Fix X3D patch commit coding policy issues.

This commit is contained in:
Wayne Stambaugh 2013-03-28 12:51:22 -04:00
parent 3c037a3c31
commit cd18ff1762
7 changed files with 265 additions and 227 deletions

View File

@ -41,16 +41,17 @@
// Imported function:
extern void Set_Object_Data( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits );
S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster,
const wxString aExtension )
S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster,
const wxString aExtension )
{
if ( aExtension == wxT( "x3d" ) )
{
return new X3D_MODEL_PARSER(aMaster);
return new X3D_MODEL_PARSER( aMaster );
}
else if ( aExtension == wxT( "wrl" ) )
{
return new VRML_MODEL_PARSER(aMaster);
return new VRML_MODEL_PARSER( aMaster );
}
else
{
@ -58,6 +59,7 @@ S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster,
}
}
int S3D_MASTER::ReadData()
{
wxFileName fn;
@ -69,16 +71,17 @@ int S3D_MASTER::ReadData()
}
wxString shape3DNname = m_Shape3DName;
#ifdef __WINDOWS__
shape3DNname.Replace( wxT("/"), wxT("\\") );
shape3DNname.Replace( wxT( "/" ), wxT( "\\" ) );
#else
shape3DNname.Replace( wxT("\\"), wxT("/") );
shape3DNname.Replace( wxT( "\\" ), wxT( "/" ) );
#endif
if( wxFileName::FileExists( shape3DNname ) )
{
FullFilename = shape3DNname;
fn.Assign(FullFilename);
fn.Assign( FullFilename );
}
else
{
@ -94,14 +97,15 @@ int S3D_MASTER::ReadData()
}
wxString extension = fn.GetExt();
S3D_MODEL_PARSER* parser = S3D_MODEL_PARSER::Create(this, extension);
if(parser)
S3D_MODEL_PARSER* parser = S3D_MODEL_PARSER::Create( this, extension );
if( parser )
{
parser->Load(FullFilename);
parser->Load( FullFilename );
delete parser;
return 0;
}
else
}
else
{
wxLogDebug( wxT( "Unknown file type <%s>" ), GetChars( extension ) );
}
@ -109,6 +113,7 @@ int S3D_MASTER::ReadData()
return -1;
}
int STRUCT_3D_SHAPE::ReadData( FILE* file, int* LineNum )
{
char line[512];

