Fix setting the background color in OPENGL_GAL
Fixes: lp:1669098 * https://bugs.launchpad.net/kicad/+bug/1669098
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@ -285,6 +285,7 @@ void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
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}
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}
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else
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else
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{
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{
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glDrawBuffer( GL_FRONT_AND_BACK );
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glViewport( 0, 0, GetScreenSize().x, GetScreenSize().y );
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glViewport( 0, 0, GetScreenSize().x, GetScreenSize().y );
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}
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}
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}
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}
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@ -293,7 +294,7 @@ void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
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void OPENGL_COMPOSITOR::ClearBuffer()
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void OPENGL_COMPOSITOR::ClearBuffer()
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{
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{
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assert( m_initialized );
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assert( m_initialized );
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// Compositor requires transparent backgrounds to work correctly
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glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
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glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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}
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}
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@ -324,7 +325,7 @@ void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aSourceHandle, unsigned int aDe
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assert( aDestHandle <= usedBuffers() );
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assert( aDestHandle <= usedBuffers() );
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// Switch to the destination buffer and blit the scene
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// Switch to the destination buffer and blit the scene
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SetBuffer ( aDestHandle );
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SetBuffer( aDestHandle );
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// Depth test has to be disabled to make transparency working
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// Depth test has to be disabled to make transparency working
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glDisable( GL_DEPTH_TEST );
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glDisable( GL_DEPTH_TEST );
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@ -1031,7 +1031,6 @@ void OPENGL_GAL::Flush()
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void OPENGL_GAL::ClearScreen( const COLOR4D& aColor )
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void OPENGL_GAL::ClearScreen( const COLOR4D& aColor )
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{
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{
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// Clear screen
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compositor->SetBuffer( OPENGL_COMPOSITOR::DIRECT_RENDERING );
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compositor->SetBuffer( OPENGL_COMPOSITOR::DIRECT_RENDERING );
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glClearColor( aColor.r, aColor.g, aColor.b, aColor.a );
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glClearColor( aColor.r, aColor.g, aColor.b, aColor.a );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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