Soft plastic textures even more
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@ -261,7 +261,7 @@ SFVEC3F CPLASTICSHINENORMAL::Generate( const RAY &aRay, const HITINFO &aHitInfo
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hitPos.y * 0.5f,
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hitPos.z * 0.5f ) - 0.5f);
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return SFVEC3F( noise1, noise2, noise3 );
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return SFVEC3F( noise1 * 0.5f, noise2 * 0.5f, noise3 * 0.5f );
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}
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