View File

@ -49,8 +49,8 @@ class X3D_MODEL_PARSER;
class S3D_MODEL_PARSER
{
public:
S3D_MODEL_PARSER(S3D_MASTER* aMaster)
:master(aMaster)
S3D_MODEL_PARSER(S3D_MASTER* aMaster) :
master( aMaster )
{}
virtual ~S3D_MODEL_PARSER()
@ -64,19 +64,18 @@ public:
/**
* Function Create
* Factory method for creating concrete 3D model parsers
* Notice that the caller is responible to delete created parser.
* Notice that the caller is responsible to delete created parser.
*
* @param aMaster is master object that the parser will fill.
* @param aExtension is file extension of the file you are going to parse.
*/
static S3D_MODEL_PARSER* Create( S3D_MASTER* aMaster,
const wxString aExtension );
static S3D_MODEL_PARSER* Create( S3D_MASTER* aMaster, const wxString aExtension );
/**
* Function Load
*
* Concrete parsers should implement this function
*/
virtual void Load(const wxString aFilename) = 0;
virtual void Load( const wxString aFilename ) = 0;
private:
S3D_MASTER* master;
@ -92,9 +91,9 @@ class wxXmlNode;
class X3D_MODEL_PARSER: public S3D_MODEL_PARSER
{
public:
X3D_MODEL_PARSER(S3D_MASTER* aMaster);
X3D_MODEL_PARSER( S3D_MASTER* aMaster );
~X3D_MODEL_PARSER();
void Load(const wxString aFilename);
void Load( const wxString aFilename );
typedef std::map< wxString, wxString > PROPERTY_MAP;
typedef std::vector< wxXmlNode* > NODE_LIST;
@ -107,8 +106,7 @@ public:
* @param aName is the name of node you try to find
* @param aResult contains found nodes
*/
static void GetChildsByName(wxXmlNode* aParent, const wxString aName,
NODE_LIST& aResult);
static void GetChildsByName( wxXmlNode* aParent, const wxString aName, NODE_LIST& aResult );
/**
* Function GetNodeProperties
@ -116,7 +114,7 @@ public:
*
* @param aProps contains map of found properties
*/
static void GetNodeProperties(wxXmlNode* aNode, PROPERTY_MAP& aProps);
static void GetNodeProperties( wxXmlNode* aNode, PROPERTY_MAP& aProps );
/**
* Return string representing x3d file in vrml format
@ -126,17 +124,16 @@ public:
wxString VRML_representation();
private:
std::vector<wxString> vrml_materials;
std::vector<wxString> vrml_points;
std::vector<wxString> vrml_coord_indexes;
std::vector< wxString > vrml_materials;
std::vector< wxString > vrml_points;
std::vector< wxString > vrml_coord_indexes;
void readTransform( wxXmlNode* aTransformNode );
void readMaterial( wxXmlNode* aMatNode );
void readIndexedFaceSet( wxXmlNode* aFaceNode,
PROPERTY_MAP& aTransfromProps );
void readIndexedFaceSet( wxXmlNode* aFaceNode, PROPERTY_MAP& aTransfromProps );
bool parseDoubleTriplet( const wxString& aData, S3D_VERTEX& aResult );
void rotate( S3D_VERTEX& aCoordinate, S3D_VERTEX& aRotAxis, double angle);
void rotate( S3D_VERTEX& aCoordinate, S3D_VERTEX& aRotAxis, double angle );
};
/**
@ -146,9 +143,9 @@ private:
class VRML_MODEL_PARSER: public S3D_MODEL_PARSER
{
public:
VRML_MODEL_PARSER(S3D_MASTER* aMaster);
VRML_MODEL_PARSER( S3D_MASTER* aMaster );
~VRML_MODEL_PARSER();
void Load(const wxString aFilename);
void Load( const wxString aFilename );
private:
/**
@ -170,7 +167,26 @@ private:
int readShape( FILE* file, int* LineNum );
int readAppearance( FILE* file, int* LineNum );
int readGeometry( FILE* file, int* LineNum );
void readCoordsList( FILE* file, char* text_buffer, std::vector< double >& aList, int* LineNum );
/**
* Function ReadCoordList
* reads 3D coordinate lists like:
* coord Coordinate { point [
* -5.24489 6.57640e-3 -9.42129e-2,
* -5.11821 6.57421e-3 0.542654,
* -3.45868 0.256565 1.32000 ] }
* or:
* normal Normal { vector [
* 0.995171 -6.08102e-6 9.81541e-2,
* 0.923880 -4.09802e-6 0.382683,
* 0.707107 -9.38186e-7 0.707107]
* }
*
* text_buffer contains the first line of this node :
* "coord Coordinate { point ["
*/
void readCoordsList( FILE* file, char* text_buffer, std::vector< double >& aList,
int* LineNum );
};
#endif // MODELPARSERS_H

View File

@ -36,19 +36,21 @@
#include "3d_struct.h"
#include "modelparsers.h"
// separator chars
static const char* sep_chars = " \t\n\r";
VRML_MODEL_PARSER::VRML_MODEL_PARSER(S3D_MASTER* aMaster)
:S3D_MODEL_PARSER(aMaster)
VRML_MODEL_PARSER::VRML_MODEL_PARSER( S3D_MASTER* aMaster ) :
S3D_MODEL_PARSER( aMaster )
{}
VRML_MODEL_PARSER::~VRML_MODEL_PARSER()
{}
void VRML_MODEL_PARSER::Load(const wxString aFilename)
{
void VRML_MODEL_PARSER::Load( const wxString aFilename )
{
char line[1024], * text;
FILE* file;
int LineNum = 0;
@ -67,7 +69,7 @@ void VRML_MODEL_PARSER::Load(const wxString aFilename)
{
text = strtok( line, sep_chars );
if( stricmp( text, "DEF" ) == 0 || stricmp( text, "Group" ) == 0)
if( stricmp( text, "DEF" ) == 0 || stricmp( text, "Group" ) == 0 )
{
while( GetLine( file, line, &LineNum, 512 ) )
{
@ -91,6 +93,7 @@ void VRML_MODEL_PARSER::Load(const wxString aFilename)
SetLocaleTo_Default(); // revert to the current locale
}
int VRML_MODEL_PARSER::readMaterial( FILE* file, int* LineNum )
{
char line[512], * text, * command;
@ -258,7 +261,8 @@ int VRML_MODEL_PARSER::readAppearance( FILE* file, int* LineNum )
if( *text == '}' )
{
err = 0; break;
err = 0;
break;
}
if( stricmp( text, "material" ) == 0 )
@ -278,24 +282,8 @@ int VRML_MODEL_PARSER::readAppearance( FILE* file, int* LineNum )
#define BUFSIZE 2000
/**
* Function ReadCoordList
* reads 3D coordinate lists like:
* coord Coordinate { point [
* -5.24489 6.57640e-3 -9.42129e-2,
* -5.11821 6.57421e-3 0.542654,
* -3.45868 0.256565 1.32000 ] }
* or:
* normal Normal { vector [
* 0.995171 -6.08102e-6 9.81541e-2,
* 0.923880 -4.09802e-6 0.382683,
* 0.707107 -9.38186e-7 0.707107]
* }
*
* text_buffer contains the first line of this node :
* "coord Coordinate { point ["
*/
void VRML_MODEL_PARSER::readCoordsList( FILE* file, char* text_buffer, std::vector< double >& aList, int* LineNum )
void VRML_MODEL_PARSER::readCoordsList( FILE* file, char* text_buffer,
std::vector< double >& aList, int* LineNum )
{
unsigned int ii = 0, jj = 0;
char* text;
@ -399,6 +387,7 @@ int VRML_MODEL_PARSER::readGeometry( FILE* file, int* LineNum )
else
{
}
continue;
}

