 );
// angle reference arc size
const double innerRad = 12.0 / gal.GetWorldScale();

View File

@ -22,6 +22,7 @@
#include <base_units.h>
#include <painter.h>
#include <view/view.h>
#include <gal/hidpi_gl_canvas.h>
double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph )
{
@ -29,66 +30,86 @@ double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph )
}
static wxString formatPreviewDimension( double aVal, EDA_UNITS aUnits )
{
int precision = 4;
// show a sane precision for the preview, which doesn't need to
// be accurate down to the nanometre
switch( aUnits )
{
case EDA_UNITS::MILLIMETRES:
precision = 3; // 1um
break;
case EDA_UNITS::INCHES:
precision = 4; // 0.1mil
break;
case EDA_UNITS::DEGREES:
precision = 1; // 0.1deg
break;
case EDA_UNITS::PERCENT:
precision = 1; // 0.1%
break;
case EDA_UNITS::UNSCALED:
break;
}
const wxString fmtStr = wxString::Format( "%%.%df", precision );
wxString str = wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) );
const wxString symbol = GetAbbreviatedUnitsLabel( aUnits, false );
if( symbol.size() )
str << " " << symbol;
return str;
}
wxString KIGFX::PREVIEW::DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits )
wxString KIGFX::PREVIEW::DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits,
bool aIncludeUnits )
{
wxString str;
if( prefix.size() )
str << prefix << ": ";
str << formatPreviewDimension( aVal, aUnits );
wxString fmtStr;
// show a sane precision for the preview, which doesn't need to be accurate down to the
// nanometre
switch( aUnits )
{
case EDA_UNITS::MILLIMETRES: fmtStr = wxT( "%.3f" ); break; // 1um
case EDA_UNITS::INCHES: fmtStr = wxT( "%.4f" ); break; // 0.1mil
case EDA_UNITS::DEGREES: fmtStr = wxT( "%.1f" ); break; // 0.1deg
case EDA_UNITS::PERCENT: fmtStr = wxT( "%.1f" ); break; // 0.1%
case EDA_UNITS::UNSCALED: fmtStr = wxT( "%f" ); break;
}
str << wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) );
if( aIncludeUnits )
str << " " << GetAbbreviatedUnitsLabel( aUnits, false );
return str;
}
void KIGFX::PREVIEW::SetConstantGlyphHeight( KIGFX::GAL& aGal, double aHeight )
KIGFX::PREVIEW::TEXT_DIMS KIGFX::PREVIEW::SetConstantGlyphHeight( KIGFX::GAL* aGal,
int aRelativeSize )
{
aHeight /= aGal.GetWorldScale();
constexpr double hdpiSizes[] = { 8, 9, 11, 13, 15 };
constexpr double sizes[] = { 10, 12, 14, 16, 18 };
auto glyphSize = aGal.GetGlyphSize();
glyphSize = glyphSize * ( aHeight / glyphSize.y );
aGal.SetGlyphSize( glyphSize );
double height;
double thicknessFactor;
double shadowFactor;
double linePitchFactor;
HIDPI_GL_CANVAS* canvas = dynamic_cast<HIDPI_GL_CANVAS*>( aGal );
if( canvas && canvas->GetScaleFactor() > 1 )
{
height = hdpiSizes[ 2 + aRelativeSize ];
thicknessFactor = 0.15;
shadowFactor = 0.10;
linePitchFactor = 1.7;
}
else
{
height = sizes[ 2 + aRelativeSize ];
thicknessFactor = 0.20;
shadowFactor = 0.15;
linePitchFactor = 1.9;
}
height /= aGal->GetWorldScale();
VECTOR2D glyphSize = aGal->GetGlyphSize();
glyphSize = glyphSize * ( height / glyphSize.y );
aGal->SetGlyphSize( glyphSize );
TEXT_DIMS textDims;
textDims.StrokeWidth = glyphSize.x * thicknessFactor;
textDims.ShadowWidth = glyphSize.x * shadowFactor;
textDims.LinePitch = glyphSize.y * linePitchFactor;
return textDims;
}
KIGFX::COLOR4D KIGFX::PREVIEW::GetShadowColor(class KIGFX::COLOR4D aColor)
{
if( aColor.GetBrightness() > 0.5 )
return COLOR4D::BLACK;
else
return COLOR4D::WHITE;
}
@ -98,20 +119,19 @@ void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& a
bool aDrawingDropShadows )
{
KIGFX::GAL* gal = aView->GetGAL();
VECTOR2D glyphSize = gal->GetGlyphSize();
RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings();
double linePitch = glyphSize.y * 1.6;
double textThickness = glyphSize.x / 8;
// radius string goes on the right of the cursor centre line
// with a small horizontal offset (enough to keep clear of a
// system cursor if present)
// constant text size on screen
TEXT_DIMS textDims = SetConstantGlyphHeight( gal );
// radius string goes on the right of the cursor centre line with a small horizontal
// offset (enough to keep clear of a system cursor if present)
VECTOR2D textPos = aCursorPos;
// if the text goes above the cursor, shift it up
if( aTextQuadrant.y > 0 )
{
textPos.y -= linePitch * ( aStrings.size() + 1 );
textPos.y -= textDims.LinePitch * ( aStrings.size() + 1 );
}
if( aTextQuadrant.x < 0 )
@ -120,7 +140,7 @@ void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& a
textPos.x += 15.0 / gal->GetWorldScale();
if( aDrawingDropShadows )
textPos.x -= textThickness;
textPos.x -= textDims.ShadowWidth;
}
else
{
@ -128,28 +148,23 @@ void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& a
textPos.x -= 15.0 / gal->GetWorldScale();
if( aDrawingDropShadows )
textPos.x += textThickness;
textPos.x += textDims.ShadowWidth;
}
gal->SetIsFill( false );
gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
gal->SetLineWidth( textDims.StrokeWidth );
if( aDrawingDropShadows )
{
if( gal->GetStrokeColor().GetBrightness() > 0.5 )
gal->SetStrokeColor( COLOR4D::BLACK.WithAlpha( 0.7 ) );
else
gal->SetStrokeColor( COLOR4D::WHITE.WithAlpha( 0.7 ) );
textThickness *= 3;
gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) );
gal->SetLineWidth( gal->GetLineWidth() + 2 * textDims.ShadowWidth );
}
gal->SetLineWidth( textThickness );
// write strings top-to-bottom
for( const wxString& str : aStrings )
{
textPos.y += linePitch;
textPos.y += textDims.LinePitch;
gal->StrokeText( str, textPos, 0.0 );
}
}

