Give up trying to find a one-size-fits-all boudningBox for text.
Fixes https://gitlab.com/kicad/code/kicad/issues/11636
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@ -1681,7 +1681,7 @@ void PCB_PAINTER::draw( const PCB_TEXT* aText, int aLayer )
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font->Draw( &callback_gal, resolvedText, aText->GetDrawPos(), attrs );
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SHAPE_POLY_SET finalPoly;
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int margin = attrs.m_StrokeWidth * 1.5;
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int margin = attrs.m_StrokeWidth * 2.5;
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aText->TransformBoundingBoxWithClearanceToPolygon( &finalPoly, margin );
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finalPoly.BooleanSubtract( knockouts, SHAPE_POLY_SET::PM_FAST );
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@ -35,6 +35,10 @@
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#include <pcb_shape.h>
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#include <pcb_target.h>
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#include <pcb_track.h>
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#include <pcb_text.h>
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#include <pcb_textbox.h>
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#include <fp_text.h>
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#include <fp_textbox.h>
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#include <connectivity/connectivity_data.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <board_commit.h>
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@ -517,6 +521,33 @@ void ZONE_FILLER::addHoleKnockout( PAD* aPad, int aGap, SHAPE_POLY_SET& aHoles )
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void ZONE_FILLER::addKnockout( BOARD_ITEM* aItem, PCB_LAYER_ID aLayer, int aGap,
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bool aIgnoreLineWidth, SHAPE_POLY_SET& aHoles )
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{
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// Text has a complicated relationship with its boudingBox due to ascenders, descenders,
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// diacriticals, etc. Some things want a fairly tight bounding box, and some things don't.
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// Since there's no uniformly "correct" answer, we pad the bounding box here to limit
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// shorting as much as possible. (Note, however, that it will be caught by DRC either way,
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// as it's not reliant on the bounding box.)
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switch( aItem->Type() )
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{
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case PCB_TEXT_T:
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aGap += static_cast<PCB_TEXT*>( aItem )->GetTextThickness();
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break;
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case PCB_TEXTBOX_T:
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aGap += static_cast<PCB_TEXTBOX*>( aItem )->GetTextThickness();
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break;
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case PCB_FP_TEXT_T:
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aGap += static_cast<FP_TEXT*>( aItem )->GetTextThickness();
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break;
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case PCB_FP_TEXTBOX_T:
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aGap += static_cast<FP_TEXTBOX*>( aItem )->GetTextThickness();
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break;
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default:
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break;
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}
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switch( aItem->Type() )
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{
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case PCB_SHAPE_T:
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