Fix some logic issues with net coloring

Fixes https://gitlab.com/kicad/code/kicad/-/issues/5266
This commit is contained in:
Jon Evans 2020-08-19 18:41:04 -04:00
parent 9437afef0b
commit cffbc34f12
1 changed files with 23 additions and 17 deletions

View File

@ -261,6 +261,10 @@ COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) cons
if( conItem )
netCode = conItem->GetNetCode();
bool dimmedMode = m_contrastModeDisplay == HIGH_CONTRAST_MODE::DIMMED;
bool highlighted = m_highlightEnabled && m_highlightNetcodes.count( netCode );
bool activeLayer = m_activeLayers.count( aLayer );
// Apply net color overrides
if( conItem && m_netColorMode == NET_COLOR_MODE::ALL && IsNetCopperLayer( aLayer ) )
{
@ -270,28 +274,30 @@ COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) cons
color = m_netclassColors.at( conItem->GetNetClassName() );
if( item->IsSelected() )
{
// Selection brightening overrides highlighting
color.Brighten( m_selectFactor );
else if( m_highlightEnabled && m_highlightNetcodes.count( netCode ) )
color.Brighten( m_highlightFactor );
}
else if( m_highlightEnabled )
color.Darken( 1.0 - m_highlightFactor );
else if( m_contrastModeDisplay == HIGH_CONTRAST_MODE::DIMMED
&& m_activeLayers.count( aLayer ) == 0 )
color.Mix( m_layerColors[LAYER_PCB_BACKGROUND], m_hiContrastFactor );
{
// Highlight brightens objects on all layers and darkens everything else for contrast
if( highlighted )
color.Brighten( m_highlightFactor );
else
color.Darken( 1.0 - m_highlightFactor );
}
}
else if( !item->IsSelected() )
else if( !item->IsSelected() && m_highlightEnabled )
{
// Single net highlight mode
if( m_highlightEnabled )
color = m_highlightNetcodes.count( netCode ) ? m_layerColorsHi[aLayer]
: m_layerColorsDark[aLayer];
// Return grayish color for non-highlighted layers in the dimmed high contrast mode
if( m_contrastModeDisplay == HIGH_CONTRAST_MODE::DIMMED
&& m_activeLayers.count( aLayer ) == 0 )
color = m_hiContrastColor[aLayer];
color = m_highlightNetcodes.count( netCode ) ? m_layerColorsHi[aLayer]
: m_layerColorsDark[aLayer];
}
// Apply high-contrast dimming
if( dimmedMode && !activeLayer && !highlighted )
color = color.Mix( m_layerColors[LAYER_PCB_BACKGROUND], m_hiContrastFactor );
// For vias, some layers depend on other layers in high contrast mode
if( m_hiContrastEnabled && !item->IsSelected() && item->Type() == PCB_VIA_T &&
( aLayer == LAYER_VIAS_HOLES ||
@ -303,9 +309,9 @@ COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) cons
const BOARD* pcb = static_cast<const BOARD*>( item->GetParent() );
bool viaActiveLayer = false;
for( auto activeLayer : m_activeLayers )
for( int layer : m_activeLayers )
{
auto lay_id = static_cast<PCB_LAYER_ID>( activeLayer );
auto lay_id = static_cast<PCB_LAYER_ID>( layer );
viaActiveLayer |= via->IsOnLayer( lay_id ) && pcb->IsLayerVisible( lay_id );
}