View File

@ -29,7 +29,6 @@
#include <painter.h>
#include <view/view.h>
#include <base_units.h>
#include <common.h>
using namespace KIGFX::PREVIEW;
@ -38,8 +37,6 @@ static const double maxTickDensity = 10.0; // min pixels between tick mark
static const double midTickLengthFactor = 1.5;
static const double majorTickLengthFactor = 2.5;
static const double tickLineWidth = 1.0;
// We need a pair of layers for the graphics and drop-shadows, but it's probably not
// worth adding more layers to the enum.
#define LAYER_RULER LAYER_SELECT_OVERLAY
@ -66,13 +63,14 @@ static void drawCursorStrings( int aLayer, KIGFX::VIEW* aView, const VECTOR2D& a
}
static double getTickLineWidth( KIGFX::GAL* aGal, int aLayer )
static double getTickLineWidth( const TEXT_DIMS& textDims, int aLayer )
{
if( aLayer == LAYER_RULER_SHADOWS )
return ( tickLineWidth * 3.0 ) / aGal->GetWorldScale();
else
return tickLineWidth / aGal->GetWorldScale();
double width = textDims.StrokeWidth * 0.8;
if( aLayer == LAYER_RULER_SHADOWS )
width += textDims.ShadowWidth;
return width;
}
@ -124,40 +122,6 @@ static TICK_FORMAT getTickFormatForScale( double aScale, double& aTickSpace, EDA
}
static wxString FormatRulerNumber( double aVal, EDA_UNITS aUnits )
{
int precision = 3;
// show a sane precision for the ruler tick marks, which don't need to be accurate down to
// the nanometre
switch( aUnits )
{
case EDA_UNITS::MILLIMETRES:
precision = 2; // 10um
break;
case EDA_UNITS::INCHES:
precision = 3; // 1mil
break;
case EDA_UNITS::DEGREES:
precision = 1; // 0.1deg
break;
case EDA_UNITS::PERCENT:
precision = 1; // 0.1%
break;
case EDA_UNITS::UNSCALED:
break;
}
const wxString fmtStr = wxString::Format( "%%.%df", precision );
return wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) );
}
/**
* Draw labelled ticks on a line. Ticks are spaced according to a
* maximum density. Miror ticks are not labelled.
@ -178,15 +142,16 @@ void drawTicksAlongLine( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin,
int numTicks = (int) std::ceil( aLine.EuclideanNorm() / tickSpace );
// work out which way up the tick labels go
TEXT_DIMS textDims = SetConstantGlyphHeight( aGal, -1 );
double textThickness = textDims.StrokeWidth;
double labelAngle = -tickLine.Angle();
float textThickness = aGal->GetGlyphSize().x / 8;
float textOffset = 0;
double textOffset = 0;
if( aLayer == LAYER_RULER_SHADOWS )
{
// Drawing drop shadows
textOffset = textThickness;
textThickness *= 3.0;
textOffset = textDims.ShadowWidth;
textThickness += 2 * textDims.ShadowWidth;
}
double majorTickLen = aMinorTickLen * ( majorTickLengthFactor + 1 );
@ -220,12 +185,12 @@ void drawTicksAlongLine( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin,
length *= midTickLengthFactor;
}
aGal->SetLineWidth( getTickLineWidth( aGal, aLayer ) );
aGal->SetLineWidth( textThickness / 2 );
aGal->DrawLine( tickPos, tickPos + tickLine.Resize( length ) );
if( drawLabel )
{
wxString label = FormatRulerNumber( tickSpace * i, aUnits );
wxString label = DimensionLabel( "", tickSpace * i, aUnits, false );
aGal->SetLineWidth( textThickness );
aGal->StrokeText( label, tickPos + labelOffset, labelAngle );
}
