Gerbview, layer manager: add option (popup menu) to always keep layers not visible but the active layer, even when the active layer is changed.
Pcbnew: fix swig warning for operator EDA_COLOR_T::++ (changed to function EDA_COLOR_T:: NextColor)
This commit is contained in:
parent
74a57d4ea8
commit
ca4a3651c0
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@ -203,7 +203,7 @@ bool DXF_PLOTTER::StartPlot()
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{ "YELLOW4", 2 }
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};
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for( EDA_COLOR_T i = BLACK; i < NBCOLORS; ++i )
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for( EDA_COLOR_T i = BLACK; i < NBCOLORS; i = NextColor(i) )
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{
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fprintf( outputFile,
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" 0\n"
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@ -1,6 +1,6 @@
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/*
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/**
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* @file confirm.cpp
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* utilities to display some error, warning and info short messges
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* @brief utilities to display some error, warning and info short messges
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*/
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#include <fctsys.h>
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@ -1502,7 +1502,7 @@ EDA_COLOR_T ColorMix( EDA_COLOR_T aColor1, EDA_COLOR_T aColor2 )
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EDA_COLOR_T ColorByName( const wxChar *aName )
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{
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// look for a match in the palette itself
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for( EDA_COLOR_T trying = BLACK; trying < NBCOLORS; ++trying )
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for( EDA_COLOR_T trying = BLACK; trying < NBCOLORS; trying = NextColor(trying) )
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{
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if( 0 == wxStricmp( aName, g_ColorRefs[trying].m_Name ) )
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return trying;
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@ -1535,7 +1535,7 @@ EDA_COLOR_T ColorFindNearest( const wxColour &aColor )
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*/
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int nearest_distance = 255 * 255 * 3 + 1; // Can't beat this
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for( EDA_COLOR_T trying = BLACK; trying < NBCOLORS; ++trying )
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for( EDA_COLOR_T trying = BLACK; trying < NBCOLORS; trying = NextColor(trying) )
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{
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const StructColors &c = g_ColorRefs[trying];
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int distance = (r - c.m_Red) * (r - c.m_Red) +
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@ -55,6 +55,8 @@ GERBER_LAYER_WIDGET::GERBER_LAYER_WIDGET( GERBVIEW_FRAME* aParent, wxWindow* aFo
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LAYER_WIDGET( aParent, aFocusOwner, aPointSize ),
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myframe( aParent )
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{
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m_alwaysShowActiveLayer = false;
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ReFillRender();
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// Update default tabs labels for GerbView
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@ -67,7 +69,8 @@ GERBER_LAYER_WIDGET::GERBER_LAYER_WIDGET( GERBVIEW_FRAME* aParent, wxWindow* aFo
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// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
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// and not m_LayerScrolledWindow->Connect()
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Connect( ID_SHOW_ALL_COPPERS, ID_SHOW_NO_COPPERS_BUT_ACTIVE, wxEVT_COMMAND_MENU_SELECTED,
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Connect( ID_SHOW_ALL_LAYERS, ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE,
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wxEVT_COMMAND_MENU_SELECTED,
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wxCommandEventHandler( GERBER_LAYER_WIDGET::onPopupSelection ), NULL, this );
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// install the right click handler into each control at end of ReFill()
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@ -144,13 +147,16 @@ void GERBER_LAYER_WIDGET::onRightDownLayers( wxMouseEvent& event )
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// menu text is capitalized:
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// http://library.gnome.org/devel/hig-book/2.20/design-text-labels.html.en#layout-capitalization
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menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_COPPERS,
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menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_LAYERS,
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_("Show All Layers") ) );
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS_BUT_ACTIVE,
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_LAYERS_BUT_ACTIVE,
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_( "Hide All Layers But Active" ) ) );
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS,
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menu.Append( new wxMenuItem( &menu, ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE,
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_( "Always Hide All Layers But Active" ) ) );
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_LAYERS,
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_( "Hide All Layers" ) ) );
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PopupMenu( &menu );
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@ -162,24 +168,32 @@ void GERBER_LAYER_WIDGET::onPopupSelection( wxCommandEvent& event )
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{
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int rowCount;
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int menuId = event.GetId();
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bool visible = (menuId == ID_SHOW_ALL_COPPERS) ? true : false;;
