Fix some logic issues with net coloring
Fixes https://gitlab.com/kicad/code/kicad/-/issues/5266
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@ -261,6 +261,10 @@ COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) cons
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if( conItem )
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if( conItem )
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netCode = conItem->GetNetCode();
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netCode = conItem->GetNetCode();
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bool dimmedMode = m_contrastModeDisplay == HIGH_CONTRAST_MODE::DIMMED;
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bool highlighted = m_highlightEnabled && m_highlightNetcodes.count( netCode );
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bool activeLayer = m_activeLayers.count( aLayer );
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// Apply net color overrides
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// Apply net color overrides
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if( conItem && m_netColorMode == NET_COLOR_MODE::ALL && IsNetCopperLayer( aLayer ) )
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if( conItem && m_netColorMode == NET_COLOR_MODE::ALL && IsNetCopperLayer( aLayer ) )
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{
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{
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@ -270,28 +274,30 @@ COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) cons
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color = m_netclassColors.at( conItem->GetNetClassName() );
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color = m_netclassColors.at( conItem->GetNetClassName() );
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if( item->IsSelected() )
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if( item->IsSelected() )
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{
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// Selection brightening overrides highlighting
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color.Brighten( m_selectFactor );
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color.Brighten( m_selectFactor );
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else if( m_highlightEnabled && m_highlightNetcodes.count( netCode ) )
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}
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color.Brighten( m_highlightFactor );
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else if( m_highlightEnabled )
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else if( m_highlightEnabled )
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color.Darken( 1.0 - m_highlightFactor );
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{
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else if( m_contrastModeDisplay == HIGH_CONTRAST_MODE::DIMMED
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// Highlight brightens objects on all layers and darkens everything else for contrast
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&& m_activeLayers.count( aLayer ) == 0 )
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if( highlighted )
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color.Mix( m_layerColors[LAYER_PCB_BACKGROUND], m_hiContrastFactor );
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color.Brighten( m_highlightFactor );
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else
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color.Darken( 1.0 - m_highlightFactor );
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}
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}
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}
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else if( !item->IsSelected() )
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else if( !item->IsSelected() && m_highlightEnabled )
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{
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{
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// Single net highlight mode
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// Single net highlight mode
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if( m_highlightEnabled )
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color = m_highlightNetcodes.count( netCode ) ? m_layerColorsHi[aLayer]
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color = m_highlightNetcodes.count( netCode ) ? m_layerColorsHi[aLayer]
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: m_layerColorsDark[aLayer];
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: m_layerColorsDark[aLayer];
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// Return grayish color for non-highlighted layers in the dimmed high contrast mode
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if( m_contrastModeDisplay == HIGH_CONTRAST_MODE::DIMMED
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&& m_activeLayers.count( aLayer ) == 0 )
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color = m_hiContrastColor[aLayer];
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}
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}
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// Apply high-contrast dimming
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if( dimmedMode && !activeLayer && !highlighted )
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color = color.Mix( m_layerColors[LAYER_PCB_BACKGROUND], m_hiContrastFactor );
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// For vias, some layers depend on other layers in high contrast mode
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// For vias, some layers depend on other layers in high contrast mode
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if( m_hiContrastEnabled && !item->IsSelected() && item->Type() == PCB_VIA_T &&
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if( m_hiContrastEnabled && !item->IsSelected() && item->Type() == PCB_VIA_T &&
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( aLayer == LAYER_VIAS_HOLES ||
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( aLayer == LAYER_VIAS_HOLES ||
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@ -303,9 +309,9 @@ COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) cons
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const BOARD* pcb = static_cast<const BOARD*>( item->GetParent() );
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const BOARD* pcb = static_cast<const BOARD*>( item->GetParent() );
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bool viaActiveLayer = false;
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bool viaActiveLayer = false;
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for( auto activeLayer : m_activeLayers )
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for( int layer : m_activeLayers )
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{
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{
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auto lay_id = static_cast<PCB_LAYER_ID>( activeLayer );
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auto lay_id = static_cast<PCB_LAYER_ID>( layer );
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viaActiveLayer |= via->IsOnLayer( lay_id ) && pcb->IsLayerVisible( lay_id );
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viaActiveLayer |= via->IsOnLayer( lay_id ) && pcb->IsLayerVisible( lay_id );
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}
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}
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