View File

@ -39,17 +39,20 @@
#include "3d_struct.h"
#include "modelparsers.h"
X3D_MODEL_PARSER::X3D_MODEL_PARSER( S3D_MASTER* aMaster )
:S3D_MODEL_PARSER( aMaster )
X3D_MODEL_PARSER::X3D_MODEL_PARSER( S3D_MASTER* aMaster ) :
S3D_MODEL_PARSER( aMaster )
{}
X3D_MODEL_PARSER::~X3D_MODEL_PARSER()
{}
void X3D_MODEL_PARSER::Load( const wxString aFilename )
void X3D_MODEL_PARSER::Load( const wxString aFilename )
{
wxXmlDocument doc;
if( !doc.Load( aFilename ) )
wxXmlDocument doc;
if( !doc.Load( aFilename ) )
{
wxLogError( wxT( "Error while parsing file <%s>" ), GetChars( aFilename ) );
return;
@ -62,74 +65,85 @@ void X3D_MODEL_PARSER::Load( const wxString aFilename )
}
// Shapes are inside of Transform nodes
// Transform node contains information about
// Transform node contains information about
// transition, scale and rotation of the shape
NODE_LIST transforms;
GetChildsByName( doc.GetRoot(), wxT( "Transform" ), transforms );
for( NODE_LIST::iterator node_it = transforms.begin();
node_it != transforms.end();
node_it++ )
node_it++ )
{
readTransform( *node_it );
}
}
wxString X3D_MODEL_PARSER::VRML_representation()
wxString X3D_MODEL_PARSER::VRML_representation()
{
wxString output;
for( unsigned i = 0; i < vrml_points.size(); i++ )
for( unsigned i = 0; i < vrml_points.size(); i++ )
{
output += wxT("Shape {\n"
" appearance Appearance {\n"
" material Material {\n" ) +
vrml_materials[i] +
wxT(" }\n"
" }\n"
" geometry IndexedFaceSet {\n"
" solid TRUE\n"
" coord Coordinate {\n"
" point [\n") +
output += wxT( "Shape {\n"
" appearance Appearance {\n"
" material Material {\n" ) +
vrml_materials[i] +
wxT( " }\n"
" }\n"
" geometry IndexedFaceSet {\n"
" solid TRUE\n"
" coord Coordinate {\n"
" point [\n") +
vrml_points[i] +
wxT( " ]\n"
" }\n"
" coordIndex [\n" ) +
vrml_coord_indexes[i] +
wxT(" ]\n"
" }\n"
"},\n");
wxT( " ]\n"
" }\n"
"},\n" );
}
return output;
}
void X3D_MODEL_PARSER::GetChildsByName( wxXmlNode* aParent,
const wxString aName,
std::vector< wxXmlNode* >& aResult )
void X3D_MODEL_PARSER::GetChildsByName( wxXmlNode* aParent,
const wxString aName,
std::vector< wxXmlNode* >& aResult )
{
// Breadth-first search (BFS)
std::queue< wxXmlNode* > found;
found.push( aParent );
while( !found.empty() )
while( !found.empty() )
{
wxXmlNode *elem = found.front();
for( wxXmlNode *child = elem->GetChildren();
child != NULL;
child != NULL;
child = child->GetNext() )
{
if( child->GetName() == aName)
if( child->GetName() == aName )
{
aResult.push_back( child );
}
found.push( child );
}
found.pop();
}
}
void X3D_MODEL_PARSER::GetNodeProperties( wxXmlNode* aNode, PROPERTY_MAP& aProps ) {
void X3D_MODEL_PARSER::GetNodeProperties( wxXmlNode* aNode, PROPERTY_MAP& aProps )
{
wxXmlProperty *prop;
for( prop = aNode->GetProperties();
prop != NULL;
for( prop = aNode->GetAttributes();
prop != NULL;
prop = prop->GetNext() )
{
aProps[ prop->GetName() ] = prop->GetValue();
@ -145,98 +159,110 @@ void X3D_MODEL_PARSER::readTransform( wxXmlNode* aTransformNode )
for( NODE_LIST::iterator node = childnodes.begin();
node != childnodes.end();
node++ )
node++ )
{
readMaterial( *node );
}
childnodes.clear();
PROPERTY_MAP properties;
GetNodeProperties( aTransformNode, properties );
GetChildsByName( aTransformNode, wxT("IndexedFaceSet"), childnodes );
for( NODE_LIST::iterator node = childnodes.begin();
node != childnodes.end();
node++ )
node++ )
{
readIndexedFaceSet( *node, properties );
