3D viewer: fix bad rendering of circles and segments due to truncation.

the item radius or thickness was a int. should be a double.
Fixes #10357
https://gitlab.com/kicad/code/kicad/issues/10357
This commit is contained in:
jean-pierre charras 2022-01-11 13:13:51 +01:00
parent 70b0ac15ea
commit cd8d6ba079
1 changed files with 4 additions and 4 deletions

View File

@ -335,7 +335,7 @@ void BOARD_ADAPTER::createPadWithMargin( const PAD* aPad, CONTAINER_2D_BASE* aDs
-seg->GetSeg().A.y * m_biuTo3Dunits );
const SFVEC2F b3DU( seg->GetSeg().B.x * m_biuTo3Dunits,
-seg->GetSeg().B.y * m_biuTo3Dunits );
const int width3DU = ( seg->GetWidth() + clearance.x * 2 ) * m_biuTo3Dunits;
const double width3DU = ( seg->GetWidth() + clearance.x * 2 ) * m_biuTo3Dunits;
// Cannot add segments that have the same start and end point
if( Is_segment_a_circle( a3DU, b3DU ) )
@ -349,7 +349,7 @@ void BOARD_ADAPTER::createPadWithMargin( const PAD* aPad, CONTAINER_2D_BASE* aDs
{
const SHAPE_CIRCLE* circle = (SHAPE_CIRCLE*) shape;
const int radius3DU = ( circle->GetRadius() + clearance.x ) * m_biuTo3Dunits;
const double radius3DU = ( circle->GetRadius() + clearance.x ) * m_biuTo3Dunits;
const SFVEC2F center3DU( circle->GetCenter().x * m_biuTo3Dunits,
-circle->GetCenter().y * m_biuTo3Dunits );
@ -389,7 +389,7 @@ void BOARD_ADAPTER::createPadWithMargin( const PAD* aPad, CONTAINER_2D_BASE* aDs
-seg.GetSeg().A.y * m_biuTo3Dunits );
const SFVEC2F b3DU( seg.GetSeg().B.x * m_biuTo3Dunits,
-seg.GetSeg().B.y * m_biuTo3Dunits );
const int width3DU = ( arc->GetWidth() + clearance.x * 2 ) * m_biuTo3Dunits;
const double width3DU = ( arc->GetWidth() + clearance.x * 2 ) * m_biuTo3Dunits;
// Cannot add segments that have the same start and end point
if( Is_segment_a_circle( a3DU, b3DU ) )
@ -795,7 +795,7 @@ void BOARD_ADAPTER::buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BAS
const SFVEC2F center3DU( aPad->ShapePos().x * m_biuTo3Dunits,
-aPad->ShapePos().y * m_biuTo3Dunits );
const int radius = aPad->GetSize().x / 2;
const int radius = aPad->GetSize().x / 2;
const float inner_radius = ( radius - aWidth / 2 ) * m_biuTo3Dunits;
const float outer_radius = ( radius + aWidth / 2 ) * m_biuTo3Dunits;