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bool visible = (menuId == ID_SHOW_ALL_LAYERS) ? true : false;;
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LAYER_MSK visibleLayers = NO_LAYERS;
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bool force_active_layer_visible;
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m_alwaysShowActiveLayer = ( menuId == ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE );
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force_active_layer_visible = ( menuId == ID_SHOW_NO_LAYERS_BUT_ACTIVE ||
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menuId == ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE );
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switch( menuId )
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{
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case ID_SHOW_ALL_COPPERS:
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case ID_SHOW_NO_COPPERS:
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case ID_SHOW_NO_COPPERS_BUT_ACTIVE:
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case ID_SHOW_ALL_LAYERS:
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case ID_SHOW_NO_LAYERS:
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case ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE:
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case ID_SHOW_NO_LAYERS_BUT_ACTIVE:
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rowCount = GetLayerRowCount();
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for( int row=0; row < rowCount; ++row )
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{
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wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 );
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LAYER_NUM layer = getDecodedId( cb->GetId() );
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bool loc_visible = visible;
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if( (menuId == ID_SHOW_NO_COPPERS_BUT_ACTIVE ) &&
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(row == m_CurrentRow ) )
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if( force_active_layer_visible && (layer == myframe->getActiveLayer() ) )
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loc_visible = true;
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wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 );
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cb->SetValue( loc_visible );
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if( loc_visible )
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visibleLayers |= GetLayerMask( row );
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else
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@ -192,6 +206,18 @@ void GERBER_LAYER_WIDGET::onPopupSelection( wxCommandEvent& event )
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}
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}
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bool GERBER_LAYER_WIDGET::OnLayerSelected()
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{
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if( !m_alwaysShowActiveLayer )
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return false;
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// postprocess after an active layer selection
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// ensure active layer visible
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wxCommandEvent event;
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event.SetId( ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE );
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onPopupSelection( event );
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return true;
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}
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void GERBER_LAYER_WIDGET::ReFill()
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@ -227,7 +253,10 @@ bool GERBER_LAYER_WIDGET::OnLayerSelect( LAYER_NUM aLayer )
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myframe->syncLayerBox();
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if( layer != myframe->getActiveLayer( ) )
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{
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if( ! OnLayerSelected() )
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myframe->GetCanvas()->Refresh();
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}
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return true;
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}
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@ -42,11 +42,14 @@
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class GERBER_LAYER_WIDGET : public LAYER_WIDGET
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{
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GERBVIEW_FRAME* myframe;
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bool m_alwaysShowActiveLayer; // If true: Only shows the current active layer
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// even if it is changed
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// popup menu ids.
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#define ID_SHOW_ALL_COPPERS wxID_HIGHEST
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#define ID_SHOW_NO_COPPERS (wxID_HIGHEST+1)
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#define ID_SHOW_NO_COPPERS_BUT_ACTIVE (wxID_HIGHEST+2)
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#define ID_SHOW_ALL_LAYERS wxID_HIGHEST
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#define ID_SHOW_NO_LAYERS (wxID_HIGHEST+1)
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#define ID_SHOW_NO_LAYERS_BUT_ACTIVE (wxID_HIGHEST+2)
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#define ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE (wxID_HIGHEST+3)
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/**
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* Function OnRightDownLayers
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void SetLayersManagerTabsText( );
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//-----</implement LAYER_WIDGET abstract callback functions>----------
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/**
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* Function OnLayerSelected
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* ensure the active layer is visible, and other layers not visible
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* when m_alwaysShowActiveLayer is true
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* Otherwise do nothing.
