Make Eeschema cursors update without waiting for mouse movement.
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@ -464,7 +464,11 @@ bool EDA_DRAW_PANEL_GAL::SwitchBackend( GAL_TYPE aGalType )
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wxWindow* galWindow = dynamic_cast<wxWindow*>( new_gal );
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if( galWindow )
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galWindow->Connect( wxEVT_SET_CURSOR, wxSetCursorEventHandler( EDA_DRAW_PANEL_GAL::onSetCursor ), NULL, this );
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{
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galWindow->Connect( wxEVT_SET_CURSOR,
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wxSetCursorEventHandler( EDA_DRAW_PANEL_GAL::onSetCursor ), NULL,
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this );
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}
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delete m_gal;
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m_gal = new_gal;
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@ -581,9 +585,7 @@ void EDA_DRAW_PANEL_GAL::onShowTimer( wxTimerEvent& aEvent )
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void EDA_DRAW_PANEL_GAL::SetCurrentCursor( KICURSOR cursor )
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{
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if( m_currentKiCursor == cursor )
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{
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return;
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}
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m_currentCursor = CURSOR_STORE::GetCursor( cursor );
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m_currentKiCursor = cursor;
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@ -88,6 +88,20 @@ SCH_BASE_FRAME::SCH_BASE_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aWindo
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m_defaults( &m_base_frame_defaults )
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{
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createCanvas();
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Bind( wxEVT_IDLE,
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[this]( wxIdleEvent& aEvent )
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{
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// Handle cursor adjustments. While we can get motion and key events through
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// wxWidgets, we can't get modifier-key-up events.
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if( m_toolManager )
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{
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EE_SELECTION_TOOL* selTool = m_toolManager->GetTool<EE_SELECTION_TOOL>();
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if( selTool )
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selTool->OnIdle( aEvent );
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}
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} );
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}
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@ -557,28 +557,20 @@ int EE_SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
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{
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if( displayWireCursor )
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{
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::LINE_WIRE_ADD );
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m_nonModifiedCursor = KICURSOR::LINE_WIRE_ADD;
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}
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else if( rolloverItem != niluuid )
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{
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::HAND );
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m_nonModifiedCursor = KICURSOR::HAND;
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}
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else if( !modifier_enabled && !m_selection.Empty()
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&& !m_frame->GetDragSelects() && evt->HasPosition()
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else if( !m_selection.Empty() && !m_frame->GetDragSelects() && evt->HasPosition()
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&& selectionContains( evt->Position() ) ) //move/drag option prediction
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{
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
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m_nonModifiedCursor = KICURSOR::MOVING;
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}
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else
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{
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if( m_additive )
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ADD );
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else if( m_subtractive )
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::SUBTRACT );
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else if( m_exclusive_or )
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::XOR );
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else
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
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m_nonModifiedCursor = KICURSOR::ARROW;
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}
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}
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}
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@ -590,6 +582,33 @@ int EE_SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
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}
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void EE_SELECTION_TOOL::OnIdle( wxIdleEvent& aEvent )
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{
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if( m_frame->ToolStackIsEmpty() )
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{
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wxMouseState keyboardState = wxGetMouseState();
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m_subtractive = m_additive = m_exclusive_or = false;
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if( keyboardState.ShiftDown() && keyboardState.ControlDown() )
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m_subtractive = true;
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else if( keyboardState.ShiftDown() )
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m_additive = true;
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else if( keyboardState.ControlDown() )
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m_exclusive_or = true;
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if( m_additive )
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ADD );
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else if( m_subtractive )
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::SUBTRACT );
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else if( m_exclusive_or )
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::XOR );
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else
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m_frame->GetCanvas()->SetCurrentCursor( m_nonModifiedCursor );
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}
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}
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EE_SELECTION& EE_SELECTION_TOOL::GetSelection()
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{
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return m_selection;
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@ -31,6 +31,7 @@
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#include <tools/ee_selection.h>
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#include <ee_collectors.h>
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#include <sch_component.h>
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#include <cursors.h>
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class SCH_BASE_FRAME;
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class SCH_ITEM;
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@ -71,6 +72,8 @@ public:
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*/
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int Main( const TOOL_EVENT& aEvent );
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void OnIdle( wxIdleEvent& aEvent );
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/**
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* Function GetSelection()
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*
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@ -280,11 +283,15 @@ private:
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SCH_BASE_FRAME* m_frame; // Pointer to the parent frame
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EE_SELECTION m_selection; // Current state of selection
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bool m_additive; // Items should be added to selection (instead of replacing)
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bool m_subtractive; // Items should be removed from selection
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bool m_additive; // Items should be added to sel (instead of replacing)
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bool m_subtractive; // Items should be removed from sel
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bool m_exclusive_or; // Items' selection state should be toggled
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bool m_multiple; // Multiple selection mode is active
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bool m_skip_heuristics; // Heuristics are not allowed when choosing item under cursor
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bool m_skip_heuristics; // Show disambuguation menu for all items under the
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// cursor rather than trying to narrow them down first
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// using heuristics
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KICURSOR m_nonModifiedCursor; // Cursor in the absence of shift/ctrl/alt
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bool m_isSymbolEditor; // True when the symbol editor is the parent frame
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bool m_isLibView; // True when libview is the parent frame
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