Changed the way of handling BOX2 traits (used std::numeric_limits).

This commit is contained in:
Maciej Suminski 2014-03-12 17:09:37 +01:00
parent 1e04f3b948
commit c7fa57faf6
1 changed files with 6 additions and 20 deletions

View File

@ -28,24 +28,9 @@
#define __BOX2_H
#include <math/vector2d.h>
#include <limits>
template <class Vec>
class BOX2_TRAITS
{
};
template <>
class BOX2_TRAITS<VECTOR2I>
{
public:
enum
{
c_max_size = INT_MAX - 1,
c_min_coord_value = INT_MIN / 2 + 1
};
};
/**
* Class BOX2
* handles a 2-D bounding box, built on top of an origin point
@ -59,8 +44,9 @@ private:
Vec m_Size; // Rectangle Size
public:
typedef typename Vec::coord_type coord_type;
typedef typename Vec::extended_type ecoord_type;
typedef typename Vec::coord_type coord_type;
typedef typename Vec::extended_type ecoord_type;
typedef typename std::numeric_limits<coord_type> coord_limits;
BOX2() {};
@ -73,8 +59,8 @@ public:
void SetMaximum()
{
m_Pos.x = m_Pos.y = BOX2_TRAITS<Vec>().c_min_coord_value;
m_Size.x = m_Size.y = BOX2_TRAITS<Vec>().c_max_size;
m_Pos.x = m_Pos.y = coord_limits::min() / 2 + coord_limits::epsilon();
m_Size.x = m_Size.y = coord_limits::max() - coord_limits::epsilon();
}
Vec Centre() const