Ease acquisition of a target item.
pickSingleItem() had a two-attempt algorithm, but the second attempt was never made because we'd check for no hits before throwing out the aAvoidItems. The second attempt would fail anyway because QueryHoverItems() ignored the aUseClearance flag when not idle, and didn't factor in the actual clearance.
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@ -119,35 +119,48 @@ bool ROUTER::RoutingInProgress() const
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const ITEM_SET ROUTER::QueryHoverItems( const VECTOR2I& aP, bool aUseClearance )
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{
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NODE* node;
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int clearance;
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if( m_state == IDLE || m_placer == nullptr )
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{
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if( aUseClearance )
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{
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NODE::OBSTACLES obs;
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SEGMENT test( SEG( aP, aP ), -1 );
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COLLISION_SEARCH_OPTIONS opts;
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node = m_world.get();
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clearance = 0;
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}
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else if( m_mode == PNS_MODE_ROUTE_SINGLE )
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{
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node = m_placer->CurrentNode();
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clearance = m_sizes.Clearance() + m_sizes.TrackWidth() / 2;
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}
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else if( m_mode == PNS_MODE_ROUTE_DIFF_PAIR )
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{
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node = m_placer->CurrentNode();
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clearance = m_sizes.Clearance() + m_sizes.DiffPairWidth() / 2;
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}
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test.SetWidth( 1 );
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test.SetLayers( LAYER_RANGE::All() );
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if( aUseClearance )
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{
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NODE::OBSTACLES obs;
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SEGMENT test( SEG( aP, aP ), -1 );
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COLLISION_SEARCH_OPTIONS opts;
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opts.m_differentNetsOnly = false;
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m_world->QueryColliding( &test, obs, opts );
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test.SetWidth( 1 );
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test.SetLayers( LAYER_RANGE::All() );
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PNS::ITEM_SET ret;
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opts.m_differentNetsOnly = false;
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opts.m_overrideClearance = clearance;
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node->QueryColliding( &test, obs, opts );
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for( OBSTACLE& obstacle : obs )
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ret.Add( obstacle.m_item, false );
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PNS::ITEM_SET ret;
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return ret;
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}
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else
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{
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return m_world->HitTest( aP );
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}
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for( OBSTACLE& obstacle : obs )
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ret.Add( obstacle.m_item, false );
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return ret;
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}
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else
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{
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return m_placer->CurrentNode()->HitTest( aP );
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return node->HitTest( aP );
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}
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}
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@ -110,95 +110,108 @@ ITEM* TOOL_BASE::pickSingleItem( const VECTOR2I& aWhere, int aNet, int aLayer, b
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dist[i] = VECTOR2I::ECOORD_MAX;
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}
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ITEM_SET candidates = m_router->QueryHoverItems( aWhere );
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if( candidates.Empty() )
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candidates = m_router->QueryHoverItems( aWhere, true );
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for( ITEM* item : candidates.Items() )
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{
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if( !item->IsRoutable() )
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continue;
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if( !IsCopperLayer( item->Layers().Start() ) )
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continue;
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if( !m_iface->IsAnyLayerVisible( item->Layers() ) )
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continue;
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if( alg::contains( aAvoidItems, item ) )
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continue;
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// fixme: this causes flicker with live loop removal...
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//if( item->Parent() && !item->Parent()->ViewIsVisible() )
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// continue;
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if( item->OfKind( ITEM::SOLID_T ) && aIgnorePads )
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{
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continue;
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}
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else if( aNet <= 0 || item->Net() == aNet )
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{
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if( item->OfKind( ITEM::VIA_T | ITEM::SOLID_T ) )
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auto haveCandidates =
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[&]()
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{
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SEG::ecoord d = ( item->Shape()->Centre() - aWhere ).SquaredEuclideanNorm();
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if( d < dist[2] )
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for( ITEM* item : prioritized )
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{
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prioritized[2] = item;
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dist[2] = d;
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if( item )
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return true;
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}
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if( item->Layers().Overlaps( tl ) && d < dist[0] )
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return false;
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};
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for( bool useClearance : { false, true } )
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{
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ITEM_SET candidates = m_router->QueryHoverItems( aWhere, useClearance );
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for( ITEM* item : candidates.Items() )
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{
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if( !item->IsRoutable() )
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continue;
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if( !IsCopperLayer( item->Layers().Start() ) )
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continue;
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if( !m_iface->IsAnyLayerVisible( item->Layers() ) )
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continue;
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if( alg::contains( aAvoidItems, item ) )
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continue;
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// fixme: this causes flicker with live loop removal...