}
childnodes.clear();
}
void X3D_MODEL_PARSER::readMaterial( wxXmlNode* aMatNode )
{
PROPERTY_MAP properties;
GetNodeProperties( aMatNode, properties );
// DEFine new Material named as value of DEF
if( properties.find( wxT( "DEF" ) ) != properties.end() ) {
if( properties.find( wxT( "DEF" ) ) != properties.end() )
{
double amb, shine, transp;
S3D_MATERIAL* material = new S3D_MATERIAL( GetMaster(), properties[ wxT( "DEF" ) ] );
GetMaster()->Insert( material );
if( !parseDoubleTriplet( properties[ wxT( "diffuseColor" ) ],
material->m_DiffuseColor) )
{
D( printf("diffuseColor parsing error") );
if( !parseDoubleTriplet( properties[ wxT( "diffuseColor" ) ],
material->m_DiffuseColor ) )
{
D( printf("diffuseColor parsing error") );
}
if( !parseDoubleTriplet( properties[ wxT( "specularColor" ) ],
material->m_SpecularColor ) )
{
D( printf("specularColor parsing error") );
D( printf("specularColor parsing error") );
}
if( !parseDoubleTriplet( properties[ wxT( "emissiveColor" ) ],
material->m_EmissiveColor ) )
{
D( printf("emissiveColor parsing error") );
{
D( printf("emissiveColor parsing error") );
}
wxStringTokenizer values;
values.SetString( properties[ wxT( "ambientIntensity" ) ] );
if( values.GetNextToken().ToDouble( &amb ) )
if( values.GetNextToken().ToDouble( &amb ) )
{
material->m_AmbientIntensity = amb;
}
else
}
else
{
D( printf("ambienterror") );
D( printf( "ambienterror" ) );
}
values.SetString( properties[ wxT( "shininess" ) ] );
if( values.GetNextToken().ToDouble(&shine) )
if( values.GetNextToken().ToDouble( &shine ) )
{
material->m_Shininess = shine;
}
else {
D( printf( "shininess error" ) );
}
else
{
D( printf( "shininess error" ) );
}
values.SetString( properties[ wxT( "transparency" ) ] );
if( values.GetNextToken().ToDouble(&transp) )
if( values.GetNextToken().ToDouble( &transp ) )
{
material->m_Transparency = transp;
}
}
else
{
{
D( printf( "trans error") );
}
material->SetMaterial();
// VRML
wxString vrml_material;
PROPERTY_MAP::const_iterator p = ++properties.begin(); // skip DEF
for(;p != properties.end();p++) {
vrml_material.Append( p->first + wxT(" ") + p->second + wxT("\n") );
for(;p != properties.end();p++)
{
vrml_material.Append( p->first + wxT( " " ) + p->second + wxT( "\n" ) );
}
vrml_materials.push_back(vrml_material);
vrml_materials.push_back( vrml_material );
}
// USE existing material named by value of USE
else if( properties.find( wxT( "USE" ) ) != properties.end() ) {
else if( properties.find( wxT( "USE" ) ) != properties.end() )
{
S3D_MATERIAL* material = NULL;
wxString mat_name = properties[ wxT( "USE" ) ];
@ -244,34 +270,33 @@ void X3D_MODEL_PARSER::readMaterial( wxXmlNode* aMatNode )
{
if( material->m_Name == mat_name )
{
wxString vrml_material;
vrml_material.Append( wxString::Format( wxT( "specularColor %f %f %f\n"),
material->m_SpecularColor.x,
material->m_SpecularColor.y,
material->m_SpecularColor.z) );
vrml_material.Append( wxString::Format( wxT( "specularColor %f %f %f\n" ),
material->m_SpecularColor.x,
material->m_SpecularColor.y,
material->m_SpecularColor.z ) );
vrml_material.Append( wxString::Format( wxT( "diffuseColor %f %f %f\n"),
material->m_DiffuseColor.x,
material->m_DiffuseColor.y,
material->m_DiffuseColor.z) );
vrml_material.Append( wxString::Format( wxT( "diffuseColor %f %f %f\n" ),
material->m_DiffuseColor.x,
material->m_DiffuseColor.y,
material->m_DiffuseColor.z ) );
