Increased number of layers in the view (for overlay objects)
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@ -250,7 +250,7 @@ enum PCB_VISIBLE
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#define ITEM_GAL_LAYER(layer) (NB_LAYERS + layer)
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/// number of *all* layers including PCB and item layers
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#define TOTAL_LAYER_COUNT (NB_LAYERS + END_PCB_VISIBLE_LIST)
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#define TOTAL_LAYER_COUNT 128 //(NB_LAYERS + END_PCB_VISIBLE_LIST)
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/// Rendering order of layers on GAL-based canvas (lower index in the array
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/// means that layer is displayed closer to the user, ie. on the top).
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