Fix crash when drawing item
When drawing before commit, the items do not have a board and therefore no BDS. In these cases, take a decent default until committed
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d1be35d522
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@ -464,9 +464,17 @@ bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
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if( !item )
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if( !item )
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return false;
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return false;
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BOARD_DESIGN_SETTINGS& bds = item->GetBoard()->GetDesignSettings();
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if( const BOARD* board = item->GetBoard() )
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m_maxError = bds.m_MaxError;
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{
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m_holePlatingThickness = bds.GetHolePlatingThickness();
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BOARD_DESIGN_SETTINGS& bds = board->GetDesignSettings();
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m_maxError = bds.m_MaxError;
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m_holePlatingThickness = bds.GetHolePlatingThickness();
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}
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else
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{
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m_maxError = ARC_HIGH_DEF;
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m_holePlatingThickness = 0;
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}
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// the "cast" applied in here clarifies which overloaded draw() is called
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// the "cast" applied in here clarifies which overloaded draw() is called
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switch( item->Type() )
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switch( item->Type() )
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