Adjusted selection for ZONE
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@ -563,11 +563,14 @@ bool ZONE_CONTAINER::HitTest( const EDA_RECT& aRect, bool aContained, int aAccur
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// and can intersect the polygon: use a fine test.
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// and can intersect the polygon: use a fine test.
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// aBox intersects the polygon if at least one aBox corner
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// aBox intersects the polygon if at least one aBox corner
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// is inside the polygon
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// is inside the polygon
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/*
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wxPoint origin = arect.GetOrigin();
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wxPoint origin = arect.GetOrigin();
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int w = arect.GetWidth();
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int w = arect.GetWidth();
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int h = arect.GetHeight();
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int h = arect.GetHeight();
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if ( HitTestInsideZone( origin ) ||
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if ( HitTestInsideZone( origin ) ||
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HitTestInsideZone( origin + wxPoint( w, 0 ) ) ||
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HitTestInsideZone( origin + wxPoint( w, 0 ) ) ||
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HitTestInsideZone( origin + wxPoint( w, h ) ) ||
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HitTestInsideZone( origin + wxPoint( w, h ) ) ||
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@ -575,6 +578,7 @@ bool ZONE_CONTAINER::HitTest( const EDA_RECT& aRect, bool aContained, int aAccur
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{
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{
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return true;
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return true;
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}
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}
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*/
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// No corner inside aBox, but outlines can intersect aBox
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// No corner inside aBox, but outlines can intersect aBox
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// if one of outline corners is inside aBox
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// if one of outline corners is inside aBox
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