vrml_material.Append( wxString::Format( wxT( "emissiveColor %f %f %f\n"),
material->m_EmissiveColor.x,
material->m_EmissiveColor.y,
material->m_EmissiveColor.z) );
vrml_material.Append( wxString::Format( wxT( "emissiveColor %f %f %f\n" ),
material->m_EmissiveColor.x,
material->m_EmissiveColor.y,
material->m_EmissiveColor.z ) );
vrml_material.Append( wxString::Format( wxT( "ambientIntensity %f\n"),
material->m_AmbientIntensity) );
vrml_material.Append( wxString::Format( wxT( "ambientIntensity %f\n"),
material->m_AmbientIntensity ) );
vrml_material.Append( wxString::Format( wxT( "shininess %f\n"),
material->m_Shininess) );
vrml_material.Append( wxString::Format( wxT( "transparency %f\n"),
material->m_Transparency) );
vrml_materials.push_back(vrml_material);
vrml_material.Append( wxString::Format( wxT( "shininess %f\n"),
material->m_Shininess ) );
vrml_material.Append( wxString::Format( wxT( "transparency %f\n"),
material->m_Transparency ) );
vrml_materials.push_back( vrml_material );
material->SetMaterial();
return;
@ -279,39 +304,40 @@ void X3D_MODEL_PARSER::readMaterial( wxXmlNode* aMatNode )
}
D( printf( "ReadMaterial error: material not found\n" ) );
}
}
bool X3D_MODEL_PARSER::parseDoubleTriplet( const wxString& aData,
bool X3D_MODEL_PARSER::parseDoubleTriplet( const wxString& aData,
S3D_VERTEX& aResult )
{
wxStringTokenizer tokens(aData);
return tokens.GetNextToken().ToDouble( &aResult.x ) &&
tokens.GetNextToken().ToDouble( &aResult.y ) &&
tokens.GetNextToken().ToDouble( &aResult.z );
tokens.GetNextToken().ToDouble( &aResult.z );
}
void X3D_MODEL_PARSER::rotate( S3D_VERTEX& aV,
S3D_VERTEX& aU,
double angle)
void X3D_MODEL_PARSER::rotate( S3D_VERTEX& aV,
S3D_VERTEX& aU,
double angle )
{
S3D_VERTEX rotated;
double C = cos(angle);
double S = sin(angle);
double C = cos( angle );
double S = sin( angle );
double t = 1.0 - C;
rotated.x = ( t * aU.x * aU.x + C ) * aV.x +
( t * aU.x * aU.y - S * aU.z ) * aV.y +
rotated.x = ( t * aU.x * aU.x + C ) * aV.x +
( t * aU.x * aU.y - S * aU.z ) * aV.y +
( t * aU.x * aU.z + S * aU.y ) * aV.z;
rotated.y = ( t * aU.x * aU.y + S * aU.z ) * aV.x +
( t * aU.y * aU.y + C ) * aV.y +
rotated.y = ( t * aU.x * aU.y + S * aU.z ) * aV.x +
( t * aU.y * aU.y + C ) * aV.y +
( t * aU.y * aU.z - S * aU.x ) * aV.z;
rotated.z = ( t * aU.x * aU.z - S * aU.y ) * aV.x +
( t * aU.y * aU.z + S * aU.x ) * aV.y +
rotated.z = ( t * aU.x * aU.z - S * aU.y ) * aV.x +
( t * aU.y * aU.z + S * aU.x ) * aV.y +
( t * aU.z * aU.z + C) * aV.z;
aV.x = rotated.x;
@ -319,21 +345,21 @@ void X3D_MODEL_PARSER::rotate( S3D_VERTEX& aV,
aV.z = rotated.z;
}
/* Steps:
* 1. Read transform data
* 2. Read vectex triplets
* 2. Read vertex triplets
* 3. Read coordinate indexes
* 4. Apply geometry to Master object
*/
void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
PROPERTY_MAP& aTransformProps)
{
/* Step 1: Read transform data
* --------------------------- */
S3D_VERTEX translation;
parseDoubleTriplet( aTransformProps[ wxT( "translation" ) ],
translation );
parseDoubleTriplet( aTransformProps[ wxT( "translation" ) ], translation );
S3D_VERTEX scale;
parseDoubleTriplet( aTransformProps[ wxT( "scale" ) ], scale );
@ -341,6 +367,7 @@ void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
S3D_VERTEX rotation;
double angle = 0.0;
wxStringTokenizer tokens(aTransformProps[ wxT( "rotation" ) ]);
if( !(tokens.GetNextToken().ToDouble( &rotation.x ) &&
