Remove markup_parser from headers so PEGTL doesn't leak windows.h.
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@ -31,6 +31,11 @@
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#include <trigo.h>
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#include <markup_parser.h>
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// markup_parser.h includes pegtl.hpp which includes windows.h... which leaks #define DrawText
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#undef DrawText
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using namespace KIFONT;
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FONT* FONT::s_defaultFont = nullptr;
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@ -261,8 +266,8 @@ VECTOR2D FONT::getBoundingBox( const UTF8& aText, TEXT_STYLE_FLAGS aTextStyle,
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}
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void FONT::KiDrawText( KIGFX::GAL* aGal, const UTF8& aText, const VECTOR2D& aPosition,
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const TEXT_ATTRIBUTES& aAttributes ) const
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void FONT::DrawText( KIGFX::GAL* aGal, const UTF8& aText, const VECTOR2D& aPosition,
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const TEXT_ATTRIBUTES& aAttributes ) const
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{
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// FONT TODO: do we need to set the attributes to the gal at all?
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aGal->SetHorizontalJustify( aAttributes.m_Halign );
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@ -337,10 +342,10 @@ VECTOR2D FONT::Draw( KIGFX::GAL* aGal, const UTF8& aText, const VECTOR2D& aPosit
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/**
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* @return position of cursor for drawing next substring
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*/
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VECTOR2D FONT::drawMarkup( BOX2I* aBoundingBox, std::vector<std::unique_ptr<GLYPH>>& aGlyphs,
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const std::unique_ptr<MARKUP::NODE>& aNode, const VECTOR2D& aPosition,
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const VECTOR2D& aGlyphSize, const EDA_ANGLE& aAngle,
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TEXT_STYLE_FLAGS aTextStyle, int aLevel ) const
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VECTOR2D drawMarkup( BOX2I* aBoundingBox, std::vector<std::unique_ptr<GLYPH>>& aGlyphs,
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const std::unique_ptr<MARKUP::NODE>& aNode, const VECTOR2D& aPosition,
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const KIFONT::FONT* aFont, const VECTOR2D& aGlyphSize, const EDA_ANGLE& aAngle,
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TEXT_STYLE_FLAGS aTextStyle )
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{
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VECTOR2D nextPosition = aPosition;
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@ -363,7 +368,8 @@ VECTOR2D FONT::drawMarkup( BOX2I* aBoundingBox, std::vector<std::unique_ptr<GLYP
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wxPoint pt( aPosition.x, aPosition.y );
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BOX2I bbox;
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nextPosition = GetTextAsGlyphs( &bbox, aGlyphs, txt, aGlyphSize, pt, aAngle, textStyle );
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nextPosition = aFont->GetTextAsGlyphs( &bbox, aGlyphs, txt, aGlyphSize, pt, aAngle,
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textStyle );
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if( aBoundingBox )
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{
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@ -377,14 +383,26 @@ VECTOR2D FONT::drawMarkup( BOX2I* aBoundingBox, std::vector<std::unique_ptr<GLYP
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for( const auto& child : aNode->children )
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{
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nextPosition = drawMarkup( aBoundingBox, aGlyphs, child, nextPosition, aGlyphSize, aAngle,
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textStyle, aLevel + 1 );
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nextPosition = drawMarkup( aBoundingBox, aGlyphs, child, nextPosition, aFont, aGlyphSize,
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aAngle, textStyle );
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}
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return nextPosition;
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}
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VECTOR2D FONT::drawMarkup( BOX2I* aBoundingBox, std::vector<std::unique_ptr<GLYPH>>& aGlyphs,
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const UTF8& aText, const VECTOR2D& aPosition, const VECTOR2D& aGlyphSize,
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const EDA_ANGLE& aAngle, TEXT_STYLE_FLAGS aTextStyle ) const
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{
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MARKUP::MARKUP_PARSER markupParser( aText );
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std::unique_ptr<MARKUP::NODE> root = markupParser.Parse();
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return ::drawMarkup( aBoundingBox, aGlyphs, root, aPosition, this, aGlyphSize, aAngle,
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aTextStyle );
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}
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VECTOR2D FONT::drawSingleLineText( KIGFX::GAL* aGal, BOX2I* aBoundingBox, const UTF8& aText,
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const VECTOR2D& aPosition, const VECTOR2D& aGlyphSize,
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const EDA_ANGLE& aAngle, bool aIsItalic, bool aIsMirrored ) const
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@ -395,15 +413,13 @@ VECTOR2D FONT::drawSingleLineText( KIGFX::GAL* aGal, BOX2I* aBoundingBox, const
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return aPosition;
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}
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MARKUP::MARKUP_PARSER markupParser( aText );
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std::unique_ptr<MARKUP::NODE> markupRoot = markupParser.Parse();
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TEXT_STYLE_FLAGS textStyle = 0;
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TEXT_STYLE_FLAGS textStyle = 0;
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if( aIsItalic )
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textStyle |= TEXT_STYLE::ITALIC;
