Fix crash when drawing item
When drawing before commit, the items do not have a board and therefore no BDS. In these cases, take a decent default until committed
This commit is contained in:
parent
d1be35d522
commit
c816168e42
|
@ -464,9 +464,17 @@ bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
|
||||||
if( !item )
|
if( !item )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
BOARD_DESIGN_SETTINGS& bds = item->GetBoard()->GetDesignSettings();
|
if( const BOARD* board = item->GetBoard() )
|
||||||
|
{
|
||||||
|
BOARD_DESIGN_SETTINGS& bds = board->GetDesignSettings();
|
||||||
m_maxError = bds.m_MaxError;
|
m_maxError = bds.m_MaxError;
|
||||||
m_holePlatingThickness = bds.GetHolePlatingThickness();
|
m_holePlatingThickness = bds.GetHolePlatingThickness();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_maxError = ARC_HIGH_DEF;
|
||||||
|
m_holePlatingThickness = 0;
|
||||||
|
}
|
||||||
|
|
||||||
// the "cast" applied in here clarifies which overloaded draw() is called
|
// the "cast" applied in here clarifies which overloaded draw() is called
|
||||||
switch( item->Type() )
|
switch( item->Type() )
|
||||||
|
|
Loading…
Reference in New Issue