tokens.GetNextToken().ToDouble( &rotation.y ) &&
tokens.GetNextToken().ToDouble( &rotation.z ) &&
@ -349,7 +376,7 @@ void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
D( printf("rotation read error") );
}
double vrmlunits_to_3Dunits = g_Parm_3D_Visu.m_BiuTo3Dunits *
double vrmlunits_to_3Dunits = g_Parm_3D_Visu.m_BiuTo3Dunits *
UNITS3D_TO_UNITSPCB;
/* Step 2: Read all coordinate points
@ -365,7 +392,8 @@ void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
// Save points to vector as doubles
wxStringTokenizer point_tokens( coordinate_properties[ wxT("point") ] );
double point = 0.0;
while( point_tokens.HasMoreTokens() )
while( point_tokens.HasMoreTokens() )
{
if( point_tokens.GetNextToken().ToDouble( &point ) )
{
@ -377,28 +405,30 @@ void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
}
}
if(points.size() % 3 != 0) {
D( printf("Number of points is incorrect") );
if( points.size() % 3 != 0 )
{
D( printf( "Number of points is incorrect" ) );
return;
}
/* Create 3D vertex from 3 points and
* apply tansforms in order of SCALE, ROTATION, TRANSLATION
* apply transforms in order of SCALE, ROTATION, TRANSLATION
*/
wxString vrml_pointlist;
std::vector< S3D_VERTEX > triplets;
for( unsigned id = 0; id < points.size() / 3; id++ )
{
int triplet_indx = id * 3;
S3D_VERTEX point( points[ triplet_indx ],
points[ triplet_indx + 1 ],
S3D_VERTEX point( points[ triplet_indx ],
points[ triplet_indx + 1 ],
points[ triplet_indx + 2 ] );
point.x *= scale.x;
point.y *= scale.y;
point.z *= scale.z;
rotate(point, rotation, angle);
rotate( point, rotation, angle );
point.x += translation.x;
point.y += translation.y;
@ -407,9 +437,10 @@ void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
triplets.push_back(point);
// VRML
vrml_pointlist.Append( wxString::Format(wxT("%f %f %f\n"), point.x, point.y, point.z) );
vrml_pointlist.Append( wxString::Format( wxT( "%f %f %f\n" ), point.x, point.y, point.z ) );
}
vrml_points.push_back(vrml_pointlist);
vrml_points.push_back( vrml_pointlist );
/* -- Read coordinate indexes -- */
PROPERTY_MAP faceset_properties;
@ -422,10 +453,11 @@ void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
wxStringTokenizer index_tokens( coordIndex_str );
wxString vrml_coord_indx_list;
while( index_tokens.HasMoreTokens() )
while( index_tokens.HasMoreTokens() )
{
long index = 0;
index_tokens.GetNextToken().ToLong(&index);
index_tokens.GetNextToken().ToLong( &index );
// -1 marks the end of polygon
if( index < 0 )
@ -433,11 +465,12 @@ void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
/* Step 4: Apply geometry to Master object
* --------------------------------------- */
std::vector<int>::const_iterator id;
for( id = coordIndex.begin();
id != coordIndex.end();
id++ )
{
vertices.push_back( triplets.at(*id) );
vertices.push_back( triplets.at( *id ) );
}
GetMaster()->Set_Object_Coords( vertices );
@ -445,14 +478,14 @@ void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
vertices.clear();
coordIndex.clear();
vrml_coord_indx_list.Append( wxT("-1\n") );
vrml_coord_indx_list.Append( wxT( "-1\n" ) );
}
else
{
coordIndex.push_back( index );
vrml_coord_indx_list.Append( wxString::Format(wxT("%u "), index) );
vrml_coord_indx_list.Append( wxString::Format( wxT( "%u " ), index ) );
}
}
vrml_coord_indexes.push_back(vrml_coord_indx_list);
}
vrml_coord_indexes.push_back( vrml_coord_indx_list );
}