@ -248,11 +213,12 @@ void drawBacksideTicks( int aLayer, KIGFX::GAL* aGal, const VECTOR2D& aOrigin,
{
const double backTickSpace = aLine.EuclideanNorm() / aNumDivisions;
const VECTOR2D backTickVec = aLine.Rotate( M_PI_2 ).Resize( aTickLen );
TEXT_DIMS textDims = SetConstantGlyphHeight( aGal, -1 );
for( int i = 0; i < aNumDivisions + 1; ++i )
{
const VECTOR2D backTickPos = aOrigin + aLine.Resize( backTickSpace * i );
aGal->SetLineWidth( getTickLineWidth( aGal, aLayer ) );
aGal->SetLineWidth( getTickLineWidth( textDims, aLayer ) );
aGal->DrawLine( backTickPos, backTickPos + backTickVec );
}
}
@ -303,30 +269,19 @@ void RULER_ITEM::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
if( aLayer == LAYER_RULER_SHADOWS )
{
// Drawing drop-shadows
if( gal->GetStrokeColor().GetBrightness() > 0.5 )
gal->SetStrokeColor( COLOR4D::BLACK.WithAlpha( 0.7 ) );
else
gal->SetStrokeColor( COLOR4D::WHITE.WithAlpha( 0.7 ) );
}
gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) );
gal->ResetTextAttributes();
TEXT_DIMS textDims = SetConstantGlyphHeight( gal );
// draw the main line from the origin to cursor
gal->SetLineWidth( getTickLineWidth( gal, aLayer ) );
gal->SetLineWidth( getTickLineWidth( textDims, aLayer ) );
gal->DrawLine( origin, end );
VECTOR2D rulerVec( end - origin );
// constant text size on screen
SetConstantGlyphHeight( *gal, 10.0 );
drawCursorStrings( aLayer, aView, end, rulerVec, m_userUnits );
// tick label size
SetConstantGlyphHeight( *gal, 9.0 );
// basic tick size
const double minorTickLen = 5.0 / gal->GetWorldScale();

View File

@ -87,9 +87,6 @@ void TWO_POINT_ASSISTANT::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
gal.ResetTextAttributes();
// constant text size on screen
SetConstantGlyphHeight( gal, 12.0 );
std::vector<wxString> cursorStrings;
if( m_shape == GEOM_SHAPE::SEGMENT )

View File

@ -27,6 +27,7 @@
#include <config.h> // HAVE_FGETC_NOLOCK
#include <richio.h>
#include <errno.h>
#include <wx/file.h>
#include <wx/translation.h>

View File

@ -36,6 +36,13 @@ class VIEW;
namespace PREVIEW
{
struct TEXT_DIMS
{
double StrokeWidth;
double ShadowWidth;
double LinePitch;
};
/**
* Default alpha of "de-emphasised" features (like previously locked-in
* lines
@ -47,16 +54,21 @@ double PreviewOverlayDeemphAlpha( bool aDeemph = true );
* Get a formatted string showing a dimension to a sane precision
* with an optional prefix and unit suffix.
*/
wxString DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits );
wxString DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits,
bool aIncludeUnits = true );
/**
* Set the GAL glyph height to a constant scaled value, so that it
* always looks the same on screen
*
* @param aGal the GAL to draw on
* @param aHeight the height of the glyph, in pixels
* @param aRelativeSize similar to HTML font sizes; 0 will give a standard size while +1 etc.
* will give larger and -1 etc. will give smaller.
* @returns the text widths for the resulting glyph size.
*/
void SetConstantGlyphHeight( KIGFX::GAL& aGal, double aHeight );
TEXT_DIMS SetConstantGlyphHeight( KIGFX::GAL* aGal, int aRelativeSize = 0 );
COLOR4D GetShadowColor( COLOR4D aColor );
/**
* Draw strings next to the cursor