Make Eeschema cursors update without waiting for mouse movement.

This commit is contained in:
Jeff Young 2020-11-18 15:23:05 +00:00
parent bd1f262a6b
commit cb5ec8bce1
4 changed files with 71 additions and 29 deletions

View File

@ -464,7 +464,11 @@ bool EDA_DRAW_PANEL_GAL::SwitchBackend( GAL_TYPE aGalType )
wxWindow* galWindow = dynamic_cast<wxWindow*>( new_gal );
if( galWindow )
galWindow->Connect( wxEVT_SET_CURSOR, wxSetCursorEventHandler( EDA_DRAW_PANEL_GAL::onSetCursor ), NULL, this );
{
galWindow->Connect( wxEVT_SET_CURSOR,
wxSetCursorEventHandler( EDA_DRAW_PANEL_GAL::onSetCursor ), NULL,
this );
}
delete m_gal;
m_gal = new_gal;
@ -581,9 +585,7 @@ void EDA_DRAW_PANEL_GAL::onShowTimer( wxTimerEvent& aEvent )
void EDA_DRAW_PANEL_GAL::SetCurrentCursor( KICURSOR cursor )
{
if( m_currentKiCursor == cursor )
{
return;
}
m_currentCursor = CURSOR_STORE::GetCursor( cursor );
m_currentKiCursor = cursor;

View File

@ -88,6 +88,20 @@ SCH_BASE_FRAME::SCH_BASE_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aWindo
m_defaults( &m_base_frame_defaults )
{
createCanvas();
Bind( wxEVT_IDLE,
[this]( wxIdleEvent& aEvent )
{
// Handle cursor adjustments. While we can get motion and key events through
// wxWidgets, we can't get modifier-key-up events.
if( m_toolManager )
{
EE_SELECTION_TOOL* selTool = m_toolManager->GetTool<EE_SELECTION_TOOL>();
if( selTool )
selTool->OnIdle( aEvent );
}
} );
}

View File

@ -557,28 +557,20 @@ int EE_SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
{
if( displayWireCursor )
{
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::LINE_WIRE_ADD );
m_nonModifiedCursor = KICURSOR::LINE_WIRE_ADD;
}
else if( rolloverItem != niluuid )
{
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::HAND );
m_nonModifiedCursor = KICURSOR::HAND;
}
else if( !modifier_enabled && !m_selection.Empty()
&& !m_frame->GetDragSelects() && evt->HasPosition()
else if( !m_selection.Empty() && !m_frame->GetDragSelects() && evt->HasPosition()
&& selectionContains( evt->Position() ) ) //move/drag option prediction
{
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
m_nonModifiedCursor = KICURSOR::MOVING;
}
else
{
if( m_additive )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ADD );
else if( m_subtractive )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::SUBTRACT );
else if( m_exclusive_or )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::XOR );
else
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
m_nonModifiedCursor = KICURSOR::ARROW;
}
}
}
@ -590,6 +582,33 @@ int EE_SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
}
void EE_SELECTION_TOOL::OnIdle( wxIdleEvent& aEvent )
{
if( m_frame->ToolStackIsEmpty() )
{
wxMouseState keyboardState = wxGetMouseState();
m_subtractive = m_additive = m_exclusive_or = false;
if( keyboardState.ShiftDown() && keyboardState.ControlDown() )
m_subtractive = true;
else if( keyboardState.ShiftDown() )
m_additive = true;
else if( keyboardState.ControlDown() )
m_exclusive_or = true;
if( m_additive )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ADD );
else if( m_subtractive )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::SUBTRACT );
else if( m_exclusive_or )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::XOR );
else
m_frame->GetCanvas()->SetCurrentCursor( m_nonModifiedCursor );
}
}
EE_SELECTION& EE_SELECTION_TOOL::GetSelection()
{
return m_selection;

View File

@ -31,6 +31,7 @@
#include <tools/ee_selection.h>
#include <ee_collectors.h>
#include <sch_component.h>
#include <cursors.h>
class SCH_BASE_FRAME;
class SCH_ITEM;
@ -71,6 +72,8 @@ public:
*/
int Main( const TOOL_EVENT& aEvent );
void OnIdle( wxIdleEvent& aEvent );
/**
* Function GetSelection()
*
@ -280,11 +283,15 @@ private:
SCH_BASE_FRAME* m_frame; // Pointer to the parent frame
EE_SELECTION m_selection; // Current state of selection
bool m_additive; // Items should be added to selection (instead of replacing)
bool m_subtractive; // Items should be removed from selection
bool m_additive; // Items should be added to sel (instead of replacing)
bool m_subtractive; // Items should be removed from sel
bool m_exclusive_or; // Items' selection state should be toggled
bool m_multiple; // Multiple selection mode is active
bool m_skip_heuristics; // Heuristics are not allowed when choosing item under cursor
bool m_skip_heuristics; // Show disambuguation menu for all items under the
// cursor rather than trying to narrow them down first
// using heuristics
KICURSOR m_nonModifiedCursor; // Cursor in the absence of shift/ctrl/alt
bool m_isSymbolEditor; // True when the symbol editor is the parent frame
bool m_isLibView; // True when libview is the parent frame