View File

@ -59,7 +59,7 @@ void PlotWorkSheet( PLOTTER* plotter, const TITLE_BLOCK& aTitleBlock,
int iusPerMil = plotter->GetIUsPerDecimil() * 10;
wxSize pageSize = aPageInfo.GetSizeMils(); // in mils
int xg, yg;
int refx, refy;
// int refx, refy;
wxPoint pos, end, ref;
wxString msg;
wxSize text_size;

View File

@ -905,6 +905,17 @@ public:
/**
* Function ExportVRML_File
* Creates the file(s) exporting current BOARD to a VRML file.
*
* @note When copying 3D shapes files, the new filename is build from the full path
* name, changing the separators by underscore. This is needed because files
* with the same shortname can exist in different directories
* @note ExportVRML_File generates coordinates in board units (BIU) inside the file.
* @todo Use mm inside the file. A general scale transform is applied to the whole
* file (1.0 to have the actual WRML unit im mm, 0.001 to have the actual WRML
* unit in meters.
* @note For 3D models built by a 3D modeler, the unit is 0,1 inches. A specfic scale
* is applied to 3D models to convert them to internal units.
*
* @param aFullFileName = the full filename of the file to create
* @param aMMtoWRMLunit = the VRML scaling factor:
* 1.0 to export in mm. 0.001 for meters