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std::vector<std::unique_ptr<GLYPH>> glyphs;
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VECTOR2D nextPosition = drawMarkup( aBoundingBox, glyphs, markupRoot, aPosition, aGlyphSize,
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VECTOR2D nextPosition = drawMarkup( aBoundingBox, glyphs, aText, aPosition, aGlyphSize,
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aAngle, textStyle );
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for( const std::unique_ptr<GLYPH>& glyph : glyphs )
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@ -422,16 +438,14 @@ VECTOR2D FONT::boundingBoxSingleLine( BOX2I* aBoundingBox, const UTF8& aText,
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const VECTOR2D& aPosition, const VECTOR2D& aGlyphSize,
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const EDA_ANGLE& aAngle, bool aIsItalic ) const
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{
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MARKUP::MARKUP_PARSER markupParser( aText );
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std::unique_ptr<MARKUP::NODE> markupRoot = markupParser.Parse();
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TEXT_STYLE_FLAGS textStyle = 0;
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TEXT_STYLE_FLAGS textStyle = 0;
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if( aIsItalic )
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textStyle |= TEXT_STYLE::ITALIC;
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std::vector<std::unique_ptr<GLYPH>> glyphs; // ignored
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VECTOR2D nextPosition = drawMarkup( aBoundingBox, glyphs, markupRoot, aPosition, aGlyphSize,
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aAngle, false, textStyle );
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VECTOR2D nextPosition = drawMarkup( aBoundingBox, glyphs, aText, aPosition, aGlyphSize,
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aAngle, textStyle );
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return nextPosition;
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}
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@ -32,7 +32,6 @@
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#include <newstroke_font.h>
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#include <font/glyph.h>
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#include <font/stroke_font.h>
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#include <markup_parser.h>
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#include <geometry/shape_line_chain.h>
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#include <trigo.h>
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@ -208,14 +207,11 @@ VECTOR2D STROKE_FONT::StringBoundaryLimits( const KIGFX::GAL* aGal, const UTF8&
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double aGlyphThickness ) const
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{
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// TODO do we need to parse every time - have we already parsed?
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MARKUP::MARKUP_PARSER markupParser( aText );
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auto root = markupParser.Parse();
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std::vector<std::unique_ptr<GLYPH>> glyphs; // ignored
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BOX2I boundingBox;
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(void) drawMarkup( &boundingBox, glyphs, root, VECTOR2D(), aGlyphSize, EDA_ANGLE::ANGLE_0,
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false, 0 /* TODO: this should really include italic */ );
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(void) drawMarkup( &boundingBox, glyphs, aText, VECTOR2D(), aGlyphSize, EDA_ANGLE::ANGLE_0,
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0 /* TODO: this should really include TEXT_STYLE::ITALIC if set */ );
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return boundingBox.GetSize();
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}
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@ -36,12 +36,6 @@
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#include <font/glyph.h>
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#include <font/text_attributes.h>
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namespace MARKUP
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{
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struct NODE;
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}
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namespace KIGFX
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{
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class GAL;
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@ -137,8 +131,8 @@ public:
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return Draw( aGal, aText, aPosition, VECTOR2D( 0, 0 ), aAttributes );
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}
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virtual void KiDrawText( KIGFX::GAL* aGal, const UTF8& aText, const VECTOR2D& aPosition,
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const TEXT_ATTRIBUTES& aAttributes ) const;
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virtual void DrawText( KIGFX::GAL* aGal, const UTF8& aText, const VECTOR2D& aPosition,
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const TEXT_ATTRIBUTES& aAttributes ) const;
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/**
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* Compute the boundary limits of aText (the bounding box of all shapes).
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@ -248,9 +242,8 @@ protected:
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TEXT_STYLE_FLAGS aTextStyle = 0 ) const = 0;
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VECTOR2D drawMarkup( BOX2I* aBoundingBox, std::vector<std::unique_ptr<GLYPH>>& aGlyphs,
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const std::unique_ptr<MARKUP::NODE>& aNode, const VECTOR2D& aPosition,
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const VECTOR2D& aGlyphSize, const EDA_ANGLE& aAngle,
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TEXT_STYLE_FLAGS aTextStyle, int aLevel = 0 ) const;
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const UTF8& aText, const VECTOR2D& aPosition, const VECTOR2D& aGlyphSize,
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const EDA_ANGLE& aAngle, TEXT_STYLE_FLAGS aTextStyle ) const;
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///< Factor that determines the pitch between 2 lines.
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static constexpr double INTERLINE_PITCH_RATIO = 1.62; // The golden mean
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