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* @return true m_alwaysShowActiveLayer is true and the canvas is refreshed,
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* and false if do nothing
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*/
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bool OnLayerSelected(); // postprocess after an active layer selection
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// ensure active layer visible if
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// m_alwaysShowActiveCopperLayer is true;
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/**
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* Function UpdateLayerIcons
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* Update the layer manager icons (layers only)
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@ -240,8 +240,11 @@ void GERBVIEW_FRAME::OnSelectActiveLayer( wxCommandEvent& event )
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setActiveLayer( event.GetSelection() );
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if( layer != getActiveLayer() )
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{
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if( m_LayersManager->OnLayerSelected() )
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m_canvas->Refresh();
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}
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}
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/* Call preferred editor to show (and edit) the gerber source file
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@ -1,9 +1,9 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2013 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2013 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -87,7 +87,8 @@ void GERBVIEW_FRAME::ReCreateHToolbar( void )
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m_mainToolBar->AddSeparator();
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m_SelLayerBox = new GBR_LAYER_BOX_SELECTOR( m_mainToolBar, ID_TOOLBARH_GERBVIEW_SELECT_ACTIVE_LAYER,
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m_SelLayerBox = new GBR_LAYER_BOX_SELECTOR( m_mainToolBar,
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ID_TOOLBARH_GERBVIEW_SELECT_ACTIVE_LAYER,
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wxDefaultPosition, wxSize( 150, -1 ), 0,NULL);
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m_SelLayerBox->Resync();
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@ -55,7 +55,7 @@ inline EDA_COLOR_T ColorFromInt( int aColor )
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return static_cast<EDA_COLOR_T>( aColor );
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}
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inline EDA_COLOR_T operator++( EDA_COLOR_T& aColor )
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inline EDA_COLOR_T NextColor( EDA_COLOR_T& aColor )
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{
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// We have to accept NBCOLORS for loop termination conditions
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wxASSERT( aColor >= UNSPECIFIED_COLOR && aColor <= NBCOLORS );
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return aColor;
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}
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/// Return only the plain color part
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inline EDA_COLOR_T ColorGetBase( EDA_COLOR_T aColor)
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{
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@ -32,7 +32,7 @@
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#include <vector>
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#include <class_base_screen.h>
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#include <eeschema/general.h>
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#include <general.h>
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using namespace std;
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@ -91,7 +91,8 @@ PCB_LAYER_WIDGET::PCB_LAYER_WIDGET( PCB_EDIT_FRAME* aParent, wxWindow* aFocusOwn
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// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
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// and not m_LayerScrolledWindow->Connect()
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Connect( ID_SHOW_ALL_COPPERS, ID_ALWAYS_SHOW_NO_COPPERS_BUT_ACTIVE, wxEVT_COMMAND_MENU_SELECTED,
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Connect( ID_SHOW_ALL_COPPERS, ID_ALWAYS_SHOW_NO_COPPERS_BUT_ACTIVE,
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wxEVT_COMMAND_MENU_SELECTED,
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wxCommandEventHandler( PCB_LAYER_WIDGET::onPopupSelection ), NULL, this );
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// install the right click handler into each control at end of ReFill()
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@ -143,16 +144,17 @@ void PCB_LAYER_WIDGET::onPopupSelection( wxCommandEvent& event )
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bool visible;
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bool force_active_layer_visible;
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visible = menuId == ID_SHOW_ALL_COPPERS;
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m_alwaysShowActiveCopperLayer = ( menuId == ID_ALWAYS_SHOW_NO_COPPERS_BUT_ACTIVE );
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force_active_layer_visible = ( menuId == ID_SHOW_NO_COPPERS_BUT_ACTIVE ||
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menuId == ID_ALWAYS_SHOW_NO_COPPERS_BUT_ACTIVE );
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switch( menuId )
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{
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case ID_SHOW_ALL_COPPERS:
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case ID_ALWAYS_SHOW_NO_COPPERS_BUT_ACTIVE:
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case ID_SHOW_NO_COPPERS_BUT_ACTIVE:
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case ID_SHOW_NO_COPPERS:
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visible = menuId == ID_SHOW_ALL_COPPERS;
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m_alwaysShowActiveCopperLayer = ( menuId == ID_ALWAYS_SHOW_NO_COPPERS_BUT_ACTIVE );
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force_active_layer_visible = ( menuId == ID_SHOW_NO_COPPERS_BUT_ACTIVE ||
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menuId == ID_ALWAYS_SHOW_NO_COPPERS_BUT_ACTIVE );
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// Search the last copper layer row index:
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int lastCu = -1;
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rowCount = GetLayerRowCount();
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return true;
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}
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void PCB_LAYER_WIDGET::OnLayerSelected()
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bool PCB_LAYER_WIDGET::OnLayerSelected()
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{
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if( !m_alwaysShowActiveCopperLayer )
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return;
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return false;
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// postprocess after an active layer selection
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// ensure active layer visible
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wxCommandEvent event;
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event.SetId( ID_ALWAYS_SHOW_NO_COPPERS_BUT_ACTIVE );
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onPopupSelection( event );
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return true;
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}
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void OnRenderEnable( int aId, bool isEnabled );
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//-----</implement LAYER_WIDGET abstract callback functions>----------
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void OnLayerSelected(); // postprocess after an active layer selection
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/**
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* Function OnLayerSelected
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* ensure the active layer is visible, and other layers not visible
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* when m_alwaysShowActiveLayer is true
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* Otherwise do nothing.
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* @return true m_alwaysShowActiveLayer is true and the canvas is refreshed,
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* and false if do nothing
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*/
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bool OnLayerSelected(); // postprocess after an active layer selection
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// ensure active layer visible if
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// m_alwaysShowActiveCopperLayer is true;
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