View File

@ -257,6 +257,7 @@ static void write_triangle_bag( FILE* output_file, int color_index, //{{{
"}\n",
0 // End marker
};
int marker_found = 0, lineno = 0;
while( marker_found < 4 )
@ -554,6 +555,7 @@ static void export_vrml_arc( int layer, double centerx, double centery,
ring.bag( layer, false );
}
static void export_vrml_varc( TRIANGLEBAG& triangles,
int top_layer, int bottom_layer,
double centerx, double centery,
@ -958,28 +960,28 @@ static void export_vrml_pad( BOARD* pcb, D_PAD* aPad ) //{{{
pad_dy = 0;
case PAD_TRAPEZOID:
{
int coord[8] =
{
int coord[8] =
{
KiROUND(-pad_w - pad_dy), KiROUND(+pad_h + pad_dx),
KiROUND(-pad_w + pad_dy), KiROUND(-pad_h - pad_dx),
KiROUND(+pad_w - pad_dy), KiROUND(+pad_h - pad_dx),
KiROUND(+pad_w + pad_dy), KiROUND(-pad_h + pad_dx),
};
KiROUND( -pad_w - pad_dy ), KiROUND( +pad_h + pad_dx ),
KiROUND( -pad_w + pad_dy ), KiROUND( -pad_h - pad_dx ),
KiROUND( +pad_w - pad_dy ), KiROUND( +pad_h - pad_dx ),
KiROUND( +pad_w + pad_dy ), KiROUND( -pad_h + pad_dx ),
};
for( int i = 0; i < 4; i++ )
{
RotatePoint( &coord[i * 2], &coord[i * 2 + 1], aPad->GetOrientation() );
coord[i * 2] += KiROUND( pad_x );
coord[i * 2 + 1] += KiROUND( pad_y );
}
bag_flat_quad( layer, coord[0], coord[1],
coord[2], coord[3],
coord[4], coord[5],
coord[6], coord[7] );
for( int i = 0; i < 4; i++ )
{
RotatePoint( &coord[i * 2], &coord[i * 2 + 1], aPad->GetOrientation() );
coord[i * 2] += KiROUND( pad_x );
coord[i * 2 + 1] += KiROUND( pad_y );
}
break;
bag_flat_quad( layer, coord[0], coord[1],
coord[2], coord[3],
coord[4], coord[5],
coord[6], coord[7] );
}
break;
default:
;
@ -1043,11 +1045,11 @@ static void export_vrml_module( BOARD* aPcb, MODULE* aModule,
switch( item->Type() )
{
case PCB_MODULE_TEXT_T:
export_vrml_text_module( dynamic_cast<TEXTE_MODULE*>(item) );
export_vrml_text_module( dynamic_cast<TEXTE_MODULE*>( item ) );
break;
case PCB_MODULE_EDGE_T:
export_vrml_edge_module( dynamic_cast<EDGE_MODULE*>(item) );
export_vrml_edge_module( dynamic_cast<EDGE_MODULE*>( item ) );
break;
default:
@ -1078,13 +1080,13 @@ static void export_vrml_module( BOARD* aPcb, MODULE* aModule,
fname = vrmlm->m_Shape3DName;
}
fname.Replace(wxT("\\"), wxT("/" ) );
fname.Replace( wxT( "\\" ), wxT( "/" ) );
wxString source_fname = fname;
if( aExport3DFiles ) // Change illegal characters in short filename
{
ChangeIllegalCharacters( fname, true );
fname = a3D_Subdir + wxT("/") + fname;
fname = a3D_Subdir + wxT( "/" ) + fname;
if( !wxFileExists( fname ) )
wxCopyFile( source_fname, fname );
@ -1153,12 +1155,12 @@ static void export_vrml_module( BOARD* aPcb, MODULE* aModule,
if( fname.EndsWith( wxT( "x3d" ) ) )
{
X3D_MODEL_PARSER* parser = new X3D_MODEL_PARSER(vrmlm);
X3D_MODEL_PARSER* parser = new X3D_MODEL_PARSER( vrmlm );
if(parser)
if( parser )
{
// embed x3d model in vrml format
parser->Load(fname);
parser->Load( fname );
fprintf( aOutputFile,
" children [\n %s ]\n", TO_UTF8( parser->VRML_representation() ) );
fprintf( aOutputFile, " }\n" );
@ -1187,28 +1189,7 @@ static void write_and_empty_triangle_bag( FILE* output_file, TRIANGLEBAG& triang
}
}
/* ExportVRML_File
* Creates the file(s) exporting current BOARD to a VRML file.
* aFullFileName = the full filename of the file to create
* aMMtoWRMLunit = the general WRML scaling factor. 1.0 to export in mm
* @param aExport3DFiles = true to copy 3D shapes in the subdir a3D_Subdir
* a3D_Subdir = sub directory where 3D shapes files are copied
* used only when aExport3DFiles == true
*/
/* Note1:
* When copying 3D shapes files, the new filename is build from
* the full path name, changing the separators by underscore.
* this is needed because files with the same shortname can exist in different directories
* Note 2:
* ExportVRML_File generates coordinates in board units (BIU) inside the file.
* (TODO: use mm inside the file)
* A general scale transform is applied to the whole file
* (1.0 to have the actual WRML unit im mm, 0.001 to have the actual WRML unit im meter
* Note 3:
* For 3D models built by a 3D modeler, the unit is 0,1 inch
* A specfic scale is applied to 3D models to convert them to BIU
*
*/
bool PCB_EDIT_FRAME::ExportVRML_File( const wxString & aFullFileName,
double aMMtoWRMLunit, bool aExport3DFiles,
const wxString & a3D_Subdir )
@ -1218,6 +1199,7 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString & aFullFileName,
BOARD* pcb = GetBoard();
output_file = wxFopen( aFullFileName, wxT( "wt" ) );
if( output_file == NULL )
return false;
@ -1227,7 +1209,7 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString & aFullFileName,
// Begin with the usual VRML boilerplate
wxString name = aFullFileName;
name.Replace(wxT("\\"), wxT("/" ) );
name.Replace( wxT( "\\" ), wxT( "/" ) );
ChangeIllegalCharacters( name, false );
fprintf( output_file, "#VRML V2.0 utf8\n"
"WorldInfo {\n"
@ -1275,6 +1257,7 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString & aFullFileName,
* is 2.54 * aMMtoWRMLunit
*/
double wrml_3D_models_scaling_factor = 2.54 * aMMtoWRMLunit;
// Export footprints
for( MODULE* module = pcb->m_Modules; module != 0; module = module->Next() )
export_vrml_module( pcb, module, output_file,
@ -1307,6 +1290,7 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString & aFullFileName,
return true;
}
/*
* some characters cannot be used in filenames,
* this function change them to "_"
@ -1314,8 +1298,8 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString & aFullFileName,
static void ChangeIllegalCharacters( wxString & aFileName, bool aDirSepIsIllegal )
{
if( aDirSepIsIllegal )
aFileName.Replace(wxT("/"), wxT("_" ) );
aFileName.Replace( wxT( "/" ), wxT( "_" ) );
aFileName.Replace(wxT(" "), wxT("_" ) );
aFileName.Replace(wxT(":"), wxT("_" ) );
aFileName.Replace( wxT( " " ), wxT( "_" ) );
aFileName.Replace( wxT( ":" ), wxT( "_" ) );
}