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//if( item->Parent() && !item->Parent()->ViewIsVisible() )
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// continue;
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if( item->OfKind( ITEM::SOLID_T ) && aIgnorePads )
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{
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continue;
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}
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else if( aNet <= 0 || item->Net() == aNet )
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{
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if( item->OfKind( ITEM::VIA_T | ITEM::SOLID_T ) )
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{
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SEG::ecoord d = ( item->Shape()->Centre() - aWhere ).SquaredEuclideanNorm();
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if( d < dist[2] )
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{
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prioritized[2] = item;
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dist[2] = d;
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}
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if( item->Layers().Overlaps( tl ) && d < dist[0] )
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{
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prioritized[0] = item;
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dist[0] = d;
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}
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}
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else // ITEM::SEGMENT_T | ITEM::ARC_T
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{
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LINKED_ITEM* li = static_cast<LINKED_ITEM*>( item );
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SEG::ecoord d = std::min( ( li->Anchor( 0 ) - aWhere ).SquaredEuclideanNorm(),
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( li->Anchor( 1 ) - aWhere ).SquaredEuclideanNorm() );
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if( d < dist[3] )
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{
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prioritized[3] = item;
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dist[3] = d;
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}
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if( item->Layers().Overlaps( tl ) && d < dist[1] )
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{
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prioritized[1] = item;
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dist[1] = d;
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}
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}
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}
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else if( item->OfKind( ITEM::SOLID_T ) && item->IsFreePad() )
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{
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// Allow free pads only when already inside pad
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if( item->Shape()->Collide( aWhere ) )
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{
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prioritized[0] = item;
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dist[0] = d;
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dist[0] = 0;
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}
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}
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else // ITEM::SEGMENT_T | ITEM::ARC_T
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else if ( item->Net() == 0 && m_router->Settings().Mode() == RM_MarkObstacles )
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{
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LINKED_ITEM* li = static_cast<LINKED_ITEM*>( item );
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SEG::ecoord d = std::min( ( li->Anchor( 0 ) - aWhere ).SquaredEuclideanNorm(),
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( li->Anchor( 1 ) - aWhere ).SquaredEuclideanNorm() );
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if( d < dist[3] )
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{
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prioritized[3] = item;
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dist[3] = d;
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}
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if( item->Layers().Overlaps( tl ) && d < dist[1] )
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{
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prioritized[1] = item;
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dist[1] = d;
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}
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// Allow unconnected items as last resort in RM_MarkObstacles mode
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if( item->Layers().Overlaps( tl ) )
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prioritized[4] = item;
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}
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}
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else if( item->OfKind( ITEM::SOLID_T ) && item->IsFreePad() )
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{
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// Allow free pads only when already inside pad
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if( item->Shape()->Collide( aWhere ) )
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{
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prioritized[0] = item;
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dist[0] = 0;
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}
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}
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else if ( item->Net() == 0 && m_router->Settings().Mode() == RM_MarkObstacles )
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{
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// Allow unconnected items as last resort in RM_MarkObstacles mode
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if( item->Layers().Overlaps( tl ) )
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prioritized[4] = item;
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}
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if( haveCandidates() )
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break;
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}
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ITEM* rv = nullptr;
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bool highContrast = ( frame()->GetDisplayOptions().m_ContrastModeDisplay != HIGH_CONTRAST_MODE::NORMAL );
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for( int i = 0; i < candidateCount; i++ )
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for( ITEM* item : prioritized )
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{
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ITEM* item = prioritized[i];
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if( highContrast && item && !item->Layers().Overlaps( tl ) )
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item = nullptr;
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