Fix Windows (and macOS?) build error caused by 11f4622ea
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@ -80,7 +80,9 @@ void GL_CONTEXT_MANAGER::LockCtx( wxGLContext* aContext, wxGLCanvas* aCanvas )
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wxGLCanvas* canvas = aCanvas ? aCanvas : m_glContexts.at( aContext );
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// Prevent assertion failure in wxGLContext::SetCurrent during GAL teardown
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#ifdef __WXGTK__
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if( canvas->GetXWindow() )
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#endif
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{
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canvas->SetCurrent( *aContext );
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}
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