Fix missing RTREE update.
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@ -321,6 +321,8 @@ void SCH_BASE_FRAME::UpdateItem( EDA_ITEM* aItem, bool isAddOrDelete )
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GetCanvas()->GetView()->Update( parent, KIGFX::REPAINT );
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}
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GetScreen()->Update( static_cast<SCH_ITEM*>( aItem ) );
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// Calling Refresh() here introduces a bi-stable state: when doing operations on a
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// large number of items if at some point the refresh timer times out and does a
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// refresh it will take long enough that the next item will also time out, and the
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