Slightly "unhide" the UNDO_REDO_LIST enum
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@ -98,6 +98,15 @@ wxDECLARE_EVENT( UNITS_CHANGED, wxCommandEvent );
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class EDA_BASE_FRAME : public wxFrame, public TOOLS_HOLDER, public KIWAY_HOLDER
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class EDA_BASE_FRAME : public wxFrame, public TOOLS_HOLDER, public KIWAY_HOLDER
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{
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{
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public:
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public:
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/**
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* Specifies whether we are interacting with the undo or redo stacks
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*/
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enum UNDO_REDO_LIST
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{
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UNDO_LIST,
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REDO_LIST
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};
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EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType, const wxString& aTitle,
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EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType, const wxString& aTitle,
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const wxPoint& aPos, const wxSize& aSize, long aStyle,
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const wxPoint& aPos, const wxSize& aSize, long aStyle,
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const wxString& aFrameName, KIWAY* aKiway );
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const wxString& aFrameName, KIWAY* aKiway );
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@ -524,7 +533,6 @@ public:
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* @param aItemCount number of old commands to delete. -1 to remove all old commands
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* @param aItemCount number of old commands to delete. -1 to remove all old commands
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* this will empty the list of commands.
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* this will empty the list of commands.
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*/
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*/
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enum UNDO_REDO_LIST { UNDO_LIST, REDO_LIST };
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virtual void ClearUndoORRedoList( UNDO_REDO_LIST aList, int aItemCount = -1 )
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virtual void ClearUndoORRedoList( UNDO_REDO_LIST aList, int aItemCount = -1 )
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{ }
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{ }
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