VIEW_CONTROLS::GetMousePosition() returns VECTOR2I.
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@ -327,12 +327,12 @@ void WX_VIEW_CONTROLS::SetGrabMouse( bool aEnabled )
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VECTOR2D WX_VIEW_CONTROLS::GetMousePosition() const
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VECTOR2I WX_VIEW_CONTROLS::GetMousePosition() const
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{
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{
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wxPoint msp = wxGetMousePosition();
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wxPoint msp = wxGetMousePosition();
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wxPoint winp = m_parentPanel->GetScreenPosition();
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wxPoint winp = m_parentPanel->GetScreenPosition();
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return VECTOR2D( msp.x - winp.x, msp.y - winp.y );
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return VECTOR2I( msp.x - winp.x, msp.y - winp.y );
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}
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}
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@ -113,9 +113,9 @@ public:
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* Returns the current mouse pointer position in screen coordinates. Note, that it may be
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* Returns the current mouse pointer position in screen coordinates. Note, that it may be
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* different from the cursor position if snapping is enabled (@see GetCursorPosition()).
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* different from the cursor position if snapping is enabled (@see GetCursorPosition()).
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*
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*
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* @return The current mouse pointer position in screen coordinates.
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* @return The current mouse pointer position in the screen coordinates.
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*/
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*/
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virtual VECTOR2D GetMousePosition() const = 0;
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virtual VECTOR2I GetMousePosition() const = 0;
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/**
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/**
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* Function GetCursorPosition()
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* Function GetCursorPosition()
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@ -86,7 +86,7 @@ public:
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}
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}
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/// @copydoc VIEW_CONTROLS::GetMousePosition()
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/// @copydoc VIEW_CONTROLS::GetMousePosition()
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VECTOR2D GetMousePosition() const;
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VECTOR2I GetMousePosition() const;
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/// @copydoc VIEW_CONTROLS::GetCursorPosition()
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/// @copydoc VIEW_CONTROLS::GetCursorPosition()
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VECTOR2D GetCursorPosition() const;
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VECTOR2D GetCursorPosition() const;
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